Is a combat maneuver considered a "melee attack"?


Rules Questions

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as FAQ candidate.
Nefreet wrote:

In Pathfinder there are only three different types of d20 rolls.

Attacks, Saves, and Checks.

If you search Sean K Reynolds's posts, you'll see he references this more than once.

So, what is a Combat Maneuver?

Is it a Save? No.

Is it a Check? No.

Is it an Attack? As Jiggy bolded multiple times, a Combat Maneuver is an Attack.

And, so, if the particular Combat Maneuver is being made in melee, it is a melee attack, and so can be parried.

It's as simple as that.

Combat maneuvers work on a success/fail system based on if the attack is higher than the targets CMD. How does parry and riposte causing it to be a miss, in the context of the normal attack hit/miss system do anything to the success of the combat maneuver?

Great, my bull rush missed, but it was also successful, and because its effect are dependent on "success" and not "hit" I still get to shove you back.


Tarantula wrote:
The damage section of the combat rules states that if your attack is successful then you do damage. Combat maneuvers do not do damage, therefore they are not a "melee attack" in the same sense as attacking with a greatsword is.

It need not be a "melee attack" in the same sense as attacking with a Greatsword is because that's "melee attack with a weapon to deal damage". Combat maneuvers are, explicitly, attack rolls. Therefore, they are attacks. Moreover, anything that causes tactical disadvantage to an opponent is an "attack" which includes non-damaging attacks as well as those which have no attack roll; ie. Fireball vs Reflex is still an attack (though not a melee attack). So whether or not it is an attack to deal damage with a manufactured or natural weapon is inconsequential; it is an attack.


1 person marked this as a favorite.

There is an actual definition of an attack in the rules, its found in the magic section:

Attacks

Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone.

Is a combat maneuver an offensive combat action? Yes, so they are attacks.


blackbloodtroll wrote:

Why does it matter what weapon, or any weapon, is used?

Opportune Parry and Riposte react to melee attacks, and nothing even suggests these need be one's made with weapons.

So, what are you even arguing?

Attacks, in the standard action:attack sense, are made to deal damage on a hit. They use an attack roll, which is added to your attack bonus to see if you hit. If your attack roll is higher than the armor class, you hit and get to deal damage.

Combat maneuvers, use their own actions. Standard action:bull rush as an example. They are made to apply a special effect on a success. They use an attack roll, which is added to your combat maneuver bonus to see if you succeed. If your attack roll is higher than the combat maneuver defense, you succeed and get to apply the special effect of the maneuver.

I think that opportune parry and riposte is describing "melee attack" in the attack roll + attack bonus sense with a melee weapon, and not "any attack roll made in melee range".

Even with all that, parry and riposte causes a melee attack to miss. But combat maneuvers are decided on success/fail and not hit/miss. So does a missed combat maneuver still succeed if the attack roll exceeded the CMD? I think it should.


In response to what Nefreet said, combat maneuvers are referred to as "checks" countless times. However, that is beside the point, as combat maneuvers are definitely attack rolls of some sort.

If combat maneuvers were all melee attacks, you could use a steal maneuver after a charge, because you can make a melee attack then. Even for trip/disarm/sunder maneuvers, it is specified that you can perform them in place of a melee attack. If you are performing option B in place of option A, you can conclude that option B is not option A.

Finally, consider the other implications of combat maneuvers as melee attacks. You threaten any square into which you can make a melee attack, even if it isn't your turn. Anyone can make a trip attempt into adjacent squares, even when they don't have weapons or Improved Unarmed Strike. So do all characters threaten all squares adjacent to them at all times?

I believe that combat maneuvers are sometimes useable in place of melee attacks and used in a similar manner to melee attacks, but it just doesn't make sense to think of them as melee attacks themselves.

Grand Lodge

You can perform a Combat Maneuver at the end of a charge.

Hell, Bull Rush receives an additional +2, in addition to the bonus to charging, when used at the end of a charge.

Combat Maneuvers are attacks.

Attacks, are either melee, or ranged.

Combat Maneuvers, used in melee, are melee attacks.

