
Emo Duck |

I was pleased to see a spell in the Advanced Class Guide that's pretty much the opposite of Grease, by the name of Glue Seal. There's something I'd like to have clarified, though:
Glue Seal says: "You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail become entangled, but can break free by succeeding at a combat maneuver check or an Escape Artist check as a standard action against the DC of this spell."
The Entangled condition says: "The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force."
Most entangle effects I've come across so far don't use the function of sticking a target fast. Are creatures affected by Glue Seal stuck to the floor, or just entangled and slowed down?

Splendor |
You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail become entangled, but can break free by succeeding at a combat maneuver check or an Escape Artist check as a standard action against the DC of this spell. The area of the spell is considered difficult terrain. A creature moving through the glue must succeed at a combat maneuver check or an Escape Artist check as part of its move action (DC = the spell’s DC). Creatures that fail lose their movement and become entangled in the first square they enter.
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Entangled Condition
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
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The spells says a failed save makes one entangled, nothing about being anchored nor restrained. I wouldn't read more into the spell than it says.
dragonhunterq |

If all the spell did was give the entangled condition you'd be right but:
Creatures that fail lose their movement and become entangled in the first square they enter.
The spell doesn't just give you the entangled condition, it gives you the entangled conditionand it stops you moving (if you fail to save/escape).

dragonhunterq |

Still doesn't say their anchored.
Look at the entangle spell.
Quote:Same thing, not anchored.Any who enter the area make Reflex save immediately.
Fail = entangled and movement ends.
Success = may move normally
Fair point, maybe I misunderstood the question. lets look again...
Entangled Condition
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
So if Glue Seal is cast on a dirt floor you are not anchored, so you can move away. If it's cast on a stone/rock floor you are anchored.

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Still doesn't say their anchored.
Look at the entangle spell.
Quote:Same thing, not anchored.Any who enter the area make Reflex save immediately.
Fail = entangled and movement ends.
Success = may move normally
Except that, unless your plants are potted or something like that, they are very much anchored to the ground.
Unless you're arguing that the spells explicitly have to say "You're anchored", which I find silly.

Splendor |
Yes, I do think it needs to say "you're anchored" just like the spell Leashed Shackles does, otherwise its overpowered.

Joana |
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To be fair there is no such thing as an immobile object.
Immovable rod. ;)
Although, technically, even it can be moved with a high enough Str check.

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Yes, I do think it needs to say "you're anchored" just like the spell Leashed Shackles does, otherwise its overpowered.
Well, let's ignore Glue Seal for a moment. If the Entangle spell doesn't anchor you, then it's perhaps the most efficient deforestation spell ever. One cast and every plant in a 40' radius uproots and falls over!
Edit: Also, I wouldn't call a level 1 spell that pretty much just replicates a 50 GP item "overpowered." Leashed Shackles is only such a high level because it's a force effect, which means it can snag even incorporeal creatures and prevent them from moving.
Edit2: Looking over other level 6 spells, Leashed Shackles is also really lackluster. It's beaten in most circumstances by Black Tentacles, which is only a 4th level spell.

KuntaSS |
KuntaSS wrote:To be fair there is no such thing as an immobile object.Immovable rod. ;)
Although, technically, even it can be moved with a high enough Str check.
Actually a very fair point. And counterpoint.