Goblinworks Blog: Rise of the Supers


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Grand Lodge PFO Community Manager

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Teh bloggssss

Goblin Squad Member

Well isn't that ominous.

Goblin Squad Member

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Quote:
Added informative descriptions for all items that summarize vital stats and keywords. (THAT'S CRAZY TALK! -RSD)

Blessed are the tooltips!

Goblinworks Executive Founder

Is sneak attack working?

Scarab Sages Goblin Squad Member

Big changes are afoot in Alpha!

One thing I didn't see was an improved targeting system. I hope that's coming soon! From last week's ATwB, it sounded like everyone was frustrated by targeting issues.

Sovereign Court Goblin Squad Member

DeciusBrutus wrote:
Is sneak attack working?

Should be. I tested it last weekend and Daredevil 1 and Cut-Throat 1 both appeared to add 10 base damage when they were supposed to. Didn't get a chance to test if there was any increase in that extra base damage as you leveled up those feats, but will do so this weekend.

Grand Lodge PFO Community Manager

Added Item: Escalations

During an escalation, sometimes it is difficult to find the quest NPCs. Killing the surrounding (non-quest) NPCs will eventually cause the desired NPCs to spawn.
TL;DR: Kill the minions, the bosses will spawn.

Goblin Squad Member

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HOLY SCHNIKES

Man, I love it all! They fixed the tannery, understrike, sun&moon, we have information/tooltips, yes, yes, yes! I can't wait to play and check out the changes.

Goblin Squad Member

many of these changes sound very good, good stuff GW

Not in Alpha my self but I will be listening to hear how those who are in alpha like these changes.

Goblin Squad Member

Anyone do the math yet on rep recovery time from single PK to return to initial level (before rep was decreased for attacking the PC)?

Sovereign Court Goblin Squad Member

Arumvorax wrote:
Anyone do the math yet on rep recovery time from single PK to return to initial level (before rep was decreased for attacking the PC)?

Depends on what the actual loss is for a PK (never had numbers for this).

The blog makes it sound like every hour you gain rep the rate at which you gain goes up. Previously it was every 4 hours. Not sure if there's still penalties to rep gains for having negative rep like before. That would matter for PKers.

To give you a feel for the increase in rep gains:
*previously it was 717 hours from 1000 rep (starter) to 7500 rep (max)
*if you start at 100 rep/hour, increasing that by 25/hour/hour to a max of 300/hour then it's only 29 hours to go from 1000 to 7500

Those numbers obviously depend on whether I am interpreting the blog correctly or not.

Scarab Sages Goblin Squad Member

We also don't know yet whether reputation will increase as quickly in the live game as it does in Alpha. The big acceleration this week could be meant to encourage lots of PVP next week without making everyone Kill On Sight to the guards for the rest of the Alpha test. With so many more xp to spend, re-making a character every time it reaches KOS reputation is likely to become annoying.

Goblin Squad Member

ugh... someone in Alpha has already started 'Griefing' activity. Shame on you. Hope you get it out of your system before EE starts if not, I hope the 'Ban Hammer' hits you repeatedly.

Goblin Squad Member

Am I the only one that is thinking:
"Nice we get lots of candy!... Wait... You are making me wait until after Dinner!? This is outrageous!!!"

I wish the server was open :(

Goblin Squad Member

I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.

Goblin Squad Member

TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.

Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

Goblin Squad Member

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Yes! We no longer have tank controls. I am happy!

Now please get rid of the turn delay on mouse look.

Goblin Squad Member

Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

I was AFK at the spawn point reading the forums when I got attacked by someone. I didn't notice until I was nearly dead, but I was able to kill them after respawning. They took off when they realized it was a fair fight.

PROTIP: It is much easier to kill a running target than one that stands and fights.

Goblin Squad Member

Arumvorax wrote:
Anyone do the math yet on rep recovery time from single PK to return to initial level (before rep was decreased for attacking the PC)?

Based on previous numbers it is now 1.4 days of active game time. I think Insurgent (my fighter) now has to be actively involved in the world for 1 month with out sleep, +/-something.

Goblin Squad Member

Lord Regent: Deacon Wulf wrote:
Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

I was AFK at the spawn point reading the forums when I got attacked by someone. I didn't notice until I was nearly dead, but I was able to kill them after respawning. They took off when they realized it was a fair fight.

PROTIP: It is much easier to kill a running target than one that stands and fights.

I was going to say that was me, I I wouldn't have run so it was likely someone else. If I was going to die I was already dead so running is pointless.