It is really that simple.

Damage plays no part, in any of it.

Liberty's Edge

Combat maneuvers are very clearly melee attacks. Where some folks seem to be getting hung up on them is on the damage (or lack thereof) and usage.

As has been pointed out, not all attacks deal damage, so that needs to be taken off the table.

The fact that only some maneuvers are specifically called out as being useable in place of attacks in every situation (Sunder, Trip, Disarm), doesn't relegate the other maneuvers to non attack status, it simply puts them in the same category as every other situational/limited use attack in the game.

But they are still attacks, and still performed in melee (unless you are that rare trickshot archer).

Anyone who thinks that you cannot parry a grapple or bull rush style maneuver, I suggest you watch any martial arts/combat sports activity that allows striking and grappling, or heck, just watch an Aikido tournament and you can even see the probable inspiration for Crane Wing in action.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The hit/miss vs success/failure thing I don't think is a real issue.

Damage wrote:

If your attack succeeds, you deal damage.

The rules refer to "hits" as an attack succeeding. So those terms are interchangeable.

The lack of damage can be attributed to general vs specific. In general, attacks do damage. However, some attacks don't, such as the melee touch attack from Touch of Fatigue or an attack designated as a combat maneuver.

I understand your point with regard to Attacks of Opportunity. If we say "all combat maneuvers are melee attacks," that opens up a possible problem with allowing them all in AoOs. It also allows you to substitute any combat maneuver in a full attack without being a maneuver master monk. That doesn't seem to be the intent.

On the other hand, a bull rush is clearly an attack. It is a melee attack.

The problem seems to be that we need an errata that differentiates between a "melee basic attack" and other "melee attacks."

I hit the FAQ button. Everyone else should too if they haven't already.


blackbloodtroll wrote:

You can perform a Combat Maneuver at the end of a charge.

Hell, Bull Rush receives an additional +2, in addition to the bonus to charging, when used at the end of a charge.

Combat Maneuvers are attacks.

Attacks, are either melee, or ranged.

Combat Maneuvers, used in melee, are melee attacks.

It is really that simple.

Damage plays no part, in any of it.

You can perform some combat maneuvers at the end of a charge. Specifically, trip/disarm/sunder which can take the place of a melee attack; bull rush, which explicitly can take the place of the melee attack at the end of a charge; and overrun as part of the movement of the charge.

You can't make a charge and grapple, dirty trick, drag, reposition, or steal.


Castarr4 wrote:

The hit/miss vs success/failure thing I don't think is a real issue.

Damage wrote:

If your attack succeeds, you deal damage.

The rules refer to "hits" as an attack succeeding. So those terms are interchangeable.

The lack of damage can be attributed to general vs specific. In general, attacks do damage. However, some attacks don't, such as the melee touch attack from Touch of Fatigue or an attack designated as a combat maneuver.

I understand your point with regard to Attacks of Opportunity. If we say "all combat maneuvers are melee attacks," that opens up a possible problem with allowing them all in AoOs. It also allows you to substitute any combat maneuver in a full attack without being a maneuver master monk. That doesn't seem to be the intent.

On the other hand, a bull rush is clearly an attack. It is a melee attack.

The problem seems to be that we need an errata that differentiates between a "melee basic attack" and other "melee attacks."

I hit the FAQ button. Everyone else should too if they haven't already.

Quote:
If your result equals or beats the target's Armor Class, you hit and deal damage.

If an attack beats the AC you hit. If it doesn't, you miss.

If a combat maneuver beats the CMD, you succeed. If it doesn't, you fail.

The fact that combat maneuvers never need to hit means that a miss shouldn't effect them. You could have an AC of 1,000 and still get bull rushed because their CMB roll exceeded your CMD.

You can't sub bull-rush into attacks during a full-attack action. You can only make it as a standard action, or instead of the attack at the end of a charge.

I FAQed this when it first came up... hopefully we get an answer.

Sczarni

We have an answer. I fail to see how reiterating it is necessary.


Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.

What answer is that?


Tarantula wrote:
Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.
What answer is that?

