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I've had a blast playing my Inquisitor up to level 9. I find that its a highly versatile class, even when being played suboptimally. I've been playing him as a Sword-n-Board character, without TWF, and still I bring respectable damage, incredible skills), enough self-buffs to stand alone in combat, high saves, a good party buff, good AC, great initiative, and good HP to the table. Were I playing a 2-hander, and were I less conservative with buffs, I could probably almost outpace the Barbarians I run with in terms of damage output.

Alex Mack |

Sword and Board Inquisitors are actually far from suboptimal. Inquisitors don't tend to rely on STR (due to needing points elsewhere) or PA (due to medium BAB) and especially as of level 5 onwards much of your damage output comes from bane and other buffs. Thus those extra points of AC can be far more valuable than a few points of STR damage.

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My boyfriend and I like to do paired builds for PFS, providing in a pair of characters with complimentary skills and abilities that can offer something to any PFS party. Our current characters are a Sylvan Sorcerer with a Reach Cleric, and we had an Oradin (paladin / life oracle) and Rogue / Wizard combo planned next.
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm

Kydeem de'Morcaine |
1 person marked this as a favorite. |

...
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm
I think it is a great idea. And yes, you can make them very different.
- I have one that is a heavily armored dwarven tank in full plate with sword and board.
- I have another that is a sneaky scout backup melee.
- I've seen one that was a damn fine archer.
- With the conversion inquisition you can dump charisma and still be an excellent 'face' character.
- With the animal domain you can bring an additional pet to the group for more melee capability.
- You can split up the skills that don't need redundancy.

Renegadeshepherd |
My boyfriend and I like to do paired builds for PFS, providing in a pair of characters with complimentary skills and abilities that can offer something to any PFS party. Our current characters are a Sylvan Sorcerer with a Reach Cleric, and we had an Oradin (paladin / life oracle) and Rogue / Wizard combo planned next.
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm
First off COOL!!
Second the idea is there but if I nitpicked a bit id say you need some refinements. Your taking "FULL advantage" is relative. Solo tactics and the feats allows one of you to get big perks but for both of you to get the same advantage you both need the same teamwork feat. That's fine but then your solo tactics feature is going to waste.
Making matters more complicated, some teamwork feats are great for say melee but stink for ranged. As a result either your losing diversity to maximize teamwork feats or you can be diverging characters who don't take advantage of teamwork as much I think you had hoped.
It is very possible to downright trade in teamwork feats and solo tactics to be complimentary in other ways. Spell breaker for anti casting and the other with darkness domain and teamwork feats to blind any martials. Preacher to be a lifesaver at a key moment, etc. preacher has the advantage of trading in only solo tactics with OPTION to trade teamwork on per level basis. Conclusion: take preacher u less u have a vision that is mutually exclusive.
Third: ur domains will be the main thing that will separate you so choose well.

Alex Mack |

My boyfriend and I like to do paired builds for PFS, providing in a pair of characters with complimentary skills and abilities that can offer something to any PFS party. Our current characters are a Sylvan Sorcerer with a Reach Cleric, and we had an Oradin (paladin / life oracle) and Rogue / Wizard combo planned next.
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm
Well as two half orcs on a mission from god you defo need Amplified Rage to really rock out...

Pendagast |

My boyfriend and I like to do paired builds for PFS, providing in a pair of characters with complimentary skills and abilities that can offer something to any PFS party. Our current characters are a Sylvan Sorcerer with a Reach Cleric, and we had an Oradin (paladin / life oracle) and Rogue / Wizard combo planned next.
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm
You sure that wouldn't be a dwarf bard and a half elf bard?

Pendagast |

On wielding vs. holding/grasping/or carrying.
IRL military, when carrying a rifle (which is two handed, technically) we were trained to carry our weapon "at the ready" at all times. For me, since I carry my rifle on the left (service related injury.. I'm mostly blind in my right eye now) even tho Im right handed… means holding the pistol grip, with left pointer finger extended over the trigger guard, and right hand on the front stock.
Trust me, it's annoying to carry this way, it takes a lot of practice to not get irritated and cramped with your finger extended all day long, but you do get used to it. They it that "ranger grip" unless you're in Devil Brigade, then it somehow transforms into the "devil grip".
This is "wielding" the rifle.
You can engage very quickly and do not need to 'ready' the weapon to fire.
You can engage targets of opportunity,
For a longspear, this would mean having both hands on the spear and being ready to thrust with it.
Not having it leaning on your shoulder with one hand on it, carrying it like hacksaw jim duggan and a two by four, not letting it dangle by your side grasped in one hand.
Since it's a two handed weapon it must be at the ready, to be used to engage a target of opportunity… in other words… "the devil grip"
If your cleric has just cast a spell,which needs a free hand, in the prior combat turn, then he is not 'at the ready' (having not attacked with the spear previously) and is thus not wielding the weapon, but rather holding it…. in which case cannot engage targets of opportunity, because he's not threatening.
Same goes for any other two-handed reach weapon. You have to have it at the ready, which means you can't wield it and cast at the same time.

