Things a DM can put in a dungeon to totally mess with players


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Wards that set off the geas, suggesting [b]this is not the corridor you're looking for[/i], and head back.

I was the only one passing such a check with my insane oracle (go figure, the sane ones all fail)

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Crawling claw swarm and a terrible bard necromancer, the claws mostly applaud his terrible comedy


Aaron Bitman wrote:
Orthos wrote:
GM_Solspiral wrote:
Brownies bound to a portion of the dungeon to keep it clean.
One of them got lazy and cast animate objects on a bunch of brooms.
It animated them permanently? And got them to fetch water, and didn't know how to make them stop? Is that the idea?

Sure =)

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A favorite of mine was a troll hurler with a returning boulder next to a bunch of levers that opened kennels which each held five troll hounds.

Each round he would make his attack actions then spend a swift action to throw a lever introducing another wave.

It was just enough to keep the party dealing with the hounds that were released rather than the troll houndmaster or doing something like AOEs in the cage.

5 round fight more memorable than the boss they later one rounded.


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Liranys wrote:
Azten wrote:
Liranys wrote:
Oooh, one of these days I'm going to stick an invisible somethingerother to follow the PCs around and set off traps, and do random stuff to them....
Like a malicious pixie?
Exactly like.

I was thinking an unseelie pugwampi, but pixies do traditionally fill this role... or any of the shadow templates on something hard to see/tiny and malicious would work.


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Pathfinder Adventure Path Subscriber
GM_Solspiral wrote:
Oh favorite trick with traps, levers and invisible or fast moving npcs that intentionally set them off.

They actually have a rogue talent for setting off traps at range (30 ft.) "Trap Springer". I imagine if you gave a Quickling a few levels of rogue and that talent; it could make for a really nasty/annoying enemy along those lines.

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wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.


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Quickling Magus with the Dimensional feet chain could be nasty. What are they gonna do, catch it?

Scarab Sages

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GM_Solspiral wrote:
Crawling claw swarm and a terrible bard necromancer, the claws mostly applaud his terrible comedy

And he has a whole bunch of special limited wish spells at his disposal, where the verbal component consists of an eye-gouging pun appropriate to whatever he's about to do, right?

And this guy's name should be something like Aldebaran, or Fomalhaut, or Thuban, right? It just wouldn't sound catchy to name him something like Bete-*gets dragged away by a disembodied hand*


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I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.

Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>


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GM_Solspiral wrote:
wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.

As long as you give credit where credit is due. :) Could be fun. lol


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Aaron Bitman wrote:

I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.

Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>

Well, there is the "Dirge Bard" archetype which would be perfect for that. Make it a Gnome, and you've got yourself a Necro-gnome.


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williamoak wrote:
Aaron Bitman wrote:

I was thinking that this bard necromancer would be using his bardic performance to play music, inspiring courage for his undead allies, and the crawling hands could boost the Inspire Courage ability by accompanying the music.

Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum. <Snap! Snap!>
Da-da-da-dum, da-da-da-dum, da-da-da-dum. <Snap! Snap!>

Well, there is the "Dirge Bard" archetype which would be perfect for that. Make it a Gnome, and you've got yourself a Necro-gnome.

So his figurine would be a Necro-gnome icon?

*duck*


GM_Solspiral wrote:
wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.

Paizo owns everything we say on these boards.


The Indescribable wrote:
GM_Solspiral wrote:
wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.
Paizo owns everything we say on these boards.

Then you'd just have to get permission, unless they are considered OGL? Then you just need the OGL at the end of it all. Also, they can only own things on this board that haven't been done a hundred times before, and I have to say most of this stuff has been done somewhere before.

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The Indescribable wrote:
GM_Solspiral wrote:
wonder if I could get a kickstarter going to make a super dungeon using most of the tricks in this thread... it's tempting.
Paizo owns everything we say on these boards.

So you do cost only non profit and release under community use as a free pdf, any overage from the kickstarter gets donated to charity or something...

Note: I'm not actually going to do this... Too much silly in the mix plus completely different themes that would not blend well.


I am sad that no one commented on my horrible pun. :(


I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.

Shadow Lodge

Liranys wrote:
I am sad that no one commented on my horrible pun. :(

It made me laugh, but I just spotted it. Okay, it made me chuckle slightly, but that counts.


Aaron Bitman wrote:
I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.

LOL I appear to be good at that. :)


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I just saw it as well. I'll be right back. I have to get my pitchforks back out of storage.


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Liranys wrote:
Aaron Bitman wrote:
I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.
LOL I appear to be good at that. :)

Hehehe... now I'm convinced the necronomicon should be written on Gnome skin. I was going more for an alliteration with "metronome", but yours is WAY better.


williamoak wrote:
Liranys wrote:
Aaron Bitman wrote:
I was, in fact, about to make a comment like "What book describes that, the Necrognomicon?" but you ninja'd me.
LOL I appear to be good at that. :)
Hehehe... now I'm convinced the necronomicon should be written on Gnome skin. I was going more for an alliteration with "metronome", but yours is WAY better.

I am going to have to put a Necro-Gnome Icon in one of my adventures for this weekend.. Make it a magical item that raises zombies or something lol

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Liranys wrote:
I am sad that no one commented on my horrible pun. :(

I'm mentally throwing dice at you for it.


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Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.

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A lobby/waiting room at the entrance which would clearly indicate it was at some point a business.


