
chad riley 236 |

this tech stuff is a fine marketing ploy, and thats fine. im sure it will be interesting for a few runs, but if im going to have it forced down my throat all season, well... okay im not going to stop playing, but it is going to get a bit tiresome. you got tech in my fantasy. if i want tech ill play something else where it makes some sense. anybody else feel his way?

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Well, the devs have said that the techy feel was frontloaded and most of the rest of season six won't be all Expedition to Barrier Peaks.
I'm guessing that's probably true, but here's another way to look at it.
Season Five was Year of the Demon. Were you fighting demons every adventure in season 5?
Yes. More or less every adventure had some demons or evil outsiders associated with them.
Even those without them heavily referenced them.

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deusvult wrote:Well, the devs have said that the techy feel was frontloaded and most of the rest of season six won't be all Expedition to Barrier Peaks.
I'm guessing that's probably true, but here's another way to look at it.
Season Five was Year of the Demon. Were you fighting demons every adventure in season 5?
Yes. More or less every adventure had some demons or evil outsiders associated with them.
Even those without them heavily referenced them.
Well, I suppose it depends on which adventures you've played as to whether "all" of season five had demons. I can think of a few that had no evil outsiders at all. I can think of some that had evil outsiders, but no actual demons.
I'm betting that since demons are pretty schlock for fantasy, and so much of the plot of season 5 revolved around the World Wound, there was more demonic encounters and story in season 5 than there will be numerian tech in season 6.
The overarching plot of Season 6 appears to be tracking down the lost pieces of the Sky Key. They can be anywhere, and probably most if not all will be outside Numeria. Finding macguffins that have some technobabble backstory doesn't mean that they have to be defended by techno-bad guys.

chad riley 236 |

i guess i shouldnt whine too much. pfs has been a great way to meet other players and geek out casually every now and then. i spose it wouldnt make much sense for them to only include material thats not universally popular. i understand paizo trying to break the mold a bit and keep it fresh but cmon, cybernetic arms? srsly?

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this tech stuff is a fine marketing ploy, and thats fine. im sure it will be interesting for a few runs, but if im going to have it forced down my throat all season, well... okay im not going to stop playing, but it is going to get a bit tiresome. you got tech in my fantasy. if i want tech ill play something else where it makes some sense. anybody else feel his way?
Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.

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Undone wrote:deusvult wrote:Well, the devs have said that the techy feel was frontloaded and most of the rest of season six won't be all Expedition to Barrier Peaks.
I'm guessing that's probably true, but here's another way to look at it.
Season Five was Year of the Demon. Were you fighting demons every adventure in season 5?
Yes. More or less every adventure had some demons or evil outsiders associated with them.
Even those without them heavily referenced them.
Well, I suppose it depends on which adventures you've played as to whether "all" of season five had demons. I can think of a few that had no evil outsiders at all. I can think of some that had evil outsiders, but no actual demons.
I'm betting that since demons are pretty schlock for fantasy, and so much of the plot of season 5 revolved around the World Wound, there was more demonic encounters and story in season 5 than there will be numerian tech in season 6.
The overarching plot of Season 6 appears to be tracking down the lost pieces of the Sky Key. They can be anywhere, and probably most if not all will be outside Numeria. Finding macguffins that have some technobabble backstory doesn't mean that they have to be defended by techno-bad guys.
I estimate 2/3rds of season 6 will be majority constructs/robots.

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Undone wrote:I estimate 2/3rds of season 6 will be majority constructs/robots.I suspect your estimate is WAY too high. Personally, I'll be surprised if the number of scenarios with tech in them makes it into double digits.
Keep in mind that the folks who run the campaign aren't going to flood it with tech. In "Trial By Machine", you could have substituted "weird type of golem" for what you fought, and it wouldn't have changed a thing.

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I have a feeling we'll be hearing these complaints and gripes about season 6 for some time. Not everyone want's the tech mixing with thier fantasy game. Personally I like some change and creative additions as long as it's not going overboard with it. And from what Paizo has stated, they shouldn't be.

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I have a feeling we'll be hearing these complaints and gripes about season 6 for some time. Not everyone want's the tech mixing with thier fantasy game. Personally I like some change and creative additions as long as it's not going overboard with it. And from what Paizo has stated, they shouldn't be.
I remember similar complaints when Tian Xia was the thing of the year.

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Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.
I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.
How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?

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LazarX wrote:Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.
How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?
My estimate comes from just over 2/3rds of all season 5s having demons, with additional ones having a few evil outsiders.

