Crafting


Rules Questions

Grand Lodge

So getting into playing a home game, playing rise of the runelords, and trying to figure out rules for crafting items. I was thinking about cost of making gloves that can cast burning hands. Just want to know if I'm doing this correctly. Any help appreciated.

Burning hands with 3 charges at caster level 3 would be.
Base Price = ((caster-lvl * spell-lvl * 1800) / (5/charges))
3240 = ((3 * 1 * 1800) / (5/3))
Craft Price = 3240 / 2 = 1620

Unlimited Charges (at will)
Base Price = (caster-lvl * spell-lvl * 1800)
5400 = (3 * 1 * 1800)
Craft cost = (5400 / 2) = 2700

DC for the spell is 11 = 10 + 1

Used hand of the mage for unlimited charge (at will)
Its base price is 900 gp = (1 * 1/2 * 1800)

Not sure if there is anything else you are supposed to add for making an item with unlimited charges.


Hand of the Mage already exists in Pathfinder. Though it's really only useful for classes that can't cast it. Cantrips stay in memory and are castable all day long for spellcasters.

Yes, you did it all correctly.

Personally, I don't recommend using 'charges per day' unless it's something expensive, as unlimited isn't that much more.. usually. But sometimes ya have to fit it into the characters monetary ability. 1st lvl wands are the cheapest thing under the sun. Scrolls and a Handy Haversack work incredibly well also.

I play a lot of mages, but I try NOT to get anywhere near melee range, so I rarely use burning hands myself after level one or two.. but that's just my playstyle.


Yea that's right. Note that you can artificially nerf your own caster level if you want when creating items, to make them cheaper. This is why scrolls, wands, and potions are always considered to be made at the lowest caster level; people who craft things are cheapscates and don't like spending more than they have to. :-)

Grand Lodge

My plan was to make an item I can use in case of swarms so I don't have to waste spell slots, sort of oh s&&$ moments. Just wanted to make sure I was calculating everything correctly thank you. Was also thinking about making an item for our cleric so he can cure light wounds unlimited times. Just need to save up enough gold though.

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