Building an aasimar monk


Advice


Good afternoon,

I've got a character idea starting to coalesce in my mind, and I figured I'd see if anyone had ever done a similar one, the better to pick your brains for advice. :)

It's an archon-blooded aasimar monk, and I was thinking that Snake Style looked interesting (yes, I'm aware it only works on 1 attack/rd). I don't think I'm interested in a MOMS; just the Snake Style.

The only archetype that really caught my eye was Weapon Adept, and it brought this question to mind: do reasonable DMs allow Perfect Strike to be used with any weapon that has the monk quality, or are you really limited to all the goofy baseline weapons?

Unrelated thought: is it feasible to use a longspear to fish for AOOs, then use Five-Fisted Fingers of Kung Fu Death on any targets inside the spear's reach?

I'll put something together in HL tonight when I'm in front of my home PC, but for now I'm just trying to suss out the big-picture sense of things.

Thanks for your time.

Later on,
Ghorrin


I think most DMs treat the phrase "Monk Special Weapon" as referring to any weapon with the "monk" quality.

Your "fishing" expedition might work much better with a decent reach weapon. For this reason, consider Sohei, if that's what you want to do.

Scarab Sages

Perfect Strike is limited to the baseline weapons. I can tell you from experience that Perfect Strike is almost as good as an improved threat range, especially when you are rolling three dice. If you could use it on an 19-20 or even worse, a 18-20 threat range weapon, you would be critting more than in 3.0 when you could stack Improved Crit and Keen.

As for the longspear, yes. You can use a longspear with unamed strikes to threaten both reach and adjacent AoOs. However, monks are not proficient with a longspaer by default, so you would need a feat or a multiclass for a reach weapon.


Imbicatus wrote:
Perfect Strike is limited to the baseline weapons.

Perfect Strike is, but not necessarily the Weapon Focus, Weapon Specialization feats Weapon Adept gets.

That being said, I agree that if you *are* going to do Weapon Adept, it's best to use a weapon you can use Perfect Strike for.


Imbicatus wrote:

Perfect Strike is limited to the baseline weapons. I can tell you from experience that Perfect Strike is almost as good as an improved threat range, especially when you are rolling three dice. If you could use it on an 19-20 or even worse, a 18-20 threat range weapon, you would be critting more than in 3.0 when you could stack Improved Crit and Keen.

As for the longspear, yes. You can use a longspear with unamed strikes to threaten both reach and adjacent AoOs. However, monks are not proficient with a longspaer by default, so you would need a feat or a multiclass for a reach weapon.

And so they don't. Hm, I forgot they aren't proficient in "all simple." Pitfalls of working from memory. :)

Very fair point about Perfect Strike and higher crit ranges; again, I hadn't yet had an opportunity to sit down and excel out some crit probabilities. Main reason I asked was, just in an effort to mix it up some, the temple sword had caught my eye, so I figured if I didn't try my reaching thing, I could give one of those a crack. No sweat, I'll figure something out. :)

Thanks for the help so far!


OK, so I tried him with a kama instead of a temple sword to leverage Perfect Strike, and so far he seems, heck, I don't know, off. Anyone care to offer some constructive feedback? A lot of WBL for equipment is still unallocated, and I've got a feat I haven't yet spent.

Red

The build:

Unnamed Hero
Male Archon-Blooded Aasimar (Lawbringers) Monk (Weapon Adept) 7 (Pathfinder RPG Advanced Player's Guide 0)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 untyped)
hp 52 (7d8+14)
Fort +7, Ref +7, Will +8; +2 vs. enchantment spells and effects, +4 to avoid being knocked prone
Immune disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 50 ft.
Melee +1 kama +8 (1d6+10) and
. . unarmed strike +6 (1d8+7)
Special Attacks flurry of blows, ki strike, cold iron/silver, ki strike, magic
Spell-Like Abilities (CL 7th; concentration +6)
. . 1/day—continual flame
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +6 (+8 bull rush); CMD 25 (27 vs. bull rush, 29 vs. trip)
Feats Combat Reflexes, Dodge, Improved Bull Rush, Improved Unarmed Strike, Perfect Strike[APG], Power Attack, Snake Sidewind[UC], Snake Style[UC], Weapon Focus (kama), Weapon Specialization (kama)
Skills Acrobatics +12 (+16 to avoid being knocked prone, +19 to jump), Climb +7, Escape Artist +10, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +6, Perception +11, Sense Motive +17, Stealth +9, Swim +7; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common
SQ ac bonus, fast movement, high jump, ki defense, ki pool, maneuver training, purity of body, slow fall, unarmed strike, wholeness of body
Other Gear +1 kama, 21,170 gp
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +5/+5/+0 (Ex) Make Flurry of Blows attack as a full rd action.
High Jump (+7/+27 with Ki point) (Ex) +7 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Cold Iron/Silver (Su) If you have ki remaining, unarmed strikes count as cold iron and silver to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Perfect Strike (2d20, 7/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow Fall 30' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Wholeness of Body (7 Hp/use) (Su) Use 2 ki to heal own wounds as a standard action.

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Scarab Sages

You should take quinggong as well as weapon adept. That will let you take some more useful powers like barkskin or scorching ray and drop the stinkers like wholeness of body. As an added bonus, an arcane SLA from quinggong will allow you to take arcane strike. I would also use a quarterstaff instead of a Kama. The staff will give you 3:1 return on power attack as it's a two handed weapon.


Points duly noted, thanks. One question about the quarterstaff, I note that keen weapons specifically require type P or S; I recall in 3.5 there was an equivalent for bludgeoning weapons, any idea why not here?

Thanks again.

Scarab Sages

It's just one of those things that didn't get converted. The feat improved critical still works though.


Very true, but in "design phase" I just like the choice of whether to spend gold or a feat. :) Just struck me as an oddly capricious omission.

I'll start scratching out v2 of this guy tonight. Thanks.

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