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LazarX wrote:Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.
How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?
Many "refer" to the Crusade because because quite a few of those modules revolve around doing something in order to get support for it as opposed to fighting demons directly.

Mistwalker |

Dead Inside wrote:My estimate comes from just over 2/3rds of all season 5s having demons, with additional ones having a few evil outsiders.LazarX wrote:Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.
How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?
List of scenarios please.
I suspect that you are seriously overestimating the number of having demons.

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LazarX wrote:Last year was "Year of the Demon". Did every single scenario from Year 5 have Demons in them? Was it even a majority? Go back and check... we'll wait.I don't own many but from a quick scan down the scenario descriptions it looks like over half refer to the crusade or demons in some way.
How are we to know before we buy or play which ones actually contain demons/robots/my little pony, etc.?
Having played/GM'd half of Season 5, I can say favored enemy human pays off 3 times more than Favored enemy Evil Outsider.
Most allude to demons in that someone somewhere is fighting demons and we got to get them help. Now higher level scenarios have more demons then lower level ones but still demons aren't there every time. The possible exception could be tier 7-11. I don't have a terrible lot of experience with those, but I think I saw at least one without a demon.
After all there are different story arcs going on each season. Not every story arc in season 5 dealt with demons. Not every story arc will deal with robots.
If I had to guess the up coming scenarios, The Slave Ships of Absalom and the Beacon Below are unlikely to have many robots in them. Maybe a regular construct but robot unlikely.

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Note I have not played 5-18 to 5-23
The following Scenarios contain at least one demon or evil outsider from memory, some others may.
Pathfinder Society Scenario #5–01: The Glass River Rescue
Pathfinder Society Scenario #5–02: The Wardstone Patrol
Pathfinder Society Scenario #5–03: The Hellknight's Feast
Pathfinder Society Scenario #5–05: The Elven Entanglement
Pathfinder Society Scenario #5–07: Port Godless
Pathfinder Society Scenario #5–09: The Traitor’s Lodge
Pathfinder Society Scenario #5–10: Where Mammoths Dare Not Tread
Pathfinder Society Scenario #5–13: Weapon in the Rift
Pathfinder Society Scenario #5–14: Day of the Demon
Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3
Pathfinder Society Scenario #5–17: Fate of the Fiend
Pathfinder Society Scenario #5–24: Assault on the Wound
Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag
Pathfinder Society Special: Siege of the Diamond City
That is 14/26 with me having not played 5 scenarios if three of those scenarios contain demons (A reasonable assumption) It's 2/3rds.

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Here's my count (basically editing Undone's list)
Pathfinder Society Scenario #5–02: The Wardstone Patrol
Pathfinder Society Scenario #5–03: The Hellknight's Feast
Pathfinder Society Scenario #5–05: The Elven Entanglement
Pathfinder Society Scenario #5–09: The Traitor’s Lodge
Pathfinder Society Scenario #5–10: Where Mammoths Dare Not Tread
Pathfinder Society Scenario #5–13: Weapon in the Rift
Pathfinder Society Scenario #5–14: Day of the Demon
Pathfinder Society Scenario #5–17: Fate of the Fiend
Pathfinder Society Scenario #5–20: The Sealed Gate
Pathfinder Society Scenario #5–22: Scars of the Third Crusade*
Pathfinder Society Scenario #5–24: Assault on the Wound
Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag
Pathfinder Society Special: Siege of the Diamond City
Honestly, I think including non-demon evil outsiders on the list is misrepresenting the list a bit. I took off the ones with non-demon evil outsiders only and put in the ones with demons that Undone missed.
Therefore I took off 5-01, 5-07 and 5-16 and added in 5-20 and 5-22, although 5-22 is a bit of a stretch seeing as a demon does in fact exist and is the cause of the problem, but it's not the crux of the scenario. I would also like to point out that 5-02, 5-03 and the special all had demons in them, yet only 1/2 the scenarios throughout the year had demons. Season 5 was just as frontloaded as Season 6.
Also the ones that had demons were fairly predictable. The only ones that had demons that weren't directly going to the Worldwound or other known Demon-tainted place were 5-03, 5-14, and 5-17.
Honestly, given that out storyline this year probably doesn't revolve around Numeria, I would expect Technic Siege levels of tech for most of the season as opposed to Trial by Machine.

Mistwalker |

There is a big difference between demons and evil outsiders. To me, it would be similar as saying that robots or any kind of construct would count as tech.
Sigh, I had a large entry typed up, but James has stated it more clearly that I was....
I would also argue that 5-09 Traitor's lodge doesn't really apply, as the demon is used to encourage the PCs to withdraw as fast as possible.

