Reviewing the Reviews (Seasons 4 through 6)


Pathfinder Society

51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge 5/5 *

I'll say this about Assault. Why even bother bringing a character that makes any sort of sense to the game. For the majority of the entire scenario the only stat you need is Charisma. (So my archer who maybe could get some sort of ability with ranged attack is utterly worthless in this entire half to 3/4 of the scenario, while any CHA dependant character with no actual fighting ability gets to shine at fighting) For the last part the mechanics are just wonky and add a completely new mechanic on top

Spoiler:
I mean the troop here, which is somewhat like a swarm but not really
of the new mechanics from the mass boredom, I mean combat. Then there are issues with the BBEG being either almost impossible to hit to due miss chances and such at times to easily shut down in 1 attack (well okay really 2) (see the GM discussions about Tetori monks) thus if you don't get to run his actually fairly cool tactics it just seems like a pointless add on and a waste of a session on a character and four hours you could have been doing something else.

The truly unfortunate part is that it isn't even the only one of the season 5 ending scenarios in my personal bottom 5.

To add another scenario to the very different experiences as a GM and a player I'd have to put Scars of the Third Crusade on the list. As a player I would have given this scenario 0 stars when I finished playing it. Prepping it as a GM I actually thought it was really cool, and prepped the heck out of it taking ideas from GM boards, GM's I knew had run it, and my own experiences, yet I could still feel the players getting frustrated at certain points. After running it I talked to another GM who ran it first then played it and he felt the same way, it was a better scenario as a GM then it was as a player.

Personally, most of my favorite scenarios find ways to reveal a lot of the hidden GM information in cool ways, give some good moments for creativity/RP, and generally but not always have at least 1 challenging moment. The scenarios I dislike tend to have no information saying why you are doing things or leave that information out completely, have large and ridiculous story holes and probably some other stuff I could include in this wall of text.

Oh yeah and I have to admit my ratings were included in a good number of the scenarios (top or bottom, agreed or disagreed)

Silver Crusade 5/5

Out of curiosity, I went through the Finnish PFS wiki that hosts its own reviews, with a requirement that the reviewer has GM'd the scenario. These scenarios have at least two ratings with an average of at least 4.5 stars:

4-11: The Disappeared (3 reviews, average 5.0)
46: Eyes of the Ten—Part I: Requiem for the Red Raven (2 reviews, 5.0)
3-15: The Haunting of Hinojai (2 reviews, 5.0)
3-18: The God's Market Gamble (2 reviews, 5.0)
4–03: The Golemworks Incident (2 reviews, 5.0)
4-08: The Cultist's Kiss (2 reviews, 5.0)
16: To Scale the Dragon (3 reviews, 4.66)
2-13: Murder on the Throaty Mermaid (3 reviews, 4.66)
3-21: The Temple of Empyreal Enlightenment (3 reviews, 4.66)
2-01: Before the Dawn—Part I: The Bloodcove Disguise (4 reviews, 4.5)
3-03: The Ghenett Manor Gauntlet (2 reviews, 4.5)
5-05 The Elven Entanglement (2 reviews, 4.5)
5-18 The Stranger Within (2 reviews, 4.5)

Scenarios with at least two reviews at an average of 2.0 stars or less (not including retired scenarios):

32: Drow of the Darklands Pyramid (3 reviews, 0.66 [yes, one reviewer refused to give even 1 star])
14: The Many Fortunes of Grandmaster Torch (4 reviews, 1.75)
28: Lyrics of Extinction (3 reviews, 2.0)
55: The Infernal Vault (3 reviews, 2.0)
54: Eyes of the Ten—Part II: The Maze of the Open Road (2 reviews, 2.0)
3-04: The Kortos Envoy (2 reviews, 2.0)
3-08: Among the Gods (2 reviews, 2.0)
3-11: The Quest for Perfection—Part II: On Hostile Waters (2 reviews, 2.0)
4-05: The Sanos Abduction (2 reviews, 2.0)
4-17: Tower of the Ironwood Watch (2 reviews, 2.0)

I generally tend to agree with the ratings there so I could almost as well give the first list as my own favorites.

