Tontelizi and Friends


Rules Questions and Gameplay Discussion


So Tontelizi's Legbreaker role come with all these nifty ally-related abilities… But he can only ever have 3 allies, max.

Kind of a drag, that. Especially when it's really difficult to imagine anyone thinking, "You know what this deck needs? FIVE armours!"

Compared to his similarly ally-rallying colleague, Valeros (who can gather up to 5 pals), Tontelizi seems to have gotten the short shrift (gnome pun intended).

Thoughts?


I have to agree with you - in fact I think that there are too many armour slots on most of the characters.

I believe it is a slightly lazy way of filling up decks with stuff players generally don't want that doesn't take a lot of creative thinking or play testing.

We do have a homebrew character - a cavalier - who can banish armour to reduce damage to others at his location.

The only other homebrew character we have been able to create that would actually want armour is a Brawler who can use shields as a ranged weapon.

I think Paizo need to re-think the strategy for armour in the game.

Just my opinion of course.

gk.

Contributor

gavin kerr wrote:

We do have a homebrew character - a cavalier - who can banish armour to reduce damage to others at his location.

The only other homebrew character we have been able to create that would actually want armour is a Brawler who can use shields as a ranged weapon.

Have you posted these home-brew characters anywhere? I'd like to see them!


Oloch also has a discard armor ability.

I would also like Shield Bashing.

Brawler using shields as ranged? Are you trying to create Captain America? :)

Grand Lodge

zeroth_hour wrote:
Brawler using shields as ranged? Are you trying to create Captain America? :)

The archetype (role) is called Shield Champion.


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I think it depends. My group is appreciating armors more and more as damage prevention becomes important with the increased difficulty of S&S.

From what I gather OP is even harder than S&S, with character deaths becoming super common. Armor can go a looooooooong way towards mitigating that.


Ilpalazo wrote:

I think it depends. My group is appreciating armors more and more as damage prevention becomes important with the increased difficulty of S&S.

From what I gather OP is even harder than S&S, with character deaths becoming super common. Armor can go a looooooooong way towards mitigating that.

What's really needed is some kind of magically buoyant armor...


New shield idea: life preserver. Bury to prevent drowning.


Ashram316 wrote:
New shield idea: life preserver. Bury to prevent drowning.

Maybe we could call it: "Amulet of Fortitude"


Fortified Leather Armor? (Recharge to add 1 to CON/Fort check)

Sovereign Court

I was thinking "Inflatable Cloth Armor", with the image of a life vest. Cannot be used on a check with the Slashing or Piercing traits.

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