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I enjoyed the "year of the Shadow lodge "
I thought the "year of the Ruby Phoenix" was interesting.
I really liked the "year of the Risen Rune"
I was excited about "year of the Demon".
I remember getting my PFSOP guide printed and bound as soon as I could after I had down loaded it.
I have to admit I am less then thrilled about the " Numerian Tech" theme this year. Well Lets just say I flat out don't like it.
It's been almost two weeks. I have not printed the new PFS guide to organized play.
So I guess, after four seasons I felt positively about the theme of the year, It's ok to have one I don't like.
I'll play and do some GMing here and there, but the more "tech" I see, the less I will be inclined to play. I have played almost everything and I have GMed allot.....So, If I step back for this year and do a bit less. That won't be a bad thing.
Im going to take a wait and see approach. The less Tech there is the happier I will be.
Now don't get me wrong, While not thrilled about this Iron Gods adventure path. I'm keeping my subscription, I'll read it. Who knows, I may be pleasantly surprised.
But, I would prefer the tech theme, and technology to be isolated to this adventure path, I don't want it to bleed into PFS.
I suppose I sound like I'm saying I don't like Green Eggs and Ham, Sam I am, I would not like it here nor there, I would not like it anywhere!

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Here's my count (basically editing Undone's list)
** spoiler omitted **Honestly, I think including non-demon evil outsiders on the list is misrepresenting the list a bit. I took off the ones with non-demon evil outsiders only and put in the ones with demons that Undone missed.
** spoiler omitted **
Honestly, given that out storyline this year probably doesn't revolve around Numeria, I would expect Technic Siege levels of tech for most of the season as opposed to Trial by Machine.
This would reinforce my point. 2/3rds of the scenarios will have robots or constructs. While they aren't the same they are similar and many people will notice little difference.

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James McTeague wrote:This would reinforce my point. 2/3rds of the scenarios will have robots or constructs. While they aren't the same they are similar and many people will notice little difference.Here's my count (basically editing Undone's list)
** spoiler omitted **Honestly, I think including non-demon evil outsiders on the list is misrepresenting the list a bit. I took off the ones with non-demon evil outsiders only and put in the ones with demons that Undone missed.
** spoiler omitted **
Honestly, given that out storyline this year probably doesn't revolve around Numeria, I would expect Technic Siege levels of tech for most of the season as opposed to Trial by Machine.
Really? If the players don't notice the difference between robots and regular constructs then the GM isn't playing up their intelligence enough. (Or they're playing normal constructs too intelligently.) The difference between having an intelligence score and not having one is huge and drastically changes how the combat plays out.

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Undone wrote:Really? If the players don't notice the difference between robots and regular constructs then the GM isn't playing up their intelligence enough. (Or they're playing normal constructs too intelligently.) The difference between having an intelligence score and not having one is huge and drastically changes how the combat plays out.James McTeague wrote:This would reinforce my point. 2/3rds of the scenarios will have robots or constructs. While they aren't the same they are similar and many people will notice little difference.Here's my count (basically editing Undone's list)
** spoiler omitted **Honestly, I think including non-demon evil outsiders on the list is misrepresenting the list a bit. I took off the ones with non-demon evil outsiders only and put in the ones with demons that Undone missed.
** spoiler omitted **
Honestly, given that out storyline this year probably doesn't revolve around Numeria, I would expect Technic Siege levels of tech for most of the season as opposed to Trial by Machine.
It's partly a writer issue. Tactics determine the PFS GM's actions. As such it's mostly a block of text saying "It does X". I admit some robots are more interesting than others but the first encounter of 01 is a good example of robot vs construct. My group couldn't really tell the difference all they notice was that it was old because it was rusted (low tier). To be intelligent it really has to be written into the mod.

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this tech stuff is a fine marketing ploy, and thats fine. im sure it will be interesting for a few runs, but if im going to have it forced down my throat all season, well... okay im not going to stop playing, but it is going to get a bit tiresome. you got tech in my fantasy. if i want tech ill play something else where it makes some sense. anybody else feel his way?
I am not a big fan of tech in my fantasy either. I decided to keep an open mind, and tried scenarios 6-2 and 6-3 this past weekend at Dragon Con. I was pleasantly surprised with the fact that most of my objections have not come to fruition through the first group of scenarios at least.I didn't find the tech overdone or too over powered compared to the elements we already have in the game. I wasn't blown away, but i enjoyed both modules reasonably well.
I would recommend that everyone that has reservations to try to go into this season 6 without preconceived notions. If you do so I think most of you will be pleasantly surprised. If you decide going in that you will hate it...you probably will.

