Goblinworks Blog: Rise of the Supers


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Scarab Sages Goblin Squad Member

Regarding discussions about the next phases of Alpha: Unless the EE schedule slips, or GW publishes new builds once a week for the rest of Alpha, there are at most two more Alpha builds before EE.

Regarding Schroedinger's Game: That's why I took a significant break from the message board. In the absence of actual game content, the discussion around here sometimes tends to devolve into personality conflicts. Now that we've got an Alpha for some to play and some to watch, things are a bit better.

Goblin Squad Member

Being wrote:
Nihimon wrote:
I still don't understand why those questions are being directed to me, but perhaps it's best to just let it be.

Perhaps, but you were the only one I know who killed yourself to do it, and you seemed to be arguing that that sort of duel is enough. I know someone else used the suicide method to gain the feat, and I did once, but I didn''t engage another in PvP afterward where it sounded like you had.

I didn't promptly attack the female character who was suiciding to death because that isn't yet my path. At least yet. There isn't real meaning in it for me, but I still think it has to be tested by someone who is avid about PvP, even if it entails being on the defensive from here out in Alpha and beyond.

I do fine in MechWarrior PvP because that is all there is to that game, that and building variants and training with a team. And that is really where PvP needs testing. In MWO there are some squads that are simply superb, like choreographed superb. Yet so far in PFO I've harvested alone 99% of the time and never once been attacked. That is great for harvesting and racking up PvE accomplishments but it isn't the way it will be in OE anyway unless I miss my guess.

But my mindset regarding PvP in Pathfinder certainly hasn't reached a critical mass yet. For me it still seems like PvP should be a natural extension of role play, and there is little role play happening in my sight. Largely my fault I suppose as I seldom seek out a group of people to actively play with. That is a disability of a sort. I seem to be shy in peculiar ways, different ways than I imagine most people are. Perhaps it is all my imagining, but our modern culture seems so social it is almost alien to me, a bit intimidating. I am at ease speaking intellectually, but simply initiating an attack on someone still feels personal and wrong.

I'm sure I'll get over it. But I think I am right that we need someone really testing it.

Pardon me if I'm being dense, but I don't see anything in there to explain why you asked me this:

Being wrote:
... are you as worried about formation warfare and sieges as you are about gankature?

I'm at a complete loss trying to understand why that question, or the follow-ups, were directed to me.

If I somehow gave you the impression I thought certain things shouldn't be tested, perhaps it would help to point out where that impression came from.

Goblin Squad Member

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Nihimon wrote:
So, is the whole point to demand that feuds, wars, S&D, etc. be implemented during Alpha? Or are we all on the same page that a lot of things won't be implemented at all until well into Early Enrollment?

Those fall under 'a lot'. I was trying to respond to your question, poorly it seems. 'gankature' is a made-up word, naturally. I thought it humorous.

Goblin Squad Member

Being wrote:
How are you testing PvP? Don't the qualities of that experience on both sides matter in testing? Don't the methods used for it matter? Have you tailor built the training of your character for it? Don't you think someone should try? Shouldn't we see whether the impact of reputation hits matter at all to the highly trained? Just because you can kill yourself and then have a duel with someone doesn't mean you are testing PvP, at least not as I think of PvP. It is a bit more complex than that.

There does not seem to be quite enough meat to the system yet to tailor a character solely towards PVP. PVE seems to work well enough in its current form, but PVP is just people hitting each other over a rather short duration. It seems like you can build your character to be stronger at certain things, and chain your abilities in the limited ways you are able to at this point.. but there is not a lot in the way of tactics during a 20 second fight, and not much you can do strategically to better your odds beyond focusing on feats relevant to combat.

One thing that severely impacts PVP combat, IMO, is omni-directional attacking. You can essentially run around doing whatever, while hitting your attack keys, as long as your weapon is close enough to hit your target (excepting cone attacks).

Reputation hits are going to impact everyone, whether you are highly trained or not, though less permanently than before yesterday.

Goblin Squad Member

Bluddwolf wrote:
Never fear, I'll throw together a small band of cutthroats tonight (or as soon as we can get back into Alpha) and at some point the testing will be on.

Just curious, but will you also be flagged? Or will you be hiding behind the Reputation penalties?


Well, he'll be attacking folks, so I'm assuming the flag'll show up regardless. :P

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
Never fear, I'll throw together a small band of cutthroats tonight (or as soon as we can get back into Alpha) and at some point the testing will be on.
Just curious, but will you also be flagged? Or will you be hiding behind the Reputation penalties?