Shadow Lodge 2/5

BigNorseWolf wrote:

** spoiler omitted **

Veteran's Vault:
It's even worse: being blind causes every square moved to cost two, as it counts as having poor visibility (which stacks with being blind causing you to go half speed or make acrobatics checks for full speed) as per "Hampered movement" in the CRB. On the other hand, if you move half speed, you avoid the caltrops, which is the same half speed that you don't need to make Acrobatics checks for blindness.

This still doesn't disregard the 'effective' 1/4 speed for being blind or the further reduction of speed due to not noticing the caltrops and stepping on one (yuck 1/8 speed reduces everyone to full-round action 5 ft moves, although succeeding at Acrobatics allows you to go back up to 1/4).

Shadow Lodge 3/5

1 person marked this as a favorite.
pauljathome wrote:
David_Bross wrote:
You can simplify this and say that anytime the threat of PC death is real, players are unhappy about it,
I disagree with that. Waking Rune got 3 stars, Bonekeep got over 3.

I think this may be because there's an expectation that these are crazy difficult scenarios. People who don't like hard scenarios will likely steer clear of Bonekeep, leaving only the powergamers to review it.

If we're talking about a random scenario with no hard-mode reputation, there might be some nasty surprises in store for players when, for example, they're teleported into a killer encounter.

Sovereign Court 4/5

I added the data from Season 3.

And from Season 1 I had to include Drow of the Darklands Pyramid. I hate that scenario with a passion.

Sovereign Court 4/5

With regards to Trial by Machine;

Trial by Machine:
Can't the scarecrow only fascinate one person per round with it's gaze attack? By the time I'd tried to fascinate two of the party, I had the players slapping the thing all over the room.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Tom Mannering wrote:

With regards to Trial by Machine;

** spoiler omitted **

Everyone who looks at it must make the save. Everybody who tries to avert their gaze has a miss chance on that effect.

Dark Archive 4/5 *

Netopalis wrote:
Tom Mannering wrote:

With regards to Trial by Machine;

** spoiler omitted **

Everyone who looks at it must make the save. Everybody who tries to avert their gaze has a miss chance on that effect.

I ran this twice and both times ran it as it was a single target ability, based on the fact that it is listed as a special attack. Should this be a multi-target ability? What is the basis for that?

Sovereign Court 4/5

Just double checked and this is my mistake;

"Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways."

That's from the PRD.

Dark Archive 4/5 5/5 ****

CigarPete wrote:
Netopalis wrote:
Tom Mannering wrote:

With regards to Trial by Machine;

** spoiler omitted **

Everyone who looks at it must make the save. Everybody who tries to avert their gaze has a miss chance on that effect.
I ran this twice and both times ran it as it was a single target ability, based on the fact that it is listed as a special attack. Should this be a multi-target ability? What is the basis for that?
PRD:Gaze wrote:

Gaze (Su) A gaze special attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect: petrification, death, and charm are common. The typical range is 30 feet, but check the creature's entry for details. The type of saving throw for a gaze attack varies, but it is usually a Will or Fortitude save (DC 10 + 1/2 gazing creature's racial HD + gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Gaze attacks can affect ethereal opponents. A creature is immune to gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability.

Format: gaze; Location: Special Attacks.

Note: a character first has to make a save whenever he or she sees the gaze attack, AND the creature can make a focused gaze attack. Thus, it is possible to have to save multiple times per round from the gaze.

Dark Archive 4/5 *

Wow, that would definitely make the last fight a lot harder. Learn something new every day... Like look up the rules even if you think you know how they work...

Thanks

Sovereign Court 4/5

CigarPete wrote:

Wow, that would definitely make the last fight a lot harder. Learn something new every day... Like look up the rules even if you think you know how they work...

Thanks

Yep, it caught me out first time too buddy.

5/5

Deussu wrote:

I added the data from Season 3.

And from Season 1 I had to include Drow of the Darklands Pyramid. I hate that scenario with a passion.

Thanks for you help! Every season is complete except Season 1.

Dark Archive 4/5 5/5 ****

CigarPete wrote:

Wow, that would definitely make the last fight a lot harder. Learn something new every day... Like look up the rules even if you think you know how they work...

Thanks

I only knew those rules, because I ran an adventure with a Medusa in it, recently. Kind of surprised me as well, but once I knew it, it was pretty much intuitive (still, I double checked it when I was running 6-01).

