
Rosza Juette de Vieuxpont |

Reviewing lots of 3rd-party stuff for balance issues is really kind of time-consuming. I'm gonna go ahead and say no 3rd party material besides Dreamscarred Press's psionics.
Darn. I had her half-put-together in 1st, 3rd, and 5th level varieties.
I really was looking forward to trying that one out, it had a far better thematic concept than the old 3.5 factotum did, and one of the few reviews I found of it suggested it was extremely well balanced, but, yeah, I can understand. So little time, so many people wanting to play weird stuff.
I suppose I'll likely cough up something roguelike, then. But augh. Character had really popped for me, personality-wise, in a fashion directly relevant to the class's manifestation.
Was considering the impact on the self-consciousness of someone who could assume the form of heroes...And worried about themselves being diminished by it. (Do I ever really accomplish anything? Or am I just a tool they manifest through? ...not full-on-angst 'oh gee am I my own person?' but a somewhat more level-headed philosophical approach to identity as a fluid thing.)

Ellina Sensewi |

Seeing how your Open to some 3rd party Stuff I was Wondering if you would allow some feats from the Pure Steam Campain setting. the feats I want to take are ones that boost The HEAL Skill so it's more effective.
enabling you to treat multiple patients at once.
Prerequisite: Heal 1 rank.
Benefit: You may provide first aid to two people or treat two people for poison as a
standard action (make a separate Heal check for each creature). When using the
Heal skill to perform treatment tasks, such as treat wounds from caltrops (and so on),
treat deadly wounds, treat poison, treat disease, or provide long-term care, you may
treat double the normal number of people you may normally treat at the same time.
In addition, when you successfully provide long-term care, and exceed the DC by 5 or
more, you may add your Wisdom bonus (if positive) to the total amount of hit points
or ability score points restored.
Lastly, you may provide long-term care for yourself.
You are well practiced in modern surgical practices.
Prerequisites: Heal 3 ranks, Medical Practitioner.
Benefit: You can use the treat deadly wounds task of the Heal skill 1 additional time
per creature per day, and you only expend one use of a healer’s kit when treating
deadly wounds, instead of two. Whenever you exceed the DC to treat deadly
wounds by 5 or more, you add your Wisdom modifier (if positive) plus the number of
ranks in Heal that you possess to the amount of hit points restored.
Normal: Without this feat, you can only use the treat deadly wounds task of the Heal
skill 1 time per creature per day, and you expend two uses of a healer’s kit when
performing the task. Whenever you exceed the DC to treat deadly wounds by 5 or more,
you normally only add your Wisdom modifier (if positive) to the amount of hit points restored.
Theres a few othere like Resuscitate, Medical triage, and Medical Miracle on this list but wasn't sure about how much I can post 3rd party stuff here

Rosza Juette de Vieuxpont |

on a second note how will "Cutie Marks" be addressed in the campain? Will we start with them or will we be blank flanks and earn our cutie marks thru RP and story?
I think the statement made was that the GM wasn't interested in reviewing further 3rd party material.
I am curious about the CM question, though. For that matter I am curious about starting level overall. 1? 3? 5? Pi? It does sort of matter for some class ideas in which starting at level 3 or 5 makes an idea workable which would be utter agony to suffer through from level 1, because the ability that ties it all together and makes it work comes in at that later point.

SilvercatMoonpaw |
on a second note how will "Cutie Marks" be addressed in the campain? Will we start with them or will we be blank flanks and earn our cutie marks thru RP and story?
Just so long as they don't have a mechanical effect. I'm kind of tired of that idea: Cutie Marks come about because you have the skill, you don't have the skill because you have the Cutie Mark (and that one time it was the other way around was a magical curse).

James Langley |

Rosza Juette de Vieuxpont |

At this point I'm nominally kicking around a Witch (unicorn, since apparently Zebras, counting as earth ponies, can't cast...I'm assuming Zecora is a pure alchemist then), but I'm mostly just waiting to see what the actual setting/rules will be.
Speculation/what we believe/etc. is all well and good, but it's nothing any GM is beholden to. I'm still a little puzzled over the inclusion of psionics (which many people seem to have issues with and the GM has said they're unfamiliar with) while other 3rd party material is excluded, but I recognize that checking stuff of this sort out is a time investment, and GMing itself is a huge time investment.
At this point I'm just not going to do any more guessing lest I get attached (again) to a character (again) that ends up not being usable under the final okayed rules-set. ;) That said, I'm partial to level 5 or 6 myself. There are a lot of builds for a lot of classes which come into their own around there.
(You know you've got it bad when you did multiple sketches of a character you can't use.)

