New to Pathfinder - Loot question RE CR3 monster


Pathfinder First Edition General Discussion


Hi folks I'm new to pathfinder.

I recently solo killed a Cr3 werewolf (Strongest monster we encountered to date, I'm level 2). The encounter was meant to be fought with my full party (5 of us) but I went off alone and barely killed it with a lot of lucky rolls and bad DM rolls.

I received this loot:

25g
Werewolf Pelt.
600XP

We've killed a lot easier monsters and got SIGNIFICANTLY better loot/gold.

What's up with this? Is this standard? I kind of asked my DM and he just said "oh its a werewolf, it has nothing"

I feel a little cheated. The fight was so close I lived with 1 HP and the werewolf had 1 Hp, last swing I got it. I figured that warrants some kind of achievement, feat of strength something...

Anyways please experts, let me know what you think.


"Standard"? There are guidelines, but no hard and fast rule on a per-creature basis (which may vary based on setting).

Some creatures will give more loot than others, and it will often depend on the various creatures' 'ecology' within the setting. Usually it evens out in the long run.

Regardless, the DM decides how loot is found.

Liberty's Edge

There may be more information beyond what you have provided (well, I would hope that your GM doesn't divulge everything to you).

Anyway, not every encounter will necessarily lead to oodles of treasure. Some encounters may have more treasure, some less, and some none. The books are only guidelines.

I should also add that when I GM, my players do not always find every scrap of treasure there is to find. Sometimes they overlook things. Also, there are times when players will disregard some common item only to learn later that it is key to the story/adventure.

Don't be so short sighted. Play the story. It is not a video game.


Creatures have several kinds of treasure.

Animals (and mindless things) tend to have "incidental" otherwise known as "whatever it ate last". A few dumb/smelly/brute monsters like ogres and giants fall under here too, because they break or get dirty all the nice stuff.

Most monsters tend to have "standard". Your werewolf may have as well. That pelt might be worth some money. How the money is distributed among their things is up to the GM's whims. Just hope it's not potions the monster drank before you got there.

Monsters who should be blinged out get "double" or even "triple". These ones have a horde, and a (very small) pile of gold they roll around in. Or art, magic items, and other high value bling.

What a monster has is literally just pulled out of nothing and made up by the GM, and there are no rules that can change that.

Scarab Sages

Unless the monster is in its lair, one shouldn't expect to find a lot of treasure. Not every monster carries every cp it owns with it at all times.
The treasure value per encounter are guidelines but GMs tend to stick pretty close to it. What treasure you didn't gain in that encounter may show up in later encounters. It all averages out.

RPG Superstar Season 9 Top 16

Tougher combatant doesn't necessarily correlate to better loot.

A tiger is more dangerous than a merchant, but has worse loot.

On the other hand, you can brag about it: make a reputation for yourself as a slayer of things that go bump in the night.


Arnwyn wrote:

"Standard"? There are guidelines, but no hard and fast rule on a per-creature basis (which may vary based on setting).

Some creatures will give more loot than others, and it will often depend on the various creatures' 'ecology' within the setting. Usually it evens out in the long run.

Regardless, the DM decides how loot is found.

This.

One fight you get nothing but a bit of elven lingerie. The next two fights you get nothing. The one after that you get a magic sword. And then the last one nets you a small treasure hoard.

If you're coming out on the low end of treasure consistently, fight after fight and level after level, and the fights aren't adjusted downward to compensate, you have a bit of a problem. But a blip on the radar isn't indicative of a problem.

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