Pathfinder defines an attack as an offensive combat action, see my previous post. So combat maneuvers are attacks.


Calth wrote:
Tarantula wrote:
Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.
What answer is that?
Pathfinder defines an attack as an offensive combat action, see my previous post. So combat maneuvers are attacks.

The original question was, are they melee attacks which can be parried with opportune riposte and parry. To that, I say they are not. Yes, they are attacks, no they can't be parried.

Sovereign Court

Calth wrote:
Tarantula wrote:
Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.
What answer is that?
Pathfinder defines an attack as an offensive combat action, see my previous post. So combat maneuvers are attacks.

I'm pretty sure that Tarantula meant an official Paizo answer. Your quote is in the magic section, and I'm not sure if it's relevant outside of spells. It's a gray area. (It's getting to the point where "attack" is getting nearly as confusing as "level". http://www.giantitp.com/comics/oots0012.html )


Tarantula wrote:
Calth wrote:
Tarantula wrote:
Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.
What answer is that?
Pathfinder defines an attack as an offensive combat action, see my previous post. So combat maneuvers are attacks.
The original question was, are they melee attacks which can be parried with opportune riposte and parry. To that, I say they are not. Yes, they are attacks, no they can't be parried.

They are attacks, they are made using your melee reach, so guess what, they are melee attacks.


Calth wrote:
Tarantula wrote:
Calth wrote:
Tarantula wrote:
Nefreet wrote:
We have an answer. I fail to see how reiterating it is necessary.
What answer is that?
Pathfinder defines an attack as an offensive combat action, see my previous post. So combat maneuvers are attacks.
The original question was, are they melee attacks which can be parried with opportune riposte and parry. To that, I say they are not. Yes, they are attacks, no they can't be parried.
They are attacks, they are made using your melee reach, so guess what, they are melee attacks.

And I'll contend again, that there is "melee attack" in the general english meaning of an attack made at melee range. Which combat maneuvers are. And melee attack, as in the specific attacks made with a weapon that utilize an attack roll + attack bonus against AC and on a hit deal damage. Which combat maneuvers are not.


I'm not sure the damage thing is as important as you're making it out to be. Same with using weapons.

If combat maneuver's were melee attacks, then it would not be specified that a select few can be used "in place of a melee attack" and others cannot. It makes no sense to argue that a bull rush is a melee attack in every sense of the word when the rules say:
"You can make a bull rush as a standard action or as part of a charge, in place of the melee attack."

And combat maneuvers other than that and trip/disarm/sunder are even more clearly not melee attacks. The rules say that they are standard actions that happen to use attack rolls, and that are attacks only in the sense that any offensive effect is. If they were melee attacks, then feats like Quick Dirty Trick would not exist. Incidentally, the feat says in it's description: "Normal: A dirty trick combat maneuver is a standard action."

Can you really look at that feat description and say that the sentence means anything other than: "Normal: A dirty trick combat maneuver is a standard action, not a melee attack."

Combat maneuvers are not melee attacks, because they are their own type of action with its own rules about how it can be used. One of the defining characteristics of a melee attack is the set of rules describing how and when you can use it: full attack actions, charges, threatening attacks of opportunity, etc. Those rules do not apply to combat maneuvers; they are not melee attacks.

Grand Lodge

Just to be sure, this is just one person disputing what a "melee attack" is?


blackbloodtroll wrote:
Just to be sure, this is just one person disputing what a "melee attack" is?

I am one of a couple people. Specifically, I don't think combat maneuvers(except for trip/sunder/disarm) are viable for the opportune parry and riposte ability of swashbucklers.


Combat Maneuver is made by performing attack roll, but its not a melee attack, its combat maneuver. It is modified by anything that adds to your "attack roll" (like True Strike), but not anything that adds to "melee attack" (you cant use Ferocity domain power Ferocious Strike to deal damage to someone you trip or disarm).

I think of it as i can use fork (attack roll) to eat steak (melee attack) or noodles (combat maneuver) but that does not make steak equal to noodles.


