A Gunslinger By Any Other Name...


Pathfinder First Edition General Discussion

51 to 77 of 77 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The lack of want and need stifles innovation. In areas where magic is prevalent, having higher technology simply isn't necessary. The Mana Wastes and Alkenstar are a prime example of this in action.

They needed a substitute for magic to survive, so technology in the region surged forward.

To say they both exist at the same time, often breaks verisimilitude because it doesn't make any sense for them to develop alongside one another. Whichever one fills the need first disrupts the need for the other.

Shadow Lodge

Just as a quick note, since it doesn't seem to have been mentioned here already - while the 6 shots per second is unrealistic even for the 17th-century period of the Three Musketeers, firearms have been in use since at least the early 15th century. I will admit that the guns as detailed in PF are more advanced than the C15th versions.

Full plate as Pathfinder describes it is from 15th century - the period of the Wars of the Roses - so having the two together (along with crossbows and lonbows) is not anachronistic. Somewhat ironically, the arrival of plate armour meant that only bucklers and pavaises (tower shields) really saw any use any more, so the image of a full-plated knight with a sword and shield *is* an anachronism.

Of course, PF is only loosely based on our history at best - even without guns, the mix of weapon and armour technologies found in any Pathfinder Lodge would span several centuries of Earth's history - so in the end it's up to each DM to decide for themselves.


PF isn't based on our history AT ALL at least as canon story-wise things go.

It's another planet in a galaxy far far away taking place at the same time as we here on Earth are posting this or whatever.

So really using real world logic doesn't work at all. Maybe these muskets are super easy to load for <Insert reason here>.

Maybe people are getting way to wound up on the realism of a game.

I know I don't play Dishonored and go "Ooooh that pistol reloads way too fast for a Victorian era analogue ooooooooooooooooh I'm so maaaaaaaaad".

Admittedly it's more of a Steampunk setting, but still.

Shadow Lodge

I know story-wise it isn't based on any period in our history - I for one prefer the broader range of options available(not to mention the inclusion of magic and monsters).

I just thought it might be interesting to note that anyone who claims that guns & "Arthurian" knights in full plate can't be in the same place together because "it's anachronistic" was wrong...


@Ravingdork,

I dunno, man, I feel like if I was a wizard with a genius level intellect I'd be interested in mundane sciences as well. I mean, hell, I can throw lightning bolts, but I can't imagine the lightbulb?

I totally get where you're coming from though, just playing devil's advocate.


thejeff wrote:
Wheldrake wrote:

IMHO, a good compromise would be requiring a full-round action to reload muzzle-loading firearms, and disallowing any feats that reduce that loading time. It's still fantasy, but takes a (small) step towards a (small) degree of realism. Yes, it would be a house rule, but I don't think it would really break anything or make the gunslinger class intrinsically bad.

Might be a good rule to apply to heavy crossbows as well.

Has anyone done this in their games?

It would make the gunslinger class unplayable, at least without allowing advanced firearms.

PF guns aren't so ridiculously powerful that attacking every other round is an option.

This. So much this. This is my biggest gripe with complaints about gun reloading being unrealistic. If they didn't reload so quickly they would be absolute garbage. When it comes to being a martial, being able to full attack is king, and guns are already really crappy weapons without a bunch of investment. You can't even do the quick draw gun thing because it's prohibitedly expensive. Why would I ever want to take levels in gunslinger if I would be doing far less damage for far more investment for far more cost than anyone who picks up a bow, even one who is not proficient with a bow!

Honestly, I understand why people want verisimilitude and stuff, but realism is only as useful as how much more enjoyable it makes a game. It should be a means, not an end in itself.


Kalmyel Stedwethren wrote:

Just as a quick note, since it doesn't seem to have been mentioned here already - while the 6 shots per second is unrealistic even for the 17th-century period of the Three Musketeers, firearms have been in use since at least the early 15th century. I will admit that the guns as detailed in PF are more advanced than the C15th versions.

