Need Ruling please, about a rock


Rules Questions


this is for PFS of course

Oracle with the Mystery: Stone and taking the Revelation: Rock Throwing

Rock Throwing (Ex): You are an accomplished rock thrower
and have a +1 racial bonus on attack rolls with thrown
rocks. You can hurl rocks up to two categories smaller than
your own size. The range increment for a rock is 20 feet,
and you can hurl it up to 5 range increments. Damage for a
hurled rock is 2d4 for a Medium creature or 2d3 for a Small
creature, plus 1-1/2 your Strength bonus.

Spending the 3000g for hunk of adamantine, would it be masterwork since its adamantine, if so, hence its MW could it then be enchanted for the purpose of using it for the Paladin Divine Hunter archetype 5th Level ability

Divine Bond (Su): At 5th level, a divine hunter forms a
bond with her deity. This functions as the paladin’s divine
bond ability, except the bond must always take the form of
a ranged or throwing weapon (excluding ammunition). In
addition to the listed abilities, a divine hunter can add the
distance, returning, or seeking special abilities to her weapon,
but she cannot add the defending or disruption special
abilities. Special abilities added to throwing weapons
function normally when the weapon is used in melee. This
ability replaces the standard paladin’s divine bond

Dark Archive

If you are looking for RAW answers, you either could not throw a hunk of adamantine because it isn't a stone, or it would do exactly the same damage as a normal stone regardless of composition or weight. GM's choice which but I'd rule for the second one.

Scarab Sages

I don't know how RAW works EXACTLY, but it says "weapons" made out of adamantine are always masterwork. Presumably a hunk of adamantine is not 'a crafted weapon.' Instead it is a hunk of stone that you, through a supermatural ability, can huck at people. I don't think it can be made masterwork unless you turn it into an actual weapon.

For example, if you are an empty hand monk (the one that uses improvised weapons) and you pick up an adamantine table leg (the how or why of an adamantine table leg existing I'll leave up to your imagination), it is not considered masterwork because it is not a crafted weapon, you are just using it as a weapon because of your special monk abilities.


A rock is a rock.

Sczarni

Stone ≠ Metal


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A chunk of adamantium is not a rock. But i don't think you need a MW weapon to use Divine Bond.


A rock is an improvised weapon, no? So improvised weapons can't be masterwork. An adamantine skillet may have a benefit in cooking sausages, but it does not grant +1 to hit when used as a weapon.

EDIT: Ninja'd 10 minutes ago! Man, my skim-reading has suffered. I blame old age.


A “rock” is any large, bulky, and
relatively regularly shaped object made of any material with
a hardness of at least 5.

Adamantine has 40 hit points per inch of
thickness and hardness 20.


But a rock is NOT a weapon, and so doesn't qualify for the divine bond class feature.

Dark Archive

Lamplighter is correct here. For PFS in particular, a weapon is only those listed as weapons in the published material. A rock is not a weapon and cannot be enchanted.


a rock is a weapon and deals 2d4, no reason why it can't be enchanted and then bonded.

Dark Archive

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Throw Anything let's me throw a great sword like a ranged weapon, doesn't mean I can enchant it like one. Its still a melee weapon and a rock is still an unenchantable improvised weapon.


Trimalchio wrote:
a rock is a weapon and deals 2d4, no reason why it can't be enchanted and then bonded.

Agreed, a rock in the hands of a rock thrower is certainly a weapon. I've read the PFS Guide to Organized Play, and haven't found any society-specific definition of "weapon".

There is a good reason to say it can't be enchanted; that is, turned into the kind thing called a magic weapon, that has a permanent enhancement bonus, and that's the lack of Masterwork Weapon status.

HOWEVER, Divine Bond, Arcane Bond etc are abilities that give an enhancement bonus to a weapon; they do not require a masterwork weapon to function.


"A masterwork weapon is a finely crafted version of a normal weapon. "

not sure why a rock couldn't be finely crafted, for instance golf balls have divots so they will fly further. I would probably even rule that the rock in this circumstance is a weapon and not ammunition (ruling it as ammunition destroys the combo, and throwing a rock for 2d4 certainly isn't game breaking or even odd, rocks were probably the first weapons really).

