
N N 959 |
The ability reads as thus:
An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. If the investigator spends 1 minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC). Lastly, once a poison is identified, he can spend 1 minute and attempt a Craft (alchemy) check (DC = the poison's saving throw DC) to neutralize 1 dose of the poison. Success renders the dose harmless. The investigator has no chance of accidentally poisoning himself when examining or attempting to neutralize a poison.
Is this ability limited to neutralizing poison in a vial? If so, how is that useful? I'm trying to understand how/why the designers would create an ability that only allows one to neutralize poison in a vial?
Or, can an Investigator neutralize poison from a creature bite, provided she ID's the creature/poison?

N N 959 |
heh... thinking phonetically. I kept looking at "vile" and thinking that seems wrong..
I'm not talking about neutralizing poison in the creature, i'm talking about the poison after someone has been bitten once. Essentially the Investigator is creating an antidote. If you know the type of poison i.e. the creature it came from, why couldn't you administer the antidote to a bitten creature?

N N 959 |
I know there at least five other people who play Investigators in all of PFS i.e. people who care about an answer. Does anyone remember any Paizo posts on how Poison Lore is suppose to be used?
And while I agree that it could be used to neutralize poison on a trap, I'm not sure how I understand that is useful. If you've found the trap, then you've already avoided setting it off. I've never seen a PFS or homebrew dungeon where we needed to neutralize poison before someone was poisoned. And while I'm certain a GM could concoct such a situation, I think the general point is that this ability is basically pointless if it can't be used on someone who is actually poisoned.

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I'm planning to play my first session as an investigator this weekend. For what it's worth, I don't see what stops an investigator neutralising poison in a creature that's already affected by it. That's what the spell neutralise poison does.
He would, of course, have to physically examine the poison (which probably means he must have an exposed, unused dose of the poison) to identify it, then make a check to neutralise it, taking at least 2 minutes before the affected creature received any benefit, more if it had been poisoned more than once.

N N 959 |
As far as identifying poison, I would think if you identify that it was a cobra that bit the person, you know it was "cobra venom." So if you've got K. Nature, an Investigator shouldn't have too much trouble identifying animal poisons.
(which probably means he must have an exposed, unused dose of the poison)
But the rules don't say you need an unused dosed, or that you can't examine an infected wound or the tip of a poisoned blade. These are the things I'd like to see cleared up.

Zwordsman |
I think it would be prett ydarn cool to be able to nutralize poisons in a target..
It takes a min so it's nothing amazin but it'd be great way for a investigator to "hobble together" a cure during a dinner party with a poisoned king.
That was one of my favorite things in Adventures of Lois and Clark. Superman as clark to hide his powers made up random healing poltice but in fact just used his heat vision to sear a wound close.

N N 959 |
Not a FAQ, but an explanation for those who were wondering:
http://paizo.com/threads/rzs2r7kg&page=22?Ask-Mark-Seifter-All-Your-Que stions-Here#1094
I spent some more time looking into this for you, and I think the problem is that poison use itself has the same wording about prevention. Annoyingly, the only reason poison use protects you from both is not in the wording of poison use but instead in the poison section itself, which references poison use and gives you more information than the actual poison use ability (I really don't like it when that happens, but it does). Given that, it's fairly easy to see what happened (poison lore copied the wording from poison use, but of course the CRB would never be changed in the poison section to add poison lore), so it seems pretty certain that lore should protect from both.
Emphasis added.