Full plate as Pathfinder describes it is from 15th century - the period of the Wars of the Roses - so having the two together (along with crossbows and lonbows) is not anachronistic. Somewhat ironically, the arrival of plate armour meant that only bucklers and pavaises (tower shields) really saw any use any more, so the image of a full-plated knight with a sword and shield *is* an anachronism.

Of course, PF is only loosely based on our history at best - even without guns, the mix of weapon and armour technologies found in any Pathfinder Lodge would span several centuries of Earth's history - so in the end it's up to each DM to decide for themselves.

Since I was the one who brought up Arthurian Knights, I'll point out that we're mostly simulating genre fantasy here and the knight in full-plate with sword and shield is a well-established trope of the genre, even if it doesn't match reality. Lancelot going off on a quest alongside - you know I can't even think of an appropriate gun-wielding hero earlier than the 18th century American frontier. And even then it was the one-shot flintlock kind of deal.

Which probably matches the PF guns better than what they're actually described as, as you admit. Though I'd actually push them farther forward, trying to get the speed up so that at least a 1st level character could be somewhat reasonable.

And then of course, the idea that a firearm that advanced can exist without being adopted by other countries and used as a military weapon and thus become common, at least among mercenaries, bandits and the like bothers me even more than the tech. Paizo restricted that by raising the price, essentially arbitrarily.

If I was going to use guns in something close to a standard fantasy setting and was concerned about verisimilitude, I'd probably make them more primitive and slower then the ones in PF, but add relatively cheap reloading magic items. You can start with the fire once and throw down approach and then switch to multiple shots when you can afford the magic. Only adventuring types get the magic, normal schmucks get stuck with the one-shot version.

That's actually not a bad idea for a setting. Common, non-advanced guns. Generally the go-to weapon of most humanoid bad guys. Devastating ambushes and opening volleys, but then it's back to melee.

Actually a setting with common guns,


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
GypsyMischief wrote:

@Ravingdork,

I dunno, man, I feel like if I was a wizard with a genius level intellect I'd be interested in mundane sciences as well. I mean, hell, I can throw lightning bolts, but I can't imagine the lightbulb?

I totally get where you're coming from though, just playing devil's advocate.

Numeria sounds like the place for you then. :D

(I love how Pathfinder has something for everyone.)


When I first realized how fast gunslingers could fire their guns I struggled a bit with the imagery - even for a "magical world", firing 7-8 shots with a flintlock musket in a 6-second round was jarring.

However, rather than banning the class entirely I found that gunslingers become much more "palatable" when I mentally disconnected Golarion's firearms from the early firearm designs in the real world.

For me the basic firearm in Pathfinder occupies an area somewhere between "flintlock" and revolvers. As the gunslinger levels up, starts to use various feats and equipment options to improve his reload speed, he continues to tweak and modify his personal firearms to improve their efficiency. The form those modifications take are entirely up to the gunslinger and has no gameplay impact, it's purely to provide "fluff" justification for the rapid rate of fire.

It could be anything really: A tiny demon bound to his firearm chamber, an internally rotating drum magazine, adding oodles and oodles of barrels to his gun and using speedloaders, a crude stripper clip modification...


No other aspect of the game is forced to be subject ro reality and neither should guns be.

The game allows me to fire a Longbow 2 arrows at once followed by 4-5 more shots and this is such a part of the genre no one has an issue.

First the rules for guns in pf as a GAME mechanic are fine. There are only a few issues and every OMG the gunslinger is ruining our game thread involves them.

Musketmaster pistolero and double guns.

You will never see somone complain that the gunslinger in his game wielding a single pepperbox pistol is ruining the game.

The gunslinger is a great class that does a lot of interesting things but only one aspect has issues.

For those proposing single slow firing weapons its a horrible idea and does not work in the constraints of pf.

Scarab Sages

I'm in the "the mechanics just don't feel like they belong" camp. Pathfinder has plenty of mundane "realism flaws", characters dodging fireballs centered on them, surviving a fall from space, running 15 feet per second while carrying 700 lbs, ect.