I've got an orc PC with the Dirty Fighter archetype. In a few levels he'll go from being able to perform a dirty trick as a standard action to being able to perform a dirty trick "as an attack instead of a standard action". I think it would be pretty weird Swashbucklers weren't able to parry his dirty tricks before that but suddenly became able to afterwards. I also think it seems telling that the rules say "as an attack" rather than something like "in place of an attack". This is just a single class feature of one obscure Fighter archetype, but to me it seems to imply that whoever wrote those rules considers combat maneuvers to be attacks.

Parrying a grapple sounds a little odd, but I guess maybe you just sort of fend it off with your weapon (albeit without causing any damage like you would with an AoO). I'd be interested in seeing an official answer on whether it is possible though it seems like most folks in this thread would think that it should be.

@DarkPhoenixx - Strips of beef tendon might be somewhere between steak and noodles. I think folks mostly eat them with chopsticks rather than forks though.


DarkPhoenixx wrote:

Combat Maneuver is made by performing attack roll, but its not a melee attack, its combat maneuver. It is modified by anything that adds to your "attack roll" (like True Strike), but not anything that adds to "melee attack" (you cant use Ferocity domain power Ferocious Strike to deal damage to someone you trip or disarm).

I think of it as i can use fork (attack roll) to eat steak (melee attack) or noodles (combat maneuver) but that does not make steak equal to noodles.

More like you can use a fork (attack roll) to eat noodles (melee attack). That could be egg noodles ("normal" attack for damage) or it could be the more exotic soba noodles (combat maneuver) or maybe even super-fancy Thai rice noodles (melee touch spell). But they're all noodles.


Are rice noodles really that fancy? I'd like to suggest udon noodles, preferably from Marukame Udon in Waikiki. The Curry Udon and Niku Udon are both great, especially with some tempura and an egg.

Back on subject though, it looks like the rules pretty consistently refer to the CMB check as an "attack roll". To me that very strongly implies that a combat maneuver is in fact an attack. The only possible problem I see with using the Swashbuckler's Opportune Parry and Riposte against combat maneuvers is that the rules for OPaR say the attack "automatically misses" whereas the combat maneuver rules consistently refer to succeeding and failing rather than hitting and missing.

That seems like a hair thin distinction to me, but I guess somebody could try to make a case for it. I also notice that the "miss chance" from concealment applies to combat maneuvers though. That implies at least to me that they can fail because they "miss".


Devilkiller wrote:
I've got an orc PC with the Dirty Fighter archetype. In a few levels he'll go from being able to perform a dirty trick as a standard action to being able to perform a dirty trick "as an attack instead of a standard action". I think it would be pretty weird Swashbucklers weren't able to parry his dirty tricks before that but suddenly became able to afterwards. I also think it seems telling that the rules say "as an attack" rather than something like "in place of an attack". This is just a single class feature of one obscure Fighter archetype, but to me it seems to imply that whoever wrote those rules considers combat maneuvers to be attacks.

I think that whoever wrote the ability should have consulted other combat maneuvers which can be done in place of an attack and wrote the ability to be consistent. If anything, that ability shows that prior to that, making a dirty trick was not "an attack".

Grand Lodge

Maybe the writer knows that Combat Maneuvers used in melee, are melee attacks?


blackbloodtroll wrote:
Maybe the writer knows that Combat Maneuvers used in melee, are melee attacks?

Then what bonus exactly is given for being able to make the dirty trick "as an attack" if it already is an attack?


Oh wait! You can take a move action in place of a standard action. That means move actions are standard actions, right?


Found this in another thread. Its a paizo blog post about disarm/sunder/trip being the only combat maneuvers made with a weapon. I think it lends further evidence that the other combat maneuvers are not made with a weapon and are not melee attacks in the sense opportune parry and riposte cannot be used on them.
http://paizo.com/paizo/blog/v5748dyo5lcom


Avoron wrote:
Oh wait! You can take a move action in place of a standard action. That means move actions are standard actions, right?

Apples are fruit. Not all fruit are apples... Subcategories and such...


And that is precisely why combat maneuver checks are not melee attacks. A standard action is not a move action, and a move action is not a standard action, but a move action can be taken in place of a standard action. Same with combat maneuvers and melee attacks.