Sczarni 2/5 RPG Superstar 2014 Top 16

Interesting data. I wanted to check in on how we review things as a massive collective, so I graphed Number of Reviews against Average Number of Stars. For seasons 3 and 4, a scenario that was reviewed only a few times might have any number of stars. But once it reached a certain threshold, the more reviews it had, the higher the rating it had.

Season 3 shows this particularly well. Season 4 was really well reviewed across the board, so the comparison didn't matter so much.

I decided to go for it and compile all of Seasons 2-6 and create the same graph, which was really just a jumble. The tendency holds, but there were some mysterious low points that apparently people couldn't stop reviewing. Investigating brought me to Season 5.

Season 5 has more reviews than Season 4 and only marginally fewer than Season 3 given two fewer years to percolate. People clearly couldn't shut up about it, whether or not the scenario was awesome.

If I wanted to trust the overall collective of reviewers, here's what I'd have learned.

The four scenarios with the highest rating which have been reviewed the most are:

  • 3-21 The Temple of Empyreal Enlightenment (32 reviews, 4.3 stars)
  • 5-11 Library of the Lion (32 reviews, 3.78 stars)
  • 3-01 The Frostfur Captives (29 reviews, 4.55 stars)
  • 4-19 The Night March of Kalkamedes (28 reviews, 4.59 stars)

There's only four because...:

Those four seem very solid, but then do you pick Severing Ties (28 reviews and 3.75 stars) or The Confirmation (25 reviews, 4.52 rating) or even First Steps Part 1 (27 reviews, 4.15 rating) as the fifth? Both stats seem important and I didn't want to prioritize one over the other.

The four scenarios with the lowest rating which have been reviewed the most are:

  • 5-20 The Sealed Gate (24 reviews, 2.42 stars)
  • 5-24 Assault on the Wound (23 reviews, 2.39 stars)
  • 5-22 Scars of the Third Crusade (20 reviews, 2.55 stars)
  • 4-23 Rivalry's End (18 reviews, 2.61 stars)

I wish I had the energy to investigate whether we have become more negative over time. Three of the lowest rated/widely reviewed list have been out for only a few months! That's wild to me.

Also, from this data, Paizo should NOT add any sort of review waiting system until they meet a minimum number of reviews. Most things reviewed five or fewer times have better than three stars, and here's where the ONLY five star reviews come in (2-12 and 2-20)! On the other hand, maybe there should be a waiting period between release date and review date so that players get a chance to calm down before they give a negative review.

A quick example of that second point is that Trial By Machine (6-01) isn't on this list yet, but it currently sits at 14 reviews and a 2.43 rating after being available for less than two weeks. Give it a week and it'll bump out Rivalry's End, which means four out of four of the lowest rated/widely reviewed will have been from this summer. Make of that what you will.

Shadow Lodge 4/5

1 person marked this as a favorite.

Man, seeing Scars of the Third Crusade on that list makes me really sad. I really hope Paizo realizes that the problem with it came from the mechanical/railroad-y nature of the tracks, and the rigid order events had to go in, not from the investigative portion.

Give us more investigation scenarios, people disliked the execution, not the concept.

Sovereign Court 4/5

Oh and to reply to the original question; my favorite scenario is either The Disappeared or Black Waters. And my least favorite is Drow of the Darklands Pyramid easily.

I can't decide between The Disappeared and Black Waters. While I admit the former is better constructed, all around more fun for the whole family, I have a nostalgic tie to Black Waters. Considering the rather small player base we have here I've managed to run it maybe a total of 6 times. It's so simple yet flexible, adequately challenging even in PFRPG (assuming you use 3.5 zombies, which have LOADS of more hit points).

And I indisputably loathe Drow of the Darklands Pyramid. Devoid of challenge, plot, interest, everything. I has nothing to grab on, nothing to save, it's just a scrap book filled with nonsensical notes and somehow got to the press. And considering the scenario low was around the end of Season 0 and the start of Season 1, I completely stopped playing and running Pathfinder Society until NiTessine decided to revive the scene at the end of Season 2, with Bloodcove Disguise.

Silver Crusade 2/5 *

Penumbral Accords was boring for all involved. The final boss made me, as as GM, want to swallow my own face in protest.

Shadow Lodge 4/5

I believe Season 1 is now complete.

Silver Crusade 4/5

I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.

Night March of Kalkamedes was a lot of fun to play. I still want to GM it.

