Halfling Flying Blade


Advice

Grand Lodge

I am looking at trying to make a Flying Blade Swashbuckler Halfling for PFS but am having so trouble making him viable at lower levels. This is what I am currently looking at:

Halfling
ST - 10
DX - 17
CN - 12
IN - 12
WS - 10
CH - 17
Traits - Defensive Strategist, River Rat
Feats
Lvl 1 - Piranha Strike
Lvl 3 - Point Blank Shot
Lvl 4 - Precise Shot
Lvl 5 - Quick Draw
Lvl 7 - Rapid Shot
Lvl 8 - Deadly Aim

Now once he hits 7th level with a +1 agile dagger and a blinkback belt he will be pretty effective, but until then he is pretty substandard and nearly useless at levels 1 & 2 doing a whopping 1d3+3 damage. Any suggestions?


Pathfinder Adventure Path Subscriber

Wait untill they say something on slashing grace and go take that eventually. Or the other feat someone talked about.
Even rogues are stronger at level 1 at the moment hahaha!

Grand Lodge

Even if Slashing Grace works with a dagger I still couldn't get it until 3rd level and I would be using up two feats in a feat heavy build that can be easily replaced with Agile on a dagger.


This archetype was one of the first I went for, too. I kept running into multiple problems about feat economy, action economy, and item economy. You need all the feats of an archer plus quickdraw. It's worth it to dip a level of zen archer for precise shot without pre-reqs (plus you get +2 to all saves and IUS!). I'd ignore piranha strike entirely and get deadly aim earlier.
One of the biggest problems in my tests was lack of magical projectiles. You got at that a little with the blinkback belt. Precise damage helps a lot. Arcane strike can be useful if you have a SLA.

Loved the concept myself, but very difficult to pull off. I still recommend dipping zen archer 1 or 2 levels.

Edit: Clustered shots will probably be needed at higher levels if you don't have a blinkback belt. It will probably be nice even if you do have one.

Grand Lodge

Flaming Duck wrote:

This archetype was one of the first I went for, too. I kept running into multiple problems about feat economy, action economy, and item economy. You need all the feats of an archer plus quickdraw. It's worth it to dip a level of zen archer for precise shot without pre-reqs (plus you get +2 to all saves and IUS!). I'd ignore piranha strike entirely and get deadly aim earlier.

One of the biggest problems in my tests was lack of magical projectiles. You got at that a little with the blinkback belt. Precise damage helps a lot. Arcane strike can be useful if you have a SLA.

Loved the concept myself, but very difficult to pull off. I still recommend dipping zen archer 1 or 2 levels.

Edit: Clustered shots will probably be needed at higher levels if you don't have a blinkback belt. It will probably be nice even if you do have one.

Almost every non-standard archery build I have tried to make always seems to work much better with 1 or 2 levels of Zen Archer. It's getting old.


Yes. Yes it has. I was hoping that the 'thrown weapon style' advertised under the slayer would maybe provide some interesting twist while allowing me to use this awesome flavor, but no dice. It's so feat intensive that dipping is the only reasonable way to do it. I have long since groaned in frustration and moved on.


I have been trying to make the flying blade work myself as well, but the problem I run into is the magical items.
You need a blinkback belt for it to work, because without it you can't throw enchanted weapons really at all. I asked for my GM to houserule that I could get blinkback bracer's since the belt slot has all the stat boosting belt's Dex/con etc.

Now I might be mistaken, but I am not sure if blinkback belt allows you to use only 1 dagger and throw it again and again. I guess it's up to the GM but since I have no experience in PFS I don't know how it works there.

I would drop Piranha strike and just stick to ranged attacks. Like flaming said: take deadly aim earlier.
Eventually you can throw even in melee and usually when they reach melee they should be dead or your buddies should chop them up. Or you could 5 foot step back and full attack.

Oh and now I read the question is about lower levels :D go me.

Lower levels hmm, at let's say level 3,
AB: 3(bab)+3(dex)+1(pbs)+1(masterwork)= +8 Not bad, pretty ok.
DMG: 1d3+3(precise strike)+1(river rat)+1(pbs) = 1d3+5 Quite weak.
But if you take deadly aim at let's say level 1 instead of piranha strike it's 1d3+7 so it's a little bit better but not much.

I don't really know of any way beyond magic items how you can boost your damage. Too few feats to work with on such a feat heavy build.
I guess you must be the ugly duckling until at level 7 you become the graceful swan.

Grand Lodge

I was looking at Piranha Strike primarily that, since I wasn't very effective at killing monsters at low levels my best use for the party would be to take advantage of my relatively good AC to at least stand in the way of the monsters. If I am doing that then I am mostly meleeing rather than ranged attacking. But, of course, that just delays the level at which I truly become effective.

Sir Dante wrote:


Lower levels hmm, at let's say level 3,
AB: 3(bab)+3(dex)+1(pbs)+1(masterwork)= +8 Not bad, pretty ok.

Actually, it's +9. You forgot about small size.

Also, the wording on Blinkback Belt says the weapon returns to the sheath immediately after the attack is resolved so as long as you have Quick Draw you should be able to attack with the same weapon multiple times in the same round. This is considerably better than adding the Returning quality to the weapon which states the weapon doesn't return until just before the beginning of your next round.

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