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![Joran Vhane](http://cdn.paizo.com/image/avatar/PZO9074-Joran_90.jpeg)
I'll say this about Assault. Why even bother bringing a character that makes any sort of sense to the game. For the majority of the entire scenario the only stat you need is Charisma. (So my archer who maybe could get some sort of ability with ranged attack is utterly worthless in this entire half to 3/4 of the scenario, while any CHA dependant character with no actual fighting ability gets to shine at fighting) For the last part the mechanics are just wonky and add a completely new mechanic on top
The truly unfortunate part is that it isn't even the only one of the season 5 ending scenarios in my personal bottom 5.
To add another scenario to the very different experiences as a GM and a player I'd have to put Scars of the Third Crusade on the list. As a player I would have given this scenario 0 stars when I finished playing it. Prepping it as a GM I actually thought it was really cool, and prepped the heck out of it taking ideas from GM boards, GM's I knew had run it, and my own experiences, yet I could still feel the players getting frustrated at certain points. After running it I talked to another GM who ran it first then played it and he felt the same way, it was a better scenario as a GM then it was as a player.
Personally, most of my favorite scenarios find ways to reveal a lot of the hidden GM information in cool ways, give some good moments for creativity/RP, and generally but not always have at least 1 challenging moment. The scenarios I dislike tend to have no information saying why you are doing things or leave that information out completely, have large and ridiculous story holes and probably some other stuff I could include in this wall of text.
Oh yeah and I have to admit my ratings were included in a good number of the scenarios (top or bottom, agreed or disagreed)
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![Wolf in Sheep's Clothing](http://cdn.paizo.com/image/avatar/PZO9227-Wolf.jpg)
Out of curiosity, I went through the Finnish PFS wiki that hosts its own reviews, with a requirement that the reviewer has GM'd the scenario. These scenarios have at least two ratings with an average of at least 4.5 stars:
4-11: The Disappeared (3 reviews, average 5.0)
46: Eyes of the Ten—Part I: Requiem for the Red Raven (2 reviews, 5.0)
3-15: The Haunting of Hinojai (2 reviews, 5.0)
3-18: The God's Market Gamble (2 reviews, 5.0)
4–03: The Golemworks Incident (2 reviews, 5.0)
4-08: The Cultist's Kiss (2 reviews, 5.0)
16: To Scale the Dragon (3 reviews, 4.66)
2-13: Murder on the Throaty Mermaid (3 reviews, 4.66)
3-21: The Temple of Empyreal Enlightenment (3 reviews, 4.66)
2-01: Before the Dawn—Part I: The Bloodcove Disguise (4 reviews, 4.5)
3-03: The Ghenett Manor Gauntlet (2 reviews, 4.5)
5-05 The Elven Entanglement (2 reviews, 4.5)
5-18 The Stranger Within (2 reviews, 4.5)
Scenarios with at least two reviews at an average of 2.0 stars or less (not including retired scenarios):
32: Drow of the Darklands Pyramid (3 reviews, 0.66 [yes, one reviewer refused to give even 1 star])
14: The Many Fortunes of Grandmaster Torch (4 reviews, 1.75)
28: Lyrics of Extinction (3 reviews, 2.0)
55: The Infernal Vault (3 reviews, 2.0)
54: Eyes of the Ten—Part II: The Maze of the Open Road (2 reviews, 2.0)
3-04: The Kortos Envoy (2 reviews, 2.0)
3-08: Among the Gods (2 reviews, 2.0)
3-11: The Quest for Perfection—Part II: On Hostile Waters (2 reviews, 2.0)
4-05: The Sanos Abduction (2 reviews, 2.0)
4-17: Tower of the Ironwood Watch (2 reviews, 2.0)
I generally tend to agree with the ratings there so I could almost as well give the first list as my own favorites.
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![Sargavan Pathfinder](http://cdn.paizo.com/image/avatar/PZO9226-Sargava.jpg)
** spoiler omitted **
This still doesn't disregard the 'effective' 1/4 speed for being blind or the further reduction of speed due to not noticing the caltrops and stepping on one (yuck 1/8 speed reduces everyone to full-round action 5 ft moves, although succeeding at Acrobatics allows you to go back up to 1/4).
