My Little Pathfinder: Adventure is Magic - Interest Check


Recruitment

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GM DarkLightHitomi wrote:
Also, can try having an alicorn for of the major arcana cards, sun moon and empress are already filled!

Rime-Weaver is a fortune-teller by trade, and has a deck. I had already made some assumptions about the sun, the moon, the empress, strength, chaos (the Tower), etc.

Of course, in this era such decks tend to be painted by hoof, individually as there really is no such thing as a multicolor printing press, I don't think?

Paladin of Baha-who? wrote:
So unicorns are the only ones who can use arcane magic right?

That would be...Correct! Almost. Sneaky changelings can, too.

"Races with not more than one horn, whether it is made out of swiss cheese or no."


Well, I was working on a idea, and got side tracked.

It led to me realizing that you should beware elven bards, for reasons you wouldn't expect. I made a post on it...
All while making a mad oracle.

My thought process isn't so much slow, it's that it derails and explodes as soon as It starts.


So no archaeologist bard Pegasi then...


Bards were mentioned as the exeption- any pony can be a bard.


Game Master wrote:

That's a good point, actually. No evil alignments. Good and neutral only.

And I recognize the slow pace of PbPs - that's one of the reasons I'm starting at 2, not 1, and I plan to have accelerated leveling to mitigate the gradual pace.

So no Lawful eather? Cause I hoping to play a paladin


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Lawful is obviously fine. "Good and neutral" means "Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, and Chaotic Neutral." I would love to see a paladin pony.

Yes, anypony can be a bard - they are the one arcane spellcasting class that isn't reatricted to horn-havers. Alchemists are likewise available to any race.

I don't want to make a recruitment thread yet - this thread will do for now. Though to be fair, it has evolved quite a bit beyond an interest check. One thing I worry about though is that any thread marked "Recruitment" stops getting hits at 100 posts or so, since people assume it's full or close to full by then. Also, I kind of like showing off how popular ponies are by making the most gigantic thread ever.


I think the gm meant good an nuteral only on the good and evil scale, not the law/chaos scale.


GM DarkLightHitomi wrote:

Yeah, we can have a pizza parlor rp while we wait for the main campaign to be ready.

So names,
Warren Peace
Haiden Seek
Noname
Justin Case
Restin Peace
(Last three were stolen.)

Moony, Lunar Shadow, Priestess, (tarot reference)

Also, can try having an alicorn for of the major arcana cards, sun moon and empress are already filled!

Those're awful. And hilarious.


So I came up with a silly, and possibly fun idea-

An insane spellscar oracle, using both trists to add +1800 gp, so it can start with a rod of wonder.

My mind seems hooked on oracles right now.


I've been following this thread from the start as I was curious where this was going.

Said to myself that I wasn't going to make a character, as I don't follow the show or anything.

But seeing all the wonderful work the GM has been putting in the rules document and all you people have been doing with your characters, I might as well add my concept to the pile. Not certain if I'll have the possibility to actually play it, but we'll see that when it happens.

My idea is for a big (my giant pony feat & powerful build) Earth Pony Lasso specialist. I'm a bit stuck on a good name though, maybe something with Roper? Depending on some rules questions I have it might be the very first Multi-Class character I ever created (barring silly thought experiments like what's the highest speed I can get not including wild shaping into a fast creature).

Here are my questions :
1) What's the longest lasso one can make? Does it just depend on the amount of rope you have available?
2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^
3) How would things like the first level ability of the barbarian Hurler archetype, the Farm pony trait and other things that increase the range of thrown weapons interact with the Distance weapon special ability? Is it adding first then doubling or first doubling then adding. It would make quite the difference. Would like the first, but currently assuming it's the second.
4) What type of action is it to switch an item from your mouth to your hands?
5) Is a lasso a 1-handed or 2-handed weapon? Just curious how I would go about throwing it.

Now on a more fun note, if you're similarly stuck on getting a name like me, I found this name generator.
Funniest thing I got from it :

Name Generator wrote:


Your pony name is: Fleur Fleur

You are a royal alicorn born in Canterlot Castle. You are the most serious pony this side of Maretania! Your best friend is a jackalope named Darjeeling.


Might I suggest the names: Hogtie, Trick Rope, Lariat. You may also try any of the various knot terminology: noose, slipknot, hitch, coil, twine, bend, etc.

Glad to see someone else hooked on this. You probably won't need a lot of background on the show, but as with anything, it gives it flavor.

