Campaign settings you've always wanted to run...


Gamer Life General Discussion

101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>

And here's one that would be fun to convert into a given RPG game system:

The Venus Project

Maybe using the rules/framework from:

The Morrow Project?


Quark Blast wrote:
Aranna wrote:
Is Drive Thru RPG still being updated? The links to samples all lead to "claim this" domain errors.
Well the IP (74.200.205.40) isn't responding to pings so... it's down right now anyway.

Sorry about that. I didn't bother to check the links, but I did find this: Link


There is a setting I have been looking for but I have never been able to find. Maybe this is the thread I need.

it was a setting where evil was the norm. As in everyone was evil and out for themselves. I think LE was the default alignment. It was an arcane and byzantine society, with a complex human nation that was based on subtlety. Not sure about the other races though.


Freehold DM wrote:

There is a setting I have been looking for but I have never been able to find. Maybe this is the thread I need.

it was a setting where evil was the norm. As in everyone was evil and out for themselves. I think LE was the default alignment. It was an arcane and byzantine society, with a complex human nation that was based on subtlety. Not sure about the other races though.

Doesn't ring any bells, but here's place to start.


Quark Blast wrote:
The Venus Project

God no.

No offense, just a friend of mine has been taken in by these crazies to the point of giving up his life savings to them and trying to convince everyone he knows to do the same.


Ivan Rûski wrote:
Quark Blast wrote:
The Venus Project

God no.

No offense, just a friend of mine has been taken in by these crazies to the point of giving up his life savings to them and trying to convince everyone he knows to do the same.

Which is why I would only want to experience it as a game tied to The Morrow Project rules-set.

At least it's crazy in interesting ways. Ways that are amenable to fun RP sessions.

Unlike certain... other... 'religions', that cause people to be couch hopp'n happy.

Grand Lodge

Another campaign setting I would like to run is Ravenloft.

Sure I've run various modules and adventures set there ala "A weekend in Hell" sort of thing, but I would really like to use it as a true setting (like it was presented in the 2e book "Domains of Dread" or the various 3e campaign setting books)...


1 person marked this as a favorite.

I wish I could lay hands on the 3.5 hardback supermodule "Expedition to Ravenloft".


DungeonmasterCal wrote:
I wish I could lay hands on the 3.5 hardback supermodule "Expedition to Ravenloft".

Looks like it will set you back $40 to $50 if you're not concerned about it being mint.


I found a couple copies at Amazon for a little less. As long as the pages are still together and not wrecked in some fashion I'd take it, I think. Now to just save up the cash for it and "Expedition to Undermountain". I have the other two in the series (I think there were only four). But I gotta get "The Advanced Class Guide" first!

Sovereign Court

Yeah, I'd love to get my hands on oldschool supermodules.


Quark Blast wrote:
DungeonmasterCal wrote:
I wish I could lay hands on the 3.5 hardback supermodule "Expedition to Ravenloft".
Looks like it will set you back $40 to $50 if you're not concerned about it being mint.

dndclassics has the PDF of that book (as well as the original I6), though obviously that's not the same as having a hardcover.


Thanks, I'll go and take a look. The pdf might work until I can pick up the hard back.


2 people marked this as a favorite.

I can understand why some people might not enjoy fantasy analogs of real world cultures and avoid them out of avoidance of unfortunate implications, but I enjoy the alternative thematic tenor that can result. But then I feel some of my tastes are derived from unexpected overlaps - I have wanted to run a world taking place concurrently in the style of the First Nations pre-colonial Era with trade taking place with Mesoamerican counterparts, and in communication with Hamunaptera while each has their distinctive magics and methodology...with an alien twist inspired by the flumph revise from Misfit Monsters Redeemed.

Also a rather silly recursive world inspired by the Item Worlds from the Makai/Disgaea-verse.


Ancient greek mythology setting (maybe with gaining one or two mythic tiers near the end).
Ravnica would be a great setting as has been mentioned, but I feel the plot would have to center around only one or two guilds mainly. Trying to give all eight guilds face time would be difficult. Unless it's more of a "band of mercenaries for hire" campaign, with little adventures (and the PCs find out eventually that they've been Dimir agents the whole time!).
As far as Warcraft is concerned, I think I recall a project to make pen&paper rules for the setting, but I don't know what rules set it was based off of, or anything else about it for that matter. I would personally like to run a few WoW dungeon crawl adventures (Blackrock Depths and Karazhan come to mind) with a system where combats are resolved quickly, and the PCs would be able to use all their favorite spells and abilities from the game.
Most of my friends at one time or another have rolled a human fighter; I'd like to have an adventure where all our human fighters meet up to drink beer and solve a mystery.
An Elder Scrolls adventure, preferably in Morrowind. Late third era political game would be great but I'd also play an adventure of resisting the imperial invasion, a Telvanni or Redoran adventure during the oblivion crisis, or maybe even a town-building campaign in the fourth era.
A Golarion all-dwarf campaign set during the period before they've tunneled to the surface.