Goblin Squad Member

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Black Silver of The Veiled, T7V wrote:
ugh... someone in Alpha has already started 'Griefing' activity. Shame on you. Hope you get it out of your system before EE starts if not, I hope the 'Ban Hammer' hits you repeatedly.

From a different angle: GW prioritized these changes to the game in this extremely hectic period because of one single griefer.

Whether the griefing was an "experiment" or not, the response from GW is encouraging.

Goblin Squad Member

randomwalker wrote:
Black Silver of The Veiled, T7V wrote:
ugh... someone in Alpha has already started 'Griefing' activity. Shame on you. Hope you get it out of your system before EE starts if not, I hope the 'Ban Hammer' hits you repeatedly.

From a different angle: GW prioritized these changes to the game in this extremely hectic period because of one single griefer.

Whether the griefing was an "experiment" or not, the response from GW is encouraging.

+1: Reputation (and Alignment?) systems need testing with live people. Could be extremely useful feedback/data.

Grand Lodge PFO Community Manager

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I am most excited about the movement fix! I can now run backwards appropriately lol.

Goblin Squad Member

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Bonny Paz wrote:
I am most excited about the movement fix! I can now run backwards appropriately lol.

I am not sure I want to knoow what running backwards inappropriately consists of.

Goblin Squad Member

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Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

I don't see what the problem with this is? Some players want to PvP, and until they have systems in place to do it, they are going to do it any way they can.

I would roll up a few characters, with different builds and just keep on going out and testing each build. Once they are useless, delete and reroll another.

I've watched enough streaming videos of escalation runs to see that they are boring to me. Making an escalation harder does not make it more interesting, it just makes it take longer to do the same mundane tasks of Kill 10 X, Collect 5 Y = Boss Spawn.

Liberty's Edge Goblin Squad Member

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Cant wait for the next adventure time with Bonny so I can watch it all in action! Great additions to the game GW team! Now if only Sept. 15th would come faster :)

On a side note, do we know what kinds of functionality to expect in game on day 1 of EE?

Goblin Squad Member

I see feats are added, but are these expendables? Or are they not included in this build?

Goblin Squad Member

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Bluddwolf wrote:
I don't see what the problem with this is? Some players want to PvP, and until they have systems in place to do it, they are going to do it any way they can.

Yep, we get it, you're pro-Griefer.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
I don't see what the problem with this is? Some players want to PvP, and until they have systems in place to do it, they are going to do it any way they can.
Yep, we get it, you're [deleted for forum rules violation].

Is the only way to PvP in alpha done through "griefing"? Or is PvP only permitted for the Devs, and thus avoiding the label of griefer?

As it stands, your statement is that all non consensual PvP is griefing.

Yeah, I get it, you're anti nonconsensual PvP. Instead of suggesting that GW create something in alpha to allow for PvP in a meaningful way, without reputation loss. You'd rather just label anyone that PvPs a griefer, and force them to reroll their characters to learn the various PvP builds.

GW should create a treasure chest that holds a powerful item. Once the item is taken then all within a certain range will gain a progressively building PvP achievement badge that will unlock certain skills. While in that area, all who enter are PvP enabled. Killing off the original holder, gives the new person / group possession of the item and the achievement.

This system would be the Precursor system of the WoT. This way GW is not creating a throw away system.

Maybe you should try being more constructive than just name calling.

Goblin Squad Member

KoTC Edam Neadenil wrote:
Bonny Paz wrote:
I am most excited about the movement fix! I can now run backwards appropriately lol.
I am not sure I want to knoow what running backwards inappropriately consists of.

Guurzak shur me wants to know dat!

Goblin Squad Member

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Bluddwolf wrote:
Nihimon wrote:
Bluddwolf wrote:
I don't see what the problem with this is? Some players want to PvP, and until they have systems in place to do it, they are going to do it any way they can.
Yep, we get it, you're pro-Griefer.

Is the only way to PvP in alpha done through "griefing"? Or is PvP only permitted for the Devs, and thus avoiding the label of griefer?

As it stands, your statement is that all non consensual PvP is griefing.

Yeah, I get it, you're anti nonconsensual PvP. Instead of suggesting that GW create something in alpha to allow for PvP in a meaningful way, without reputation loss. You'd rather just label anyone that PvPs a griefer, and force them to reroll their characters to learn the various PvP builds.

GW should create a treasure chest that holds a powerful item. Once the item is taken then all within a certain range will gain a progressively building PvP achievement badge that will unlock certain skills. While in that area, all who enter are PvP enabled. Killing off the original holder, gives the new person / group possession of the item and the achievement.