My least favorite is definitely The Many Fortunes of Grandmaster Torch. None of my characters signed up for the Pathfinders to become common muggers. Well, ok, one of them did, but just that one.

5/5

Thanks to everyone who helped fill this out! I'll dive into more tonight. For now, here's this, the top PFS authors (quantity):

14 Larry Wilhelm
13 Tim Hitchcock
13 Joshua J. Frost
6 Dennis Baker
6 Greg A. Vaughan
6 Thurston Hillman
5 Kyle Baird
5 Mark Moreland
4 Crystal Frasier
4 James F. Mackenzie
4 Jim Groves
4 Mike Shel
4 Ron Lundeen
4 Sean McGowan

Shadow Lodge

Arkos wrote:
Trial By Machine (6-01) isn't on this list yet, but it currently sits at 14 reviews and a 2.43 rating after being available for less than two weeks. Give it a week and it'll bump out Rivalry's End, which means four out of four of the lowest rated/widely reviewed will have been from this summer. Make of that what you will.

None of the last seven scenarios of Season 4 were 1-5s and only one of the last five from Season 5 was a 3-7 (and that's Rivalry's End, which is one of the lowest, and the one getting bumped from the "Worst Of" List by Trial By Machine).

It seems like the scenario quality at the end of seasons drops dramatically (at least the last two seasons). Because season 5 featured more lower level scenarios (Scars 1-5, Assault 3-7) they were more widely reviewed than Season 4 as they had more exposure to the wider player base.

I'm sure if we did a "typo/error count" on scenarios, we'd find a higher number in the May-Aug period than the rest of the year, too.

Is it possible things during this period are much more rushed and less developed (because of PaizoCon/GenCon pressures?).

Season 6 may not match this pattern, with PaizoCon moving to May from July.

Shadow Lodge

Furthering up on this thinking, I took the average weighted rating of "season tail ends" from seasons 3, 4 and 5.

Season 3 "Wrap Up", 456 reviews, 4.04 stars

Season 4 "Wrap Up", 217 reviews, 3.06 stars

Season 5 "Wrap Up", 104 reviews, 2.65 stars

Did something change in scenario authoring in the pre-con periods from 2012 to 2013, 2014?

(Genuine question, my first year of PFS was 2013)

The Math:

Rats of Round Mountain Part I 4.5 17 76.5
Temple of Empyreal 4.5 30 135
Rats of Round Mountain Part II 3 7 21
Goblinblood Dead 3 8 24
Golden Serpent 3.5 9 31.5
Storming the Diamond Gate 4 15 60
Portal of the Sacred Rune 4 27 108
113 456 4.03539823

Words of the Ancients 4 6 24
Way of the Kirin 4 7 28
Glories of the Past Part I 2 8 16
Rivalry's End 2.5 18 45
Glories of the Past Part II 3 8 24
Glories of the Past Part III 5 4 20
Waking Rune 3 20 60
71 217 3.056338028

Sealed Gate 2.5 24 60
Merchant's Wake 3.5 11 38.5
Scars of the Third Crusade 2.5 20 50
Cairn of Shadows 3 9 27
Assault on the Wound 2.5 23 57.5
Vengeance at Sundered Crag 2.5 9 22.5
Paths We Choose 2.5 8 20
104 275.5 2.649038462

Lantern Lodge 5/5

Is it a case of dissonance?

When season 2 was fresh, the only way to lead up to (say) 2-26 was with Shadow-Lodge centric scenarios (and a couple Season 1 wild-cards).

When I played 4-26, I has proceeded through (in order) the end o season 2 (2-26), a trip through the Hao Jin Tapestry (3-26), a random interlude (1-40), the module that actually earned the Hao Jin Tapestry, the scenario just before the Year 2 finale (2-20) and proceeded in with NO season 4 framework.

I imagine having backstory leading up to the season finale is imperative. Having more options can make the "high impact" finale much less so.

4/5

Jayson MF Kip wrote:

Is it a case of dissonance?

When season 2 was fresh, the only way to lead up to (say) 2-26 was with Shadow-Lodge centric scenarios (and a couple Season 1 wild-cards).

When I played 4-26, I has proceeded through (in order) the end o season 2 (2-26), a trip through the Hao Jin Tapestry (3-26), a random interlude (1-40), the module that actually earned the Hao Jin Tapestry, the scenario just before the Year 2 finale (2-20) and proceeded in with NO season 4 framework.

