CRobledo |
Quick question going over this one.
For the final encounter, the 4-player adjustment asks to reduce the AC of a monster in BOTH subtiers to 15. This is a -2 adjustment in the low subtier, but a -6 adjustment in high tier (due to it having an Advanced Template already)... Is this as intended? I figured editing missed the big discrepancy with the advanced template, so wanted to check.
Or should we say AC should be 2 lower instead of flat 15?
Iammars |
Also, wouldn't the machine captain in the final encounter have 50 hp (42 hp of the base model on page 9 plus 2 hp per HD as per the Advanced Creature template)?
Constructs don't have a constitution score - they instead get a certain number of bonus hit points based off of their size. Increasing a construct's CON score doesn't help their hit points because they don't have a CON score.
Hawkins |
Hawkins wrote:Also, wouldn't the machine captain in the final encounter have 50 hp (42 hp of the base model on page 9 plus 2 hp per HD as per the Advanced Creature template)?Constructs don't have a constitution score - they instead get a certain number of bonus hit points based off of their size. Increasing a construct's CON score doesn't help their hit points because they don't have a CON score.
Thank you for pointing that out to me. =) Reading your response made me want to palm myself in the forehead for forgetting that.
Arkos RPG Superstar 2014 Top 16 |
So a little off topic, but if you don't play some elevator music after cramming an entire party into a 2x2 room I think you've missed out on a golden opportunity.
Ah, I had considered that an intentional choice so that the whole party doesn't walk in on vacuum. They're almost forced to send a scout ahead...
But I am going to have to download some elevator music now! Great idea.
joe kirner |
So the plasma skeletons, "1d6 electricity and fire" - is that 1d6 electricity and 1d6 fire? Or 1d6 of some wacky electricity/fire blend? How does that interact with electricity or fire resistance?
you need both resistances. If you dont have both you take full dam. You dont blocjk half with just one resistance, etc..
Jeffrey Fox |
Matt Haddix wrote:So the plasma skeletons, "1d6 electricity and fire" - is that 1d6 electricity and 1d6 fire? Or 1d6 of some wacky electricity/fire blend? How does that interact with electricity or fire resistance?you need both resistances. If you dont have both you take full dam. You dont blocjk half with just one resistance, etc..
It's 1d6 damage, half of the damage is fire, half is electricity. This is actually mentioned before the stat block in the creature section of the room. It works like Flame Strike basically.
As such Resistance apply to the half they are appropriate to. So if you roll a 4 and some one has resit: electricity 5 they will take 2 damage from the fire half.
Hawkins |
joe kirner wrote:Matt Haddix wrote:So the plasma skeletons, "1d6 electricity and fire" - is that 1d6 electricity and 1d6 fire? Or 1d6 of some wacky electricity/fire blend? How does that interact with electricity or fire resistance?you need both resistances. If you dont have both you take full dam. You dont blocjk half with just one resistance, etc..It's 1d6 damage, half of the damage is fire, half is electricity. This is actually mentioned before the stat block in the creature section of the room. It works like Flame Strike basically.
As such Resistance apply to the half they are appropriate to. So if you roll a 4 and some one has resit: electricity 5 they will take 2 damage from the fire half.
This is how I ruled it as well. So the aasimar in the party did not take the electrical damage unless I rolled a 6 on the electrical die, but he was taking fire damage along with everyone else.
GinoA |
Jeffrey Fox wrote:This is how I ruled it as well. So the aasimar in the party did not take the electrical damage unless I rolled a 6 on the electrical die, but he was taking fire damage along with everyone else.
It's 1d6 damage, half of the damage is fire, half is electricity. This is actually mentioned before the stat block in the creature section of the room. It works like Flame Strike basically.As such Resistance apply to the half they are appropriate to. So if you roll a 4 and some one has resit: electricity 5 they will take 2 damage from the fire half.
I don't think the two of you are saying the same thing. Fox's description provides at most 3 points of electricity damage.
Dumagand Bal'tok |
When can we expect this (and the other two season 6 scenarios) to be available for reporting on the PFS event creation page?
I came up with the same issue, I cannot create the correct scenario to report, because none of the Season 6 scenarios are listed.
Any idea when this will be available?
RocMeAsmodeus |
So a little off topic, but if you don't play some elevator music after cramming an entire party into a 2x2 room I think you've missed out on a golden opportunity.
As I was setting up this scene I sang "Love in an Elevator" because one of my players thought the two NPCs were lovers. Another of my players figured out the truth about the dude.
"Going doooooooooooooooown!"
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Here's the text on Plasma from When the Sky Falls
While I don't see the 3.x suppliment listed in section 15, I don't see any other rules listed either.
Plasma, Page 12, When the Sky Falls:
CireJack |
I'm going to dm this scenario the next week. Any suggestions?
A lot of information seemed to be misplaced (as in where you dont expect it to be). I'd read it several times.
I have run it twice now. The second time, I was fully aware of the technologist rule and the ruling by John and the players were made aware. I would be sure to inform the players of that rule beforehand.
