Brom the Obnoxiously Awesome |
So, I was hoping I'd get some of these cool ideas for season 6, but now that that's not going to happen, I'd like to throw around ideas for what YOU all hoped to get for season 6, or in this case, now, season 7.
Here's a few of my own ideas to get things started:
-An almost 100% aquatic campaign in which they legalize Gillmen and maybe Merfolk. This would give more use to features like the aquatic-based archetypes, such as the Sea Singer and Sea Witch. Admit it, it would be fun.
-A campaign where due to unkown circumstance, the underground races have had to come up to the surface. This would legalize svirfneblin and maybe duergar. The Drow could become a major threat, and the society could work to drive them back.
-A campaign where the society has to work to colonize an unclaimed land full of nasty monsters and weird mysteries.
-A campaign where the society is working to build trade routes with a seemingly perfect city, but things turn dark, and the shining suface layer of what seemed like a utopia begins to unravel into a dark distopia- in which there is no escape.
So what are your ideas for season 7? Remember: no idea is too big or too small.
BigNorseWolf |
A campaign where the society is working to build trade routes with a seemingly perfect city, but things turn dark, and the shining suface layer of what seemed like a utopia begins to unravel into a dark distopia- in which there is no escape.
Its called Hermea Its run by a Gold Dragon using humans for a eugenics program.
Brom the Obnoxiously Awesome |
Brom the i'm not typing a name that long wrote:A campaign where the society is working to build trade routes with a seemingly perfect city, but things turn dark, and the shining suface layer of what seemed like a utopia begins to unravel into a dark distopia- in which there is no escape.Its called Hermea Its run by a Gold Dragon using humans for a eugenics program.
Oh cool. I hope we get some cool mods for this- area (right?) It looks like a kingdom, so I think it'd be awesome to go there in Season 6.
BigNorseWolf |
BigNorseWolf wrote:Oh cool. I hope we get some cool mods for this- area (right?) It looks like a kingdom, so I think it'd be awesome to go there in Season 6.Brom the i'm not typing a name that long wrote:A campaign where the society is working to build trade routes with a seemingly perfect city, but things turn dark, and the shining suface layer of what seemed like a utopia begins to unravel into a dark distopia- in which there is no escape.Its called Hermea Its run by a Gold Dragon using humans for a eugenics program.
No, but it was one of the more popular ones people were clamoring for when they asked, so fingers crossed.
dwayne germaine |
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I am hoping for further exploration of the Mwangi expanse and the Sodden lands. Possibly some adventures looking into the force behind the Eye of Abendego. Mix in some shackles pirates involvement and interference from the Red Mantis and I think there could be some great potential for a seasons worth of story arc.
Sior |
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After many years of the Pathfinder Society constantly delving into the sewers beneath Absalom, Kaer Maga, and other cities, they have finally found a nest of ratfolk. These humanoid vermin, knowing full well the invasion already perpetrated by the Society, retaliate in such force that Amara Li must return from Goka to participate in the Year of the Rat.
Pathfinder Society: Season 7
Year of the Rat
Of course, in any war there are always defectors. These ratfolk gladly offer their services and skills to rid the nest of the tyrannical rule which forces their people to violence.
Oh, and did I mention their trained ninja warriors? Humanoid turtles who go to fight in the years just before they reach adulthood. (These turtles become the race boon for those who GM at least 8 games at Gen Con and kill at least one PC at each table while offering up the ashes of their character sheets to Brock and Compton.)
KestlerGunner |
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Year of the Beating Drum: The entirety of the Pathfinder Society receives a terrible curse and has to take a long, dark and dangerous journey into the very heart of the Mwangi Expanse to lift it. As the journey continues, more and more members of the Society are driven insane by the curse and their hellish surroundings. (vanarans?)
