Odraude |
So far, I'm really enjoying the occult classes presented in the book. While I can't really do much in the way of playtesting due to work, school, and lack of a close FLGS or group, I figured I could at least drop some good ideas for the inevitable bestiary that comes with the book.
I know that much of the late 19th and early 20th century mysticism and spiritualism is being used as inspiration for Occult Adventures. Things like the Seven Rays, Gnosticism, Ki and other Eastern arts, and some pagan materials all fit in. I was wondering if the devs had ever read the Albion Mythos by William Blake? I feel like several things in there (like the Four Zoas and their emanations) would fit in with the idea of Occultism. Would be a good thing to check out and go over the ideas of spiritual archetypes.
Another idea I had was more for the bestiary in the actual rulebook. I think it would be a great idea to have creatures that are elementals of concepts and emotions that a psychic could summon (or fight). These could be primordial social atavisms like hate, love, sorrow, and what not that could dwell in the Ethereal Planes. You could summon these atavisms with the psychic spells (T and E components, of course) similar to elementals, and these atavisms could be incorporeal creatures that can infect enemies with fear, or rage, or whatever emotion spells you can imagine (like Compassionate Ally or Unnatural Lust).
Those are the ideas I have. Thoughts, comments, concerns? This would be a good topic for other ideas if inclined.