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![Xamanthe](http://cdn.paizo.com/image/avatar/PZO9033-Centaur.jpg)
David_Bross wrote:You can simplify this and say that anytime the threat of PC death is real, players are unhappy about it,I disagree with that. Waking Rune got 3 stars, Bonekeep got over 3.
I think this may be because there's an expectation that these are crazy difficult scenarios. People who don't like hard scenarios will likely steer clear of Bonekeep, leaving only the powergamers to review it.
If we're talking about a random scenario with no hard-mode reputation, there might be some nasty surprises in store for players when, for example, they're teleported into a killer encounter.
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![Frost Giant Ice Mage](http://cdn.paizo.com/image/avatar/PZO1130-FrostGiant_90.jpeg)
Tom Mannering wrote:Everyone who looks at it must make the save. Everybody who tries to avert their gaze has a miss chance on that effect.With regards to Trial by Machine;
** spoiler omitted **
I ran this twice and both times ran it as it was a single target ability, based on the fact that it is listed as a special attack. Should this be a multi-target ability? What is the basis for that?
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![The Horned Hunter](http://cdn.paizo.com/image/avatar/PZO9036-HornedHunter.jpg)
Just double checked and this is my mistake;
"Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways."
That's from the PRD.
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![Member of the Esoteric Order of the Palatine Eye](http://cdn.paizo.com/image/avatar/PZO9269-PalatineEye_500.jpeg)
Netopalis wrote:I ran this twice and both times ran it as it was a single target ability, based on the fact that it is listed as a special attack. Should this be a multi-target ability? What is the basis for that?Tom Mannering wrote:Everyone who looks at it must make the save. Everybody who tries to avert their gaze has a miss chance on that effect.With regards to Trial by Machine;
** spoiler omitted **
Gaze (Su) A gaze special attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect: petrification, death, and charm are common. The typical range is 30 feet, but check the creature's entry for details. The type of saving throw for a gaze attack varies, but it is usually a Will or Fortitude save (DC 10 + 1/2 gazing creature's racial HD + gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.
Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.
Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.
A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.
Gaze attacks can affect ethereal opponents. A creature is immune to gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability.
Format: gaze; Location: Special Attacks.
Note: a character first has to make a save whenever he or she sees the gaze attack, AND the creature can make a focused gaze attack. Thus, it is possible to have to save multiple times per round from the gaze.
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![Member of the Esoteric Order of the Palatine Eye](http://cdn.paizo.com/image/avatar/PZO9269-PalatineEye_500.jpeg)
Wow, that would definitely make the last fight a lot harder. Learn something new every day... Like look up the rules even if you think you know how they work...
Thanks
I only knew those rules, because I ran an adventure with a Medusa in it, recently. Kind of surprised me as well, but once I knew it, it was pretty much intuitive (still, I double checked it when I was running 6-01).
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![Tengu](http://cdn.paizo.com/image/avatar/PZO9240-Tengu.jpg)
Interesting data. I wanted to check in on how we review things as a massive collective, so I graphed Number of Reviews against Average Number of Stars. For seasons 3 and 4, a scenario that was reviewed only a few times might have any number of stars. But once it reached a certain threshold, the more reviews it had, the higher the rating it had.
Season 3 shows this particularly well. Season 4 was really well reviewed across the board, so the comparison didn't matter so much.
I decided to go for it and compile all of Seasons 2-6 and create the same graph, which was really just a jumble. The tendency holds, but there were some mysterious low points that apparently people couldn't stop reviewing. Investigating brought me to Season 5.
Season 5 has more reviews than Season 4 and only marginally fewer than Season 3 given two fewer years to percolate. People clearly couldn't shut up about it, whether or not the scenario was awesome.
If I wanted to trust the overall collective of reviewers, here's what I'd have learned.