Just because something can be used in place of something else doesn't make them the same. In fact, that makes it clear that they are different things.


Avoron wrote:

And that is precisely why combat maneuver checks are not melee attacks. A standard action is not a move action, and a move action is not a standard action, but a move action can be taken in place of a standard action. Same with combat maneuvers and melee attacks.

Just because something can be used in place of something else doesn't make them the same. In fact, that makes it clear that they are different things.

All apples are fruits. But not all fruits are apples. Melee attack is the fruit, combat maneuver is the apple. All combat maneuvers are melee attacks. But not all melee attacks are combat maneuvers. And there are some exceptions. Some apples are computers and, thus, not fruits. Some combat maneuvers are ranged and, thus, not melee attacks.


Note 6 on the Actions table in the Combat Chapter:

Quote:
6 Some combat maneuvers substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full-attack action, or even as an attack of opportunity. Others are used as a separate action.


Kazaan, your analogy does not apply, because my original example was the fact that "You can take a move action in place of a standard action." No move actions are standard actions, and no standard actions are move actions. They are not subcategories, they are completely different things. It's just that one can be used in place of the other.

If you insist on using that analogy, how about this: imagine you read a menu that says, "You can select a carrot in place of a fruit." Reading the menu, would you conclude that carrots are a subcategory of fruits? Of course not, because you were just told that you can use a carrot in place of a fruit. Same with using a combat maneuver in place of a melee attack.

So let's at least get the definition of "in place of" straight. Google helpfully tells me that "in place of" means:
instead of.
synonyms: instead of, rather than, as a substitute for, as a replacement for, in exchange for, in lieu of; in someone's stead
"in place of fresh flowers, use sprays of dried lavender"

So if you are using a combat maneuver in place of a melee attack, you are not using a melee attack. Instead, you are using a combat maneuver.

Cheapy, that's definitely something I've been considering. It seems very ambiguous, especially when compared to all the other things it says later on. It could very well mean "When using combat maneuvers as melee attacks," but it could also mean "As melee attacks can be,"
Even if it's the first, it still seems that it means you treat them as melee attacks for the purposes of determining when you can make them.

And some people seem to believe that all combat maneuvers (bull rush, grapple, steal, dirty trick, etc.) are melee attacks, and that quote doesn't affect that at all.


Avoron wrote:

Kazaan, your analogy does not apply, because my original example was the fact that "You can take a move action in place of a standard action." No move actions are standard actions, and no standard actions are move actions. They are not subcategories, they are completely different things. It's just that one can be used in place of the other.

If you insist on using that analogy, how about this: imagine you read a menu that says, "You can select a carrot in place of a fruit." Reading the menu, would you conclude that carrots are a subcategory of fruits? Of course not, because you were just told that you can use a carrot in place of a fruit. Same with using a combat maneuver in place of a melee attack.

So let's at least get the definition of "in place of" straight. Google helpfully tells me that "in place of" means:
instead of.
synonyms: instead of, rather than, as a substitute for, as a replacement for, in exchange for, in lieu of; in someone's stead
"in place of fresh flowers, use sprays of dried lavender"

So if you are using a combat maneuver in place of a melee attack, you are not using a melee attack. Instead, you are using a combat maneuver.

In place of doesn't establish that it isn't a melee attack either. If you can pick an apple in place of an orange, does that mean that apples aren't fruits? The rules are written with certain presumptions on the part of the reader and one of those presumptions is that the reader has an intellectual capacity greater than a bowl of prepared horseradish. Fact: Combat Maneuvers are attacks. Fact: By default, Combat Maneuvers are performed at melee range. Conclusion: Combat Maneuvers are melee attacks. The fact that you're trading one kind of attack for a different kind of attack fails to negate that conclusion. Savvy?


