Argus The Slayer |
Dwarves make great Lore Wardens, but probably need to take medium and heavy armor proficiency to maintain good AC. Lore Warden gives you a couple of extra skill points per level to work with (a total of 6/level with an INT of 14). The feat Breadth of Experience gives you an additional +2 bonus to all knowledge checks.
Beyond that, you can decide on normal fighter-ish stuff (What weapon will I use? Will I use a shield? Lore Warden makes for a great tripping build, too!), but the foundation of a INT and knowledge-based Dwarf is pretty easy in and of itself - and you can be a very effective melee combatant at the same time.
Imbicatus |
Empiricist is an investigator, not an inquisitor. ;)
Alchemist is a good option, despite the ability bonuses not being in the right places.
I am running a Dwarven Martial Artist monk in PFS right now that is fluffing Sense Weakness as looking for the structural flaws in objects and breaking them with the proper force.
Eltacolibre |
Mh, well, I dont really want real technology stuff, I was thinking of craft construct as feat to show his engineer-aspect, but not sure which class to pick yet....
Not really the way I was thinking about when you said engineering well then...there are many possibilities:
-Forgemaster (Dwarf cleric archetype)
-Forgepriest (Warpriest archetype)
-Wizard or Arcanist with craft construct eventually.
Wasum |
I really like that Forgemaster archetype a lot, I think that is what I'll go with!
Now my question is, when taking craft construct, what would be a good contruct for such a dwarfen engeneer? Some kind of Clockwork would be cool. I'm not familiar with rules for construct crafting at all, but maybe you all have some good ideas what to do with that feat.
I'm set on lvl 7 and have like 10-15k gold to spend for my construct.
Dwarf Mage |
Hmmmmm..... Graven Guardian of Torag makes a decent early level construct minimum lvl is CL7.
[url]http://www.d20pfsrd.com/bestiary/monster-listings/constructs/guardian-grave n[/url]
All you have to do is replace the scimitar with warhammer since it uses the deity it is dedicated to favored weapon.
It wont attack worshipers of Torag unless they attack it.
YOu get to choose two domains for it good ones are:
artifice (fast healing 5)
war (makes the favored weapon +2 in its hands)
strength (gives it power attack)
rune (if it resist or is immune to an energy attack its next attack deals +1d6 of that energy type.)
Clockwork becomes available at CL 12 (some ways to boost cl exist)
Good choices are clockwork mage or clockwork soldier
CL 10 has some cheap rune guardians.
But the best lowlevel stuff would be animated objects since they are teh cheapest. Give the wizards spellbook an attack to defend itself creat flying shields and swords animte a tower shield to give you concealment against enemy mages. Create a flying light ballista thats got 4 arms so it can load as a standard action then give it rapid reload. Alot of what you can do is dependent on how much system mastery you have cause constructs didnt get a lot of love :(
EDIT some other suggestions include soul bound doll and soul bound shell. Both are capable of casting spells and such the soul bound doll is alimited caster while the shell is a full caster. The shell requires a willing lvl 12 caster....unlikely for you to find unless you have mind control and that doesnt seem correct for a forgepriest...should probably ignore the soulbound constructs they seem more like an evil char thing. Although if you encounter a unconsious Lvl 12 caster (mini boss maybe?) he counts as willing :)