What is the roughest thing your party has ever had to do in game?


Pathfinder First Edition General Discussion

Shadow Lodge

The title is pretty self explanatory but to elaborate what is the hardest thing you've seen your party have to do at the table, what are the toughest decisions they've had to make, and how did it all turn out in the end?


What to order from the pizza shop. Things generally work out well enough.

Shadow Lodge

Simon Legrande wrote:
What to order from the pizza shop. Things generally work out well enough.

Lol yeah had that too but I mean like in character stuff. Like what has your toughest in game decision been and how did it effect the game going forward? Stuff like you were supposed to save a kingdom but have failed to kill the big bad and now lie bloodied and broken when say a devil shows up and offers to foot the bill for the army you need but in the process would damn you and the kingdom you serve. Kind of a quick example but those kind of decisions where no option is an easy good choice and consequences are heavy either way.


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I was DMing a campaign, and we had a sequence where the party was trying to save a group of clerics from a pair of assassins. The assassins had infiltrated the clerics and were taking them out, and the party was getting frustrated. It was a tense cat and mouse game that evenutually blew up into an all out battle. The results of the battle were a draw. 2 clerics and the party druid dead in exchange for one of the assassins. The other twist, the assassins used a potion that caused people killed while under its influence to have spell resistance against resurrections, so the party druid was looking to be dead for good. We were about level 14, and the druid was an integral member of the party, so his loss would be keenly felt.

The assassins were paid lawful evil mercenaries, but they were not going to keep the contract to the death. They were also twin sisters. So, the living assassin really wanted her sister back, so she met the party and offered a trade, her sister's body intact for the antidote to the anti-ress poison. I take the body, and you never see me again. Mind you, the assassins had racked up a pretty impressive body count of clerics at this point, so the thought of just letting them walk was a hard thing to stomach.

So basically, save your friend to let a cold blooded killer live again.

Shadow Lodge

Charender wrote:

I was DMing a campaign, and we had a sequence where the party was trying to save a group of clerics from a pair of assassins. The assassins had infiltrated the clerics and were taking them out, and the party was getting frustrated. It was a tense cat and mouse game that evenutually blew up into an all out battle. The results of the battle were a draw. 2 clerics and the party druid dead in exchange for one of the assassins. The other twist, the assassins used a potion that caused people killed while under its influence to have spell resistance against resurrections, so the party druid was looking to be dead for good. We were about level 14, and the druid was an integral member of the party, so his loss would be keenly felt.

The assassins were paid lawful evil mercenaries, but they were not going to keep the contract to the death. They were also twin sisters. So, the living assassin really wanted her sister back, so she met the party and offered a trade, her sister's body intact for the antidote to the anti-ress poison. I take the body, and you never see me again. Mind you, the assassins had racked up a pretty impressive body count of clerics at this point, so the thought of just letting them walk was a hard thing to stomach.

So basically, save your friend to let a cold blooded killer live again.

Nice! My party had something like that happen a little while back with a slayer skinwalker. The guy was hired by a cult as their bag man and part time wet works goon when they needed him so he wasn't really down with the cause. When my party finally got a chance at him in earnest he had managed to dangle the party warpriest over a gelatinous cube, cut the cord, and then hide while the party figured out what to do. Half the party tried to save him/distract the cube while the fighter went looking for the assassin. He found him, transformed into a sabre toothed tiger and pouncing on his face. This led to this pitched grapple between the armor spiked fighter and the tiger who is bedecked in poison capped natural weapons. They end up rolling across the floor, Quintus (the skinwalker fighter) using his bearlike strength and spiked pauldrons to just kick the ever loving s$## out of his erstwhile assassin while Sassaba (the assassin) mauls him with deathblade soaked claws and teeth. It ends with both of them bloodied on the floor, 2 npc allies down, and both of them barely hanging on. Meanwhile the rest of the party is trying to not die to this gelatinous cube a floor down. At this point Sassaba makes Quintus an offer, let go of him and back off and he'll leave. If he takes him up on it he'll spare him and his friends, refuse and he'll kill him and everything between himself and his freedom, and he knows he will not go down alone and with that Deathblade working it's way through Quintus' system he doesn't have the luxury of time to think on it. In the end Quintus agrees and lets him gun it away and barely manages to survive the poison. By the time the party finds him he's hit 3 Con and managed to just outlast it rather than actually defeat it and now the party has a new recurring villain.