Year of the White Feather: The regal Syrinx and their cohort of conjured good outsiders send a huge fleet to Absalom and ingratiate themselves instantly with the city’s Grand Council. Only the Pathfinder Society suspects the regal outsiders are up to something. Before they can act, The Decemvirate go ‘missing’ and the City Council places the Pathfinders under the orders of an immensely powerful Syrinx Inquisitor. From that point, it’s time to take back the Lodge without openly declaring war on the strange outsiders. (rebel syrinx)
Year of Leng: Rifts are opening up. Strange discordances in reality are tearing open across the Inner Sea and only the Pathfinder Society has the means to stop the instability before entire regions are torn asunder. Anyone who falls within a rift is never heard from again. Will the Society develop a plan to venture beyond the dark rifts and reason with the alien presence beyond? (Fetchlings)
Year of the Great Hunt: Rovagug’s grave has erupted. Seven enormous ravenous beasts have scuttled from the bloody pit and are tearing through the great Keleshite Empire. The Empire, wishing to cease the destruction as soon as possible has offered a kingdom’s fortune to the organisation that kills the most of the hated spawn. A hunter’s union between the Golden League, Cheliax’s Order of the Nail and the Aspis Consortium are first on the scene. Can the Pathfinder Society compete, or will all their agents die attempting the Great Hunt? (Ifrits)
Whiskey Jack |
2 people marked this as a favorite. |
Year of Leng: Rifts are opening up. Strange discordances in reality are tearing open across the Inner Sea and only the Pathfinder Society has the means to stop the instability before entire regions are torn asunder. Anyone who falls within a rift is never heard from again. Will the Society develop a plan to venture beyond the dark rifts and reason with the alien presence beyond? (Fetchlings)
I would like to see a season featuring more Dark Tapestry content... a cult of Dagon in the Shackles for example. The locations can be all over Golarion (including Tian Xia and the Tapestry), but with the common theme that *something* out there is watching and waiting... for the stars to be right.
Disk Elemental |
Year of the Great War: The Inner Sea is on the brink of war. Following a revolt, Cheliax has descended into another civil war. Nidal has capitalized on the nation's weakened state to declare its independence, and expand its borders. Capitalizing on their enemy's weakened state, Andoran has begun marshal it's forces outside of Alvis, within easy striking distance of the border. Hoping to stem the tide of democracy, Taldor has thrown in its lot with Cheliax. Meanwhile, the Cult of the Dawnflower, eager to strike back at the empire which has persecuted them for so long, have pushed the Qadiran leadership into siding with Andoran.
Can the Pathfinder Society avert disaster, or will it find itself caught in the middle of a war, the likes of which Golarion has never seen?
And I know it's been a while, but I really like the White Feather. I love infiltration/investigation scenarios, so an entire season based around that would be a dream come true.
Michael Brock Global Organized Play Coordinator |
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SteelDraco wrote:It will be related to one of the APs they release that year, so either Giants or Cheliax.Except I believe Mike said the new seasons will not tie in with the AP, and instead will have their own Metaplots.
So, with that said and confirmed, what kind of plot would you all like to see? Keep in mind we are going to work our very best to cut scenario play time back closer to four hours so we may not be able to fit as many sandbox or super roleplay heavy scenarios into a season (we are likely to still have a few).
Also keep in mind this season. We have returned to the exploring and there will likely be 12-15 different locations adventures take place in. Also, contrary to what some keep saying, the season is not all based on tech (aka...don't judge an entire season on the first three scenarios). You will see a variety of different type of adventures. So, what would you like to see?
Jiggy RPG Superstar 2012 Top 32 |
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How about plots focused on the Society itself?
Maybe they acquire an artifact that changes their assumptions about how to interpret history (or even the nature of other specific artifacts) and now they want to accumulate a bunch of archives/artifacts that suddenly got a lot more interesting to them.
Maybe they acquire an artifact and have no friggin' clue what it is, and the plot centers around seeking out legendary libraries/experts (maybe Old Mage Jtembe or whatever his name is?) to uncover its secrets.
Maybe the Aspis Consortium approaches the Society with a tempting-but-suspicious offer of some sort (artifact exchange, cooperation on a project, etc) and the plot focuses on simultaneously honoring our end of the deal and investigating possible motives/risks/etc.
Silbeg |
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So, with that said and confirmed, what kind of plot would you all like to see?
I was thinking, given that I am running a particular Season 2 scenario, that an investigation of Old Azlant would be very interesting. I am somewhat surprised that we've not seen anything going on there... and it is probably the place that the Pathfinder Society would like to investigate.
I could see a series of events going on. We could start by doing favors for the Mordant Spire elves (possibly helping root out a growing revolution or something), currying favor, until they allow access. Then, we go there, find something or someone. Some ancient powerful remnant of the ancient Azlanti power, that could give us a glimpse into what they were doing in the long-long ago, with a climactic 7-11 scenario that matches us up against this ancient remnant.
Throughout the season, we could find interesting magical items and boons not normally allowed in PFS. New spells, new items, what have you. Each of the factions would have reasons to want to delve into the mysteries of Ancient Azlant: Dark Archive to recover the ancient magics, Silver Crusade to combat ancient evils, Grand Lodge to further the mission of the Society, etc.
There would need to be scenarios around garnering funds and supplies for the mission, perhaps some dealing with the pirates that ply the waters west of Varisia, and of course, dealing with the Aspis Consortium trying to get their hands on the Azlanti artifacts.
I hope that this would be of interest to all! And, it has the opportunity to bring back some NPCs that we might all remember, including the crew of a certain ship, etc.
TriOmegaZero |
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How about exploring that demi-plane that we own? Hao Jin's gotta have more things hidden away than Round Mountain, and one Temple of Korada. (Hell, maybe even a return to Round Mountain...see if we enacted any change?)
And a Vudran temple, and lizardfolk caves, and an Osirion tomb, and that Diamond Gate... :)
That being said, I would love to explore more of the tapestry.
Da Brain |
Jayson MF Kip wrote:How about exploring that demi-plane that we own? Hao Jin's gotta have more things hidden away than Round Mountain, and one Temple of Korada. (Hell, maybe even a return to Round Mountain...see if we enacted any change?)And a Vudran temple, and lizardfolk caves, and an Osirion tomb, and that Diamond Gate... :)
That being said, I would love to explore more of the tapestry.
Go back to the same old sites and do some more "in depth" adventures... We could even re-use parts of the older maps...
Hay! you could even get some circumstance bonuses to knowledge rolls if you were here "last year" (Same PC to run "lizardfolk caves" a second time.).
The adventure could even start with one of the Lizardfolk bringing the "adventure hook" to the attention of "site investigator" and we run the team to follow up on it.
Wooak Doomfeather |
Wooak knows the whole season won't be about Tech, but Wooak wants to explore a crashed spaceship in order to find some type of alien artifact that will help Wooak destroy all humans....
With that aside, some type of scenario where we can explore a patch of land like Kingmaker would be cool. It could be possible to set up in a four hour scenario. Heck maybe not having time to explore the whole thing and having to choose which parts to explore could have interest consequences later in the season. "Here's a patch of land, your team only has 2 weeks to explore, we have 3 sites we're interested in but you can only get to one or two of them at best." Actually that could possible be worked into the new quest system...
I would like to see each faction have a cool story line. Last season some factions had better stories than others. Some factions really didn't have much of a story... Osirion and Taldor had nice storylines. Saga of the Jeweled Sages, building an Army of Exploration and then leading it. This is the stuff of legend.
On the flip side Andoran started with a story then the faction sorta went in hiding the rest of the season. I'm not sure what to say about the Qadira storyline. If not for Passad, I wouldn't even think it existed but now I have a merchant npc my players are afraid of and every time a new villain or monster appears in PFS my players think it's Passad in a rubber mask.
Actually I want more Scenarios with Temel Passad in it. He doesn't need to be caught in a rubber mask but if he could, and says something along the lines of "and I would have gotten away with it if it wasn't for you meddling pathfinders." that would be Golden.
RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Codanous |
My favorite seasons were seasons 2 and 3. They lacked all the politics and dramatic world changing events, it was just fun adventuring and having to deal with the occasional betrayal and annoyance of the Shadow Lodge/Aspis.
I am happy to see that with this season scenarios are moving back towards just random, but fun, adventures.
If there has to be a meta-plot, I would like something that isn't world-threatening, looking at you Waking Rune or the Worldwound.
An interesting meta-plot, I think, would be if the Society had to team up with the Consortium because some new third player has joined the scene and is beating both teams to the punch.