I just ran it last night and the group had a bard (which bypasses the untrained issue although I'm still not clear on whether they lose their ranks in knowledge(engineering) or not). They also had a crypt breaker alchemist that does d8s against constructs. Annihilated the constructs. finished in 2 and a half hours. Your mileage may vary (tm).
Nicola Degobbis |
2 and a half hours O.o?? It's super fast!
I'm going to read it this evening.
I found this technologist rule in an other post:
Technologist
Benefit: You are considered to be trained in any skill used against a technology based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in the that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.
Is this the rule you were talking about?
CireJack |
1 person marked this as a favorite. |
2 and a half hours O.o?? It's super fast!
I'm going to read it this evening.
I found this technologist rule in an other post:Technologist
Benefit: You are considered to be trained in any skill used against a technology based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in the that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.Is this the rule you were talking about?
Yes. That is the rule. John Compton has said that it should be applied for PFS games.
RocMeAsmodeus |
3 people marked this as a favorite. |
This sure has a lot of things written in Goblin. How do they even have a written language... what with their fear of the written language and all.
The written language was probably developed by the hobgoblins, who seem like the most likely goblinoid species to realise the value of having a standard system for storing information.
Nicola Degobbis |
Nicola Degobbis wrote:Yes. That is the rule. John Compton has said that it should be applied for PFS games.2 and a half hours O.o?? It's super fast!
I'm going to read it this evening.
I found this technologist rule in an other post:Technologist
Benefit: You are considered to be trained in any skill used against a technology based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in the that skill in order to gain the benefit of Technologist.
Normal: You treat all skill checks against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.Is this the rule you were talking about?
Thank you Cire!!!
David_Bross |
Pink Dragon |
1 person marked this as a favorite. |
I made this handout for the elevator and the box. It isn't really necessary but my table liked it and got it pretty much instantly.
Yes. I just played in the scenario run by David and this visual aid was very useful. Many times being able to see something is far more effective than trying to piece the situation together from a verbal description. I'm not sure if we would have been able to figure that out without the visual.
roll4initiative Venture-Agent, Colorado—Denver |
Woran Venture-Captain, Netherlands |
GreyYeti Regional Venture-Coordinator, Central Europe |
Should the Final encounter thing have hardness? I didn't see it listed in stat block.
The prototype itself has no hardness neither in its own stats nor in the stats of the creature it is based on (scarecrow - bestiary 2). But in the high tier encounter there is also an additional machine captain (an advanced machine soldier similiar to the ones from encounter A5) which has hardness 10.
roll4initiative Venture-Agent, Colorado—Denver |
roll4initiative wrote:Should the Final encounter thing have hardness? I didn't see it listed in stat block.The prototype itself has no hardness neither in its own stats nor in the stats of the creature it is based on (scarecrow - bestiary 2). But in the high tier encounter there is also an additional machine captain (an advanced machine soldier similiar to the ones from encounter A5) which has hardness 10.
Ok, thanks. Running it in 20 mins for tier 1-2.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
We played this last saturday and had a good time. At some point we were like "well, I think we have everything now, we could go back. But what about we take a look over there first?", so that part wasn't such a problem. If a handful of PCs is actually just curious, that works.
We didn't have any problems with the fights, but then we had quite a few well-built heavy hitter 2H types. My alchemist had a good time lobbing various things over their heads, and we got through without much trouble.
The other party ran it yesterday and they had a really hard time, apparently due to poor tactics and less suitable builds. They used lots of little pinpricks of damage, which didn't work so well against the robots.
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Ahz |
Quick question for those that have run this...
How are you guys presenting Meleren, with him being an android and all? I realized this the second time I ran it and just said he was emotionless and waited for further questions/investigation from the group but none came. How are you guys doing this?
Thanks
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Our GM said something about there being weird lines on his skin, not exactly like tattoos, and that there was something off about them, not entirely human. As a player, that told me all I needed to know. IC, I mostly put them on the list of "don't know what that is, but I'm not staying in a room alone with it".
Woran Venture-Captain, Netherlands |
Quick question for those that have run this...
** spoiler omitted **
Thanks
I described him as having a slightly grayish tinge to his skin and what looked like very straight tattoo lines.
The thiefling (who was gray) thought he had a buddy. The tattooed barbarian thought she had a buddy. Things went off without a hitch.
We also had a half orc bloodrager that decided to steal one of the snowthingies because it was pretty. (Half orc steals TV...)
Ascalaphus Venture-Lieutenant, Netherlands—Leiden |
Ahz wrote:Quick question for those that have run this...
** spoiler omitted **
Thanks
I described him as having a slightly grayish tinge to his skin and what looked like very straight tattoo lines.
The thiefling (who was gray) thought he had a buddy. The tattooed barbarian thought she had a buddy. Things went off without a hitch.
We also had a half orc bloodrager that decided to steal one of the snowthingies because it was pretty. (Half orc steals TV...)
Yeah, that was nice :)