Lord Wimpy wrote:
As far as Warcraft is concerned, I think I recall a project to make pen&paper rules for the setting, but I don't know what rules set it was based off of, or anything else about it for that matter. I would personally like to run a few WoW dungeon crawl adventures (Blackrock Depths and Karazhan come to mind) with a system where combats are resolved quickly, and the PCs would be able to use all their favorite spells and abilities from the game.

Sword & Sorcery/Arthaus released both Warcraft and World of Warcraft using 3rd edition OGL system (Warcraft = 3.0 (2001 or so), World of Warcraft = 3.5 (about 2004 or 2005)). They even released a book with Epic Level stuff. The material (to me) didn't really resemble what could be found in the MMORPG, though they tried.

I would love to play or DM (though my DM skills are rather lacking) a game set in the WoW universe. Would love to do the WoW storyline (or even some of the Warcraft 1, 2, or 3), recreating the game. I even made a few stabs at converting the classes and races to Pathfinder (from their pre-Cataclysm versions). Maybe I could continue doing so...


Spelljammer, but I don't have enough information on how to convert certain things. I know there's a website but to go from those already shaky conversions to a pathfinder conversion just seems like it might be frustrating. I've also wanted to do Necessary Evil (super "hero" game where the pc's are villains who are the last line of resistance against an alien invasion) but none of my players want to play in a setting like that. Well I can see why, Savage Worlds isn't the greatest system in the world but for a supers game it works pretty well.


Lankhmar. Love that setting.

In the vein of post-apocalyptic adventures, I ran a five session adventure once in which the players were the peacekeepers of a small village in the world of Faerun, some hundreds of years after a demon killed Elminster and Mystra and effectively drained all the magic from the world.

The players donned some ancient armor and weapons and journeyed from The Dell to the ruins of Myth Drannor to secure one of the last powerful sources of magic. They returned it to the Crone who lived in the ruined tower and she brought them to the Five Stones (old worn statues) and sent them back in time to try to save Elminster.

The players discovered that because of their many generations of survival against the draining of magic that they were nearly immune to magic, and that the items they took from the old storehouse were in fact powerful artifacts that began functioning again in the magic-rich environment. These factors gave them a chance against the horror they faced. The demon was slain and the adventurers suddenly vanished.

The two bookends were Elminster and Mystra overseeing the construction of five statues to the heroes who saved him, and in the future the Old Crone (who was Mystra) emerging from the ruined tower (Elminster's) and seeing a spark of electricity play between her fingers for the first time in hundreds of years. The magic of Faerun was no longer being consumed. The demon no longer lived in her time, but the horrors he wrought were not undone. The land still lay in ruin.

The thought was to have a campaign in that future: A place where magic had slept for a millennium and was only now beginning to awaken. Like so many campaigns though, it never quite got off the ground.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Most of my "Must Play or Run" settings are Homebrew ideas or heavily modified settings.

Ghost Sails An old idea that has accrued new ideas like barnacles. Take Ghostwalk, add Freeport, shake until mixed. Then add Cheliax, warforged "shells", juju and liveships to taste. A mix of swashbuckling spookiness.

Fablewood A forest that covers all the known world, within live anthropomorphic races of all kinds. A mix of Mouseguard, Redwood, Aesop's Fables, Lookouts and other grand ideas.

Bad Blood A monotheistic gothic horror setting, where the PCs are descended from monsters, or dabbled with the wrong science. Dhampir, Igors, Changelings, Gillmen, Ghostwalkers are all members of the inquisition protecting humanity from the things what bump in the night. So a little BPRD, Hellboy, VanHelsing, Brothers Grimm, Hansel & Gretel: Witch Hunters, etc

Purgatoria The afterlife has a long waiting list, and while thr goddess of Death takes her sweet time sorting souls, there is one last chance for a soul to be redeemed, damned or even removed entirely from the life/death cycle. This is where our PC's come in, freshly dead as Ghostwalkers or residents as plane touched beings. A sort of Fantasy Film Noir with Planescape and Ghostwalk all mixed up ins.

If you can't tell I really like Ghostwalk and sneak it into everything.


3 people marked this as a favorite.

Ghostwalk is pretty cool and really helped to inspire the realms of death in the setting I run. I even have my "party got TPK'd" contingency plan ready that was inspired by Ghostwalk.


There's three main ones that, while I haven't had everyone yell "NO!" at me, I just haven't had the chance to run them:

Deadlands Set in the Weird West, which is basically the wild west but with magic and mad scientists and demons and stuff like that.

Fallout Or, really, a post-apocalyptic game in general. Part of my problem with this one is finding a good system for it.

Ptolus Because I love the idea of a campaign set entirely inside one city. And I mean *entirely*.


Ithnaar wrote:

In the vein of post-apocalyptic adventures, I ran a five session adventure once in which the players were the peacekeepers of a small village in the world of Faerun, some hundreds of years after a demon killed Elminster and Mystra and effectively drained all the magic from the world.

...

The thought was to have a campaign in that future: A place where magic had slept for a millennium and was only now beginning to awaken. Like so many campaigns though, it never quite got off the ground.