Both teams have spent so much time fighting each other they let a new player join the field, now the two rival teams have to work together to get themselves back on top and in balance.
I am kind of tired that the society always tries to portray the Aspis consortium as if they are more evil then all the demons of hell. I mean they are just people too, I am sure most of them are Chaotic Neutral, true Neutral or maybe their leaders neutral Evil. I mean their entry in the Inner Sea World guide barely talks about their evil, the couple sentences that talks about their "Brutality" seems no different then most pathfinders:
"The moral ramifications of exploiting native populations, theft, warmongering and profiteering, and outright slaughter mean little to Consortium members—so long as these acts don’t impact their greater prestige."(ISWG pg 263).
Chaosorbit |
We have returned to the exploring and there will likely be 12-15 different locations adventures take place in.
More of this please. I like the idea that the PFS is all over the place working on things. Would really like to see some time invested in Garund locales which seem under represented as a whole.
Also, would like to see more scenarios where the PFS is not really welcome and have the PCs work to either 1) establish goodwill or 2) sneak around...maybe both at once.
Also, more quests, and maybe some with kind of metaplot tie-ins if possible. Sort of like The Paths We Choose meets Silverhex.
Disturbed1 |
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~More 'Mission Impossible' style scenarios like The Disappeared and Library of the Lion.
~More 'Whodunnit' scenarios like Throaty Mermaid.
~More infiltration style scenarios like Severing Ties and Mask of the Living God (module).
~More mass combat type scenarios.
~More giant monster fighting type scenarios like Before the Dawn 2.
~More adventures to other planets/ planes.
This last one is probably something taboo at this point since there has been, to my knowledge, no official development of the areas, but Im asking anyway, as this is one of the things that Ive been wanting to see for a long time:
Can we explore someplace the rest of Golarion please? Arcadia? Casmaron? Sarusan? Azlant (on the bottom of the ocean)? Lots of ground that doesnt seem to have been touched with more than the broadest of brushstrokes. Lots and lots of open ground to cover. :)
UndeadMitch |
Hitting up relatively unexplored areas would be pretty neat. I think an adventure an Iobaria might be cool. Having just run Lost at Bitter End, another trip to the Mana Wastes or Geb would be pretty cool. Now that I think about it, having to chase a rival group across the Mana Wastes through Anti-magic zones with a final showdown during a mana storm (using the rules for primal magic and the example events from Wardens) could make for a pretty awesome scenario.
Michael Brock Global Organized Play Coordinator |
One of the things to keep in mind is that, if we are going to help cut the time back to a manageable four hour slot, most of the "unique" systems we've put in (mass combat, dog sled race in #16, etc...) are likely going to be done away with. When a GM has to teach the players about the mechanics of a unique system for that scenario only, that leans towards adding an extra 15+ minutes to the slot.
RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
One of the things to keep in mind is that, if we are going to help cut the time back to a manageable four hour slot, most of the "unique" systems we've put in (mass combat, dog sled race in #16, etc...) are likely going to be done away with. When a GM has to teach the players about the mechanics of a unique system for that scenario only, that leans towards adding an extra 15+ minutes to the slot.
With the exception of the dog sled chase, I think I'd be OK with that. But many of those special mechanics seem overly complicated. For example, the dog sled chase had all kinds of stuff about speed ratings and whatnot that nobody understood when I played, when it could have been reduced to "Here are your sleds. You can make a Handle Animal check as a full-round action to move up to 3 squares in any direction."
Michael Brock Global Organized Play Coordinator |
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Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.
Jiggy RPG Superstar 2012 Top 32 |
Michael Brock Global Organized Play Coordinator |
A last-stand Horde Mode type scenario. Basically, one continuous combat against non-stop waves of enemies of escalating difficulty for the entire scenario slot until you tap out (or die).
Also not likely to happen. We've received a good bit of feedback that people no longer want waves of creatures in the specials. If people don't like waves of critters in a few acts, they certainly aren't going to enjoy a full four hour scenario of it.
