
Steven "Troll" O'Neal |

What about the bucket-of-saltwater rule for suffocating merfolk? Is it used up, or can merfolk dunk their head in it more than once?
Has to pass over the gills, so I'd say that unless they have a way to keep it from spilling onto the ground, it's used up. Even then, you'd have to re-oxygenate the water between uses. You'd be better off with potions of Easy Breathing.

Guang |

Guang wrote:What about the bucket-of-saltwater rule for suffocating merfolk? Is it used up, or can merfolk dunk their head in it more than once?Has to pass over the gills, so I'd say that unless they have a way to keep it from spilling onto the ground, it's used up. Even then, you'd have to re-oxygenate the water between uses. You'd be better off with potions of Easy Breathing.
I was afraid of that. Hmmm.....re-oxygenation.....that could be interesting.
You mentioned Aasimar and Tiefling earlier. We seem to already have an Aasimar, the Apsara. If I wanted more, I think I would deconstruct what makes Apsara different from Seafolk, and then compare with whatever Aasimar or Tiefling heritages I wanted to include. Not high on my personal to-do list, though - Having a world of both at least some dry land and Cerulean Seas together feels more interesting to me

Steven "Troll" O'Neal |

Steven "Troll" O'Neal wrote:Guang wrote:What about the bucket-of-saltwater rule for suffocating merfolk? Is it used up, or can merfolk dunk their head in it more than once?Has to pass over the gills, so I'd say that unless they have a way to keep it from spilling onto the ground, it's used up. Even then, you'd have to re-oxygenate the water between uses. You'd be better off with potions of Easy Breathing.I was afraid of that. Hmmm.....re-oxygenation.....that could be interesting.
You mentioned Aasimar and Tiefling earlier. We seem to already have an Aasimar, the Apsara. If I wanted more, I think I would deconstruct what makes Apsara different from Seafolk, and then compare with whatever Aasimar or Tiefling heritages I wanted to include. Not high on my personal to-do list, though - Having a world of both at least some dry land and Cerulean Seas together feels more interesting to me
You could always talk with whoever runs the game you're in about letting you use a repurposed Koi-man breather.
As for the Apsara/Aasimar thing, there are some significant differences. Of course that could just be the Apsar bloodline Aasimar.

Steven "Troll" O'Neal |

There is an entire supplement by Alluria on Psionics in Cerulean Seas
Perhaps someone could produce a set of feats to make Aasimar and Tiefling aquatic races? Sort of like a watered down half fiend?
Punny. But I don't think feats would be the proper route to take. Apsara make a good base for converting Aasimar and Tieflings for Cerulean Seas campaigns in my opinion.

MMCJawa |

MMCJawa wrote:Punny. But I don't think feats would be the proper route to take. Apsara make a good base for converting Aasimar and Tieflings for Cerulean Seas campaigns in my opinion.There is an entire supplement by Alluria on Psionics in Cerulean Seas
Perhaps someone could produce a set of feats to make Aasimar and Tiefling aquatic races? Sort of like a watered down half fiend?
Huh...I actually didn't intend a pun there :P

JiCi |

JiCi wrote:Yeah, that's what I went with too.Steven "Troll" O'Neal wrote:Well yeah, there's no doubt about whether or not they can. My question was more along the lines of how, biologically, would it work. They're internal anatomy is stone, metal, crystal, and wood, not flesh which is the usual home for the congulair symbiote.There you go... Wood is an organic substance like flesh. A parasite can attach itself to plants and well as a plant creature.
While this isn't of what a Relluk is primarily made of, I could see the parasite feeding off the wood portions of its structure. Stone... can be a stretch... because there could be organisms that the parasite can feed on stony surfaces of it.
A living construct usually has organic materials built into it. If wood is present within a Relluk, I'd say that it can be sufficient for the parasite to latch into and survive. My theory resolves around organic tissues and sources... like wood being the flesh counterpart for a Relluk's "flesh"... or at least part of it.
Even then... the PrC doesn't require you to be immune to the Gelurot. By a strict reading, an actual construct or an undead creature could become a Congulair despite being immune to disease and not having a Constitution score.
Cool.
Then again, There's always this reason:
PC: "Wait... How can a Relluk become a Congulair if it's a construct?"
DM: "Well, game mechanics, don't ask. XD"

Guang |

I have a can of worms waiting to be opened. Been dreading it for quite some time, actually:
Determining buoyancy makes little sense to me. To start with the simplest example:
1. Seafolk have a buoyancy of -60B.
2. B is as masterwork float 3 sizes smaller.
3. Masterwork dimin float is -10 to -300.
4. A naked seafolk that is not swimming would then have buoyancy somewhere between -70 and -360, depending on how buoyant they want to be.
5. Naked seafolk that are not swimming will always sink
Which parts did I do wrong? (BTW, every time I try to reason through this process, I come up with different results. Last time I ended up with 1 to -160 for number 4.)