I imagine having backstory leading up to the season finale is imperative. Having more options can make the "high impact" finale much less so.

I don't think a major case can be made for this. The S3 and S4 finales were epic in scale, and felt like a concluding finale. S5 was not.

Shadow Lodge 4/5

Fromper wrote:
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.

For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table. (It's one of those cases where there was absolutely nothing we could have done differently that would have changed this. We failed from the start, which just pissed off all the players, not characters).

The other thing is, with the exception on one player, no one gave a crap about the particular NPC, and many of us, from our character's perspective, wanted her gone. But the scenario forced us to go help her, for the good of the Pathfinder Society or whatever crap the scenario suggested. Again, like the overwhelming complaint of Rivalry's End, it felt like a railroad that made no damn sense. So, while I regret wasting my time even playing this one, I am a bit glad to some degree that we failed, for RP reasons. Tough that's little comfort.

Thing is, it turns out that it was actually the best thing for the Society to leave her to her fate, as she absolutely did not fix things for the Society in Cheliax, where as at east another ambassador may have.

To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.

Silver Crusade 4/5

DM Beckett wrote:
Fromper wrote:
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.

Spoiler:
For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table. (It's one of those cases where there was absolutely nothing we could have done differently that would have changed this. We failed from the start, which just pissed off all the players, not characters).

The other thing is, with the exception on one player, no one gave a crap about the particular NPC, and many of us, from our character's perspective, wanted her gone. But the scenario forced us to go help her, for the good of the Pathfinder Society or whatever crap the scenario suggested. Again, like the overwhelming complaint of Rivalry's End, it felt like a railroad that made no damn sense. So, while I regret wasting my time even playing this one, I am a bit glad to some degree that we failed, for RP reasons. Tough that's little comfort.

Thing is, it turns out that it was actually the best thing for the Society to leave her to her fate, as she absolutely did not fix things for the Society in Cheliax, where as at east another ambassador may have.

To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.

Wow. That's pretty shocking to me, for several reasons.

I've played this once and GMed it 4 or 5 times, and I've never had a group fail the mission. I've heard of groups not making the time limit, and the fights in season 4 were harder than most earlier season scenarios, but this was the easiest season 4 scenario, IMHO.

Spoiler:
You couldn't overcome hardness 5? Nobody in your group could do 6 HP of damage in a single hit??? Even at level 1, the hardness slows you down, but any group should have at least two or three people with 1d8 or higher weapons. And a front liner or two with a strength bonus should be standard.

As for your motivation to save that NPC, I can see how some players who have been dealing with the Society for a while might not like her. Personally, I think she's an entertaining character, even if she is a one dimensional stereotype, and I'm glad most faction leaders aren't like that.

But the fact is, in the game world, she DID contribute quite a bit to helping the Society for over 3 years prior to that adventure - in the form of the contributions of every single PC in the Cheliax faction who is loyal to her. Sure, out of character, we all know that those players would just have created characters in a different faction if she and her faction weren't around. But in the game world, she was a mentor who encouraged a lot of those PCs from Cheliax to join the Society in the first place, and all of their contributions can be traced back to her. That's a LOT of contributions. So yes, she really is a person of value to the Society, and always has been, even if she didn't provide as much help within Cheliax's borders as the Society would hope.

As for the other 95% of the scenario (since the setup and that one fight are just a very small minority of the scenario), I loved the "Mission Impossible" feel of having to infiltrate an embassy during a fancy party. The sandbox approach of the PCs being able to wander whichever way they want to eventually reach their goal, the puzzles that needed solving along the way, the strict time limit, etc. Those are the reasons that this is my all time favorite scenario.

I have all sorts of fun stories of parties with weird combinations of characters coming up with fun and creative ways to sneak into the party. When I played it, we had 3 barbarians with no social skills (along with 3 of us who were much better suited to the adventure). I once GMed it for a druid who insisted on bringing her medium sized baby elephant companion with her. She decorated it with streamers and pretended it was part of the entertainment. You just don't get moments like that in more "normal" scenarios.

Also, I loved the Silver Crusade and Cheliax faction missions. Two of the most memorable faction missions ever, and probably the only interesting faction mission the Silver Crusade ever had.