Woran Venture-Captain, Netherlands |
SteelDraco |
I think it would be interesting to do some exploration in the Eye of Abendengo region. There's a lot of stuff that's covered up by the hurricanes, and there's a decent amount of interesting stuff there to explore. That could tie into some aquatic adventuring, if that's something that people are interested in, and would allow weather to be an important element of the games as well.
Other regions? Osirion is always good for Pathfinders. Geb and Nex are largely unexplored at this point, so visiting there would be interesting. I'd like to see some exploration of cyclops ruins, it seems like there's some neat stuff going on with them. Plus, cyclops ghost! Oooh!
pauljathome |
Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.
Given how poorly those subsystem rules tend to be received I'd be very happy if no more are ever introduced.
I'd like to see us going to more exotic locations. Vudran, other planets, etc. These are fun with minimal GM prep and WONDERFUL when the GM goes the extra mile.
I'd like to see the transition away from murder hoboism continue.
I like an overarching theme. I enjoyed both Season 4 and 5 themes.
nosig |
I am fully in support of reducing complicated, unique-to-this-scenario rulesets down to "once in a blue moon if it has a very special reason" or even "none".
and put a warning label on them please.
My player experience with "the mass combat type scenario" resulted in several players at the table with me stating they would "leave the table if we get another one of these things".
Good judge, great players... and if it had been our first game of PFS, most of us would not have come back for a second.
xebeche |
1 person marked this as a favorite. |
Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.
I'm a little disappointed that this has been the general feedback. Paizo has released, and will continue to release, unique rules. If this comment holds, few, if any, will be seen in future scenarios. This reduces the value of that content and provides less variability in PFS play.
UndeadMitch |
1 person marked this as a favorite. |
Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.
I understand completely where this is coming from, but I enjoyed the unique stuff from Year of the Demon like mass combat and the mythic rules. I GM'd the thing with the mythic rules and played in the thing with mass combat. I made sure I was prepped for mythic, and the person that GM'd the mass combat was super prepped and was able to give us a quick rundown of the mechanics of it before we started. If people don't want to put in a little bit of extra work to GM one of those scenarios, then there are plenty of other scenarios to choose from. I wouldn't want it in every scenario, but having some unique rules show up once or twice a season is pretty fun. But that's just my two cents.
nosig |
Michael Brock wrote:Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.I'm a little disappointed that this has been the general feedback. Paizo has released, and will continue to release, unique rules. If this comment holds, few, if any, will be seen in future scenarios. This reduces the value of that content and provides less variability in PFS play.
I on the other hand am very happy to see this. YMMV.
unique rules, changes to basic rules, and "one off" scenarios should be released in formats where the Players expect them, not introduced to players blind.
I can still recall a player an hour into a 4 hour session saying "When are we going to start playing PFS?" and having the girl beside him say "Yeah, I came to the CON to play PFS, not a table top board game".
Lormyr |
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I believe that not every scenario can please everyone. While it's true that the majority of scenarios should probably stick to the most commonly appreciated denominator of design, I would not have a problem with one or three a season being tailored for a specific crowd. I do not know how this design approach would affect various aspects of play on a broad scale, but the idea might be worth some consideration.
nosig |
Michael Brock wrote:Another reason to limit the unique subsystems to rarely, or more likely none, is because people have been asking for less prep times for GM's, and easier scenarios for new GMs and Gms running cold to run. Adding a new type of scenario-only subsystem goes counter to all three of those reasonable requests.I understand completely where this is coming from, but I enjoyed the unique stuff from Year of the Demon like mass combat and the mythic rules. I GM'd the thing with the mythic rules and played in the thing with mass combat. I made sure I was prepped for mythic, and the person that GM'd the mass combat was super prepped and was able to give us a quick rundown of the mechanics of it before we started. If people don't want to put in a little bit of extra work to GM one of those scenarios, then there are plenty of other scenarios to choose from. I wouldn't want it in every scenario, but having some unique rules show up once or twice a season is pretty fun. But that's just my two cents.
Warning labels would be nice. Something like "This scenario uses the Mass Combat rules for several encounters"...