Rosza Juette de Vieuxpont |

Well, if this GM falls through, I could run a game, though it would be a different system.
I would still prefer to play though (and see other game systems).
I'd like to see what they've got for Pathfinder, honestly. I like Pathfinder, even if there isn't a non 3rd-party Factotum equivalent in it.
And 'if this GM falls through'? Really? Already? They have only been quiet since Friday afternoon. Sunday isn't over yet. Lots of people have busy weekends, and lots of people don't post every single day. I think it's a bit early to start putting nails in somebody's coffin just because *GASP* they didn't post on Saturday.

Game Master |

Come on everypony, just because I didn't post over the weekend doesn't mean I've abandoned you. :P I had a very busy weekend - I post a lot more frequently during weekdays.
Cutie Marks are at this point a racial feature of ponies - as you'll be adults, and all ponies get their cutie marks during adolescence (it's a transparent puberty metaphor in the show), you'll all have a cutie mark.
They're represented in-game as the "Special Talent (Ex)" racial trait that all the pony races (but not griffons or changelings) get.
Special Talent (Ex): When a pony reaches adolescence, he selects a single skill. This skill is always considered a class skill for him, and he receives a +2 bonus on skill checks when using this skill. Once per day, before rolling, he can choose to roll twice on this skill check and take the better result.
All of the above pony races also have the following alternate racial trait:
Extra Trait (Ex): Some ponies' special talents cannot be expressed through skill checks. These ponies can choose one extra trait at first level, even if they have another trait from that category. This trait replaces special talent.
Given the incredibly powerful nature of certain traits (and the fact that I don't require you to worship a specific god to get a religion trait - they can be refluffed however you like), this gives ponies a wide variety of abilities to choose from when picking their special talent.

Rosza Juette de Vieuxpont |
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All good things are worth waiting for
^ this.
Also, I think I may've accidentally built Mane-iac using all-Paizo (no 3rd party!) Pathfinder rules (Hexcrafter/White-Haired Witch).

Game Master |

Okay! So, I still don't consider all of this to be 100% final, but it should be very close to that stage. Expect a few balance changes and tweaks to the rules linked here between now and when I select a party, but you may all feel free to begin your character-building, with the understanding that you may need to make a few tweaks.
Characters will be built with 20 point buy, and will begin at 2nd level.
My Little Pathfinder: Adventure is Magic Rules
I will be posting a separate thread (and linking to it here) when I am ready to start.

Game Master |

The only character that I know will be in the group is an IRL friend of mine, who will be playing Cloud Tosser, a female Pegasus Barbarian using the Hulking Hurler archetype and the various Hurling rage powers to throw clouds at people as ranged attacks. She will eventually be using Elemental Rage (which I'm allowing on thrown weapons) to throw storm clouds, which potentially would deal electricity or sonic damage as well.
That should give you a starting point for what sort of characters I might be looking for. I am willing to bend the rules to enable a clever concept, especially in the name of making a clever (but mechanically weak - such as throwing water vapor as a serious combat tactic) concept work.

Game Master |

Yay!
EDIT: I take it that the 'Zebras = Earth Ponies' mentioned earlier (not present in the linked rules) does mean that Zecora had to be an alchemist, and zebras cannot be divine or arcane casters? (I ask because the Oracle rhyming curse seems rather familiar. ;D)
Only arcane casters are restricted. Anypony can be a divine caster.
Zecora is an oracle with the Brew Potion feat, and possibly some Alchemist or Witch multiclass levels.

Rosza Juette de Vieuxpont |

The only character that I know will be in the group is an IRL friend of mine, who will be playing Cloud Tosser, a female Pegasus Barbarian using the Hulking Hurler archetype and the various Hurling rage powers to throw clouds at people as ranged attacks. She will eventually be using Elemental Rage (which I'm allowing on thrown weapons) to throw storm clouds, which potentially would deal electricity or sonic damage as well.
That should give you a starting point for what sort of characters I might be looking for. I am willing to bend the rules to enable a clever concept, especially in the name of making a clever (but mechanically weak - such as throwing water vapor as a serious combat tactic) concept work.
Okay, that's pretty freaking awesome right there. :D
So, confirmation...I hate to keep doing this but there are some puzzlers here:
Only unicorns can use arcane magic...But Zecora "possibly" has some Witch levels. Is Witch not considered arcane magic? (As a prospective Witch-pony I note that no pony races have an alternate racial favored class for Witch).
Crystal Ponies have an optional Trait (Refractive Coat) which allows 'scatter' to nearby allies of their deflection bonus. Is this only from spell deflection or also magic items? (I ask because unless google is playing games (happens all the time), there's only one spell which explicitly offers a Deflection bonus: Shield of Faith. Mage Armor and the like do not specify that they offer a Deflection bonus...Of course that's moot if Crystal Ponies can't be Arcane casters. Most ways to obtain a Deflection bonus come via magic items...Does Refractive Coat affect item-based Deflection bonuses? Either way, it's a nifty way to offer a party buff!)