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Hmm wrote:You sure that wouldn't be a dwarf bard and a half elf bard?My boyfriend and I like to do paired builds for PFS, providing in a pair of characters with complimentary skills and abilities that can offer something to any PFS party. Our current characters are a Sylvan Sorcerer with a Reach Cleric, and we had an Oradin (paladin / life oracle) and Rogue / Wizard combo planned next.
Now I'm wondering though whether it would be more fun to do our second pair of characters as a pair of half-orc Inquisitors of Cayden Cailean: Jake (ok, Jacqueline) and Elwood Blues. They're on a mission from God. They not only want to bring the band together, but they want to make sure you're having a good time. Or else.
Oh my God, that could be fun! Especially if we try to convince any bard that we meet, "We're bringing the band back together." Normally I would hesitate bringing two characters of the same class to a PFS table, but it strikes me that there is enough diversity within the inquisitor class that we could bring different skills and abilities to the table. Plus, we could take FULL advantage of the Teamwork feats.
What do you guys think?
Hmm
Half orcs have enough body diversity that you could have a short round one and a tall not-so-round one. Besides, Jake and Elwood scream "half-orc" to me for some reason.
After doing a little bit of looking, I am actually thinking that maybe we will do a Skald and Inquisitor pairing. They're still siblings, still on a mission from God, but it would bring a bit more diversity to the pairing in terms of spells and group support abilities. Both could still be good con artists (a necessity especially for Jake). Jake (the skald) would need to pick up stealth with a trait if we decide that it is an important part of the character build. Elwood would need to pick up perform, probably also with a trait, unless there is any good inquisitor alternatives that come with it?
Initially, I thought that Jake would have less skill points to play with, until I noticed the Versatile Performance feature that kicks in at level two. With a masterwork instrument, I could kick both diplomacy and bluff really high.
The more I look at this, the more fun I think this will be from a pure roleplay point. And if it is not a roleplay scenario, we could still offer something to the combat and general chaos and butt-kicking.
Hmm

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On wielding vs. holding/grasping/or carrying.
IRL military, when carrying a rifle (which is two handed, technically) we were trained to carry our weapon "at the ready" at all times. For me, since I carry my rifle on the left (service related injury.. I'm mostly blind in my right eye now) even tho Im right handed… means holding the pistol grip, with left pointer finger extended over the trigger guard, and right hand on the front stock.
Trust me, it's annoying to carry this way, it takes a lot of practice to not get irritated and cramped with your finger extended all day long, but you do get used to it. They it that "ranger grip" unless you're in Devil Brigade, then it somehow transforms into the "devil grip".
This is "wielding" the rifle.
You can engage very quickly and do not need to 'ready' the weapon to fire.
You can engage targets of opportunity,For a longspear, this would mean having both hands on the spear and being ready to thrust with it.
Not having it leaning on your shoulder with one hand on it, carrying it like hacksaw jim duggan and a two by four, not letting it dangle by your side grasped in one hand.
Since it's a two handed weapon it must be at the ready, to be used to engage a target of opportunity… in other words… "the devil grip"
If your cleric has just cast a spell,which needs a free hand, in the prior combat turn, then he is not 'at the ready' (having not attacked with the spear previously) and is thus not wielding the weapon, but rather holding it…. in which case cannot engage targets of opportunity, because he's not threatening.
Same goes for any other two-handed reach weapon. You have to have it at the ready, which means you can't wield it and cast at the same time.
For a Full Round Action I would agree with you. But you can cast a Standard action (or shorter) spell, and as a free action, grip your weapon again.

Kydeem de'Morcaine |

Actually if you want to maximize the use of teamwork feats consider a hunter. Not only do they get the ability to swap out their teamwork feats like the inquisitor, their animal companion also gets their teamwork feats.
Cavalier with mount also works.
Then I'm going to do an inquisitor with eldritch heritage arcane to get a familiar with the valet template so it has all my teamwork feats.

