Turning your enemies into collectable figurines


Pathfinder First Edition General Discussion


So given spells like calcific touch and flesh to stone, what wizard doesn't decorate his home with the petrified remains of smitten enemies? But my character wants to take it to an extreme level. As a 14th level cleric/wizard mystic theurge he is trying to hop around the world via greater teleport and bring all his old enemies home.

Using treasure stitching (and two very stron companions) has proven useful for getting a statue home if it was no more than a large size creature, but I keep hoping to find a way along the lines of shrink item and permanency to turn even larger creatures into cute little monster toys to keep on the book shelf.

At my level, shrink item can deal with 38 cubic feet, or roughly a 3 foot cube. Lets face it, that isn't going to help with bringing a charybdis home. So I tried to turn to limited wish, but to be fair the spell can replicate lower level spells, but says nothing about enhancing lower level spells.

This doesn't seem like it should be out of the realm of the game. Can anyone think of a way that I have not figured out? While I will not outright break the rules to do it, I will pretty unabashedly engage in silly cheese when it is just a personal side quest and not really affecting the game. For example I have no problem using blood money and fabricate to create the components needed for permanency even though I would not do that if I were casting permanency and arcane sight on myself.


Break them into smaller pieces, shrink each piece, and then spam mending.

Liberty's Edge

Pathfinder Battles Case Subscriber

This should work if you can reverse the petrification effect.

1. Dispel the petrification effect.
2. Cast Binding (Minimus Containment) on your target to shrink them down to 1 inch tall and trap them within a jar or something else you can open. Set the Binding's ending trigger to something like "When this container is cast into the fires of an active volcano" or something else that could happen but probably won't.
3. Pop the top of the container, reach inside and cast your Flesh to Stone or whatever spell you hit them with the first time. Provided they fail the save, you've got yourself a 1-inch miniature to paint and place on a shelf. If they manage to save, you still have a tiny monster trapped in a jar and, as long as you don't drop the container into an active volcano, the creature remains that way.

Alternately, you're a freakin' wizard. Research a new use for the Binding spell that just traps creatures in the form of an immobile doll.


I would site the spell creation rules in the CRB and just invent a spell that turns any inanimate object (such as a petrified baddy) into an action figure.


"So given spells like calcific touch and flesh to stone, what wizard doesn't decorate his home with the petrified remains of smitten enemies?"

The kind who's sufficiently paranoid that he/she worries about someone with a pot of Stone Salve getting loose in their house?


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One of my gamers petrified his enemies...rock to mud...fireballed the mud...gathered up the now dust...mixed the dust with fine quality clay...

And then molded the clay into public toilets...neatly labeled [very incorrectly].

And I thought his back story of being an apprentice potter was harmless fluff.


pad300 wrote:

"So given spells like calcific touch and flesh to stone, what wizard doesn't decorate his home with the petrified remains of smitten enemies?"

The kind who's sufficiently paranoid that he/she worries about someone with a pot of Stone Salve getting loose in their house?

If anyone gets into my wizard's house, I have clearly failed in my defensive planning and am deserving of any fate that would befall me as a consequence. Gods don't suffer burglaries.

Shadow Lodge

pad300 wrote:

"So given spells like calcific touch and flesh to stone, what wizard doesn't decorate his home with the petrified remains of smitten enemies?"

The kind who's sufficiently paranoid that he/she worries about someone with a pot of Stone Salve getting loose in their house?

The kind that binds them, casts stone to flesh, Coup-De-Gras them as many times as needed[by summoning a large-sized high-strength creature proficient in martial weapons and handing it a Scythe], restores the superficial bits with mending, then re-casts flesh to stone. A.K.A. the intelligently paranoid kind.


EvilPaladin wrote:
pad300 wrote:

"So given spells like calcific touch and flesh to stone, what wizard doesn't decorate his home with the petrified remains of smitten enemies?"

The kind who's sufficiently paranoid that he/she worries about someone with a pot of Stone Salve getting loose in their house?

The kind that binds them, casts stone to flesh, Coup-De-Gras them as many times as needed[by summoning a large-sized high-strength creature proficient in martial weapons and handing it a Scythe], restores the superficial bits with mending, then re-casts flesh to stone. A.K.A. the intelligently paranoid kind.

Nice, I use stone shape to scramble brains and internal organs, but every one has their own style.


Binding sounded good, but it is 8th level. I would probably take polymorph any object as a more useful solution. I may have to research my own spell, but hoped I could do it with out the time/cost. Creating a unique magic item might be quicker and cheaper if my DM is cool with it.


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Polymorph any Object is a good solution, in my opinion. It's the ultimate polymorph spell, and incorporates doing anything at all to your opponent if they fail their save. At that level, there's no reason why a collective figurine wouldn't be do-able. Are you going to keep them in the package to maintain value?

But howabout a little fun? What if we combined a number of spells and (with your GM's permission) made a fun adventure hook out of it?;
- maze
- imprisonment
- baleful polymorph
- create demi-plane
- polymorph any object
- sympathy

Through careful planning and treacherous skullduggery, you've managed to entrap your lifelong enemies in a demiplane of your own devising. It's a nightmare world where they live, fight and die for your pleasure. Each enemy is controlled inside the world through the use of a game piece (of themselves) and an elaborate gaming table. You and your fellow wizards delight at playing "gods" to these men and women inside the demiplane, who play out dreadful stories for the amusement of you and your guests.


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Owly wrote:

Polymorph any Object is a good solution, in my opinion. It's the ultimate polymorph spell, and incorporates doing anything at all to your opponent if they fail their save. At that level, there's no reason why a collective figurine wouldn't be do-able. Are you going to keep them in the package to maintain value?

But howabout a little fun? What if we combined a number of spells and (with your GM's permission) made a fun adventure hook out of it?;
- maze
- imprisonment
- baleful polymorph
- create demi-plane
- polymorph any object
- sympathy

Through careful planning and treacherous skullduggery, you've managed to entrap your lifelong enemies in a demiplane of your own devising. It's a nightmare world where they live, fight and die for your pleasure. Each enemy is controlled inside the world through the use of a game piece (of themselves) and an elaborate gaming table. You and your fellow wizards delight at playing "gods" to these men and women inside the demiplane, who play out dreadful stories for the amusement of you and your guests.

Most excellent. Now, perhaps we shall devise a series of enchantments into the table that buff or debuff these trapped game-piece enemies, determined by a roll of a rather mundane version of the Knucklebone of Fickle Fortune. Perhaps give everyone this twenty sided bone....

.... Wait... This sounds familiar...


Owly wrote:

Polymorph any Object is a good solution, in my opinion. It's the ultimate polymorph spell, and incorporates doing anything at all to your opponent if they fail their save. At that level, there's no reason why a collective figurine wouldn't be do-able. Are you going to keep them in the package to maintain value?

But howabout a little fun? What if we combined a number of spells and (with your GM's permission) made a fun adventure hook out of it?;
- maze
- imprisonment
- baleful polymorph
- create demi-plane
- polymorph any object
- sympathy

Through careful planning and treacherous skullduggery, you've managed to entrap your lifelong enemies in a demiplane of your own devising. It's a nightmare world where they live, fight and die for your pleasure. Each enemy is controlled inside the world through the use of a game piece (of themselves) and an elaborate gaming table. You and your fellow wizards delight at playing "gods" to these men and women inside the demiplane, who play out dreadful stories for the amusement of you and your guests.

The new gladiatorial games. How do you plan to sell tickets? Enter image only works for the caster, send scrying allows saving throws.

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