Wow. I'm not much one for low magic settings, but both of those sound really fun! I may abbreviate your first adventure and run it as a one-shot some day.


Red Sails, a setting from an early 3.0 Dragon Magazine. It's set in a fictitious pseudo-Slavic sort of world.


2 people marked this as a favorite.

I'd love to run a Castlevania game. It was my main inspiration for running Ravenloft in the first place. Something taking in the lore of Transylvania, with a focus on classical monsters has always been my goal, but it just gets sidetracked a lot.

At this point, I'd love to run a good Ravenloft game again; all my groups ever seem to do is just run generic modules and AP's. Nobody wants to go off the rails and "live a little."

I've also wanted to run something set in either Final Fantasy I, IV, or VI's settings. I glanced at some of the FFd20 stuff linked earlier, but I'm not really feeling it. Too much copy pasta from existing PF classes with new paint jobs. That, and I disagree heartily with a lot of the dark Knight stuff.

Grand Lodge

1 person marked this as a favorite.

This setting. It's basically just a city that is built around a sealed tarrasque, and "mines" it for resources. I haven't run it - not out of lack of interest, but out of lack of time. Once my current game ends, one of the players wanted to step up and GM Wrath of the Righteous. Sadly, I'm starting a rather intensive school program, so I won't have time to run a game alongside his WotR...heck, I might not even have time to play in WotR.


1 person marked this as a favorite.

There's a lot here, so I won't repeat them: many of the prepublished settings are great, and I want to play more of them, though a few I've never gotten the chance.

There are, in the end, way too many to really recount.

However, on this list, are some of mine:

- Curse of the Godless
- The APG World (and the 3.5 World I originally based the idea off of, however, unfortunately, that one is likely gone forever)
- Let's Get Hellenistic (all of the different variations therein are... fascinating)
- Twilight of the Gods
- It's not a specific setting, but soooo maaaaany ideeeaaaassss
- "Reveal the Truth/Conceal the Mind" and "The Blood of the Gods" (kind of like my own personal Dark Sun, from what I understand, only far less "everything sucks for everyone" and far more "everything might suck for everyone"); not linked or written up on the forums, it actually has about four other different "settings" (really time-periods/worlds) associated with it, that I started running as a one-player game, but we've never gotten the chance to finish...
- (the unnamed world of) "Dop/Zuoken" or "The Raven Snow Queen" - I'd love to play with this setting more; only two games have been run in it, one by me, and one by my wife in single-person campaigns
- A psionic world I've 'created', but only loosely and never gotten to play around with
- "the minor arcana" - a world of basically modified NPC classes of an epic scope, starting with a family, an arcanist, and their servant; and moving up and beyond the edge of the civilized world teetering on the brink of chaos
- "the monster within" - basically a d20 modern setting with monsters (secretly) as the PC races
- "the arcane dominion" - an all-arcane game/world
- "the snakes and shadows" - a world where the gods of darkness and the gods of scaled kind are on the verge of war
- "the Wychlaran" - a world revolving around the ideas of Rashemen from FR (only modified for the world in question)
- "mudirt" <temporary title... sort of> - a world that was created more or less by random dice rolls into a fascinating and terrible place of dark gods, and strange pantheons; heresies abound, taken as absolute truth and chaotic or evil forces sometimes serve lawful or good gods, while lawful or good forces sometimes serve chaotic or evil gods... and sometimes they match up, as expected... yet all have absolute proof that they're correct; the fiends that once ruled the world are only barely kept in check by a self-sacrificial, monstrously corrupt entity who only seals them because it delights in their (eternal) suffering much more than the (temporary) suffering of the mortals it 'saves' by doing so; several good gods of darkness struggle to free themselves from the bonds imposed by a monstrously evil god of demonkind; mortals know (with absolute proof) what is good and evil and so on, but when two opposed gods religions both have the same alignment, the 'right thing' is much more difficult; mortals struggle to survive as the Keeper of the Damned slowly causes the edges of the world to waste away... blah, blah, I'm getting preachy, sorry
- dang it, I've too many to list here

Others:
- Eternal Darkness: Sanity's Requiem (kind of half-did this with an Eberron game - still finishing the thing, eventually, maybe)
- How to Train Your Dragon (maybe with variously sized half-dragon Wyverns as mounts?)
- Secret of Mana (though, with the advent of the Alchemist, Secret of Evermore might actually be doable, now)
- Final Fantasy Tactics
- Chrono Trigger
- the Magister Trilogy
- the Cold Fire Trilogy
- the Dreaming Tree
- American Gods/Anansi Boys
- Instrumentalities of the Night
- Godslayer Chronicles
- DISTANT WORLDS
- Spelljammer/Netheril
- The two "vote your own setting" games that I participated in (Idegare's and... I don't actually recall, at present, who started the first one; sorry)
- The two "build a world" threads I've participated in (Dunia and Sekai)
- There are too many more, and I'm running out of free time here, too

Obviously, this will never happen. But I'd like for it to. :)

101 to 126 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Gamer Life / General Discussion / Campaign settings you've always wanted to run... All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion