Charlie Rock |
I know dungeon delving requires a trap-finder but I get tired of playing Rogues all the time. And Rangers can substitute but let's face it, you don't play a Ranger so you can search the doorways and treasure chests for traps. So just for fun I rolled up a Medium who doubles quite well as a trap/secret door finder.
Meet Northwest Johnny:
Half-Elf, Medium 6th lvl
Str 11
Dex 16
Con 13
INT 18
Wis 11
Cha 15
Fort +3, Ref +5, Will +5. BAB +4
Acrobatics +4, Bluff +9, Diplomacy +9
Disable Device +12, Disguise +6
Heal +7, Intimidate +9, Knowledge Arcana +8
Knowledge Planes +11, Perception +13,
Ride +4, Sense Motive +7, Spellcraft +8,
Stealth +4, UMD +7
Generally NW Johnny channels the Int spirits that grant the spirit bonus +2 to all skill checks making his Perception 15, and Disable 14.
Not Bad for trapfinding.
Half-Elf native features Skill Focus: Disable, Keen Senses.
Now at his level he can share his seance with the melee guys (or whomever) giving them a day long bardic-like bonus to AC since he can channel a INT and a DEX at one time. I prefer the Good INT because it has a chance to auto-detect secret/hidden doors and Neutral DEX for the boosted Ref save.
Yeah, I'm giving up Backstab from being a Rogue but NW Johnny packs a whip and Combat Expertise/Imptoved Trip and just sits 15' back from the Fighter and either Aids other or Trips (often tripping monsters his size).
I can also Face NPCs like a Bard especially if I channel a spirit ahead of time ("Going into town tomorrow, won't need the DEX boost as much).
I like it!
Rynjin |
Rogue...or Bard (Archaeologist), or two levels of Slayer, or that Trait, or Seeker Oracle or Sorcerer.
And remember Trapfinding is only necessary to DISABLE magical traps with Disable Device, not find them.
Anyone can find them with Perception, and either trigger them from a safe distance (Wand of Mount! Who needs a Rogue?), or Dispel them, or whatever.
Charlie Rock |
Rogue...or Bard (Archaeologist), or two levels of Slayer, or that Trait, or Seeker Oracle or Sorcerer.
And remember Trapfinding is only necessary to DISABLE magical traps with Disable Device, not find them.
Anyone can find them with Perception, and either trigger them from a safe distance (Wand of Mount! Who needs a Rogue?), or Dispel them, or whatever.
Hey, you're right. And the Medium can also use Fool's Lantern and send in his glowing decoy.