
blahpers |

Drake Brimstone wrote:The problem I see with it is why, if it ONLY requires speech, does it take a standard action to activate a Command Word item?Not to mention what keeps a enemy from activating/deactivating your item. If only a spoken word near it is required to do so...
This is what prompts me to toss the accidental activation rules instead of somehow reconciling them with the standard action rules. Again, unless there's a cursed/flawed item involved, all bets are off. : D

thejeff |
Drake Brimstone wrote:The problem I see with it is why, if it ONLY requires speech, does it take a standard action to activate a Command Word item?Not to mention what keeps a enemy from activating/deactivating your item. If only a spoken word near it is required to do so...
I believe it still has to be the wearer/bearer who uses the command word.

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Berti Blackfoot wrote:Either would make accidents far less likely.Maybe each item in the universe has to have a unique word. All the short ones are taken already, so only ones that take 3 seconds to say are left, therefore they are all a standard action.
Either that or it's the clear pronunciation thing Slimgauge says. or maybe both!
I was also thinking that in order to create a magic item you'd have to submit your command word to the Go-Desna! registrar, who tracks all command words for all magic items in existence.

thorin001 |

thorin001 wrote:I believe it still has to be the wearer/bearer who uses the command word.Drake Brimstone wrote:The problem I see with it is why, if it ONLY requires speech, does it take a standard action to activate a Command Word item?Not to mention what keeps a enemy from activating/deactivating your item. If only a spoken word near it is required to do so...
The standard action activation rule would support this, but the accidental activation rules do not. If all the item is responding to is a spoken word then how does it know who spoke it?