
Werthead |

The highly-acclaimed VALKYRIA CHRONICLES will arrive on PC on 11 November. It will include all of the PS3 DLC and will run in resolutions up to 1080p.
No word on if the handheld sequels will follow.

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I highyl recommend it, especially to people that like Fire Emblem and/or XCOM: Enemy Unknown.
It's basically Fire Emblem in a WW1-WW2-hybrid setting with a couple sci-fi elements. The villain is basically Imperial Germany with a dash of Naziism, though interestingly, the Allies are not good, either. You play the militia army of a small neutral country with universal conscription and lots of resources that gets invaded.
In battle, you direct things from a big map (big surprise) in turns (again,big surpirse). You use action points you receive each turn to move units and have them attack, which is all done in third-person, though you go into first person or over-the-shoulder to aim. Whether you hit is based on stats, though, so good FPS twitch reflexes are not really needed. You can keep spending action points on the same character to give them more "turns," but they will have dimishing returns on movement. Like in XCOM, characters will use cover and shoot reactively at enemies that run through their firing range, and will always do so, even without being commanded to. You capture bases similar to in a Battlefield game, and you can use them to call in reinforcements or send people back to the barracks. Soldiers that get downed do not permanently die unless an enemy gets to them, or you leave them bleeding for three rounds.
Between battles, you level up your soldiers. You level up your army by class--so you level up ALL your engineers/scouts/troopers/lancers/etc at once--which makes it easier to rotate soldiers in and out. You have one, eventually two, vehicles that you can customize and upgrade. You also outfit and upgrade guns and armor for your troops.
Troops are very Fire Emblemy. You'll have a 50s beatnik, a flamboyantly gay man that wears makeup, a vicious sociopath, a valley girl, along with a few more typical soldiers.
One of the strongest areas of the game is the map design. Desert warfare, urban battles with snipers and tanks, trench battles, storming beachheads, assaulting giant super-tanks, and so on are all kinds of missions you face. Objective variety is nice and varied.

atheral |

If you are a fan of strategy games in the slightest Valkyria Chronicles is a required play..heck even if you hate strat games you should play it. The story is amazing, the visuals are gorgeous, and the mechanics are engaging. It's one of the few games I can't really find any thing to really complain about. Though keep a box of tissues around...it's a good story, but it's a war story, so not necessarily a happy one.

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My only complaint with it was that the score system is absolutely unforgiving and based completely on time. Not objectives, not casualties, not efficiency. Just the number of turns. This wouldn't have been so bad except for how it ties into the experience and resource systems.
Still a great game, highly recommended.

Freehold DM |

Interestingly Fire Emblem is also a series I've looked at from a distance but never played. Mostly because poor experience with FF Tactics turned me off to tactical combat system games. I've been meaning to give one a try but never managed to get around to it.
was your disc scratched or something? Because fft is one of the greatest games ever.
Ever.
Tacticslion back me up!

Orthos |

Oh Tactics and I have had this discussion already =) I have read up on FFTactics's story. It is indeed AMAZING, and I would love to play it. But the battle system is very non-intuitive, especially at first, and the first handful of battles are apparently very buggy and don't operate as intended, at least according to Tacticslion. When I first played the game, I had so much trouble with them that it turned me off to the game and the battle style for years.
Normally I'm the kind of player who focuses on story first and can ignore a great deal of gameplay problems if the story is good enough, but FFT had me stuck at almost the very beginning and thus I couldn't even get INTO the story before I gave up on the game.
Admittedly I was in my mid-teens when I last tried it, and it's probably overdue for another attempt, if I can ever find my discs.

Kamicosmos |

Fire Emblem: Awakening on 3DS is pretty fantastic.
I need to finish VC. It is a pretty great game, and the art style is fantastic. As a few have mentioned, my only complaint is that it does seem to not reward you for slow and careful play. 'Run and Gun' seems to be favored, which....SRPGs are not about. There's also a lot of grind to build up the characters, but that's a Plus for some. I'm just a bit grind-adverse. (Which is hilarious considering that one of my favorite game series ever is Disgaea!)

atheral |

I agree with you Orthos, at least about the beginning of FFT being a bit of a turn off. I'm willing to bet the battle that you kept dying in was the one in the alley way with all the archers on the roof. Once you actually got into the story it kind of made up for any problems the mechanics of the game had, but it wasn't until a good bit after the early fights which were not all that fantastic.
But you won't have to worry about that with VC if you choose to pick it up for the most part I felt the mechanics were rather easy to pick up and run with, and the early story is just as interesting as the late game, or at least I thought so.

