Custom magic items - Mechanic tools +10


Rules Questions

Sczarni

So my wizard want to build a custom magic item. A mechanics tools +10 .. just for things :)

The rules said the cost is

Bonus squared × 100 gp so 10^2 x 100 = 10000 GCs

But what about the DC to craft it?

The rules said the DC is 5 + CL ... but what type of spell must be cast to an item such this? :/ and what level?

Any ideas?

The example is the CLOAK OF ELVENKIND CL 3 , require invisibility

thanks!


CalamarRojo wrote:

So my wizard want to build a custom magic item. A mechanics tools +10 .. just for things :)

The rules said the cost is

Bonus squared × 100 gp so 10^2 x 100 = 10000 GCs

But what about the DC to craft it?

The rules said the DC is 5 + CL ... but what type of spell must be cast to an item such this? :/ and what level?

Any ideas?

The example is the CLOAK OF ELVENKIND CL 3 , require invisibility

thanks!

There is a standard magic item, the traveler's anytool, that requires major creation as a requirement. I'd look at that and use it for a comparable. Since this is considerably more limited, I'd probably use a lower-level spell and lower the CL. On the other hand, this is also an expensive and hence powerful magic item.

My offhand suggestion would be that the required spell is crafter's fortune (level 1), CL 5.

Sczarni

Orfamay Quest wrote:


My offhand suggestion would be that the required spell is crafter's fortune (level 1), CL 5.

Thanks! Nice idea :)


Spells aren't always needed as a prerequisite. For example, Boots of Elvenkind and Bracers of Archery don't have a spell requirement at all.

Sczarni

Jeraa wrote:
Spells aren't always needed as a prerequisite. For example, Boots of Elvenkind and Bracers of Archery don't have a spell requirement at all.

Yap but flavour things, for example, you can duplicate the effect of elvenkind cloack without the prequisite to be an elven...


Most tools that have a specific number increasing a skill require a craftsman of the same number in ranks to construct them.
I also noticed that a +5 competence bonus is a 3th level CL in the 'eyes of the eagle' and the 'cloak of the elven kind'
and a +10 competence bonus is a 5th level CL in the 'elixer of hiding'
And so I assume a +15 competence bonus is a 7th level CL
and a +20 competence bonus is a 9th level CL


This actually sounds like it would be much more powerful than an AnyTool. An AnyTool is the appropriate tool for just about anything. For checks it would help, that means a +2 (say a crowbar as an example).

This thing is +10 and (if I'm reading the intent right) has the AnyTool ability to change shape.

Does it provide a single tool at a time, or a set of mechanic's tools? If only a single tool, I'd suggest the CL of AnyTool (9th) plus the CL of a permanent +10 bonus (the elixir of hiding above has a duration, yes?).

If I'm misreading, and it's a +10 to one skill, then that elixir of hiding plus the price of permanence.


GinoA wrote:

This actually sounds like it would be much more powerful than an AnyTool. Any AnyTool is the appropriate tool for just about anything. For checks it would help, that means a +2 (say a crowbar as an example).

This thing is +10 plus (if I'm reading the intent right) has the AnyTool ability to change shape.

My understanding was this was a bonus to Profession (mechanic) and only Profession (mechanic). If it's a generic bonus to anything, then, yes, it would be substantially more powerful than the anytool (by 5x and should cost 25x).

Sczarni

Well its a single bonus to craft(mechanic), the properties of anytool looks cool for the item so sounds nice to add it too but maybe its too much for the cost.

the final item will be something like this...

"The ultimate tool belt"

CL 5, 10.000gc

While used for 24 hours or more, the user gains a +10 competence bonus to craft mechanic.

Craft: Craft wondrous item, crafter's fortune, 5.000gc

Scarab Sages

Well, keep in mind that the price is not necessarily 10k. Custom items all have their final prices determined by the dm.

+10 is a hefty bonus, so the dm might see fit to increase the price, especially if the skill is unusually valuable in his or her campaign.

I'd suggest crafter's fortune as well for the spell requirement and caster level.

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