Scarlette Goblin Squad Member |
6 people marked this as a favorite. |
Welcome to the forums! A lot of us have been here for quite some time, years for some. We love to see new people and hear new ideas. We are glad to see you.
With that said, please remember this is Alpha. This game is far from finished. Things are broke, things aren't in game yet, some are temporary. Of you are unsure about the way it is working, ask. There are a lot of well informed people around.
One thing we have learned is, Goblinworks listens. But being negative won't get you much attention by them. If you don't like the way some thing works, state why and purpose a solution, or ask if there isn't a better way. For over two years we have been going back and forth with them to come up with waits to get this game to work as intended. New ideas are welcome and probably needed.
Also, we as a community have strived to keep negativity and toxic behavior out. A good debate is great and needed. But the negativity isn't. Our current community is awesome, but we are going to be getting tons of new faces. Please help to keep things going in the right direction.
It is alpha, it is a test! Enjoy.
Caldeathe Baequiannia Goblin Squad Member |
I think it's fine to be negative with them, but be specific about what bothers you. "I hate the crafting" doesn't help anybody, and won't generate a positive response, where "I don't like the way [xxxxx] happens when I'm crafting, and does it need do [yyyy]?" is likely get a response, and maybe even result in a change.
TEO Cheatle Goblin Squad Member |
Andius the Afflicted Goblin Squad Member |
1 person marked this as a favorite. |
I agree most people are quite nice, in game as well just beware if you go against the grain of a popular idea...
Well said.
The community is in general nice but if you can't handle some flack and don't want to go along with the collectivist opinion on everything you may want to avoid the forums.
celestialiar |
I haven't felt there were any issues until this latest ranged debate, but it changed my whole view on the thing. haha. It really became to where people were getting mad. It almost seems like GW people are getting mad, too.
It's good to have something so serious, but hopefully more work will be done.
Nothing looks worse than a GW employee potentially getting upset. It might not matter to potential players, but when a line is drawn and they take a stance other than "We're trying as hard as possible to improve the game." That's bad pub.
Let's say I've learned a lot about everyone during this debate. This is what I thought CF was supposed to be. It's not going to be a happy marriage always, but if there is ever a rift in the relationship where there ends up being an 'outer camp' and then the 'supporters' that is really, really bad.
One thing I learned is they can find a lot of people to back many things and just say, "the survey says!" but if people still dissent, maybe instead of it being like NAH, there should be more discussion. As I said before, caring... thinking... those are good. Being an idealist at this point is not bad. When I felt like I was losing the ideal and that I could possibly see where this game was going, I was instantly soured. So I tried not to think that way.
<Kabal>Keign Goblin Squad Member |
6 people marked this as a favorite. |
If you cannot handle people disagreeing about things, absolutely - avoid the forums. Or any forums, ever.
If you think you can handle a group of intelligent, sometimes belligerent adults being open about their opinions - please join in.
I only suggest trying to be open-minded - even the people who inspire violently aggressive reactions around here are working towards the good of the game.
Gedichtewicht of Brighthaven Goblin Squad Member |
Proxima Sin of Brighthaven Goblin Squad Member |
KarlBob Goblin Squad Member |
1 person marked this as a favorite. |
The Number 1 thing I'd like new forum participants to know: The Open Gaming License was deliberately written to make it nearly impossible for to produce a computer game that duplicates the tabletop mechanics. Since Pathfinder is based on OGL mechanics, Pathfinder Online cannot precisely duplicate them.
(Besides, if you're going to crunch the numbers using a computer, you might as well have lots of detailed calculations that would be a pain in the rear at the tabletop. Tons of math are what computers are good at.)
So, if you see something that doesn't work exactly like tabletop Pathfinder, give it a chance on its own merits. PFO is not a direct reproduction of the tabletop rules, and sometimes different solutions work better for a computer game than the tabletop.
KarlBob Goblin Squad Member |
3 people marked this as a favorite. |
The Number 2 thing I'd like new forum participants to know: The player base for Pathfinder Online will contain some people who want to play PFO like a tabletop roleplaying game, or a Play-by-Post game on a message board, and other people who want to play PFO as a computer game.
Tabletop/PbP people - Please respect that not everyone wants a perfectly immersive experience. Some people really do like global chat and detailed mini-maps.
Computer game people - Please respect that some people will type dialogue in character, and that they'll build their character to match their role play goals, rather than to maximize combat power.
If both sides treat their counterparts with respect, we'll all have a better game.
Caldeathe Baequiannia Goblin Squad Member |
<Kabal> Daeglin Goblin Squad Member |
Kadere Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
Kadere Goblin Squad Member |
Dazyk Goblin Squad Member |
RHMG Animator Goblin Squad Member |
Being Goblin Squad Member |
...and in those dark days, while the States were distracted by the spicy behaviors of those overseas and the dunderheaded antics of politicians, Mexico baked with shimmering heat. The Canadians infiltrated like yeast into that flour and incubated under cover, eventually to assume inflated control of the North American loaf. Simultaneously an insidious Quebecoise plot formed the dough into a fresh baguette of the future...
Caldeathe Baequiannia Goblin Squad Member |
RHMG Animator Goblin Squad Member |
Wurner Goblin Squad Member |
RHMG Animator Goblin Squad Member |
Caldeathe Baequiannia wrote:Pity? Compassion? A sense of responsibility?No-one's yet proposed a good reason why Canadians would want to control the North American Loaf....
Or we don't care to add more to what we already have.
Look at history, Canada could of taken over the US.
After we burned the White House, we went back home as the US learned its lesson; Don't Screw with Canada.
Caldeathe Baequiannia Goblin Squad Member |
Rorin Doombringer |
'Ello all, I'm Rorin, Son of Orin, Brother to Jorin the Fallen. I look forward ta meetin' some fellow dwarve'n folk of da Deep Forge settlement and might'en stumble across a few of you high falootin' elves in me travels.
Iffens I sees ya in me adventures, I'll hail ye adventurer or ye kin buy me a drink at the tavern and tell me aboot dem instead...
Nightdrifter Goblin Squad Member |
1 person marked this as a favorite. |
Wurner wrote:Caldeathe Baequiannia wrote:Pity? Compassion? A sense of responsibility?No-one's yet proposed a good reason why Canadians would want to control the North American Loaf....
Or we don't care to add more to what we already have.
Look at history, Canada could of taken over the US.
After we burned the White House, we went back home as the US learned its lesson; Don't Screw with Canada.
My perhaps not quite so correct version of history:
*US beats the British to win independence. US > UK
*Canada burns the White House. Canada > US
*Canada wants independence. British put the above together and give in without a fight.
RHMG Animator Goblin Squad Member |
That and Canada earned it independence in the eyes of many nations during WW1 at Vimy.
Where Canadians did what the French and English failed before.