Kazaan wrote:
In place of doesn't establish that it isn't a melee attack either. If you can pick an apple in place of an orange, does that mean that apples aren't fruits? The rules are written with certain presumptions on the part of the reader and one of those presumptions is that the reader has an intellectual capacity greater than a bowl of prepared horseradish. Fact: Combat Maneuvers are attacks. Fact: By default, Combat Maneuvers are performed at melee range. Conclusion: Combat Maneuvers are melee attacks. The fact that you're trading one kind of attack for a different kind of attack fails to negate that conclusion. Savvy?

So do you think a swashbuckler can opportune parry and riposte against a steal attempt?

Grand Lodge

1 person marked this as a favorite.

Ah, you see, it's a metaphorical melee attack. ;)


Kazaan, do you understand how analogies work?

"If you can pick an apple in place of an orange, does that mean that apples aren't fruits?"
No, it means that apples are not oranges. The rules say that you can use a combat maneuver in place of a melee attack, so that means that combat maneuvers are not melee attacks. It does not mean that they don't both belong to some larger category, such as attacks, or effects that use an attack roll.

Fact: By default, combat maneuvers are performed within a creature's natural reach.
"Creatures that take up more than 1 square typically have a natural reach of 10ft or more, meaning that they can reach targets even if they aren't in adjacent squares."
Natural reach is not intrinsically tied to the concept of "melee attacks." A greater natural reach lets you perform melee attacks from farther away, but it also lets you manipulate objects from farther away, and that doesn't mean that anything limited by natural reach is a melee attack.
Compare that to reach weapons, which only let you "strike" things that are farther away. So those increase your reach for making melee attacks, but not for everything tied to your natural reach, including things like grapple and bull rush attempts. The rules are sort of vague on exactly how you figure out reach for combat maneuvers, but this is the only reasonable explanation.

There are of course, some exceptions.
Overrun requires you to move through the target's square.
Trip, disarm, and sunder can specifically be made whenever you can make a melee attack, and they do use your weapons, so they could be made with a reach weapon.

The point I'm getting at is that there are multiple game mechanics tied to a character's "reach," and many of them are not melee attacks. Your argument just doesn't fit together logically.

And yes, the fact that you are trading one kind of attack for a different kind of attack does negate that conclusion, because the type of attack you are trading out is "melee attack" and you are instead using a combat maneuver.

Grand Lodge

So, if something imparts a penalty on melee attacks, it has no effect on Combat Maneuvers?

For example: Solid Fog.


If you're asking if it would have an effect RAW, then the answer would be no, it does not, because combat maneuvers are not melee attacks for the reasons I have stated.

If you're asking if it seems reasonable to me that it would have no effect, then the answer would be absolutely. If you don't get a penalty on Sleight of Hand checks to take an object from someone within your natural reach, I see no reason why you would get a penalty on steal combat maneuver check's to take an object from someone within your natural reach. Just because it makes it harder to strike someone aggressively doesn't mean it imposes a penalty on any offensive combat action taken against an adjacent character.

And since we've apparently gotten past the phase of poorly applied logic and are in the phase of "So, say you're right, would...?" there are some other things I'd like to make note of:
If all combat maneuvers were melee attacks, you could make them all after a charge. You could make them all during a full attack action. You could make them all as an attack of opportunity.
If any combat maneuver was a melee attack, you'd always threaten adjacent squares, even when unarmed, because you can make a melee attack into them.


So yeah, melee attack is a defined game term:

Melee Attack

An attack in hand-to-hand combat. A basic melee attack is a d20 roll + base attack bonus + Strength modifier + any related or magical bonuses.

Combat maneuvers are attacks, by the definition of attack, and if made in hand to hand combat, melee attacks, by definition. They are not, however, basic melee attacks.

Edit: this may be d20pfsrd making stuff up though, trying to find this in the core books now.

From what I keep reading, there are, as expected, some pretty big inconstancies in Paizos usage of the term melee attack. Sometimes they appear to make sense if it refers only to a weapon attack (borrowing the basic melee attack from 4e as a term), and other times it makes sense to include combat maneuvers as melee attacks(using the definition above). The solid fog, and flanking, are both key examples of when combat maneuvers should be considered melee attacks, and I feel parry falls in this category. Should you be able to counter a grab maneuver? Of course you should, people do that in combat all the time.