The four scenarios with the highest rating which have been reviewed the most are:
- 3-21 The Temple of Empyreal Enlightenment (32 reviews, 4.3 stars)
- 5-11 Library of the Lion (32 reviews, 3.78 stars)
- 3-01 The Frostfur Captives (29 reviews, 4.55 stars)
- 4-19 The Night March of Kalkamedes (28 reviews, 4.59 stars)
Those four seem very solid, but then do you pick Severing Ties (28 reviews and 3.75 stars) or The Confirmation (25 reviews, 4.52 rating) or even First Steps Part 1 (27 reviews, 4.15 rating) as the fifth? Both stats seem important and I didn't want to prioritize one over the other.
The four scenarios with the lowest rating which have been reviewed the most are:
- 5-20 The Sealed Gate (24 reviews, 2.42 stars)
- 5-24 Assault on the Wound (23 reviews, 2.39 stars)
- 5-22 Scars of the Third Crusade (20 reviews, 2.55 stars)
- 4-23 Rivalry's End (18 reviews, 2.61 stars)
I wish I had the energy to investigate whether we have become more negative over time. Three of the lowest rated/widely reviewed list have been out for only a few months! That's wild to me.
Also, from this data, Paizo should NOT add any sort of review waiting system until they meet a minimum number of reviews. Most things reviewed five or fewer times have better than three stars, and here's where the ONLY five star reviews come in (2-12 and 2-20)! On the other hand, maybe there should be a waiting period between release date and review date so that players get a chance to calm down before they give a negative review.
A quick example of that second point is that Trial By Machine (6-01) isn't on this list yet, but it currently sits at 14 reviews and a 2.43 rating after being available for less than two weeks. Give it a week and it'll bump out Rivalry's End, which means four out of four of the lowest rated/widely reviewed will have been from this summer. Make of that what you will.
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![Batsel Hoon](http://cdn.paizo.com/image/avatar/PZO9407-Batsel_90.jpeg)
Man, seeing Scars of the Third Crusade on that list makes me really sad. I really hope Paizo realizes that the problem with it came from the mechanical/railroad-y nature of the tracks, and the rigid order events had to go in, not from the investigative portion.
Give us more investigation scenarios, people disliked the execution, not the concept.
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![Grasshopper](http://cdn.paizo.com/image/avatar/321.jpg)
Oh and to reply to the original question; my favorite scenario is either The Disappeared or Black Waters. And my least favorite is Drow of the Darklands Pyramid easily.
I can't decide between The Disappeared and Black Waters. While I admit the former is better constructed, all around more fun for the whole family, I have a nostalgic tie to Black Waters. Considering the rather small player base we have here I've managed to run it maybe a total of 6 times. It's so simple yet flexible, adequately challenging even in PFRPG (assuming you use 3.5 zombies, which have LOADS of more hit points).
And I indisputably loathe Drow of the Darklands Pyramid. Devoid of challenge, plot, interest, everything. I has nothing to grab on, nothing to save, it's just a scrap book filled with nonsensical notes and somehow got to the press. And considering the scenario low was around the end of Season 0 and the start of Season 1, I completely stopped playing and running Pathfinder Society until NiTessine decided to revive the scene at the end of Season 2, with Bloodcove Disguise.
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![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.
Night March of Kalkamedes was a lot of fun to play. I still want to GM it.
My least favorite is definitely The Many Fortunes of Grandmaster Torch. None of my characters signed up for the Pathfinders to become common muggers. Well, ok, one of them did, but just that one.
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![Ghoul](http://cdn.paizo.com/image/avatar/PF21-22.jpg)
Thanks to everyone who helped fill this out! I'll dive into more tonight. For now, here's this, the top PFS authors (quantity):
14 Larry Wilhelm
13 Tim Hitchcock
13 Joshua J. Frost
6 Dennis Baker
6 Greg A. Vaughan
6 Thurston Hillman
5 Kyle Baird
5 Mark Moreland
4 Crystal Frasier
4 James F. Mackenzie
4 Jim Groves
4 Mike Shel
4 Ron Lundeen
4 Sean McGowan
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![Orcus](http://cdn.paizo.com/image/avatar/demon-prince_Orcus.jpg)
Trial By Machine (6-01) isn't on this list yet, but it currently sits at 14 reviews and a 2.43 rating after being available for less than two weeks. Give it a week and it'll bump out Rivalry's End, which means four out of four of the lowest rated/widely reviewed will have been from this summer. Make of that what you will.