Steven "Troll" O'Neal |

I have a can of worms waiting to be opened. Been dreading it for quite some time, actually:
Determining buoyancy makes little sense to me. To start with the simplest example:
1. Seafolk have a buoyancy of -60B.
2. B is as masterwork float 3 sizes smaller.
3. Masterwork dimin float is -10 to -300.
4. A naked seafolk that is not swimming would then have buoyancy somewhere between -70 and -360, depending on how buoyant they want to be.
5. Naked seafolk that are not swimming will always sinkWhich parts did I do wrong? (BTW, every time I try to reason through this process, I come up with different results. Last time I ended up with 1 to -160 for number 4.)
Well, first you're using negative buoyancy units instead of positive units. Second, you're not taking into account that positive and negative buoyancy cancel each other out. Third, a masterwork diminutive float can adjust 2 ways, by reducing its effective size down to a mini-float, or by releasing the buoyant gas. This allow the buoyancy to be adjusted from +1 (the minimum for most floats) to +300.
So a naked Seafolk that is not swimming could either sink, float, or maintain neutral buoyancy at its whim by adjusting the gas in its swim bladder.
Lets say that said Seafolk wanted to sink down to the bottom. They would adjust their swim bladder down to a mini-float equivalent making their effective buoyancy -50.
Got it?

Guang |

Guang wrote:I have a can of worms waiting to be opened. Been dreading it for quite some time, actually:
Determining buoyancy makes little sense to me. To start with the simplest example:
1. Seafolk have a buoyancy of -60B.
2. B is as masterwork float 3 sizes smaller.
3. Masterwork dimin float is -10 to -300.
4. A naked seafolk that is not swimming would then have buoyancy somewhere between -70 and -360, depending on how buoyant they want to be.
5. Naked seafolk that are not swimming will always sinkWhich parts did I do wrong? (BTW, every time I try to reason through this process, I come up with different results. Last time I ended up with 1 to -160 for number 4.)
Well, first you're using negative buoyancy units instead of positive units. Second, you're not taking into account that positive and negative buoyancy cancel each other out. Third, a masterwork diminutive float can adjust 2 ways, by reducing its effective size down to a mini-float, or by releasing the buoyant gas. This allow the buoyancy to be adjusted from +1 (the minimum for most floats) to +300.
So a naked Seafolk that is not swimming could either sink, float, or maintain neutral buoyancy at its whim by adjusting the gas in its swim bladder.
Lets say that said Seafolk wanted to sink down to the bottom. They would adjust their swim bladder down to a mini-float equivalent making their effective buoyancy -50.
Got it?
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?
Guang |

Guang wrote:-59 to +240.
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?
ok, 300-60=240, makes sense for the upper limit.
masterwork up to 2 sizes smaller, 2 sizes smaller would be mini-float, so how come it is (-60+1) instead of (-60+10)? "Masterwork floats...can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of 1) and back up to max again without a source of air"
Steven "Troll" O'Neal |

Steven "Troll" O'Neal wrote:Guang wrote:-59 to +240.
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?ok, 300-60=240, makes sense for the upper limit.
masterwork up to 2 sizes smaller, 2 sizes smaller would be mini-float, so how come it is (-60+1) instead of (-60+10)? "Masterwork floats...can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of 1) and back up to max again without a source of air"
Because +10 is the maximum buoyancy of a mini-float. +1 is the minimum, with it drained of air. A creature with a swim bladder can expel the the gas in its swim bladder to reduce its buoyancy.

Guang |

Guang wrote:Because +10 is the maximum buoyancy of a mini-float. +1 is the minimum, with it drained of air. A creature with a swim bladder can expel the the gas in its swim bladder to reduce its buoyancy.Steven "Troll" O'Neal wrote:Guang wrote:-59 to +240.
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?ok, 300-60=240, makes sense for the upper limit.
masterwork up to 2 sizes smaller, 2 sizes smaller would be mini-float, so how come it is (-60+1) instead of (-60+10)? "Masterwork floats...can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of 1) and back up to max again without a source of air"
So why do they even mention the 2 sizes smaller thing for masterwork floats? Why not just say +1 if they all have a minimum of +1?

Steven "Troll" O'Neal |

Steven "Troll" O'Neal wrote:Guang wrote:Because +10 is the maximum buoyancy of a mini-float. +1 is the minimum, with it drained of air. A creature with a swim bladder can expel the the gas in its swim bladder to reduce its buoyancy.Steven "Troll" O'Neal wrote:Guang wrote:-59 to +240.
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?ok, 300-60=240, makes sense for the upper limit.
masterwork up to 2 sizes smaller, 2 sizes smaller would be mini-float, so how come it is (-60+1) instead of (-60+10)? "Masterwork floats...can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of 1) and back up to max again without a source of air"So why do they even mention the 2 sizes smaller thing for masterwork floats? Why not just say +1 if they all have a minimum of +1?
Because the masterwork floats let you adjust buoyancy without losing air, whereas a non-masterwork float does not. To reduce buoyancy with a standard float you have to release some of the air, but to gain it again you have to get more air to put in it.
If you have a masterwork float you can adjust the buoyancy without releasing your air, which is very useful if you don't have access to a source of air.

Guang |

Guang wrote:Steven "Troll" O'Neal wrote:Guang wrote:Because +10 is the maximum buoyancy of a mini-float. +1 is the minimum, with it drained of air. A creature with a swim bladder can expel the the gas in its swim bladder to reduce its buoyancy.Steven "Troll" O'Neal wrote:Guang wrote:-59 to +240.
Not yet :/ although I think I was looking at the anchors chart instead of the float chart
What would be the possible ranges for number 4 by adjusting swim bladder gas for my example then?ok, 300-60=240, makes sense for the upper limit.
masterwork up to 2 sizes smaller, 2 sizes smaller would be mini-float, so how come it is (-60+1) instead of (-60+10)? "Masterwork floats...can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of 1) and back up to max again without a source of air"So why do they even mention the 2 sizes smaller thing for masterwork floats? Why not just say +1 if they all have a minimum of +1?
Because the masterwork floats let you adjust buoyancy without losing air, whereas a non-masterwork float does not. To reduce buoyancy with a standard float you have to release some of the air, but to gain it again you have to get more air to put in it.
If you have a masterwork float you can adjust the buoyancy without releasing your air, which is very useful if you don't have access to a source of air.
Yeah, I understand the distinction between standard floats and masterwork floats as far as recharging from an external source of air/gas goes. (wow, I actually understood a small part of this on first reading :p).
What I don't see is how a diminutive masterwork float (buoyancy 300) can adjust to the buoyancy rating of up to 2 sizes smaller (mini-float, buoyancy 10), and have that equal 1. If they want masterwork floats to be adjustable down to 1 universally, why don't they just say so (page 112) and skip "can be adjusted to a buoyancy rating of up to two sizes smaller (minimum of", just keeping the "one and back up to maximum again without a source of air" immediately after that?

Steven "Troll" O'Neal |

Well that's your problem. A masterwork diminutive float adjusted to the equivalent of a mini-float would provide a buoyancy of +10, but could be further adjusted to +1 by releasing the gas inside.
Without releasing gas the masterwork diminutive float could function as a full Diminutive, Fine, or Mini-float.
I admit it is a bit complicated.

Guang |

Well that's your problem. A masterwork diminutive float adjusted to the equivalent of a mini-float would provide a buoyancy of +10, but could be further adjusted to +1 by releasing the gas inside.
And fish swim bladders can release the gas inside them? Wouldn't they die or something if they went below the mini-float limit?
Thanks very much....I had kind of accepted that I would never understand buoyancy, but I've had a series of eureka moments because of your explanations

Steven "Troll" O'Neal |

Steven "Troll" O'Neal wrote:Well that's your problem. A masterwork diminutive float adjusted to the equivalent of a mini-float would provide a buoyancy of +10, but could be further adjusted to +1 by releasing the gas inside.
And fish swim bladders can release the gas inside them? Wouldn't they die or something if they went below the mini-float limit?
Thanks very much....I had kind of accepted that I would never understand buoyancy, but I've had a series of eureka moments because of your explanations
Nope, fish release gas from their swim bladders all the time, by farting funnily enough.
And you're welcome. By the way, if you haven't checked the other thread lately I gave another teaser from Chapter 1 of Celadon Shores.

Caedwyr |
Limited polymorph effect might work, since you'd want to have an adaption that would cover pressure effects as well. Another option would be to have more limited amulet of adaption for water to air, or for air to water, or water depth to deeper/shallower depths.
Another path, would be for such an amulet to activate latent psionic abilities to psychometabize an effect similar to adapt body at the cost of increased caloric intake to fuel each change (rules based or just flavour)

Steven "Troll" O'Neal |

That's an interesting way of looking at it. Personally, since the spell required to make the item is Alter Self I'd say that a single Necklace of Adaptation could function for both air and water breathers equally well.
As for pressure, I wouldn't include it as an ability on the item. It would require a secondary application of Freedom of Movement, which would skyrocket the price.