Neongelion |

Given that the Nanite bloodline was banned entirely because of its theme and not for any real mechanical reason (of which I'm still disappointed over that decision), and the restriction of the android race to a single boon sheet (of which I am only slightly less disappointed about), I think it's a safe bet to assume the folks at PFS feel the same way, in that they recognize that not everyone likes this kind of mix-up, or at least doesn't like it when sci-fi bleeds into fantasy in extremely large doses. So not to worry OP (or anyone else who thinks most of the season will just be robots and lasers).

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Firstly, I would strongly suggest that people try Season Six before they dismiss it. I've run #6-01 for a couple of different groups and some people that weren't sure really enjoyed it because they left their prejustice at the door and tried to get into the spirit of it.
Secondly, if you really don't like tech sugar in your fantasy coffee that's okay. Avoid the scenarios that feature the high tech elements. I imagine based on cover art and descriptions it won't be difficult to tell.
Thirdly, remember it's only a year's worth of content. There are still five seasons and a wealth of modules and adventure path content to play through. In a years time you will have a whole new season to enjoy.
In Scotland we run games for Season Six and older Seasons or Modules at the same time. Allowing our players the benefit of choice.
Paizo cannot please everyone all of the time. It's commendable that they are trying something new (despite the obvious risk) especially since PFS is a pretty much free venture they support for their players to enjoy new content together. Personally I'm grateful for a chance to try something new, regardless of if it matches my personal tastes or not.

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I did notice the robots being a bit more intelligent - they flank and work together. But there's one big thing that makes them feel, to me, "just as dumb as other constructs": they're still immune to mind-affecting effects. I think that's a missed opportunity in design.
Yes, I know, so are intelligent plants and undead. And I don't like that either. The explanation is probably "because their minds are so alien". Well, so are a lot of outsiders, and aberrations, but those aren't by default immune. And why couldn't plants use plant-mind-magic on each other? We already have the "Person" difference between spells for that. I think that should've been expanded upon, rather than making entire types mind-immune.
I think the "alien mind" idea could work better if mind spells were easier on your own type, creating only a "soft" barrier on charming intelligent plants and such.
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Regarding the prevalence of tech: I'm hoping for a happy middle ground. I think it's got potential, if it isn't overdone.
It requires a GM who likes it, otherwise he'll have a hard time enthusing the players about the antagonists of the scenario.
I hope constructs won't be overused, because so far I found them a bit uniform in how to fight them. Given hardness, it becomes an adamantine party, because so many other things work poorly. They're not easy to maneuver, they're immune to mind-affecting, positive/negative, resist energy quite well, immune to a lot of conditions. So straightforward adamantine damage is really THE easiest way to fight them.
Compare this to demons: those also have a lot of defences, but there's more kinds of magic that work, more conditions you can use, and the weapons to hurt them aren't nearly so expensive.
Of course fights against constructs will still be tense; they're dangerous. And I'm sure we'll see a lot of different ones. But they need more variety in weak spots, otherwise there'll just be the one best way to fight them, and that's boring. I'm hoping in the coming months the forums will churn up some other effective tactics. They probably exist, I just don't know them yet.

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Here's my count (basically editing Undone's list)
** spoiler omitted **Honestly, I think including non-demon evil outsiders on the list is misrepresenting the list a bit. I took off the ones with non-demon evil outsiders only and put in the ones with demons that Undone missed.
** spoiler omitted **
Honestly, given that out storyline this year probably doesn't revolve around Numeria, I would expect Technic Siege levels of tech for most of the season as opposed to Trial by Machine.
Likewise, I did a quick count of Season 5 scenarios that contain demons and got 13/27 (including #5–99: The Paths We Choose).
I have a small handful of scenarios pencilled in for the season that deal with other advanced technological elements. Beyond that, I don't predict constructs will be significantly more prevalent than in past seasons, based on site-by-site expectations (which is to say long-time sealed tombs are more likely to have constructs than a rural marketplace, for example).

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Kyle Baird wrote:Makes sense. Blame the writers. Been a lot of that lately.Kyle Baird is the sole reason for all issues that plague me, in game and out.
Tell me Kyle, why hasn't my comic book order arrived yet?
WHAT DID YOU DO!?
I think I am going to start a thread similar to the Paladin Thread... and call it:
An argument for why Kyle Baird should be banned