None of the last seven scenarios of Season 4 were 1-5s and only one of the last five from Season 5 was a 3-7 (and that's Rivalry's End, which is one of the lowest, and the one getting bumped from the "Worst Of" List by Trial By Machine).
It seems like the scenario quality at the end of seasons drops dramatically (at least the last two seasons). Because season 5 featured more lower level scenarios (Scars 1-5, Assault 3-7) they were more widely reviewed than Season 4 as they had more exposure to the wider player base.
I'm sure if we did a "typo/error count" on scenarios, we'd find a higher number in the May-Aug period than the rest of the year, too.
Is it possible things during this period are much more rushed and less developed (because of PaizoCon/GenCon pressures?).
Season 6 may not match this pattern, with PaizoCon moving to May from July.
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![Orcus](http://cdn.paizo.com/image/avatar/demon-prince_Orcus.jpg)
Furthering up on this thinking, I took the average weighted rating of "season tail ends" from seasons 3, 4 and 5.
Season 3 "Wrap Up", 456 reviews, 4.04 stars
Season 4 "Wrap Up", 217 reviews, 3.06 stars
Season 5 "Wrap Up", 104 reviews, 2.65 stars
Did something change in scenario authoring in the pre-con periods from 2012 to 2013, 2014?
(Genuine question, my first year of PFS was 2013)
Rats of Round Mountain Part I 4.5 17 76.5
Temple of Empyreal 4.5 30 135
Rats of Round Mountain Part II 3 7 21
Goblinblood Dead 3 8 24
Golden Serpent 3.5 9 31.5
Storming the Diamond Gate 4 15 60
Portal of the Sacred Rune 4 27 108
113 456 4.03539823
Words of the Ancients 4 6 24
Way of the Kirin 4 7 28
Glories of the Past Part I 2 8 16
Rivalry's End 2.5 18 45
Glories of the Past Part II 3 8 24
Glories of the Past Part III 5 4 20
Waking Rune 3 20 60
71 217 3.056338028
Sealed Gate 2.5 24 60
Merchant's Wake 3.5 11 38.5
Scars of the Third Crusade 2.5 20 50
Cairn of Shadows 3 9 27
Assault on the Wound 2.5 23 57.5
Vengeance at Sundered Crag 2.5 9 22.5
Paths We Choose 2.5 8 20
104 275.5 2.649038462
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![Daughter of Urgathoa](http://cdn.paizo.com/image/avatar/B6_Daughter_of_Urgathoa_HI.jpg)
Is it a case of dissonance?
When season 2 was fresh, the only way to lead up to (say) 2-26 was with Shadow-Lodge centric scenarios (and a couple Season 1 wild-cards).
When I played 4-26, I has proceeded through (in order) the end o season 2 (2-26), a trip through the Hao Jin Tapestry (3-26), a random interlude (1-40), the module that actually earned the Hao Jin Tapestry, the scenario just before the Year 2 finale (2-20) and proceeded in with NO season 4 framework.
I imagine having backstory leading up to the season finale is imperative. Having more options can make the "high impact" finale much less so.
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Is it a case of dissonance?
When season 2 was fresh, the only way to lead up to (say) 2-26 was with Shadow-Lodge centric scenarios (and a couple Season 1 wild-cards).
When I played 4-26, I has proceeded through (in order) the end o season 2 (2-26), a trip through the Hao Jin Tapestry (3-26), a random interlude (1-40), the module that actually earned the Hao Jin Tapestry, the scenario just before the Year 2 finale (2-20) and proceeded in with NO season 4 framework.
I imagine having backstory leading up to the season finale is imperative. Having more options can make the "high impact" finale much less so.
I don't think a major case can be made for this. The S3 and S4 finales were epic in scale, and felt like a concluding finale. S5 was not.
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.
For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table. (It's one of those cases where there was absolutely nothing we could have done differently that would have changed this. We failed from the start, which just pissed off all the players, not characters).
The other thing is, with the exception on one player, no one gave a crap about the particular NPC, and many of us, from our character's perspective, wanted her gone. But the scenario forced us to go help her, for the good of the Pathfinder Society or whatever crap the scenario suggested. Again, like the overwhelming complaint of Rivalry's End, it felt like a railroad that made no damn sense. So, while I regret wasting my time even playing this one, I am a bit glad to some degree that we failed, for RP reasons. Tough that's little comfort.