This system would be the Precursor system of the WoT. This way GW is not creating a throw away system.

Maybe you should try being more constructive than just name calling.

I'm sorry Bluddwolf, but camping out at a spawn point to kill unsuspecting individuals is something I can only view as griefing. Luckily, GW sees it that way too.

Ambushing someone in the wilderness or on the open road is perfectly legit however.

Goblin Squad Member

Black Silver of The Veiled, T7V wrote:

I'm sorry Bluddwolf, but camping out at a spawn point to kill unsuspecting individuals is something I can only view as griefing. Luckily, GW sees it that way too.

Ambushing someone in the wilderness or on the open road is perfectly legit however.

I was not referring to respawn camping, and neither was Cheatle's comment which prompted my post. I agree that respawn camping is griefing, unless done under the circumstances of feud or war and against a feud / war target.

As for your last comment, there is no way for that to occur in alpha that does not result in the attacker being gimped.

Secondly, I don't get the impression from Nihimon's comment that that is not griefing in his view anyway. So you may be a "pro-griefer" as well.

Goblin Squad Member

Bluddwolf wrote:
As it stands, your statement is that all non consensual PvP is griefing.

No. My statement was that you're pro-griefer because you don't see any problem with someone griefing. You can lie and misrepresent me to your heart's content, but it doesn't change reality.

Goblin Squad Member

Bluddwolf wrote:
I was not referring to respawn camping, and neither was Cheatle's comment which prompted my post.

Cheatle was talking about the guy that was respawn camping, saying he thought it was the same guy who was doing something else.

I have no problem with the "something else", as long as the guy doing it doesn't whine when he can't train because he tanked his Reputation.

Goblin Squad Member

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Black Silver of The Veiled, T7V wrote:


I'm sorry Bluddwolf, but camping out at a spawn point to kill unsuspecting individuals is something I can only view as griefing. Luckily, GW sees it that way too.

Ambushing someone in the wilderness or on the open road is perfectly legit however.

Except, the part that was so carefully cut from Bluddwolf's quote is that he was not addressing the camp out at the spawn point, he was talking about following gatherers around to steal their resources.

"I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them. " was cut from what he posted.

is the point he addressed. It had nothing to do with camping out at the spawn point.

Goblin Squad Member

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I think most of us here are against spawn camping, or at least I hope we are.

Goblin Squad Member

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Nihimon wrote:
Bluddwolf wrote:
I was not referring to respawn camping, and neither was Cheatle's comment which prompted my post.

Cheatle was talking about the guy that was respawn camping, saying he thought it was the same guy who was doing something else.

I have no problem with the "something else", as long as the guy doing it doesn't whine when he can't train because he tanked his Reputation.

Sorry, Nihimon, but Bluddwolf responded to a particular comment, which he quoted, which quote you cut and are now implying he was responding to a different comment.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
As it stands, your statement is that all non consensual PvP is griefing.
No. My statement was that you're pro-griefer because you don't see any problem with someone griefing. You can lie and misrepresent me to your heart's content, but it doesn't change reality.

People can read what I wrote, and to Cheatle's comment that I addressed. Cheatle did not mention respawn camping, but PvP in the wilds. The same kind of PvP that Black Silver also said is legit.

I don't need to lie or misrepresent what your words are, they are there for all to see. You have nothing else but to name call when you are exposed.

We see you.

Goblin Squad Member

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Caldeathe Baequiannia wrote:
Sorry, Nihimon, but Bluddwolf responded to a particular comment...

Funny, no one had expressed any condemnation of the guy running around in the wilds following people. The only condemnation anyone in the thread had expressed was of the spawn-camping.

If Bluddwolf wants to say he was just saying he didn't see a problem with soemthing no one else saw a problem with either, and you want to give him the benefit of the doubt, that's fine. To me, and apparently to others, it sure looked like he was taking the counter-position to an actual position, not just taking a counter-position to something that no one had taken a position on.

Goblin Squad Member

Sorry, it is apparent the "others" knew exactly what my position was and to what situation I was referring to. You are apparently alone in your comments and justifiably so.

Goblin Squad Member

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Nihimon wrote:
and you want to give him the benefit of the doubt

I'm trying harder to give everyone the benefit of the doubt. I've made my own share of interpretation errors and it doesn't help anyone.

Goblinworks Executive Founder

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Bluddwolf wrote:
Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

I don't see what the problem with this is? Some players want to PvP, and until they have systems in place to do it, they are going to do it any way they can.

I would roll up a few characters, with different builds and just keep on going out and testing each build. Once they are useless, delete and reroll another.