Dark Archive

Because this is PFS where "finely crafted rock" isn't an existing weapon.


"You can hurl rocks up to two categories smaller than
your own size. The range increment for a rock is 20 feet,
and you can hurl it up to 5 range increments. Damage for a
hurled rock is 2d4 for a Medium creature or 2d3 for a Small
creature, plus 1-1/2 your Strength bonus."

it acts like a weapon, does damage like a weapon, has a range increment like a weapon, seems like a weapon to me.

The 1.5 str suggests it is also a two-handed thrown weapon.

Dark Archive

If I have Throw Anything I can huck a great sword like a thrown weapon, it does damage like a thrown weapon, a range increment like a thrown weapon. But it doesn't actually magically change the greatsword into a thrown weapon. Just as Rock Throwing does not magically change a rock into a normal weapon. It remains an improvised weapon, but the rock thrower just gains the ability to use it more effectively.


Trimalchio wrote:

"You can hurl rocks up to two categories smaller than

your own size. The range increment for a rock is 20 feet,
and you can hurl it up to 5 range increments. Damage for a
hurled rock is 2d4 for a Medium creature or 2d3 for a Small
creature, plus 1-1/2 your Strength bonus."

it acts like a weapon, does damage like a weapon, has a range increment like a weapon, seems like a weapon to me.

The 1.5 str suggests it is also a two-handed thrown weapon.

Just because a feat lets you treat a non-weapon like a weapon doesn't make the non-weapon actually a weapon. Catch Off Guard lets me use a wooden chair as a club; I make an attack roll with it like a weapon, it is considered to have a threat range like a weapon. However, it is not a weapon.


Well, Ultimately DarkestSoul, you should ask the people you play PFS with, I would certainly allow it but my opinion doesn't really matter to you in this context.

As for feats allowing this or that to be like a weapon, yeah I would allow characters with that feat to spend resources to enchant a chair or give a sword 'returning' (see thor's hammer) if they really wanted it.

Many of the rules revolve around combat naturally, but it would only make sense if there were magical chairs (perhaps a bar invests in chairs that cast mending on themselves once a day) and the like in the world, what else would I do with magic if not make myself more comfortable.

Dark Archive

Trimalchio wrote:
Well, Ultimately DarkestSoul, you should ask the people you play PFS with, I would certainly allow it but my opinion doesn't really matter to you in this context.

That is probably best, if the group you regularly play PFS with is cool with it then go for it, but don't count on it. But just remember that it is unlikely to be allowed at most tables and you don't want a situation where a PFS Gm doesn't let you play because you are playing an illegal character.

Trimalchio wrote:
As for feats allowing this or that to be like a weapon, yeah I would allow characters with that feat to spend resources to enchant a chair or give a sword 'returning' (see thor's hammer) if they really wanted it.

I actually agree, if you have a feat that lets you treat an improvised weapon as a normal weapon I too would allow it, but under two conditions: 1) YOU need to be the one enchanting it. Since that wizard at the city you usually pay to enchant your items is unlikely capable of using a chair as a weapon like you are, then he is unable to enchant it like one. But YOU could. 2) The enchanted improvised weapon can only be wielded by characters with the ability to use them as normal weapons too. UMD would naturally be able to bypass this.

Trimalchio wrote:
Many of the rules revolve around combat naturally, but it would only make sense if there were magical chairs (perhaps a bar invests in chairs that cast mending on themselves once a day) and the like in the world, what else would I do with magic if not make myself more comfortable.

...but to be fair, a flaming burst chair is unlikely to be something made to make you comfortable ;)


That Crazy Alchemist wrote:


Trimalchio wrote:
Many of the rules revolve around combat naturally, but it would only make sense if there were magical chairs (perhaps a bar invests in chairs that cast mending on themselves once a day) and the like in the world, what else would I do with magic if not make myself more comfortable.
...but to be fair, a flaming burst chair is unlikely to be something made to make you comfortable ;)

Very true, perhaps my next devil will keep a few in her manor, to stave off cold, wintry nights.

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