Thing is, it turns out that it was actually the best thing for the Society to leave her to her fate, as she absolutely did not fix things for the Society in Cheliax, where as at east another ambassador may have.
To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.
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![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
Fromper wrote:I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.Spoiler:For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table. (It's one of those cases where there was absolutely nothing we could have done differently that would have changed this. We failed from the start, which just pissed off all the players, not characters).The other thing is, with the exception on one player, no one gave a crap about the particular NPC, and many of us, from our character's perspective, wanted her gone. But the scenario forced us to go help her, for the good of the Pathfinder Society or whatever crap the scenario suggested. Again, like the overwhelming complaint of Rivalry's End, it felt like a railroad that made no damn sense. So, while I regret wasting my time even playing this one, I am a bit glad to some degree that we failed, for RP reasons. Tough that's little comfort.
Thing is, it turns out that it was actually the best thing for the Society to leave her to her fate, as she absolutely did not fix things for the Society in Cheliax, where as at east another ambassador may have.
To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.
Wow. That's pretty shocking to me, for several reasons.
I've played this once and GMed it 4 or 5 times, and I've never had a group fail the mission. I've heard of groups not making the time limit, and the fights in season 4 were harder than most earlier season scenarios, but this was the easiest season 4 scenario, IMHO.
As for your motivation to save that NPC, I can see how some players who have been dealing with the Society for a while might not like her. Personally, I think she's an entertaining character, even if she is a one dimensional stereotype, and I'm glad most faction leaders aren't like that.
But the fact is, in the game world, she DID contribute quite a bit to helping the Society for over 3 years prior to that adventure - in the form of the contributions of every single PC in the Cheliax faction who is loyal to her. Sure, out of character, we all know that those players would just have created characters in a different faction if she and her faction weren't around. But in the game world, she was a mentor who encouraged a lot of those PCs from Cheliax to join the Society in the first place, and all of their contributions can be traced back to her. That's a LOT of contributions. So yes, she really is a person of value to the Society, and always has been, even if she didn't provide as much help within Cheliax's borders as the Society would hope.
As for the other 95% of the scenario (since the setup and that one fight are just a very small minority of the scenario), I loved the "Mission Impossible" feel of having to infiltrate an embassy during a fancy party. The sandbox approach of the PCs being able to wander whichever way they want to eventually reach their goal, the puzzles that needed solving along the way, the strict time limit, etc. Those are the reasons that this is my all time favorite scenario.
I have all sorts of fun stories of parties with weird combinations of characters coming up with fun and creative ways to sneak into the party. When I played it, we had 3 barbarians with no social skills (along with 3 of us who were much better suited to the adventure). I once GMed it for a druid who insisted on bringing her medium sized baby elephant companion with her. She decorated it with streamers and pretended it was part of the entertainment. You just don't get moments like that in more "normal" scenarios.
Also, I loved the Silver Crusade and Cheliax faction missions. Two of the most memorable faction missions ever, and probably the only interesting faction mission the Silver Crusade ever had.
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![Zoarth](http://cdn.paizo.com/image/avatar/PZO9526-Zoarth.jpg)
Fromper wrote:I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.Spoiler:For our group, I want to say all 1st level characters or so, we literally got to the room with the animated object and failed. Not a single player could do anything to it. That was the one scenario I have ever failed, and it was the entire table....
To me, and I realize I'm obviously a minority, this is one of the absolute worst scenarios I've ever played. Not as bad as a few others, but it's in the top 5. It wasn't fun, we where very adverse to the entire premise of the scenario's plot, and in the end, there was nothing at all we could do.
Let me join you:
So we all went down to explore the room, got attacked, and could hardly do anything to it relative to how much damage it could do. A bunch of us climbed back up on top of the bookshelves but not everyone made it up there. By the time we finished with the room we were out of healing and down a couple characters (IIRC).
We eventually got through everything, but we'd run out of time and got caught on our way out.