I tried the name generator but it didn't give me anything as hilarious as Fleur Fleur. :D


There's something similar here, although it seems to be coded to prevent such duplications...

http://nimbostratus.deviantart.com/art/MLP-Name-Generator-352292341


Toying with the idea of also knocking together a Arcane Unicorn Spellcaster, with an emphasis on making things explode. Ideally I'd do them as a Words of Power sorcerer (with the kinds of thing this guide outlines in mind https://docs.google.com/file/d/0B5kvBvq2DEHjY2pwRUNXcG5Ybjg/edit ), using this core material (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower .html )
if that's allowed. Ah... it's not third-party, but some DMs are uncomfortable with it, so if you'd prefer to pre-emptively ban it I'm fine with that - if so, I can do most of what I want to do as a magic (evocation) school wizard instead.

Um, or do we already have arcane spellcasters aplenty?

Shadow Lodge

We're actually rather short on them from my understanding unless I've missed someone, just one witch/magus grapple & touch spell specialist
I'm going for our only psionic caster, being a changling dread
If time allows it I'll also submit an arcane trickster unicorn and a mutagenic fighter or maybe paladin or ranger (can't decide beyond the character being martial) Mach spead Pegasus

Shadow Lodge

Just tried out the name generator
Lotus Nightshade
Nice very nice.


Encouraging Talent [Racial, Talent]
You are excellent at assisting others with your special talent.
Prerequisites: Special talent racial trait
Benefit: Whenever you successfully use the aid another action to assist another creature with your special talent, you provide them with an additional +2 bonus.

This is a rather weak feat, considering the helpful trait exists.


With the insane curse, unless you're an oracle of the dark tapestry, lunar*, or outer rifts, you don't get confusion effects. Perhaps add lesser confusion to your spell list at level 1, and confusion at level 10?

Or was it intended to sync up with things that already get confusion effects?

*lunar gives two, but one also makes the target a large threat, (Moonstruck) and the other can't be used until 12th level (litany of madness)


Lord Foul II wrote:

We're actually rather short on them from my understanding unless I've missed someone, just one witch/magus grapple & touch spell specialist

I'm going for our only psionic caster, being a changling dread
If time allows it I'll also submit an arcane trickster unicorn and a mutagenic fighter or maybe paladin or ranger (can't decide beyond the character being martial) Mach spead Pegasus

I'd have to do a recount of people to be sure, but what I've noted down so far just as a vague 'noticed this' list...Some of these may be deprecated or just plain misinterpretation on my part.

Icehawk333 Earth Pony Oracle-in-Plate
James Langley Earth Pony Barbarian
or Earth Pony Investigator/Bard(Archeologist)
Lord Foul Dread Changeling Debuffer?
or Pegasus Barbarian (Speedy?)
Ellina Sensewi Pegasus Paladin (medic) or
Earth Pony Alchemist
GMDarkLightHitomi Changeling Monk2/Sorcerer3
Rashly5 Griffon merc
or Crystal Pony Oracle (Darkness/Sombra?)
Jonahkan Pegasi Cleric
or untyped Arcane Unicorn Caster
UNKNOWN FRIEND Pegasus Cloud Hurling Barbarian
SilvercatMoonpaw Changeling Bard Buccaneer/Songhealer
Rosza Juette Unicorn White-Haired Witch/Hexcrafter Magus
CaptainFord Unicorn fireworks master
Doombringer Pegasus Swashbuckler
GM DarkLightHitomi Changeling something
Theorhythmus Earth Pony Lasso/Controller?

And some of whom haven't posted in a bit.

I guess I might come up with an alternate character but so far it's sounding like I'm one of the few "front line" characters and the only dedicated controller/debuffer.

EDIT: That looked much nicer before my tabs all went away.


Actually, I'm a front line controller/debuffer with my oracle. Because I used rime spell metamagic on my holy ice weapon.

Hit you with it, you're entangled for 2 rounds.

Later, I get bestow curse, too.


And holy crap, do I have competition...

I've gotta work extra hard if I want any chance.


Jonahkan wrote:

Toying with the idea of also knocking together a Arcane Unicorn Spellcaster, with an emphasis on making things explode. Ideally I'd do them as a Words of Power sorcerer (with the kinds of thing this guide outlines in mind https://docs.google.com/file/d/0B5kvBvq2DEHjY2pwRUNXcG5Ybjg/edit ), using this core material (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower .html )

if that's allowed. Ah... it's not third-party, but some DMs are uncomfortable with it, so if you'd prefer to pre-emptively ban it I'm fine with that - if so, I can do most of what I want to do as a magic (evocation) school wizard instead.

Um, or do we already have arcane spellcasters aplenty?