I've watched enough streaming videos of escalation runs to see that they are boring to me. Making an escalation harder does not make it more interesting, it just makes it take longer to do the same mundane tasks of Kill 10 X, Collect 5 Y = Boss Spawn.

"Makes a new character, trains until he can kill noobs, kills noobs until reputation is too bad to continue, deletes and repeats." seems to me like one of the players that makes the game worse. Other people might have other opinions, of course, and only a handful of people's opinion matter.

Goblin Squad Member

Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.

This is Bringslite taking a stance against crafter killing, and is the specific post Bluddwolf was responding to. Nihimon, I'm no fan of a lot of what Bluddwolf says, but your facts are wrong on this one.

Goblin Squad Member

On the issue of respawn camping, wasn't that a Dev doing that during the Adventure Time with Bonny?

Is that the same incident that was being referred to here or was there another during alpha recently?

Nihimon wrote:
I have no problem with the "something else", as long as the guy doing it doesn't whine when he can't train because he tanked his Reputation.

The problem is, there is no way for the "something else" that won't lead to a tanked reputation. That is my whole point. You can not PvP in alpha to test anything related to PvP without at least one person choosing to tank their character. If no one chooses to do that, no one learns how to set up PvP builds!

@ Decious,

Read this above.... It's not about killing noobs, it's about learning to set up PvP builds. Alpha is about learning systems not building persistent characters. It is about the Devs discovering systems that aren't working as intended. They learned a bit about targeting in PvP, but nothing or little about builds for PvP. That won't happen until a lot of people are doing it.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Nihimon wrote:
and you want to give him the benefit of the doubt

I'm trying harder to give everyone the benefit of the doubt. I've made my own share of interpretation errors and it doesn't help anyone.

Well, then, I'd ask you to give me the benefit of the doubt, too.

Cheatle's comment expressed no disapproval whatsoever of the guy running around PvP'ing in the wilderness. It never occurred to me that Bluddwolf saying "I don't see the problem with that" was directed at anything but the thing that other people in the thread had seen a problem with.

Goblin Squad Member

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Nice thing: GW knows exactly which one of their Alphas is doing it, so they have multiple ways to solve the problem.

Goblin Squad Member

Guurzak wrote:
Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.
This is Bringslite taking a stance against crafter killing, and is the specific post Bluddwolf was responding to. Nihimon, I'm no fan if a lot of what Bluddwolf says, but your facts are wrong on this one.

Yeah, it sounded to me like Bringslite was also talking about the spawn-camping, not the wilderness PvP.

Goblin Squad Member

Guurzak wrote:
Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.
This is Bringslite taking a stance against crafter killing, and is the specific post Bluddwolf was responding to. Nihimon, I'm no fan of a lot of what Bluddwolf says, but your facts are wrong on this one.

I am not a fan of getting involved in this crap anymore, but to clarify something....

My comment was about the spawn camper. It was written in (possibly) the wrong place if it led people to believe that I feel the "following" and killing is wrong by assumed "acceptable behavior".

It was just about the spawn camping, but was related by Cheatle's post. I should have replied to the other post.

Goblin Squad Member

Bringslite of Fidelis wrote:
Guurzak wrote:
Bringslite of Fidelis wrote:
TEO Cheatle wrote:
I think it is the same guy who was following various people around the other night while they were trying to gather/craft and killing them.
Hopefully he/she will do that enough to the Devs that it triple reinforces their will to have a robust rep system.
This is Bringslite taking a stance against crafter killing, and is the specific post Bluddwolf was responding to. Nihimon, I'm no fan of a lot of what Bluddwolf says, but your facts are wrong on this one.

I am not a fan of getting involved in this crap anymore, but to clarify something....

My comment was about the spawn camper. It was written in (possibly) the wrong place if it led people to believe that I feel the "following" and killing is wrong by assumed "acceptable behavior".

It was just about the spawn camping, but was related by Cheatle's post. I should have replied to the other post.

I took you response to be referring to the comment that you quoted, and not the unwritten comment.

Respawn Camping was not mentioned at all until after my first comment, unless in the Blog itself. If that was the case then that Respawn Camping was done by someone on the dev team, if not a Dev himself and was part of the "testing".

Goblin Squad Member

I understand that Bludd. I did not correct or clarify earlier because I have little interest in getting involved when the assumptions start flying. When you first replied, I actually thought you meant spawn camping, but I cared so little that I did not argue or rebut. I really DON"T care for anything along these lines, anymore. :)

It is obvious now (to me), what you meant.

Still care very little though. ;)

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