I don't mind the storyline; when I played this I'd already played the rescue mission with a different character. I just didn't like that we failed the mission due to the in-game time limit because we were new characters without extra healing resources. :(
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![Enforcer](http://cdn.paizo.com/image/avatar/PZO1124-Enforcer_90.jpeg)
As a player i tend to dislike a scenario the most when I feel railroaded, if i feel that my actions dont matter and a certain result must play out no matter what, I will be unsatisfied. As far as challenging or tough scenarios go, i prefer tough scenarios. But tough and frustrating are very different things. An encounter requiring smart tactics, intense teamwork and a well thought out approach are fun and amazing, an encounter that requires you have a specific item(a certain oil or scroll or "this counters this item") isnt fun, its just testing to make sure you bought stuff.
The story plot holes bug me sometimes, especially ones where the party is forced to make choices that just don't make sense, or when NPCs do things that are just down right not how people act. I get that I'm a pathfinder and serving a greater organization but I still find myself going "why in the world do i care about doing X or saving Y or stopping Z' especially if the society can get what it wants without all that trouble.
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![Joran Vhane](http://cdn.paizo.com/image/avatar/PZO9074-Joran_90.jpeg)
Man, seeing Scars of the Third Crusade on that list makes me really sad. I really hope Paizo realizes that the problem with it came from the mechanical/railroad-y nature of the tracks, and the rigid order events had to go in, not from the investigative portion.
Give us more investigation scenarios, people disliked the execution, not the concept.
I'm just gonna throw this out there having played and run it. The mechanism was not the worst part of this scenario IMO. Yes, eventually you get railroaded but a prepped gm can give you a lot of options here. The problem wasn't the even the investigation. The problem was the writing. I'm sorry, but there were a number of large holes that every group I know of ran into in the same scenario. No background information on the victims even though we're investigating their murders, the inquisitor's quarters aren't included anywhere (a brief mention that they are in the same inn), the very small links to two other scenarios (but they are a 3-7 and a 5-9).
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![Mekuhare](http://cdn.paizo.com/image/avatar/PZO9084-Mekuhare.jpg)
Top 5 Season 4-6 Scenarios
4.59 #4-19: The Night March of KalkamedesBottom 5 Season 4-6 Scenarios
2.35 #5-20: The Sealed Gate
Weird. I personally disliked playing Night March, and I really enjoyed Sealed Gate (both playing it and running it).
With regards to Sealed Gate, the character with which I played this scenario character isn't a min-maxed murderhobo; he's a super-squishy halfling bard in the Silver Crusade. (If he has to make any sort of attack roll, the party is already dead!) I played it at PaizoCon 2014, and I really enjoyed RPing my faction's objective.
I guess I'm a statistical outlier.
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![Ghoul](http://cdn.paizo.com/image/avatar/PF21-22.jpg)
If you're still interested in discussing this data, head on over to here instead!
Also, if you liked or disliked a particular scenario, you should write a review, even if you have only played or only GM'd it. You can always go back and edit the review and not reviewing a scenario is far worse than having to go back and edit a review later.
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![Gerlach](http://cdn.paizo.com/image/avatar/PZO9525-Gerlach.jpg)
Also, if you liked or disliked a particular scenario, you should write a review, even if you have only played or only GM'd it. You can always go back and edit the review and not reviewing a scenario is far worse than having to go back and edit a review later.
I do not think it is fair to review a scenario until you read through it. If you just played it the DM may have done things to dramatically change the scenario.
I havet hated scenario and would have given them horrible rules had I not looked over it and realized the GM was in error.
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
DM Beckett wrote:Fromper wrote:I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.** spoiler omitted **Let me join you:
** spoiler omitted **
Pretty much this.
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![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
Parody wrote:Pretty much this. ** spoiler omitted **DM Beckett wrote:Fromper wrote:I'm a little disappointed that The Disappeared didn't crack the top 5. That's my all time favorite.** spoiler omitted **Let me join you:
** spoiler omitted **
It sounds like your GM might have messed that encounter up, though it's possible a member of your group got ahead of himself and made it tougher on you even if the GM did handle it right.
