Healing Bomb questions


Rules Questions


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Healing Bomb:
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

Some questions.

1) Do you still have to make an attack roll against allies? I'm guessing so just to judge your ability to throw things accurately at range. But is it possible for an ally to just decide not to dodge? Can they at least consider themselves flat-footed or something? I know it targets touch AC, but a high-dex character might be hard to actually hit, and I can't imagine not being able to turn off your desire to leap out of the way, especially if I yell, "Healing incoming!"

2) Can you throw a bomb at yourself? And again, can you decide not to dodge it?

3) Do you add your int to it like the alchemist class feature says? Relevant info: An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. What about the tiefling favored class bonus? The text: Add +1/2 to the alchemist's bomb damage.


1) Yeah you need to make an attack roll.. but I see no reason (as a gm) to not allow you to hit as if you were aiming for the ground (i.e. hit on a 5. basically you only need to roll for that natural 1 mess up) It certainly wouldn't be an auto hit at least.

2) well technically you can't throw it at yourself.. but I guess you could just let it explode in your hand. AT the every least you can aim at your feet for splas hheal...

3) It's still a splash weapon and a bomb and it says Heal damage. so the int bonus and the level ups apply.

from d20 (so maybe not the same wording as book?)
Healing bomb
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

Extra credit 4)
This techincally means you can crit on it, and it still counts as a weapon.
So you can apply weird stuff to it. especially when used offensively.


As far as #1 goes, I'm willing to accept I can miss on a natural 1. I just was unsure about if I'm trying to hit the rogue and only have a 50% hit chance because he won't stop jumping out of the way.

Grand Lodge

Can a PC forfeit their Dex and dodge bonuses to AC essentially making the Touch AC 10 (or about, based on other things they have)?

PRD wrote:
Dodge Bonuses: Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.

I am not going to be trying to dodge out of the way of his bomb that I know is going to be healing me.

I understand not being able to forfeit armor bonus (if that applied here)but I can't find anything saying you can't forfeit dex and dodge.

So can you?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Huh, then could you use your dex and dodge bonuses as a bonus to the alchemists bomb throw as you are actively trying to get hit with it? :)


If you can voluntarily fail a will save, I don't know why you wouldn't be able to stand still to take a heal bomb in the face.


Zwordsman wrote:
3) It's still a splash weapon and a bomb and it says Heal damage. so the int bonus and the level ups apply.

Not when healing his allies (or himself).

Quote:

from d20 (so maybe not the same wording as book?)

Healing bomb
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.

I guess it would apply to undead (but I think you'd be better off with holy water).


Durngrun Stonebreaker wrote:
Zwordsman wrote:
3) It's still a splash weapon and a bomb and it says Heal damage. so the int bonus and the level ups apply.

Not when healing his allies (or himself).

Quote:

from d20 (so maybe not the same wording as book?)

Healing bomb
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.
I guess it would apply to undead (but I think you'd be better off with holy water).

It does actually count though. Look at the actual wording. it still says "Heal Damage" it does damage. just that damage heals. This is not a normal healing. This is a super specific (as far as i know) only for alchemist type of damage. All the alchemist bonuses say it applies to bomb damages.

The healing bomb is still a bomb, and it still does damage. "healing damage" is still damage. They worded that discovery specifically to allow the various buffs to apply.Even targeted bomb admixture increases the heal.
I assume because using a infusion and a bomb is quite a cost, so you still able to apply this.
Hell by RAW even weapon spec would increase the healing (you know how to throw it so the healing burst hits them more on the wounded side perhaps).
But by all wordings of RAW. Healing bombs will apply all the damage related things. That is assuming that D20 and Nethys has the wording correct. Which as far as I can tell is true.


It is not dealing "heal damage." It is healing damage (and this is the important part -->) instead of dealing damage. Hard to get more explicit than that.


Bwahaha. Wow amazing I misread that like 4 times.

Grand Lodge

Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.