Game Master |

Okay, that's pretty freaking awesome right there. :D
I thought so too when her player pitched the idea to me. I fell in love with the concept.
Only unicorns can use arcane magic...But Zecora "possibly" has some Witch levels. Is Witch not considered arcane magic? (As a prospective Witch-pony I note that no pony races have an alternate racial favored class for Witch).
Lauren Faust obviously did not read my rules before making her characters! :P
I will be adding in more alternate favored class bonuses for lots and lots more classes.
Crystal Ponies have an optional Trait (Refractive Coat) which allows 'scatter' to nearby allies of their deflection bonus. Is this only from spell deflection or also magic items? (I ask because unless google is playing games (happens all the time), there's only one spell which explicitly offers a Deflection bonus: Shield of Faith. Mage Armor and the like do not specify that they offer a Deflection bonus...Of course that's moot if Crystal Ponies can't be Arcane casters. Most ways to obtain a Deflection bonus come via magic items...Does Refractive Coat affect item-based Deflection bonuses? Either way, it's a nifty way to offer a party buff!)
Deflection bonuses from any source, spell or item, apply. It does need to be a deflection bonus though - the armor bonus from Mage Armor wouldn't work with it.

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This is kinda awesome
I ask that we please be at least 5th level, I really want the true change feat
I'm considering having my character, late game pretend to become the first male alicorn, or just start off pretending to be a candidate for alicorn-ness
I'm going to load up on the racial feats because changelings qualify for both unicorn and Pegasus racial feats
I'm also going to try to build a reputation as an archmage (like trickie tried and largely failed to do) in order to facilitate this
I just need to find a class to replace warlock since that's not allowed....
Something focused on cha since I'm going to need bluff and disguise...

Game Master |

Grr, but then my cover'll be pre blown... I don't want to have to kill everyone who touches me
Kinda ruins the image of "good guy"
Trust me, it's easier than you think. Chances are, you'll blend in effortlessly - with a racial bonus to disguise and the +10 from disguise self, you'll be fine.

GM DarkLightHitomi |

I'll actually be a "good pony" changling, mostly, well rather neutral, but certainly not evil.
Probably go sorcerer or bard. I generally don't do a lot of the extras ridiculousness that tends to pop up after awhile.
As for level, I have only once had character advancement on a pbp game and that was Ironclaw, so if we start at 2nd level, I pretty much consider that as the only level the character will ever be played at.

rashly5 |

Ooh. This is so exciting.
I think I'd really like a crystal pony named Morion traumatised by a fanatical Sombra-worshipping cult. But I'm not sure about the history of the Crystal Empire nor if Sombra exists and what his role is in this setting.
I'd like for Morion to deal with crystals exclusively, but combat options are limited. The best I can think of is an oracle with the Insanity curse and the Stone mystery. Except the stones are crystals. And he throws them. A lot. While unable to help but mutter praises to Sombra and destruction to all that oppose him. "Sombra! King of crystal! Lord of darkness!"
But we already have a pegasus throwing clouds, and divine casters would probably be popular, and I'm not seeing any interest in Griffons...
So I might go with a mercenary Griffon rogue with sneak attack to all those natural weapons. Delicious. Can't think of a personality for him without knowing the plot hook, but I'm feeling rude and obnoxious for a start.

Rosza Juette de Vieuxpont |

Guys? Just saying here...I'd rather be around level 5, myself, BUT (this is a HUGE BUT...I'm talking...No, you don't want to know whose butt I'm talking):
Balancing out a bunch of new races and traits and feats is tricky as heck. Dealing with flying and teleporting characters is a MAJOR PAIN, and here we've got them at level 1. By this time I imagine that Morphling has a fair idea of their campaign already set up either on paper (digital, whatever, you know what I mean, youngsters) or in their head.
Recalibrating a campaign from level 2 to level 5 is a TON of work. PbP games die easily enough without making the GM feel like everyone would rather be playing 'something else.' Can we just not? Please?