I LOVE Words of Power. Do it.

icehawk333 wrote:
This is a rather weak feat, considering the helpful trait exists.

They stack.


Game Master wrote:
They stack.

True.


Gm, I'm curious, do you like the oracle or should I work on something else?

In the end, if you don't like it, it's rather pointless.


icehawk333 wrote:

Actually, I'm a front line controller/debuffer with my oracle. Because I used rime spell metamagic on my holy ice weapon.

Hit you with it, you're entangled for 2 rounds.

Later, I get bestow curse, too.

Hadn't spotted that! Nice. Rime Spell is part of Rime-Weaver's attack profile, too. You don't have to comb out your mace when you're done, though...

We are a frosty lot.

icehawk333 wrote:

And holy crap, do I have competition...

I've gotta work extra hard if I want any chance.

I think I do a bit more alpha strike damage and I definitely stack debuffs like mad (at 8th level I should be adding Shaken and Prone to the mix pretty regularly).

On the other hand, who is going to be able to sustain it longer against multiple targets? The front-line single-target controller with AC13 and 35 health? Or the more flexible oracle at 51hp in full plate?


Rosza Juette de Vieuxpont wrote:
icehawk333 wrote:

Actually, I'm a front line controller/debuffer with my oracle. Because I used rime spell metamagic on my holy ice weapon.

Hit you with it, you're entangled for 2 rounds.

Later, I get bestow curse, too.

Hadn't spotted that! Nice. Rime Spell is part of Rime-Weaver's attack profile, too. You don't have to comb out your mace when you're done, though...

We are a frosty lot.

icehawk333 wrote:

And holy crap, do I have competition...

I've gotta work extra hard if I want any chance.

I think I do a bit more alpha strike damage and I definitely stack debuffs like mad (at 8th level I should be adding Shaken and Prone to the mix pretty regularly).

On the other hand, who is going to be able to sustain it longer against multiple targets? The front-line single-target controller with AC13 and 35 health? Or the more flexible oracle at 51hp in full plate?

Less vs you, more vs limited game slots.

I'm not even talking stats-
Backstory has to be great, charecter has to fit, ect...
If you fail to get in, this was rather pointless, ne?

Shadow Lodge

Dread is a class designed around debuffing, mostly fear effects but I can remove immunity to fear by being within ten feat of someone


I have to admit, my PF-fu is much weaker than my 3.5 fu when it comes to understanding different class builds at a glance. This is a bunch of interesting characters and I'd have a very hard time sorting out a party of 6 or so from them.

Partly because a lot of awesome ideas.

...And partly because I'm not 100% sure which character can handle which 'roles.' Other than the reeeeeeeeally obvious ones.


I know pf quite well.
If I wanna break something, I can.

I got bored, and found put that pazio made a prestige class combo that you can abuse-

It lets you be a fighter for the first 5 levels, and then over the course of your next 9 levels, gain 9th level spellcasting.

In other words, you can have 9th level spells by 14th level.

So, I gimp myself, as to create reasonable charecters.

The cleric hits for 1d3+5+8 cold +1d4 holy + entangled.

Average of 14.5 damage on a non-undead. 17 damage to undead.


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I prefer to use my system mastery to make strange ideas work mechanically, instead of normal mechanics work really, really well all the time.


Rosza Juette de Vieuxpont wrote:


James Langley Earth Pony Barbarian
or Earth Pony Investigator(sleuth)/Bard(Archeologist)

Fixed that for ya lol

I am also a huge fan of Words of Power, but I have not tried them in actual play.
I may also put together a character of the psionic variety, because that has been my favorite subsystem ever since AD&D.
Hm... Aegis/Soulknife frontliner... Pegasus maybe...

I forget, Morphling, how do you feel about the Synthesist?


icehawk333 wrote:

So I came up with a silly, and possibly fun idea-

An insane spellscar oracle, using both trists to add +1800 gp, so it can start with a rod of wonder.

My mind seems hooked on oracles right now.

I didn't mention this but I don't allow the "start with extra gold" traits.

icehawk333 wrote:

Gm, I'm curious, do you like the oracle or should I work on something else?

In the end, if you don't like it, it's rather pointless.

Can't say I'm in love with the idea, to be honest. And we do already have another oracle.

James Langley wrote:
I forget, Morphling, how do you feel about the Synthesist?

It's allowable as long as you come up with a very logical and creative concept. I'm quite wary of the class - I don't think it fits into the theme of this world and I'm not likely to accept it unless you come up with a really amazing idea that impresses me and makes me think "Wow! He really managed to make that oddball class make sense in my world!"


