Help me build this Monk Sap Pummeling character


Advice


Hi guys! I was thinking about building a super glass cannon with the pernicious sap adept/sap master feat:

I don't know how to progress this build...I look forward for ur help^^

Let's begin:
Human
Dex>Wis>Con>....

1° Monk(MoMS) * Style feat: Pummeling style/Creation F.:Mounted combat/
Progression F.:Ride-By-Attack
2° Monk(MoMS) * Style feat: Pummeling charge

3° Ninja(scout)*Progression F.:Knockout Artist +1d6

4° Ninja(scout)*Ninja trick: Finesse Rogue

5° Ninja(scout)*Progression F.:Spirited Charge +2d6

6° Ninja(scout)*Ninja trick: Sap Adept

7° Ninja(scout)*Progression F.: Piranha Strike +3d6

8° Brawler(snakebite Striker) +4d6

9° Brawler(snakebite Striker)*Bonus Feat:Sap Master/ Progression F.:??

10° Ninja(scout)*Ninja trick:Offensive defense +5d6

I don't know How to progress this build(nor the progress order as you can see....Finesse rogue at 4° lvl is such a bad ideaXDD)

I obviously give the +1agile bonus to the unarmed weapons and I was thinking about a 1 lvl dipping in alchemist vivisectionist......any other idea? Pls help me optimizing this poor creature XD


You cannot take both brawler and monk but their is a build that works well with snakebite striker and ninja:

Human

Str 17 Con 12 Dex 14 Wis 12 Int 12 Cha 12

Brawl 1: Sap Master, Toughness, Improved Unarmed Strike
Brawl 2: Dodge
Ninja 1: Staggering Fist
Ninja 2: Vanishing Trick (RT)
Ninja 3: Sap Master
Ninja 4: Dazing Fist (RT)
Ninja 5: Knockout Artist
Ninja 6: Dark vision (RT)
Ninja 7: Extra Ki
Ninja 8: Weapon Focus (RT)
Ninja 9: Stunning Fist

If you want to optimize further and are okay with worshiping Pharasma then you can take Believers Blessing (Repose Domain) and Domain Strike


SyrioForel wrote:
You cannot take both brawler and monk but their is a build that works well with snakebite striker and ninja

Are you sure? I misread this paragraph?

Quote:

Parent Classes: Each one of the following classes lists two

classes that it draws upon to form the basis of its theme.
While a character can multiclass with these parent classes,
this usually results in redundant abilities. Such abilities
don’t stack unless specif ied. If a class feature allows the
character to make a one-time choice (such as a bloodline),
that choice must match similar choices made by the parent
classes and vice-versa (such as selecting the same bloodline).


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