It uses the dice of the potion/extract, not the bomb.


TriOmegaZero wrote:
Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
It uses the dice of the potion/extract, not the bomb.

Precisely this. Instead of having one person drink a potion/infusion, you chuck it at a group of people. The person it hits is treated as having drank the potion/infusion (e.g., 1d8 + CL up to 5 for CLW). People in the splash radius are treated as if they drank the potion/infusion and rolled all 1s on the dice.


fretgod99 wrote:
TriOmegaZero wrote:
Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
It uses the dice of the potion/extract, not the bomb.
Precisely this. Instead of having one person drink a potion/infusion, you chuck it at a group of people. The person it hits is treated as having drank the potion/infusion (e.g., 1d8 + CL up to 5 for CLW). People in the splash radius are treated as if they drank the potion/infusion and rolled all 1s on the dice.

Has anyone said otherwise?


Durngrun Stonebreaker wrote:
fretgod99 wrote:
TriOmegaZero wrote:
Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
It uses the dice of the potion/extract, not the bomb.
Precisely this. Instead of having one person drink a potion/infusion, you chuck it at a group of people. The person it hits is treated as having drank the potion/infusion (e.g., 1d8 + CL up to 5 for CLW). People in the splash radius are treated as if they drank the potion/infusion and rolled all 1s on the dice.
Has anyone said otherwise?

There were questions or comments upthread about whether it would scale with level like regular bomb damage and whether it would also apply INT modifier like regular bombs typically do.


fretgod99 wrote:
Durngrun Stonebreaker wrote:
fretgod99 wrote:
TriOmegaZero wrote:
Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
It uses the dice of the potion/extract, not the bomb.
Precisely this. Instead of having one person drink a potion/infusion, you chuck it at a group of people. The person it hits is treated as having drank the potion/infusion (e.g., 1d8 + CL up to 5 for CLW). People in the splash radius are treated as if they drank the potion/infusion and rolled all 1s on the dice.
Has anyone said otherwise?
There were questions or comments upthread about whether it would scale with level like regular bomb damage and whether it would also apply INT modifier like regular bombs typically do.

Alchemists add their Int to any splash weapons, not just bombs. I agree those bonuses wouldn't apply to healing someone but I don't see why they wouldn't apply to damaging someone (undead or dhampir or whatever). It splashes and is still a bomb.

Edit: no one asked if it scaled by level (or at least not that I saw in my quick re-read thru) but whether a FCB of +1/2 levels would apply.


Durngrun Stonebreaker wrote:
fretgod99 wrote:
Durngrun Stonebreaker wrote:
fretgod99 wrote:
TriOmegaZero wrote:
Quote:
A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb.
It uses the dice of the potion/extract, not the bomb.
Precisely this. Instead of having one person drink a potion/infusion, you chuck it at a group of people. The person it hits is treated as having drank the potion/infusion (e.g., 1d8 + CL up to 5 for CLW). People in the splash radius are treated as if they drank the potion/infusion and rolled all 1s on the dice.
Has anyone said otherwise?
There were questions or comments upthread about whether it would scale with level like regular bomb damage and whether it would also apply INT modifier like regular bombs typically do.
Alchemists add their Int to any splash weapons, not just bombs. I agree those bonuses wouldn't apply to healing someone but I don't see why they wouldn't apply to damaging someone (undead or dhampir or whatever). It splashes and is still a bomb.

It shouldn't affect undead by damaging them any differently than it affects living by healing them. The ability says it functions like you've used a potion, for both the living and the undead. Potions don't include INT modifiers to healing/damage.

Quote:
Edit: no one asked if it scaled by level (or at least not that I saw in my quick re-read thru) but whether a FCB of +1/2 levels would apply.

It's not really a big deal, I was just helping to reinforce how the ability functions since there had been some confusion. There's a comment in the second post about the leveling up. I thought I saw another one in the OP, but realized I misread it the first time through. But again, I don't know that it really matters all that much.

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