Sovereign Court 4/5

A shame the review database doesn't update automatically. Extrapolating the data from Paizo's site wouldn't be impossible, I reckon, but is beyond my skills.

1/5 *

DM Beckett wrote:
Fromper wrote:
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.

Spoiler:
For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table.

...

To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.

Let me join you:

Spoiler:
The same sort of thing happened to our group of first level characters. It wasn't that we couldn't hurt the animated object, but that most of us couldn't do much to it. Also, as a bunch of brand new first level characters, we didn't have a lot of healing available. (IIRC, my druid was the only healer!)

So we all went down to explore the room, got attacked, and could hardly do anything to it relative to how much damage it could do. A bunch of us climbed back up on top of the bookshelves but not everyone made it up there. By the time we finished with the room we were out of healing and down a couple characters (IIRC).

We eventually got through everything, but we'd run out of time and got caught on our way out.

I don't mind the storyline; when I played this I'd already played the rescue mission with a different character. I just didn't like that we failed the mission due to the in-game time limit because we were new characters without extra healing resources. :(

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

An interesting data point would be the trend over time of reviews. As more time elapses between release and review, do reviews go up or down?


1 person marked this as a favorite.

As a player i tend to dislike a scenario the most when I feel railroaded, if i feel that my actions dont matter and a certain result must play out no matter what, I will be unsatisfied. As far as challenging or tough scenarios go, i prefer tough scenarios. But tough and frustrating are very different things. An encounter requiring smart tactics, intense teamwork and a well thought out approach are fun and amazing, an encounter that requires you have a specific item(a certain oil or scroll or "this counters this item") isnt fun, its just testing to make sure you bought stuff.

The story plot holes bug me sometimes, especially ones where the party is forced to make choices that just don't make sense, or when NPCs do things that are just down right not how people act. I get that I'm a pathfinder and serving a greater organization but I still find myself going "why in the world do i care about doing X or saving Y or stopping Z' especially if the society can get what it wants without all that trouble.

Grand Lodge 5/5 *

Disk Elemental wrote:

Man, seeing Scars of the Third Crusade on that list makes me really sad. I really hope Paizo realizes that the problem with it came from the mechanical/railroad-y nature of the tracks, and the rigid order events had to go in, not from the investigative portion.

Give us more investigation scenarios, people disliked the execution, not the concept.

I'm just gonna throw this out there having played and run it. The mechanism was not the worst part of this scenario IMO. Yes, eventually you get railroaded but a prepped gm can give you a lot of options here. The problem wasn't the even the investigation. The problem was the writing. I'm sorry, but there were a number of large holes that every group I know of ran into in the same scenario. No background information on the victims even though we're investigating their murders, the inquisitor's quarters aren't included anywhere (a brief mention that they are in the same inn), the very small links to two other scenarios (but they are a 3-7 and a 5-9).

4/5 *

Kyle Baird wrote:

Top 5 Season 4-6 Scenarios

4.59 #4-19: The Night March of Kalkamedes

Bottom 5 Season 4-6 Scenarios
2.35 #5-20: The Sealed Gate

Weird. I personally disliked playing Night March, and I really enjoyed Sealed Gate (both playing it and running it).

With regards to Sealed Gate, the character with which I played this scenario character isn't a min-maxed murderhobo; he's a super-squishy halfling bard in the Silver Crusade. (If he has to make any sort of attack roll, the party is already dead!) I played it at PaizoCon 2014, and I really enjoyed RPing my faction's objective.

I guess I'm a statistical outlier.

5/5

If you're still interested in discussing this data, head on over to here instead!

Also, if you liked or disliked a particular scenario, you should write a review, even if you have only played or only GM'd it. You can always go back and edit the review and not reviewing a scenario is far worse than having to go back and edit a review later.

3/5

Kyle Baird wrote:
Also, if you liked or disliked a particular scenario, you should write a review, even if you have only played or only GM'd it. You can always go back and edit the review and not reviewing a scenario is far worse than having to go back and edit a review later.

I do not think it is fair to review a scenario until you read through it. If you just played it the DM may have done things to dramatically change the scenario.

I havet hated scenario and would have given them horrible rules had I not looked over it and realized the GM was in error.

Shadow Lodge 4/5

Parody wrote:
DM Beckett wrote:
Fromper wrote:
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.
** spoiler omitted **

Let me join you:

** spoiler omitted **

Pretty much this.