I feel the mechanics don't fit because a bunch of "tough things" have terrible touch AC, and are thus pitifully weak to guns. Dragons, Golems, Knights, Giants, Dinosaurs, Demons, it doesn't feel like the designers though that anyone but mage types would be targeting touch AC, which have to burn spells to affect things meaningfully.

Guns should have been more powerful crossbows IMHO, trading reload speed for increased damage per hit and staying within the typical mundane meta (target normal AC --> do damage). Rifle upgrades Heavy Crossbow, Pistol upgrades Light Crossbow, Pepperbox upgrades repeating crossbow, Scatter-shot reloads as Heavy but deals damage as a Hand Crossbow. Trying new mechanics is good, targeting touch AC without burning limited resources should have been weeded out in beta testing.

Liberty's Edge

Mojorat wrote:

No other aspect of the game is forced to be subject ro reality and neither should guns be.

The game allows me to fire a Longbow 2 arrows at once followed by 4-5 more shots and this is such a part of the genre no one has an issue.

A bit off-topic but that's actually not unrealistic at all.

Here's an example link of a guy who can fire 10 arrows in less than 5 seconds. So...yeah, 7 arrows in 6 seconds is very solid for a skilled archer.

I'll also note that Pathfinder firearms have to be breech loading rather than muzzle loading, basically because there are cartridges available. There's not even a way to do that with a muzzle loader, nor does it make much sense. And it's a lot easier to imagine reloading a breechloader with cartridges that fast than to imagine something like that with a muzzle loader.

In fact, here's a video of that as well. That shows him taking something like 4 seconds per shot to reload...but his hands are shaking and it's clearly not something he does often. Those are later breech-loaders, but still it doesn't seem horribly implausible.


Deadmanwalking wrote:


I'll also note that Pathfinder firearms have to be breech loading rather than muzzle loading, basically because there are cartridges available. There's not even a way to do that with a muzzle loader, nor does it make much sense. And it's a lot easier to imagine reloading a breechloader with cartridges that fast than to imagine something like that with a muzzle loader.

You, and the other people making the same claim, need to re-read what Pathfinder calls "cartridges" for primitive firearms.

Liberty's Edge

Pupsocket wrote:
Deadmanwalking wrote:


I'll also note that Pathfinder firearms have to be breech loading rather than muzzle loading, basically because there are cartridges available. There's not even a way to do that with a muzzle loader, nor does it make much sense. And it's a lot easier to imagine reloading a breechloader with cartridges that fast than to imagine something like that with a muzzle loader.
You, and the other people making the same claim, need to re-read what Pathfinder calls "cartridges" for primitive firearms.

That description matches real paper cartridges as well as it does anything else.


Deadmanwalking wrote:
Pupsocket wrote:
Deadmanwalking wrote:


I'll also note that Pathfinder firearms have to be breech loading rather than muzzle loading, basically because there are cartridges available. There's not even a way to do that with a muzzle loader, nor does it make much sense. And it's a lot easier to imagine reloading a breechloader with cartridges that fast than to imagine something like that with a muzzle loader.
You, and the other people making the same claim, need to re-read what Pathfinder calls "cartridges" for primitive firearms.
That description matches real paper cartridges as well as it does anything else.

Really?

Quote:
Early firearms are muzzle-loaded, requiring a bullet and powder (or other special alchemical substances) to be shoved down the barrel before the weapon is fired. Early firearm ammunition can be loaded from a cartridge, but that cartridge is made of soft material (like paper or cloth) that is torn open so that the contents may be shoved down the barrel.

I'm really not seeing the ambiguity here.

Liberty's Edge

Pupsocket wrote:

Really?

Quote:
Early firearms are muzzle-loaded, requiring a bullet and powder (or other special alchemical substances) to be shoved down the barrel before the weapon is fired. Early firearm ammunition can be loaded from a cartridge, but that cartridge is made of soft material (like paper or cloth) that is torn open so that the contents may be shoved down the barrel.
I'm really not seeing the ambiguity here.

Huh. You're right, I was looking under the cartridge description (and other places), not there. That makes very little sense in terms of cartridges working or existing. That's actually at least as big a realism problem as reloading times, at least for me.