Merisal The Risen |
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I did like the group chase mechanic from a late season five scenario much better than standard chase rules and would like to see that become the standard chase mechanic especially if the author can come up with a legitimate reason to swim through a door
If you don't know the scenario in question its
Jiggy RPG Superstar 2012 Top 32 |
4 people marked this as a favorite. |
I'm a little disappointed that this has been the general feedback. Paizo has released, and will continue to release, unique rules. If this comment holds, few, if any, will be seen in future scenarios. This reduces the value of that content and provides less variability in PFS play.
WARNING: Incoming Rant (not directed specifically at you, xebeche)
Perhaps if fewer GMs responded to clever/creative/unconventional solutions to obstacles with "Trivializing! Against the spirit! Trying to win Pathfinder!", then we'd be able to have lots of memorable "variability" without needing it spoonfed to us in the form of new mechanics.
The time the pregen rogue used Core Rulebook mechanics to...
...THAT is a fun, memorable experience that didn't need any special mechanics (in fact, it entirely bypassed some existing unique mechanics for that scenario).
You know what wasn't a unique and fun experience? Spending 20 minutes on special rules in Assault on the Wound just to end up with what was effectively "You all get to play pregens today".
Sorry, but giving me a new set of lines that I still have to color inside of and telling me that it'll make today's game different or special just doesn't work most of the time. The decades-remembered stories are enabled by GMs who let the players tell different stories than they expected, not by special mechanics that let the GM tell the same old story in a differently-labeled box.
/rant
grandpoobah |
I'd like to see something that energizes players both new and veteran to PFS. A season-wide story that doesn't play too heavily to previous season's antagonists and events.
Perhaps a delving into the society's (non-PFS) history: The decemvirate thinks that Durvin Gest had chronicled an adventure and never reported it. It is rumored that clues about where this lost chronicle is can be found in places he has previously explored.
The season story is a global scavenger hunt (like the national treasure movies) to solve the riddle of Durvin Gest's lost journal. The season culminates in a special event where the pathfinder's explore the [super secret place] Durven Gest never got to...
A similar idea would be to have one of the Decemvirate disappear without a trace, the only clues to his/her disappearance (and motives?) lie in re-visiting all the places he/she explored as a field pathfinder.
It's hard to come up with a new nemesis/antagonist that allows for adventures all across golarion (admittedly, not all adventures in a season need to address the meta-plot). The Aspis Consortium is a great foil, but they're the grey to our slightly different grey (as Codanous points out above).
It's also good to have if feel like we achieved something at the end of the season. Spending an entire season recovering something that was stolen just gets you back to where you started. Similarly, just foiling the latest Aspis Consortium plot is also unsatisfying. It's good to make sure the players feel their actions during the season accomplished something (Acquire the Hao Jin tapestry, gain access to Jormandyr, etc.).
Kadasbrass Loreweaver |
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I didn't mind the unique rules things, like Mass Combat during Assault on the Wound. What I didn't like is that they though the players needed 4 pages out handouts to run it, which means wasting time looking things up and lets face it, its pretty intimidating having that many pages. Worse was that the 4 pages didn't even give the players all the information they were using.
When I ran Assault on the Wound everyone got 2 pages of handouts, I spent a lot of time making up my own so that everyone got one page that had all the universal rules, and then when they picked their army they got one page that detailed the army, its abilities, and its tactics, smoothed everything over. Removed the things that had nothing to do with what was going on. I guess there was another half page that had the list of boons they could choose from but there really is only one winner on that list.
All in all the mass combat system in PF is pretty simply, the problem was how it was presented that made it unpopular and more complicated then it needed to be.
Perhaps every now and then a special scenario that has special rules in it that violate the 4 hour time frame won't be too bad. We're talking the exception to the rule here. Its when it happens all the time that is the problem.
Silbeg |
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Perhaps every now and then a special scenario that has special rules in it that violate the 4 hour time frame won't be too bad. We're talking the exception to the rule here. Its when it happens all the time that is the problem.
I agree with this. Like has been stated above... add a disclaimer "This scenario may tend to run long", and also have, perhaps ways to reduce time throughout the scenario (and by that, I don't mean adding optional encounters that only serve to eat up resources, or are the most lethal, though often most interesting, combats of the scenario. I am looking at you, Where Mammoths Dare Not Tread... and you, Day of the Demon!).