Pathfinder Adventure, Rulebook Subscriber

Just wanted to pop and express my interest as well. It depends on how much free time I have when you decide to start if I can play, but I still wanted to say something since I've been following for a while. I really liked your rules for the setting and wanted to try my hand at building a character based on those rules. I'm thinking of putting together a Unicorn Arcanist, possibly an Elemental Master Arcanist.


I can understand that it got a bit lost in the postings, but if you have the time. Could you answer my questions?
1) What's the longest lasso one can make? Does it just depend on the amount of rope you have available?
2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^
3) How would things like the first level ability of the barbarian Hurler archetype, the Farm pony trait and other things that increase the range of thrown weapons interact with the Distance weapon special ability? Is it adding first then doubling or first doubling then adding. It would make quite the difference. Would like the first, but currently assuming it's the second.
4) What type of action is it to switch an item from your mouth to your hands?
5) Is a lasso a 1-handed or 2-handed weapon? Just curious how I would go about throwing it.


Ah. So no goofy oracle, either.

Alright then.

Well, back to square one.


Theorythmus wrote:

I can understand that it got a bit lost in the postings, but if you have the time. Could you answer my questions?

1) What's the longest lasso one can make? Does it just depend on the amount of rope you have available?
2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^
3) How would things like the first level ability of the barbarian Hurler archetype, the Farm pony trait and other things that increase the range of thrown weapons interact with the Distance weapon special ability? Is it adding first then doubling or first doubling then adding. It would make quite the difference. Would like the first, but currently assuming it's the second.
4) What type of action is it to switch an item from your mouth to your hands?
5) Is a lasso a 1-handed or 2-handed weapon? Just curious how I would go about throwing it.

I can't speak to the game-mechanics, but as someone who used to play with rope a fair bit...

You can make a lasso on the end of a 300' line if you want. You can only throw it the same distance as one on a 30-40' line though. What stops its range is the weight of unsupported rope in the air dragging it down. But you'll frequently see lasso tricks performed with quite a large coil of rope in reserve...In the real world if you're actually using the things to snag cattle, this is so you can pay it out and let it run a bit to tire itself if need be, or have extra rope to tie it.

Spidersilk rope, I suppose? The difference between a lasso and a rope is knowing how to tie a knot.

Lasso is definitely a 2-hander out in the real world. One hand to guide the line, one to drop/toss (optimally with cattle you just ride up beside them and drop it on'em...'Throwing' the loop is mostly a movies thing).

(The history perfesser is showing her weird background knowledges again.)


icehawk333 wrote:
I prefer to use my system mastery to make strange ideas work mechanically, instead of normal mechanics work really, really well all the time.

I like to find 'unplayable' classes or concepts in games and hunt around until I find a build someone has generated that actually figures out how to make them viable (most of the witch guides seem to think WHW is an unplayable wreck...But as a dip class for a hexcaster it's pretty sweet!).


Rosza Juette de Vieuxpont wrote:
icehawk333 wrote:
I prefer to use my system mastery to make strange ideas work mechanically, instead of normal mechanics work really, really well all the time.
I like to find 'unplayable' classes or concepts in games and hunt around until I find a build someone has generated that actually figures out how to make them viable (most of the witch guides seem to think WHW is an unplayable wreck...But as a dip class for a hexcaster it's pretty sweet!).

Well, I don't really think there's much I can offer here. The dm has already expressed interest in several people, with one concept being guaranteed.

Most of the important roles are covered, and even if they weren't, Im lacking the knowledge of the world or the dm to create something appealing.


Theorythmus wrote:

I can understand that it got a bit lost in the postings, but if you have the time. Could you answer my questions?

1) What's the longest lasso one can make? Does it just depend on the amount of rope you have available?
2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^
3) How would things like the first level ability of the barbarian Hurler archetype, the Farm pony trait and other things that increase the range of thrown weapons interact with the Distance weapon special ability? Is it adding first then doubling or first doubling then adding. It would make quite the difference. Would like the first, but currently assuming it's the second.
4) What type of action is it to switch an item from your mouth to your hands?
5) Is a lasso a 1-handed or 2-handed weapon? Just curious how I would go about throwing it.

You can have a lasso as long as you have rope (minus ten feet for the loop part), but the range increment is only 10 feet with a maximum of five range increments - so the absolute maximum range is 50 ft.

Yes, you can enchant a lasso. Enchanted weapons are far more durable than normal counterparts, and are much more difficult to damage. I'm not 100% sure, but I bet there's an enchant which makes the weapon tougher.