Grond |

My wife's first Pathfinder character was a Dhampir Inquisitor and every class she has played since then just isn't as fun to her. The Inquisitor can do so many things well that it is a great class for practically any role or build you as a player could want to try. On a non game mechanic note it for role play is also one of the strongest classes to play. I mean seriously who couldn't have fun playing an Inquisitor?

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Most Teamwork feats are very underwhelming, but there are some good ones... Escape Route, Outflank, Paired Opportunists, Seize The Moment and Stealth Synergy are pretty useful if you have Solo Tactics.
Teamwork feats are actually (collectively) the best feats in the game if you have a way to trigger them, like Solo Tactics, Tactician, or the Hunter's pet. Coordinated Charge, Intercept Charge, and Target of Opportunity are all big action economy boosters, Pack Tactics and Outflank can provide substantial and reliable bonuses to hit, and the others already mentioned are also very good. Even the Teamwork feats generally regarded as useless can be very powerful. Think Ensemble is a stupid feat? Play a Battle Herald with Tactician and Versatile Performance and be able to turn your group into a portable and reliable +8 or more to Diplomacy (or almost any other skill) checks on demand. For one feat you can snag for free as part of a class feature, that's really potent.
Inquisitors rock because they can grab feats like Target of Opportunity and trigger it off any party member (it just requires a ranged attack, so the party sorcerer or wizard may easily be a reliable trigger with his spells), or Coordinated Charge, or any of the others and always get a solid return.
Mysterious Stranger wrote:Actually if you want to maximize the use of teamwork feats consider a hunter. Not only do they get the ability to swap out their teamwork feats like the inquisitor, their animal companion also gets their teamwork feats.Cavalier with mount also works.
***
Not nearly as well though. Tactician is a very limited ability.

CathMonster |

Major_Blackhart wrote:The thing about the Sanctified Slayer is that it's both a great archetype and a not so great one. I've never played it, but maybe someone could tell me if they've reliably in combat gotten the sneak attacks off.SA is a bonus, not a class feature. And with the right teamwork feat and/or spells you can get it easier than most people, if you so desire. Studied target is pretty much equal to judgement, because you can spam it all day. If you run longer adventuring days then this gets even more amazing. The SA is just a bonus, and maybe makes the archetype better than base inquisitor.
Both ACG archetypes are AWESOME for the inquisitor!
I'd just like to throw in another option, While going the half-orc route to take advantage of the benefits of intimidate, Why not go towards an intimidation specialist inquisitor. Weapon focus (requirement), Dazzling Display, Gory Finish (Optional), and the cherry on top: Shatter Defenses.
Intimidate all your opponents, they are flat-footed towards you. Sneak attack all day long without relying on anyone. Synergizes VERY well with getting a Cruel weapon.
You could use the Studied Target ability to increase the DC of casting Hold Person too, making them helpless, then sneaking. (Though you could just Coup-De-Grace at that point)
If we're going all out for a longer build, Look at Soulless Gaze (Damnation feat), to allow you to intimidate beyond shaken.
Get the Heresy Inquisition, and forget about using charisma, dump everything into wisdom, which benefits your spells and intimidate as well without splitting statistics.
Get the Brute and Scrapper Half-Orc traits to get intimidate bonuses.
You can buy/craft very affordable skill bosting magic items to increase the skill too! (10,000gp to craft an item giving +10 intimidate for example).
Later with Sanctified Slayer when you get the slayer talent, get the ranger Two-handed weapon fighting style, get access to Great Cleave & Dreadful Carnage without meeting the pre-requisites. I haven't seen anything that says the effects of Gory Finish & Dreadful Carnage don't stack (Assuming you took Soulless Gaze), which results in increasing fear by 2 levels to everything within 30ft for killing a single target, or can stack Dreadful Carnage multiple times by using Great Cleave, potentially getting everyone from hostile to Panicked in one round.
For a level 10 half-orc inquisitor, you could easily get +45 intimidate skill modifier. That's assuming the aforementioned +10 skill magic item, but careful going much higher, it starts scaling up beyond that. 40k cost for a +20. At this point, you are guaranteed an intimidate success, the extra is only ensuring that the shaken/frightened/panicked state lasts longer.
Doing Sneak attacks with a two handed weapon (Falchion sounds a good option), just tickles my funny bone.
If your campaign does Mythic, go the marshal route. It becomes just hilarious.
Take note, this is all i'm getting simply from looking at a glance. If anything i'm saying in there doesn't work for any reason, do let me know please! :P (Because I'm seriously considering making such a character)