| Orthos |
Orthos wrote:It animated them permanently? And got them to fetch water, and didn't know how to make them stop? Is that the idea?GM_Solspiral wrote:Brownies bound to a portion of the dungeon to keep it clean.One of them got lazy and cast animate objects on a bunch of brooms.
Sure =)
| GM_Solspiral RPG Superstar Season 9 Top 32 |
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A favorite of mine was a troll hurler with a returning boulder next to a bunch of levers that opened kennels which each held five troll hounds.
Each round he would make his attack actions then spend a swift action to throw a lever introducing another wave.
It was just enough to keep the party dealing with the hounds that were released rather than the troll houndmaster or doing something like AOEs in the cage.
5 round fight more memorable than the boss they later one rounded.
| Te'Shen |
| 2 people marked this as a favorite. |
Azten wrote:Exactly like.Liranys wrote:Oooh, one of these days I'm going to stick an invisible somethingerother to follow the PCs around and set off traps, and do random stuff to them....Like a malicious pixie?
I was thinking an unseelie pugwampi, but pixies do traditionally fill this role... or any of the shadow templates on something hard to see/tiny and malicious would work.
| Dreaming Psion |
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Oh favorite trick with traps, levers and invisible or fast moving npcs that intentionally set them off.
They actually have a rogue talent for setting off traps at range (30 ft.) "Trap Springer". I imagine if you gave a Quickling a few levels of rogue and that talent; it could make for a really nasty/annoying enemy along those lines.
I'm Hiding In Your Closet
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| 4 people marked this as a favorite. |
Crawling claw swarm and a terrible bard necromancer, the claws mostly applaud his terrible comedy
And he has a whole bunch of special limited wish spells at his disposal, where the verbal component consists of an eye-gouging pun appropriate to whatever he's about to do, right?
And this guy's name should be something like Aldebaran, or Fomalhaut, or Thuban, right? It just wouldn't sound catchy to name him something like Bete-*gets dragged away by a disembodied hand*
| Aaron Bitman |
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I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>
| williamoak |
| 2 people marked this as a favorite. |
I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>
Well, there is the "Dirge Bard" archetype which would be perfect for that. Make it a Gnome, and you've got yourself a Necro-gnome.
| Liranys |
| 5 people marked this as a favorite. |
Aaron Bitman wrote:Well, there is the "Dirge Bard" archetype which would be perfect for that. Make it a Gnome, and you've got yourself a Necro-gnome.I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>
So his figurine would be a Necro-gnome icon?
*duck*
| Liranys |
GM_Solspiral wrote:wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.Paizo owns everything we say on these boards.
Then you'd just have to get permission, unless they are considered OGL? Then you just need the OGL at the end of it all. Also, they can only own things on this board that haven't been done a hundred times before, and I have to say most of this stuff has been done somewhere before.
| GM_Solspiral RPG Superstar Season 9 Top 32 |
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GM_Solspiral wrote:wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.Paizo owns everything we say on these boards.
So you do cost only non profit and release under community use as a free pdf, any overage from the kickstarter gets donated to charity or something...
Note: I'm not actually going to do this... Too much silly in the mix plus completely different themes that would not blend well.
| williamoak |
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Aaron Bitman wrote:I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.LOL I appear to be good at that. :)
Hehehe... now I'm convinced the necronomicon should be written on Gnome skin. I was going more for an alliteration with "metronome", but yours is WAY better.
| Liranys |
Liranys wrote:Hehehe... now I'm convinced the necronomicon should be written on Gnome skin. I was going more for an alliteration with "metronome", but yours is WAY better.Aaron Bitman wrote:I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.LOL I appear to be good at that. :)
I am going to have to put a Necro-Gnome Icon in one of my adventures for this weekend.. Make it a magical item that raises zombies or something lol
| Liranys |
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Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.
| williamoak |
| 5 people marked this as a favorite. |
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.
I definitly using this in my list of silly magic items.
| Liranys |
Liranys wrote:Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.I definitly using this in my list of silly magic items.
I have 3 D30 lists of minor magical items that I copied off of a Wizards Board WAY back in the early 2000's. They are cut into 3 groups. Useful, Useless and Minorly Cursed. :)
I Love those lists. I may have to drop one of the old items to add that silly Gnome to one though. This time, I got by by sticking it into one of the encounters in the module I'm running. :D| pezlerpolychromatic |
Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.
Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.
The writers must get a kick out of poop humor.
I'm Hiding In Your Closet
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| 1 person marked this as a favorite. |
Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.
Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.
The writers must get a kick out of poop humor.
More like they're testing which is stronger in players: Greed or dignity. There should be a major, way-down the road reward for choosing to say NO to toilet treasure.
williamoak wrote:I have 3 D30 lists of minor magical items that I copied off of a Wizards Board WAY back in the early 2000's....
I definitly using this in my list of silly magic items.
Even before that decade began, I knew what to call it: The '000s (as in "ooze"). I had no idea back in 1999 just how profoundly prescient I was....
| Wyntr |
50 terracotta soldiers that are just sculptures, 5 are modified clay golems.
Later a bunch of statues which hides a stone golem and a medussa
This gives me an idea for a modification.
Have one room where there are some level-appropriate number of statues that animate when the party enters the room.
Then put in another room later with a ton of statues, which do not animate at all (bonus points for having some way for the party to view the area before entering).
| Haladir |
| 4 people marked this as a favorite. |
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.
You should specify that they're size Small zomibies... necro-gnomes, if you will!
| pezlerpolychromatic |
pezlerpolychromatic wrote:More like they're testing which is stronger in players: Greed or dignity. There should be a major, way-down the road reward for choosing to say NO to toilet treasure.Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.
Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.
The writers must get a kick out of poop humor.
Very true, I've seen party members turn up their nose to searching the privy, but there's always one or two who insist on it and dive in anyways, much to the chagrin of others. There will always be people in this world who will pick up that quarter sitting in the urinal.
| Liranys |
Liranys wrote:Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.You should specify that they're size Small zomibies... necro-gnomes, if you will!
Hilarious!
| Liranys |
| 1 person marked this as a favorite. |
Usual Suspect wrote:ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.Chyrone wrote:Could you PM it please?Liranys wrote:PM'd you two links. :) Enjoy.Me as well please.
I'll send you the two Modules I just wrote (one at level 5 and one at level 10) once I'm done with them this weekend if you want. They are both rather silly. :)
One is called the Arena of Seven Deadly Sins and the other is called the Circus of Fate, which is based off a modified version of the Deck of Many Things.