Spoiler:
It's not that no one could do 6+ damage. They could. It's just that, and I may be mixing up the particulars here with another scenario, we crawled through a vent to get there, and as we climbed down into the room, it was basically 1 player vs the AO for about 2 rounds, and then we started to get others in. But by that time, we where just trying to play catch up and had literally burned through nearly all our resources. As mostly 1st level characters, didn't have much in the way of wands or potions yet, and had been messed up by some Imps earlier, if I recall. Forced to retreat to survive, dragging a few bodies with us, but we failed to get info from the room. Because there was something in the room that was required to proceed onwards, he basically called it there, letting us know out of game afterwards.
5/5

Woo, Season 6 just got its second 5-star review! Interesting that the scenarios have 18/12/6 reviews for the Tier 1-5/3-7/5-9 respectively.

Silver Crusade 4/5

DM Beckett wrote:
Parody wrote:
DM Beckett wrote:
Fromper wrote:
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.
** spoiler omitted **

Let me join you:

** spoiler omitted **
Pretty much this. ** spoiler omitted **

It sounds like your GM might have messed that encounter up, though it's possible a member of your group got ahead of himself and made it tougher on you even if the GM did handle it right.

The Disappeared:
If he had the chairs attack the first guy to enter the room before the others got out of the vent, then he probably jumped the gun. The chairs start out resting around the table in the middle of the book shelves, and they don't start moving until someone comes near them (I forget if it's within 5 or 10 feet).

Assuming a normal group will get everyone down out of the vent system before they spread out to start exploring the room, that means everyone should be able to get in on the fight easily enough. It's possible your first guy in the room didn't wait for everyone else, but that means he just messed up by not being careful and triggered the fight early.

Shadow Lodge 4/5

Spoiler:
It's been a while, so don't quote me on this. I want to say our Rogue when in first, and began searching for traps, while the Sorcerer was next in line, trying to identify anything they saw. The object attacked, grabbed, and stared to constrict while the rest of the party was trying to get out of the vent, (basically double difficult terrain movement). From what I recall, it was a pretty small room, so 10ft away is not at all difficult jut be dropping down into the room, especially when the goal is to move out of the way of the entrance so others can get in too (not seeing a threat). Not even sure getting ahead of themselves is even a thing, as the entire scenario is based around a time limit.

Shadow Lodge 4/5

The room is 60 feet across, the chairs are 25 feet from the vent.

Spoiler:
The combat is triggered by "approaching" certain of the shelves. So expect a bit of table variation. To me that ment a PC needed to go to a shelf to look at the books, not just walk past it.
one of the shelves triggering the encounter is 5 feet from the vent, so I can definitely see that happening.

Silver Crusade 4/5

gnoams wrote:

The room is 60 feet across, the chairs are 25 feet from the vent.

** spoiler omitted **

Going from memory, as it's been a while since I last GMed this adventure, but...

The Disappeared:
I forgot that it was triggered on "approaching" the book shelves. But I always assumed that the bookshelves were one sided, so in order to approach the side that got you attacked, you had to be between the book shelves, near the table and chairs. Standing "behind" those bookshelves, near the vent, shouldn't get you attacked.

The Exchange 4/5

James McTeague wrote:


In other news, I wish I could review things, since Trial by Machine really doesn't belong to be in the bottom 5 scenarios, but either I'm completely blind and can't find the review link or it doesn't exist for me.

I disagree. I have a feeling that MOST of the season 6 scenarios are going to be close to the bottom 5 in rating, since a lot of people are mad that we're being force-fed sci-fi crap.

Silver Crusade 2/5 *

Trial my Machine is better than most of the tier 1-5 snoozefests in seasons 0 and 1. At least a single cat can't eat the entire scenario because some NPCs have hardness.

Shadow Lodge 4/5

Speaking from both a localized(our Finnish scene) and international(Paizofora, et al.) perspective, I have to disagree with "a lot". Certainly "some" or possibly "a few". It's just that those people seem to be pretty vocal about their dislikes.

You should have seen them back when season 3 was beginning and Jade Regent was the talk of the day. "Oh woe! Katanas and ninjas! The end is nigh!"