Yeah, I searched a pdf of the core rulebook and that wasn't in there. It was probably extrapolated from this,

"Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat."

which is the only mention of hand-to-hand combat in the book (besides the descriptive text of the shadowdancer prestige class). The phrase "basic melee attack" doesn't show up at all.

Frankly, I don't think that was meant as any sort of definition, at least in the core rulebook.


Cheapy wrote:

Note 6 on the Actions table in the Combat Chapter:

Quote:
6 Some combat maneuvers substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full-attack action, or even as an attack of opportunity. Others are used as a separate action.

This phrase, and others like it in the various combat maneuver descriptions have given me the impression in the past that a "melee attack" is the wording for a non-ranged, non-combat maneuver attack. There have been a lot of good points brought up by both sides. I'm tempted to discuss semantics of words like "substitute", but that is probably a dead-end. Instead, here is my rationale: if combat maneuvers are all melee attacks, and combat maneuvers like trip can be used "in place of a melee attack", then by extension you could substitute a trip, disarm, sunder, or bull rush in whenever you have the opportunity to make any other kind of combat maneuver. There are a variety of feats and abilities that would become pretty questionable if this were the case.


Ah, yes, you move through an opponent's square and disarm them in place of an overrun attempt.

But what seems more nonsensical to me is the other way around. If grapples were melee attacks, then you could charge and grapple at the end of it...or make a grapple during a full attack action...or grapple as an attack of opportunity.

In other words, if combat maneuvers were melee attacks, the rules letting you use a trip/disarm/sunder in place of a melee attack would be meaningless.

Grand Lodge

So, there can be no kind of melee attack, that has special restrictions?

Suddenly, it's either a melee attack, and can be used in every circumstance that one can melee attacks, or it simply is not, in any way, a melee attack?

That's what is being presented?


The charge rules state that you can perform a melee attack at the end of a charge, even though a melee attack normally takes a standard action. If a grapple is a form of melee attack that normally takes a standard action, then the general rules state that it can be performed at the end of a charge. There are no specific rules barring it, so the general rule would come into effect.

The thing is, grapples are not a form of melee attack that takes a standard action. They are a special type of standard action called a combat maneuver. Certain combat maneuvers can be performed in place of a melee attack, but they are not melee attacks either. You simply have the option to perform them instead of a melee attack.

Saying, "Oh, they're melee attacks because mumble, but they don't follow any of the normal melee attack rules, because it doesn't say that they do," just doesn't make any sense. If they were melee attacks, then they would follow the rules describing how melee attacks work. But there is absolutely no reason to see them as melee attacks, because they are specifically described as an action that is either
a. Taken instead of a melee attack.
or
b. Taken as a specific standard action, not a melee attack by any stretch of the imagination.

Grand Lodge

Why not option C?

It's a special kind of melee attack, or, if you would rather, a melee attack, with special restrictions.

What makes you say "such a thing cannot exist!"?


Vital Strike is a melee* attack that can't be taken during a full attack or at the end of a charge. I don't see why that couldn't be the case for most combat maneuvers as well.

*or ranged, but melee is what's relevant here.

Grand Lodge

Thymus Vulgaris wrote:

Vital Strike is a melee* attack that can't be taken during a full attack or at the end of a charge. I don't see why that couldn't be the case for most combat maneuvers as well.

*or ranged, but melee is what's relevant here.

Nope.

Power Attack doesn't work with it, and it doesn't work with sunder attempts.

You know, because that's how it must work.

All other interpretations are inconceivable.

;)


In the case of the Dirty Fighter archetype the rules say that his dirty trick can be performed "as an attack instead of a standard action". Combat maneuvers also clearly require an "attack roll". Taking stuff like this into consideration I'd have a tough time deciding that combat maneuvers definitely aren't attacks without some input from Paizo.

However, even if a combat maneuver is an attack there could be a question regarding whether making an attack "miss" would apply to attacks which have a success or failure criteria instead of hit or miss.

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Is a combat maneuver considered a "melee attack"? All Messageboards

Want to post a reply? Sign in.