How on Earth do you hide behind Reputation Penalties, as the aggressor?

IMO, if the reputation system is so severe that people are hesitant to engage in PvP, even in the face of a perceived threat, than it is counter productive to the other goals of the game.

Maybe part of the reputation system could be a "Threat Level" indicator. Both attackers and defenders generate a threat level indication that over time will diminish the time frame for rep recovery. The purpose of this would be to create a quasi PvP enabled flag and at the same time a warning for others.

Just a thought, probably could use some fleshing out and tweaking.

Scarab Sages Goblin Squad Member

Bluddwolf wrote:
Nihimon wrote:
Bluddwolf wrote:
Never fear, I'll throw together a small band of cutthroats tonight (or as soon as we can get back into Alpha) and at some point the testing will be on.
Just curious, but will you also be flagged? Or will you be hiding behind the Reputation penalties?

How on Earth do you hide behind Reputation Penalties, as the aggressor?

IMO, if the reputation system is so severe that people are hesitant to engage in PvP, even in the face of a perceived threat, than it is counter productive to the other goals of the game.

Maybe part of the reputation system could be a "Threat Level" indicator. Both attackers and defenders generate a threat level indication that over time will diminish the time frame for rep recovery. The purpose of this would be to create a quasi PvP enabled flag and at the same time a warning for others.

Just a thought, probably could use some fleshing out and tweaking.

Until this patch, losing reputation meant rolling a new character, because there was no sanctioned PVP, and the only trainers in the world wouldn't train a character with a low reputation, and it regenerated at a glacial pace. In this patch, there's still no sanctioned PVP (except self-defense), but at least reputation will regenerate before Alpha ends.

Once settlements and sanctioned PVP enter the game, it won't be quite as crippling, and I think people will be more willing to experiment with what actions do and don't cause reputation loss.

Bottom line: I don't think the mere possibility of reputation loss will prevent people from experimenting with PVP in this build and beyond.

Your threat level idea might still help, though.

Goblin Squad Member

Bluddwolf wrote:
How on Earth do you hide behind Reputation Penalties, as the aggressor?

By not flagging yourself, so that you either get the first hit, or your target loses Reputation.

Scarab Sages Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
How on Earth do you hide behind Reputation Penalties, as the aggressor?
By not flagging yourself, so that you either get the first hit, or your target loses Reputation.

Hopefully, with reputation regenerating at a reasonable rate, that won't be quite as effective this weekend.

Goblin Squad Member

KarlBob wrote:
Nihimon wrote:
Bluddwolf wrote:
How on Earth do you hide behind Reputation Penalties, as the aggressor?
By not flagging yourself, so that you either get the first hit, or your target loses Reputation.
Hopefully, with reputation regenerating at a reasonable rate, that won't be quite as effective this weekend.

Well I spent about 2 hours in getting my character skills up to Rogue 8, so I know about how long it will take to reroll if I have to. I'll be back online in about 2 hours.

Goblin Squad Member

T7V Avari wrote:
...Lord of the Flies Online...

Isn't that Rust?

Goblin Squad Member

T7V Jazzlvraz wrote:
T7V Avari wrote:
...Lord of the Flies Online...
Isn't that Rust?

I was thinking that. Complete lack of established social structure. The only law is what the inhabitants make. A few good apples in the bunch, but most wind up savages.


I'd like to try out Rust and try to join one of the better-intentioned groups.

Goblin Squad Member

Bringslite of Fidelis wrote:
The only law is what the inhabitants make.

...and that changes every 2.879 minutes.

Goblin Squad Member

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Kobold Cleaver wrote:
I'd like to try out Rust and try to create the first better-intentioned group.

Fixed that for ya.

Sovereign Court Goblin Squad Member

Nightdrifter wrote:
DeciusBrutus wrote:
Is sneak attack working?
Should be. I tested it last weekend and Daredevil 1 and Cut-Throat 1 both appeared to add 10 base damage when they were supposed to. Didn't get a chance to test if there was any increase in that extra base damage as you leveled up those feats, but will do so this weekend.

Followup:

Cut Throat 3 appears to add 10 base damage on a sneak attack, so no increase in damage from Cut Throat 1. It adds other effects, but so far not seeing any increase in the sneak attack.

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