Assuming a normal group will get everyone down out of the vent system before they spread out to start exploring the room, that means everyone should be able to get in on the fight easily enough. It's possible your first guy in the room didn't wait for everyone else, but that means he just messed up by not being careful and triggered the fight early.
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![Golden Orb](http://cdn.paizo.com/image/avatar/PZO9434-GoldenOrb_500.jpeg)
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![Hag Eye Ooze](http://cdn.paizo.com/image/avatar/PZO9072-HagEye_500.jpeg)
The room is 60 feet across, the chairs are 25 feet from the vent.
one of the shelves triggering the encounter is 5 feet from the vent, so I can definitely see that happening.
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![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
The room is 60 feet across, the chairs are 25 feet from the vent.
** spoiler omitted **
Going from memory, as it's been a while since I last GMed this adventure, but...
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![Artemis Entreri](http://cdn.paizo.com/image/avatar/ArtemisE.jpg)
In other news, I wish I could review things, since Trial by Machine really doesn't belong to be in the bottom 5 scenarios, but either I'm completely blind and can't find the review link or it doesn't exist for me.
I disagree. I have a feeling that MOST of the season 6 scenarios are going to be close to the bottom 5 in rating, since a lot of people are mad that we're being force-fed sci-fi crap.
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![Osiris](http://cdn.paizo.com/image/avatar/PZO9080-Osiris.jpg)
Speaking from both a localized(our Finnish scene) and international(Paizofora, et al.) perspective, I have to disagree with "a lot". Certainly "some" or possibly "a few". It's just that those people seem to be pretty vocal about their dislikes.
You should have seen them back when season 3 was beginning and Jade Regent was the talk of the day. "Oh woe! Katanas and ninjas! The end is nigh!"
Trust me, we'll be seeing at most 4 or 5 scenarios with major cross-genre themes this season. Season 3 was the same(counted 5 decidedly Tian scenarios, not including Rats 1). Season 4 had a Lissalan here and there, but mostly featured Varisia. In the same vein, people were hoarding anti-demon gear and picking their archetypes carefully last season too, but we really only got to the Worldwound 6 times all in all(Wardstone Patrol, Where Mammoths, Weapon in the Rift, Vescavor Enema, Assault and Vengeance).
I bet we'll see bits and pieces of Nacelles & Nanobots every other scenario, but mostly fun romps all over the Inner Sea.
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![Hooded Man](http://cdn.paizo.com/image/avatar/templeofzyphus_final.jpg)
I just played Trial By Machine today.
The besides the final encounter, I thought it was pretty fun, though I was extremely disappointed by the lack of Ion Gloves on the chronicle.
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![Iammars Prize Avatar](http://cdn.paizo.com/image/avatar/private/Private-IammarsPrize.jpg)
I just played Trial By Machine today.
** spoiler omitted **
The besides the final encounter, I thought it was pretty fun, though I was extremely disappointed by the lack of Ion Gloves on the chronicle.
Not saying that the encounter isn't hard - it absolutely is - but every party I've run this for has wizened up about 1/2way through the battle and figured out how to make sure that most of their team can act every round.
Oh, and the scarecrow does not have any hardness, so that was played correctly.
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James McTeague wrote:** spoiler omitted **
** spoiler omitted **
My negative review of this scenario had nothing to do with the combats however. My table and I both felt generally that the lack of ability to identify technology detracted hugely from this scenario. Another major detractor was the fact that the scenario essentially encourages metagaming, from the standpoint that the PCs can not ID the tech (without the feat), and all the players know what it is.
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![Inevitable](http://cdn.paizo.com/image/avatar/PZO9443-Inevitable_500.jpeg)
It seems to me that very often encounters and scenarios are run wrong somehow, what causes people to complain. Perhaps by reading the whole thing and actually preparing it, this could be avoided.
Also there is a text and a preface to the scenarios and one can always give the players a wink if it´s more social or combat oriented.
And if there is a scenario you really don´t like, just don´t run it or don´t play it (what might be more difficult to know beforehand).
I´ve read a lot of the complaints about assault on the wound and scars of the thrid crusade and i really can´t understand them.
Assault on the Wound closes part of the main storyline of season 5, the story is building up over several scenarios before and it was pretty clear that this type of event was coming. Just look at the boons....