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Liranys wrote:
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.

I definitly using this in my list of silly magic items.

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50 terracotta soldiers that are just sculptures, 5 are modified clay golems.

Later a bunch of statues which hides a stone golem and a medussa


williamoak wrote:
Liranys wrote:
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.
I definitly using this in my list of silly magic items.

I have 3 D30 lists of minor magical items that I copied off of a Wizards Board WAY back in the early 2000's. They are cut into 3 groups. Useful, Useless and Minorly Cursed. :)

I Love those lists. I may have to drop one of the old items to add that silly Gnome to one though. This time, I got by by sticking it into one of the encounters in the module I'm running. :D


Suffice it to say. I LOVE RANDOM LISTS OF THINGS. :D

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You must love the Kobold Press blog then...


GM_Solspiral wrote:
You must love the Kobold Press blog then...

Yeah, half the lists I have come from there. :)


Could you PM it please?


PM'd you two links. :) Enjoy.


Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.

Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.

The writers must get a kick out of poop humor.

Scarab Sages

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pezlerpolychromatic wrote:

Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.

Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.

The writers must get a kick out of poop humor.

More like they're testing which is stronger in players: Greed or dignity. There should be a major, way-down the road reward for choosing to say NO to toilet treasure.

Liranys wrote:
williamoak wrote:


I definitly using this in my list of silly magic items.
I have 3 D30 lists of minor magical items that I copied off of a Wizards Board WAY back in the early 2000's....

Even before that decade began, I knew what to call it: The '000s (as in "ooze"). I had no idea back in 1999 just how profoundly prescient I was....


GM_Solspiral wrote:

50 terracotta soldiers that are just sculptures, 5 are modified clay golems.

Later a bunch of statues which hides a stone golem and a medussa

This gives me an idea for a modification.

Have one room where there are some level-appropriate number of statues that animate when the party enters the room.

Then put in another room later with a ton of statues, which do not animate at all (bonus points for having some way for the party to view the area before entering).

Shadow Lodge

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Chyrone wrote:
Could you PM it please?
Liranys wrote:
PM'd you two links. :) Enjoy.

Me as well please.


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Usual Suspect wrote:
Chyrone wrote:
Could you PM it please?
Liranys wrote:
PM'd you two links. :) Enjoy.
Me as well please.

ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.


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Liranys wrote:
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.

You should specify that they're size Small zomibies... necro-gnomes, if you will!


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Have them all wear red hats and gardening or farm tools tools too.
Scythe, pitchfork, sickles, work hammers.


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Liranys wrote:
PM'd you two links. :) Enjoy.

Me too? =D


I'm Hiding In Your Closet wrote:
pezlerpolychromatic wrote:

Among the scrawls of graffiti on the wall, there's one that says, " The privy is where we hid the treasure." Yet adventurers will still go looking for it.

Plot twist: There is no treasure. Even though though in every adventure with a privy written in it, there's always treasure hidden there. Every. Single. Time.

The writers must get a kick out of poop humor.

More like they're testing which is stronger in players: Greed or dignity. There should be a major, way-down the road reward for choosing to say NO to toilet treasure.

Very true, I've seen party members turn up their nose to searching the privy, but there's always one or two who insist on it and dive in anyways, much to the chagrin of others. There will always be people in this world who will pick up that quarter sitting in the urinal.

The Exchange

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Our party rogue insisted on searching the privy in one AP.

Spoiler:
In the goblin infested privy in Thistletop.
He found something alright. Tetanus. The party ranger found the actual treasure.


Usual Suspect wrote:
Me as well please.

Done

Williamoak wrote:

ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.

Done

Orthos wrote:


Me too? =D

Done


Haladir wrote:
Liranys wrote:
Magical Item: Necro-Gnome Icon - A small Gnome figurine dressed in sorcerer's clothing. With the command word "Jinkies" 5 HD worth of Zombies will be summoned. However, these Zombies are uncontrollable unless a Control Undead spell is used after they are summoned. If Item is used and no Control Undead spell is cast, roll percentiles. On a 1-45, Zombies attack the party, on a 46-89, Zombies attack the nearest non-party member. On a 90 or above, Zombies ignore everyone else around them and tear each other to shreds.
You should specify that they're size Small zomibies... necro-gnomes, if you will!

Hilarious!


Liranys wrote:
Usual Suspect wrote:
Me as well please.

Done

Williamoak wrote:

ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.

Done

Orthos wrote:


Me too? =D
Done

"Me too" too?

Spoiler:

Please! :D


ElMustacho wrote:
Liranys wrote:
Usual Suspect wrote:
Me as well please.

Done

Williamoak wrote:

ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.

Done

Orthos wrote:


Me too? =D
Done

"Me too" too?

** spoiler omitted **

Done.


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williamoak wrote:
Usual Suspect wrote:
Chyrone wrote:
Could you PM it please?
Liranys wrote:
PM'd you two links. :) Enjoy.
Me as well please.
ME THREE! I'm working on a list of silly magic items for a "comedic" pathfinder campaign.

I'll send you the two Modules I just wrote (one at level 5 and one at level 10) once I'm done with them this weekend if you want. They are both rather silly. :)

One is called the Arena of Seven Deadly Sins and the other is called the Circus of Fate, which is based off a modified version of the Deck of Many Things.


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a Tyrannosaurus Rex and a chicken, in the same huge ass room living symbiotically with no apparent food source...... at until the PCs get there that is

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