Advanced Class Guide in Additional Resources! Huzzah!


Pathfinder Society

Shadow Lodge

The Advanced Class Guide is already available in Additional Resources!

That was a great turnaround for it.

The rules for rebuilding appear mostly limited. I'll be selling some medium armor on my shaman for half cost, and having a longstrider wand to hand to others or potentially UMD.

I wager warpriests get a more extensive rebuild since they are no longer Charisma-based.

I'm not sure what the other implications of this are, as of yet.

I see no access to the Divine Protection feat, which is probably a good thing.

No access to the Spirit Summoner archetype, which looked pretty great, and which is also probably a good thing.

No access to two of the hex rods, which would be arguable ridiculous in organized play, since one would allow witches to swift action cast a slumber hex, and the other would allow a hex to affect two targets instead of one per use (for a mere 9000gp).

What are folks' thoughts on the ACG and what's legal/not legal?

4/5 5/5 *** Venture-Agent, Idaho—Moscow

Actually, I just checked the new Guide to Organized Play (pg 28 top paragraph)...if the shaman lost medium armor prof. - I don't have the book yet - you can sell that medium armor back for full market value.

Shadow Lodge 2/5

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Rod of Voracious Hexes effectively duplicates the Split Hex feat, which is exclusively available to high level witches. They could have blocked it in order to keep that as something cool only pure witches can do, or because of the low cost of use, or a combination of both. As far as I'm aware Split Hex is still legal. but it requires Witch level 10 so the high level requirement balances it.

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