Double first, then add.

It's a free action to switch things from one hand/hoof/mouth to another.

A lasso is a one-handed weapon when wielded by ponies. Applejack (from the show) illustrates this beautifully.


Theorythmus wrote:

2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^

A 50' length of masterwork darkleaf rope would weigh 5#, cost 3750gp (a normal 50' rope weights 10#), take 20hp to sever, have Hardness 10, and presumably grant a +1 to Rope Use and (if the GM permits it) use as a Lasso.

Spider's silk rope only has 6hp but is MUCH cheaper and easier to replace.

Shadow Lodge

There's also the impervious enchantment.


Words of Power Sorceress it is then! I'll have something up tomorrow, probably.


I guess my mindset is that sooner or later you're going to have a broken rope. Additional enchantments on that rope up the cost of the rope, while if you instead put your enchantments on, oh...Horseshoes of rope-handling or something you could then replace your spidersilk rope as necessary. But that's making assumptions about the availability of magic item creation/creators in the setting.


Rosza Juette de Vieuxpont wrote:
Theorythmus wrote:

2) Is there a way to make a more durable lasso? Seeing as I want to make an enchanted one. Don't want it to break after first use ^_^

A 50' length of masterwork darkleaf rope would weigh 5#, cost 3750gp (a normal 50' rope weights 10#), take 20hp to sever, have Hardness 10, and presumably grant a +1 to Rope Use and (if the GM permits it) use as a Lasso.

Spider's silk rope only has 6hp but is MUCH cheaper and easier to replace.

All this is fine by me.

Magic item availability will be high. The ponies live in a very magical world.

Shadow Lodge

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Woo.


Words of Power allowed! Yes! I was avoiding complicating things but if they are allowed, I will take advantage of it.

Oh, interesting name generated for my changling,
Onyx Surprise

It just fits somehow :)


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First off, thanks for the various ideas on making sturdy rope. Now if I could make "spider-silk" darkleaf rope, than I would at least be capable of getting it at a sort-of reasonable price, seeing the length I would need.

I say this because I was planning on combining several things to increase the range increment of my lasso, namely :
Skilled Thrower (Ex) [Hurler archetype] --> increase range increment of thrown weapon/object by 10 ft.
Strong arm supple wrist --> after moving at least 10 ft, add 10 to range increment of thrown weapon.
and Farm Pony --> You grew up on a farm, and helping your family wrangle livestock came as second nature to you. You receive a +1 trait bonus to attack rolls with a lasso, and the lasso's range increases by 5 ft.
Distance weapon would add another 10 ft (but is a bit expensive for now)

The lasso would have a range increment of between 25 and 35 ft, depending whether I moved 10 ft before throwing. So a maximum range between 125 and 175 ft.

Add in the Distance Thrower feat and I have no penalties until I'm throwing within the 3rd range increment. So I would realistically be throwing somewhere between 50 and 75 ft, so was looking for a lasso that's around 100-120 ft of rope or even bigger.

On another topic, the character in its current version would have a dog animal companion. Would it be ok if I reskinned the Horseshoes of speed into some form of "dog-shoes" of speed.


This is a vary interesting campaign. I have bin watching the thread for a while and have a concept for a Earth Pony roof runner. I will have him up... eventually


Theorythmus wrote:
First off, thanks for the various ideas on making sturdy rope. Now if I could make "spider-silk" darkleaf rope, than I would at least be capable of getting it at a sort-of reasonable price, seeing the length I would need.

I kind of think that's like asking for a tin version of an iron nail, myself...Spider-Silk is a different material from Darkleaf. But eh, I am not the GM.

Theorythmus wrote:

and Farm Pony --> You grew up on a farm, and helping your family wrangle livestock came as second nature to you. You receive a +1 trait bonus to attack rolls with a lasso, and the lasso's range increases by 5 ft.

Distance weapon would add another 10 ft (but is a bit expensive for now)

Looks quite nifty to me. :)

Are you applying an earth pony lasso-specialist with a dog? Is she orange? The pony, not the dog.

...Just checking. ;D

Caesar The VII wrote:
This is a vary interesting campaign. I have bin watching the thread for a while and have a concept for a Earth Pony roof runner. I will have him up... eventually

Frozen rain, Caesar!


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Hi there! This is the GM's friend, the one playing Cloud Tosser. I just wanted to drop in and say hi, since I haven't really posted anything here. There's a lot of great ideas getting tossed around.


A challenger approaches!
...

Sorry. Smash 3DS has consumed my life this last week o.O

Welcome aboard!

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