Bloodrager Blood Conduit + Metamagic?


Rules Questions


4 people marked this as FAQ candidate.

So the Blood Conduit archetype in the advanced class guide gives you the ability to cast touch spells as a swift action during combat maneuvers. The specific wording is:
"...he can as a swift action cast a touch spell on the creature that he affected with the combat maneuver, requiring no further touch attack roll."

So my question is how does this interact with metamagic feats? Bloodragers are spontaneous casters, so by the rules adding a metamagic effect increases the cast time.

So for example, suppose I have the Rime Spell feat and i have Frostbite in my spell list and i succeed on a trip attempt. Can I:

a) cast a Rime Frostbite on my trip target as a swift action?
b) cast Rime Frostbite on my trip target as a slower action (standard, full round)?


Pump. At least someone had the same idea as me ;D

http://paizo.com/threads/rzs2rezm?Bloodrager-Spell-Conduit-and-Metamagic


Bump, anyone have any opinions on this? My thoughts are they would be able to apply metamagic feat, as the

Quote:
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell’s normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn’t the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

My thoughts are because it's a swift action, you wouldn't increase the casting time.

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