Silver Crusade

The things PCs will do to save a friend from a ghoul pit:

PC's were taken prisoner by villains. They still lived, but their end was going to be soon and very unpleasant. After a period of imprisonment and interrogation the BBEG began to execute the PCs, slowly, one at a time.

The PC cleric (played by Gloria) was seemingly thrown into a pit full of ghouls. They had learned from another prisoner that the stream in the ghoul pit might offer escape. They heard her scream briefly, go quiet, then slobbering sounds of ghouls feasting. The 'pit' was a natural cavern with an underground stream flowing through it, which offered a chance of escape. Ten minutes of ghoul-feasting passed where they were unable to act.

Before the next execution they had a chance to escape. They were escaping from captivity wearing only their prison rags.

The surviving PCs went down into the pit to recover (part of) her body and try to escape. They were able to keep the ghouls at bay, but not fight them. They decided to risk diving into the unknown underground stream, since it was the only possible escape. Certain cruel death was just behind them.

One PC (played by Karen) had searched for the cleric's remains. She was able to recover part of her friend's half-gnawed lower leg. With death seconds away she took a deep breath and dove into the stream, figuring that death by drowning was better then being eaten alive by ghouls.

This left her underwater & still holding her friend's dismembered leg. She wore only rags, had no pockets, and needed both hands to swim. She assessed her options, considered for half a second, then held her friend's leg between her teeth while she swam for safety. That's dedication to a friend.


Second Darkness AP.
Ugh. And we're only in Chapter 4 of it.


Pathfinder Lost Omens, Rulebook Subscriber

Being on a quest to collect four objects to save the world. One of the objects was in the stomach of a Great Wyrm Red dragon who was mentally ill/insane. He was undergoing a ritual that involved alchemically prerparing living wyrmling true dragons and sealing them inside a giant magic capsule that he would swallow, which would cure his insanity and make him incredibly powerful.

We found out that by tampering with the chemicals, and putting the wyrmling dragons in the capsule dead instead of alive, it would cause a horrible malfuntion in the magic and make hurt him terribly, which would make him easier to fight.

We had to decide which Wyrmlings to kill, and who would do it. There were mostly evil dragons, but we had to kill one of a pair of bronze dragon twins. The one we didn't kill was awake and not drugged, and kept crying "What are you doing to my sister?"

It was a horrible feeling decision, and our characters felt awful. After the whole thing was over, we ended up spending party resources to resurrect the wyrmling dragons, and even brought them to a Great Wyrm Gold dragon to raise as adopted offspring.


The campaign began with characters that had ascended to become demi-gods at the end of the previous campaign. What the players didn't know was that their world had no gods. The last god of their world had sacrificed himself to prevent a catastrophe, and used his essence to create a barrier that prevented other gods from interacting with the world. By becoming gods themselves, within the barrier, they had shattered it. So, curious deities from other worlds began to arrive. Among them, a couple of greater powers (I was using a modified version of the 3.5 divinity rules, so if you've read those you realise what worlds of magnitude there are between demipowers and greater powers.), which the party of fresh new demigods had no chance of overcoming. They had a confrontation with the newcomers, but the mightiest of the PCs was unable to impress them, let alone drive them off. The newcomers offered the PCs junior positions in a new pantheon, as befitting their power. The party did not like this offer.

Then two more newcomers arrived, this pair enemies of, and hunting, one of the first batch. This pair had experience in battling gods, and had risen to power by defeating vulnerable deities in their own world, during a mystical convergence. The enemy of my enemy is my friend, right? There was a catch. These two newcomers, both intermediate powers, were evil. They would only agree to help the PCs if they were allowed into the pantheon. So the players had to choose between servitude or willingly allowing evil to gain a foothold in their world.

Eventually they agreed to work with the evil duo, and were able to drive off one greater power, and make a more amicable alliance with the other. It took them months to decide though, as they searched long and hard for a godslaying weapon.


doc the grey wrote:
Simon Legrande wrote:
What to order from the pizza shop. Things generally work out well enough.
Lol yeah had that too but I mean like in character stuff. Like what has your toughest in game decision been and how did it effect the game going forward? Stuff like you were supposed to save a kingdom but have failed to kill the big bad and now lie bloodied and broken when say a devil shows up and offers to foot the bill for the army you need but in the process would damn you and the kingdom you serve. Kind of a quick example but those kind of decisions where no option is an easy good choice and consequences are heavy either way.

Well, we play to have fun not wrestle with moral dilemmas. I guess the worst thing was a campaign that I put an Orb of Silver Dragonkind in. As far as I can recall, it got thrown into the bag of holding with the rest of the stuff that never got used.

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