Popupjoe |
@Popupjoe
If you would kindly cite exactly what about this class ability was causing issues in the game I think we'll be better able to address your concern.
How was the encounter/session/campaign/story being completely derailed via this class feature?
Don't get me wrong I like Cackle and I like the character. My problem which was solved was that the player was benefitting from Fortune 2 to 3 times a round. We figured that out, I was the Rules Lawyer (and felt like a party pooper). My issues that I should have worded more clearly was my interpretation of RAW was once you get to roll twice for lets say a skill you don’t get to use that again but I guess you can as long as the witch is cackling. And again im okay with that just never been around a witch before, only glanced at the write up from time to time.
Oh as for where we were, we were in the prison cells without our gear in “Rise of the Ruin Lords” (GM thought that would be a great place to restart this previously failed by another group adventure). We broke out, I found Yeath Hounds in next room, I became frightened pulling all encounters to top level (all without gear). Wound up fighting Ripnugget, bugbear man and co in a real nail biter. Rule misunderstanding probably saved us but only one person got to benefit from it as I recall.
Avatar-1 |
I'd say that you have to be in "hustle mode" to cackle, so if you do it more than an hour per day, you have to make fatigue checks.
I don't know how this hasn't been brought up yet - if the witch is going to cackle to herself all day, during that period she obviously isn't able to talk.
Between that and the move action restriction, any shenanigans are likely either out the window or already seriously hampered, unless you've got a witch that generally likes holding back the party, or a party that likes moving at half speed everywhere.
Tormsskull |
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I'm playing a witch now - I limit using cackle to one encounter. It doesn't seem logical or within the intent of the ability to spend move actions outside of combat to keep the ability going throughout the day.
Personally, I think they should remove the restriction about using Fortune on a target only 1x every 24 hours. Much as you can use Misfortune each battle and cackle to keep its duration going, you should be able to do the same with Fortune.
This would allow the player that is going for a more beneficial type witch to focus on buffs rather than focusing on debuffs.
UnArcaneElection |
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I don't know how this hasn't been brought up yet - if the witch is going to cackle to herself all day, during that period she obviously isn't able to talk.
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Not totally unable to talk, since Cackle is a Move Action, leaving you a Standard Action each round that you could fit some talking into. It would just be really distracting and annoying to the listener. But it can be done . . . I had a professor for the second half of 1st year Organic Chemistry that actually did this in parts of his lectures . . . CREEPY . . . .
Avatar-1 |
She actually has to audibly cackle.
I don't know how you'd rule it, but I'm pretty sure it's a continuous cackle, not cackle-talk-cackle-talk-cackle.
Would you allow a witch to cackle through the day until a social encounter comes up, have her cackle while talking to the NPC and making a diplomacy check? Maybe with a circumstance penalty, I'd say.
chaoseffect |
She actually has to audibly cackle.
I don't know how you'd rule it, but I'm pretty sure it's a continuous cackle, not cackle-talk-cackle-talk-cackle.
Would you allow a witch to cackle through the day until a social encounter comes up, have her cackle while talking to the NPC and making a diplomacy check? Maybe with a circumstance penalty, I'd say.
What if my "cackle" is best described as a "sardonic laugh" or a "a quite sane expression of mirth?" Would my party still benefit or must my laugh sound unstable enough as to be invariably described as a cackle by all in the vicinity? What if I consider it a cackle, but my party doesn't because they've heard more cackly cackles?
Rerednaw |
Rerednaw wrote:@Popupjoe
If you would kindly cite exactly what about this class ability was causing issues in the game I think we'll be better able to address your concern.
How was the encounter/session/campaign/story being completely derailed via this class feature?
Don't get me wrong I like Cackle and I like the character. My problem which was solved was that the player was benefitting from Fortune 2 to 3 times a round. We figured that out, I was the Rules Lawyer (and felt like a party pooper). My issues that I should have worded more clearly was my interpretation of RAW was once you get to roll twice for lets say a skill you don’t get to use that again but I guess you can as long as the witch is cackling. And again im okay with that just never been around a witch before, only glanced at the write up from time to time.
...Rule misunderstanding probably saved us but only one person got to benefit from it as I recall.
2 to 3 times a round? Oh wait...I suppose if you read the hex that way, then yeah. I always thought it applied to 1 re-roll/character/round, declared in advance, cackle would allow a second re-roll on the next round and so on. Mainly because if it meant 'all rolls' I think they would have used the term 'all' and not 'any'...and the FAQ supports this interpretation.
http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9pkc
Witch, Fortune Hex: How often can a creature "benefit" from this hex? If it lasts more than one round, does it end after the first time it is used?
When a creature becomes the target of the fortune hex, it gains the benefit of that hex once per round, until the hex runs out, as determined by the level of the witch that created the effect. Once it ends, the creature cannot again be the target of that hex for 24 hours.
Note that cackle is an audible effect and therefore:
Witch, Cackle Hex: Does my character literally have to cackle madly when I use this hex, or is that just flavor text?
Your character actually has to cackle—probably in a strong voice, akin to the volume and clarity necessary for verbal spell components.Edit 7/19/13:
If the witch is in a silence effect, she can't use the cackle hex.
If the target is in a silence effect, it is unaffected by the cackle.
This may require some clarifying text in the next printing of the Advanced Player's Guide.
Matthew Downie |
I don't know how you'd rule it, but I'm pretty sure it's a continuous cackle, not cackle-talk-cackle-talk-cackle.
That would imply that you couldn't use spells with verbal components and cackle in the same round, which I'm pretty sure would be mentioned if that was the intended rule.
Avatar-1 |
Avatar-1 wrote:I don't know how you'd rule it, but I'm pretty sure it's a continuous cackle, not cackle-talk-cackle-talk-cackle.That would imply that you couldn't use spells with verbal components and cackle in the same round, which I'm pretty sure would be mentioned if that was the intended rule.
Yeah, you're right. I guess it just works like the verbal component of a spell being repeated as it's needed? Not quite like a concentration effect, since it actually involves having to re-cackle.
Rogue Eidolon |
For what it's worth, in the Boston Lodge, we actually had an opportunity to test out whether or not someone who is trained to keep their voice can cackle for four hours in real life due to an intersection between opera trained player and witch character with cackle and fortune. The consensus was that it's definitely physically possible, but that no group of people will put up with it for that long, regardless of the potential benefit (also it was loud and drew monster attention).