Which domains for a cleric of Lymnieris?


Advice


I have a cleric of Lymnieris who needs to figure out which domains to choose.

Typically I like a domain that expands my spell selection while providing a nifty ability.

I am thinking of Community for the abilty to remove some conditions. And Protection for the resist to saves.

But I am open to other ideas.

Right now he is 4th level. Some campaign info that might be useful:

The Charm/Lust domain is tempting but we are playing a kitbashed version of Return or Expedition to Castle Ravenloft. So I expect a bunch of undead.

The GM also tends to not like the same level of treasure I typically expect from Paizo or anyone else who likes treasure. Plus I have no clue what WoTC would include, especially since I am familiar with the iconic treasures available in the original I6 module. With that in mind it is why I am considering the Protection domain, to free up the cloak of resistance spot for say a cloak of the bat/manta/anything different.

I also do not expect the characters to reach high than 7th level. That is when the GM typically ends a campaign.

And finally we could have about 7 characters in the group. 8 if the person playing 2 sisters brings both characters. This is another reason I expect low treasure and XP.

So, ideas?

Silver Crusade

Oooh, I've heard some good roleplaying stories about a certain cleric of Lymnieris!

Have you thought about what kind of cleric you want to play? It sounds as if you're making a support cleric, which is a fine default option. There are several other types of cleric, though, some of which might be compatible with Lymnieris.

Since you are going to Ravenloft it sounds like you really want to be capable against the undead.

Your domain choices are not stellar. Domains to consider:

Friendship - Telepathy may come in handy.

Protection - Weak +1 bonus to saves. You'll never want to use the domain power. Useful domain spells. Meh.

Law - Touch of Law is great to put on an exceptional ally, like a Smiting Paladin. Very useful domain power.

The Lymnieris seperatist archetype let's you choose any domain. You probably don't care about losing longsword proficiency, since longspear is a better weapon for you anyway.

The best domains versus undead are

Sun - 30% increase to your channel damage vs undead & negates channel resistance common in more powerful undead. Unfortunately, the -2 levels getting it from Separatist make it not worthwhile.

Glory - +2 channel DC, useful Diplomacy buff to an ally. Works fine with Separatist.

Repose - Dangerous to use, but a devastating touch attack versus undead.

Other worthy domains to consider as a Lynmnieris Separatist:

Travel - +10 movement. Great domains spells. Full of win.

Freedom - Save an ally who just failed a bad saving throw.

Luck - Bit of Luck is a great domain power.

Plant (Growth) - Open a can of whoop-@$$ with your 50' diameter threatened zone. This domain is the shortcut to martial power. Perfect for a reach-style battle cleric.

Magic (Divine) - Improves you buffs. E.g. your Bless spell effectively gets an extra +2 for one round. Appropriate for a support cleric. Like the Protection domain, only better and it stacks.

****

Finally, I'd like to comment on channeling. It's generally considered underpowered and best used out of combat, as it does not scale well with level. Channeling is a fine option through 6th level, though, when your GM ends his campaigns. It will surely be of tremendous use in Ravenloft, both for healing allies and harming undead. Consider Quick Channel as a 5th level feat, and decent CHA. You can probably get by without Selective Channel.


Interesting comments, thanks.

After reading that I think I realize I do not want to be "super effective". Partly due to party composition and partly to player dispositions. Here is a brief group rundown:

GM: I know the rules better than him and he does not really care about bending them for the story or to be soft-handed.

Me: cleric and I like rules and rules mastery.

Dave: veteran d20 player who probably knows the rules better than GM but bites his tongue so we play instead of bog down. Playing divine caster/rogue of Saranrae.

Cat: playing sisters who both have levels in monk and one is a druid while the other is a bard. Happy to bend rules.

Young adult no. 1: Numerian warrior with plasma pistol. Probably will never read the rules.

Young adult no 2: paladin who seeks the sunsword and will probably never read the rules.

Young adult no. 3: probably total newb who will never read the rules. Playing 2wf ranger.

Young adult no. 4: total newb who will probably never read the rules. Playing wizard.

This boils down to the GM doing his best to balance narrative combat with mechanical options and in my opinion being far too soft. So maybe I should take the options that I anticipate will bring me joy instead of being combat or socially effective. Hmm...

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