Trust me, we'll be seeing at most 4 or 5 scenarios with major cross-genre themes this season. Season 3 was the same(counted 5 decidedly Tian scenarios, not including Rats 1). Season 4 had a Lissalan here and there, but mostly featured Varisia. In the same vein, people were hoarding anti-demon gear and picking their archetypes carefully last season too, but we really only got to the Worldwound 6 times all in all(Wardstone Patrol, Where Mammoths, Weapon in the Rift, Vescavor Enema, Assault and Vengeance).

I bet we'll see bits and pieces of Nacelles & Nanobots every other scenario, but mostly fun romps all over the Inner Sea.

5/5

Muser wrote:
Vescavor Enema

Been a while since I literally laughed out loud at a post around here. Thanks for that!

4/5

I just played Trial By Machine today.

Spoiler:
Unless it's written out of the 1-2 version, the GM may have forgotten the hardness on the final encounter. Most of the players did not have the opportunity to look away from the gaze, which has a stupidly high DC for level 1-2 characters. My character, for instance, was completely locked out of the combat by the gaze. I quite literally never acted beyond moving within 30 feet.

The besides the final encounter, I thought it was pretty fun, though I was extremely disappointed by the lack of Ion Gloves on the chronicle.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber
Serisan wrote:

I just played Trial By Machine today.

** spoiler omitted **

The besides the final encounter, I thought it was pretty fun, though I was extremely disappointed by the lack of Ion Gloves on the chronicle.

Spoiler:
The gaze is fascination. You can break the fascination by having the guys who act attack the PCs who can't act. And how do you not have the opportunity to look away? You get to choose what you're doing for your turn at the beginning. You should have the opportunity to close your eyes if you want to.

Not saying that the encounter isn't hard - it absolutely is - but every party I've run this for has wizened up about 1/2way through the battle and figured out how to make sure that most of their team can act every round.

Oh, and the scarecrow does not have any hardness, so that was played correctly.

Shadow Lodge 4/5

James McTeague wrote:


** spoiler omitted **

Spoiler:
fascination is also broken when attacked by the caster or its allies. This encounter would definitely be very challenging if that ability is run incorrectly.
4/5

1 person marked this as a favorite.
gnoams wrote:
James McTeague wrote:


** spoiler omitted **
** spoiler omitted **

More 6-01 Spoilers:
Fascination even gives you a new save if a hostile creature approaches you (at my table I ruled this is getting any closer to you, even if not trying to get to you). If you run this encounter without this it will be much more deadly than it otherwise should be, and being attacked automatically breaks it of course.

My negative review of this scenario had nothing to do with the combats however. My table and I both felt generally that the lack of ability to identify technology detracted hugely from this scenario. Another major detractor was the fact that the scenario essentially encourages metagaming, from the standpoint that the PCs can not ID the tech (without the feat), and all the players know what it is.

3/5

It seems to me that very often encounters and scenarios are run wrong somehow, what causes people to complain. Perhaps by reading the whole thing and actually preparing it, this could be avoided.
Also there is a text and a preface to the scenarios and one can always give the players a wink if it´s more social or combat oriented.
And if there is a scenario you really don´t like, just don´t run it or don´t play it (what might be more difficult to know beforehand).

I´ve read a lot of the complaints about assault on the wound and scars of the thrid crusade and i really can´t understand them.

Assault on the Wound closes part of the main storyline of season 5, the story is building up over several scenarios before and it was pretty clear that this type of event was coming. Just look at the boons....

Army Tactics:
Moving all armies into one square and then wiping single players out is a bad GM move, not the scenarios fault. You can also ask your players not to do that. I had one destroyed player army due to the player not retrating in time and bad dice luck, but that was in the second battle. The first battle is a joke really. Also please don´t blame it on the scenario when you did not understand the mass combat rules properly or they were explained poorly. And bad player tactics or decisions is another such thing. Even in the final fight there is a save chance for the players, what is really nice. When i played it first, the sight of a creature with wings and an open mouth with a cliff going down 100 feet made my character secure herself with a rope at the ladder as a first action.

Scars of the Third Crusade:
For a detective scenario this is really well written and the mechanics are pretty good in my eyes. The mechanics are supposed to run in the background and it´s really a sandbox with mysterious things happening. In a timelined slot, it´s one of the best splutions i can think of, so one can forward the players.

51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Reviewing the Reviews (Seasons 4 through 6) All Messageboards

Want to post a reply? Sign in.