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Valkyria Chronicles is significantly more action based than FFT. I loved both games for very different reasons. Valkyria Chronicles is more similar to Xcom in having a real time component.
The real time component in VC is actually on the battlefield thou. Valkyria Chronicles was one of my favorite rpgs from the last generation of games.

Tinkergoth |

Like XCOM is a potentially misleading way of thinking about it. Rather, the way it works is that you have a map of the battlefield where you can see representations of your units (and those enemy units you have encountered so far). Select a unit and it will go into a third person view where you can run around a certain distance (no use of a grid), then once you've maneuvered into positive, you take aim and fire. While you can aim where you want to (center of mass or headshot for example), the accuracy of the fire/spread of bullets from the center of the targeting reticle is determined by individual character stats and the amount their class has been leveled to.
Weapons work on a kind of rock paper scissors thing, can't remember all of it at the moment, but basically fast firing weapons will slaughter scouts, slower but heavier weapons (sniper rifles etc) will take down units that are more heavily armoured, and explosives will destroy heavy armaments (tanks, particularly if you hit the conveniently large and glowing weakpoint at the back of them).

Werthead |

VALKYRIA CHRONICLES hits #1 on the Steam charts, Sega get very excited at the game smashing all of their sales expectations.
PC (and maybe non-handheld) ports of VC2 and 3 now at least vaguely possible?

Werthead |

Valkyria Chronicles is excellent. Well, the controls are clunky as hell, the sheer volume of cut scenes can be a bit grating (since you have to select each one at a time and play to advance, couldn't they have just run them all together?) and there is some standard weird gender stuff going on (women are soldiers like anyone else! Hooray! Their uniform includes a miniskirt! Wait, what?), but the combat is excellent, the characters pretty well-defined and the jarring tonal jumps from some more cutesy anime stuff to WWII-evoking horror are brutally effective. More importantly, the actual use of strategy and tactics is superb. On one mission in a forest I had to face down an enemy general in his super-tank with my own not-so-super tank. However, I simply held off from advancing into the enemy camp and flanked his position from a ridge overlooking the base with my anti-tank troops who popped up and shot him without him being able to retaliate, and forced him to withdraw with my own tank completely unscathed.
There was also a sweet urban battle which had a watchtower I could stick a sniper in to dominate the battlefield and knock out both tanks (thanks to handily-placed explosive barrels) and troops from miles away. The only problem was that I had to remember to get the sniper to bail out of the tower at the end of every turn otherwise he was zeroed by every tank and enemy sniper on the map on the enemy turn.
Great game. Surprised this did so poorly in sales on the PS3.

Werthead |

It's the PC controls that are clunky, particularly on the menus. In combat it's not quite so bad, although not being able to rebind anything to Enter is a bit annoying. Hitting Space to select things is not very intuitive (for me, anyway). The tank controls are also a bit stodgy, but apparently this a common complaint about the game anyway.

Tinkergoth |

Ah okay, that makes more sense. Yeah, sometimes console to PC ports can be pretty bad. Ever played Devil May Cry 3 on PC, it's the most half assed port I've ever seen. Basically just threw it on to the new platform and made the bare minimum of changes to get it running. Menu interface and everything was still built for controller use instead of keyboard/mouse

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Valkyria Chronicles is excellent. Well, the controls are clunky as hell, the sheer volume of cut scenes can be a bit grating (since you have to select each one at a time and play to advance, couldn't they have just run them all together?) and there is some standard weird gender stuff going on (women are soldiers like anyone else! Hooray! Their uniform includes a miniskirt! Wait, what?), but the combat is excellent, the characters pretty well-defined and the jarring tonal jumps from some more cutesy anime stuff to WWII-evoking horror are brutally effective. More importantly, the actual use of strategy and tactics is superb. On one mission in a forest I had to face down an enemy general in his super-tank with my own not-so-super tank. However, I simply held off from advancing into the enemy camp and flanked his position from a ridge overlooking the base with my anti-tank troops who popped up and shot him without him being able to retaliate, and forced him to withdraw with my own tank completely unscathed.
There was also a sweet urban battle which had a watchtower I could stick a sniper in to dominate the battlefield and knock out both tanks (thanks to handily-placed explosive barrels) and troops from miles away. The only problem was that I had to remember to get the sniper to bail out of the tower at the end of every turn otherwise he was zeroed by every tank and enemy sniper on the map on the enemy turn.
Great game. Surprised this did so poorly in sales on the PS3.
While those tactics worked, I'm positive the game gave you a horrible score (meaning half or less of the reward) for it if it took longer than three or so turns.