Guang |

Okay, as there is an East Asian theme for the next book, and I'm spoiling for excuse to talk about it with other people I'm gonna. So here's my thought. How do you play a White-Haired Witch who is a member of a race without hair? How? Fins maybe, really long fins.
That's a really good point! I think I would go for something invisible that acts the same way hair does, or maybe give her something hair-like that only extrudes from her body when being uses - thinking Karnakak. Not sure if I can come up with a mental image of really long head-fins that doesn't look ridiculous.

Steven "Troll" O'Neal |

Steven "Troll" O'Neal wrote:Okay, as there is an East Asian theme for the next book, and I'm spoiling for excuse to talk about it with other people I'm gonna. So here's my thought. How do you play a White-Haired Witch who is a member of a race without hair? How? Fins maybe, really long fins.That's a really good point! I think I would go for something invisible that acts the same way hair does, or maybe give her something hair-like that only extrudes from her body when being uses - thinking Karnakak. Not sure if I can come up with a mental image of really long head-fins that doesn't look ridiculous.
Well, there are the crystolix. They have really long head fins that look sort of like hair. Karkanaks could use gill filaments, or could develop those weird chitinous hairs some crabs have.
EDIT. Those weird hairs some crustaceans have are called setae, and are often sensory organs.

Steven "Troll" O'Neal |

Somebody else will have to take this one - PF classes don't do much for me. I've been experimenting with classes rolled all the way back to 0e.
Now that's interesting.
Here's one you might have a ponder about. Obitu have their muscles and organs inside their skeleton. Karkanaks are humanoid crabs, which also have their muscles and organs inside their skeleton. How would you envision an obitu that arose from the remains of a karkanak? Would you have the muscles attach to the inside of the exoskeleton, or would you have them be hollow on the inside with muscles and organs between the layers of chitin? I'm partial to the first option, but it raises further questions.

Guang |

Guang wrote:Somebody else will have to take this one - PF classes don't do much for me. I've been experimenting with classes rolled all the way back to 0e.Now that's interesting.
Here's one you might have a ponder about. Obitu have their muscles and organs inside their skeleton. Karkanaks are humanoid crabs, which also have their muscles and organs inside their skeleton. How would you envision an obitu that arose from the remains of a karkanak? Would you have the muscles attach to the inside of the exoskeleton, or would you have them be hollow on the inside with muscles and organs between the layers of chitin? I'm partial to the first option, but it raises further questions.
EEWwwwwwww!
More pondering needed, but that's really disgusting.
EDIT: I think I'm going to have trouble eating seafood in the future :)

Steven "Troll" O'Neal |

Well, I asked Emily back when Azure Abyss was first in production what it'd look like, and she said that it'd look like a a bleached out Karkanak with glowing green eyes. So the muscle on the outside thing wouldn't technically be canon, but it's definitely an interesting thought. Such a creature would be in constant pain though, what with all that salt water directly touching its nerves.

Caedwyr |
That doesn't sound right. Wasn't there some kind of Cetecian (sp) that could go for hours between breaths? 1 hour/2 points con sounds about right in any case, would match seafolk and others.
You are probably thinking of Sperm Whales, which make dives that last for 90 minutes and dive to depths of about 2,250 m (~7,400 ft).

Steven "Troll" O'Neal |

I am looking forward to the new book, but honestly I don't think I have gotten enough information yet to be really excited.
Well, what I can tell you is it's a fairly large setting encompassing sub-arctic to tropical climes. More than half of the new races are freshwater with the remainder being saltwater. It takes inspiration from multiple East Asian countries, not just Japan (though the naming conventions are Japanese). Aquatic versions of the Ninja and Samurai will be covered, along with a new class which I won't give away just yet. I'd give you more, but I don't want to completely spoil it for you.

Steven "Troll" O'Neal |

Guang wrote:That doesn't sound right. Wasn't there some kind of Cetecian (sp) that could go for hours between breaths? 1 hour/2 points con sounds about right in any case, would match seafolk and others.You are probably thinking of Sperm Whales, which make dives that last for 90 minutes and dive to depths of about 2,250 m (~7,400 ft).
Yup, that's probably it. But they actually don't hold their breath. They super oxygenate it then exhale before a dive. It's fascinating.

Steven "Troll" O'Neal |

So I want to talk about the cover for Celadon Shores. What do y'all think those races are? I have some ideas, but even I don't actually know yet.
The cover can be found here without the logo.