Deadmanwalking wrote:
Pupsocket wrote:

Really?

Quote:
Early firearms are muzzle-loaded, requiring a bullet and powder (or other special alchemical substances) to be shoved down the barrel before the weapon is fired. Early firearm ammunition can be loaded from a cartridge, but that cartridge is made of soft material (like paper or cloth) that is torn open so that the contents may be shoved down the barrel.
I'm really not seeing the ambiguity here.
Huh. You're right, I was looking under the cartridge description (and other places), not there. That makes very little sense in terms of cartridges working or existing. That's actually at least as big a realism problem as reloading times, at least for me.

Why?

They were a real thing. The main advantage was that the loads were pre-measured and all in one place.
Much quicker than pouring from a powder horn.


I try to ignore the historically relevant side of the equation because of a healthy dose of suspension of disbelief. Why can the gunslinger fire multiple shots in a round? Well, why does a first level gunslinger's weapon turn into scrap if anyone other than them uses it? Besides, it has been relatively well explained that Golarion isn't Earth, and as such doesn't necessarily follow the same levels of historical setup. Maybe there are wizards who already invented the lightbulb, but figured that mass production of lightbulbs, electricity, and creation of an infrastructure to deliver it would be far less cost effective than an adept casting Light as a cantrip. We don't know, but it would make sense in the context of the setting, wouldn't it?

As far as flavor goes, I don't have a problem with keeping true to historical events or not. That being said, my problem is that after a certain point, the only thing that challenges a gunslinger is incorporeal undead. You could make a cool Ghostbusters style game off that, but if you want your players to fight anything without a hearty deflection and Dex bonus to AC, it's not even a threat to one of your players. My only suggestion is adding more ways to defend oneself from gunfire. The spell Bullet Shield helps, but doesn't stack with other deflection bonuses, so it's a bit limited. Amulets of Bullet Protection are also good, but they're terribly expensive. Even a barbarian can miss, but as a gunslinger your ability to hit touch AC within a certain range dampens that risk, without even touching upon advanced firearms.

Liberty's Edge

thejeff wrote:

Why?

They were a real thing. The main advantage was that the loads were pre-measured and all in one place.
Much quicker than pouring from a powder horn.

Huh. Learn something new every day.


aceDiamond wrote:
I try to ignore the historically relevant side of the equation because of a healthy dose of suspension of disbelief. Why can the gunslinger fire multiple shots in a round? Well, why does a first level gunslinger's weapon turn into scrap if anyone other than them uses it? Besides, it has been relatively well explained that Golarion isn't Earth, and as such doesn't necessarily follow the same levels of historical setup. Maybe there are wizards who already invented the lightbulb, but figured that mass production of lightbulbs, electricity, and creation of an infrastructure to deliver it would be far less cost effective than an adept casting Light as a cantrip. We don't know, but it would make sense in the context of the setting, wouldn't it?

Yeah. Why go to the trouble of creating the infrastructure to support light bulbs when Continual Flame is 100 gold and lasts literally forever?


Rynjin wrote:
aceDiamond wrote:
I try to ignore the historically relevant side of the equation because of a healthy dose of suspension of disbelief. Why can the gunslinger fire multiple shots in a round? Well, why does a first level gunslinger's weapon turn into scrap if anyone other than them uses it? Besides, it has been relatively well explained that Golarion isn't Earth, and as such doesn't necessarily follow the same levels of historical setup. Maybe there are wizards who already invented the lightbulb, but figured that mass production of lightbulbs, electricity, and creation of an infrastructure to deliver it would be far less cost effective than an adept casting Light as a cantrip. We don't know, but it would make sense in the context of the setting, wouldn't it?
Yeah. Why go to the trouble of creating the infrastructure to support light bulbs when Continual Flame is 100 gold and lasts literally forever?

This reminds me of a conversation I had with a friend of mine as to why having cannons on ships is pretty silly, when an arrow of fireball could cripple a ship in short order, and only runs about 600 gp.


Rynjin wrote:
aceDiamond wrote:
I try to ignore the historically relevant side of the equation because of a healthy dose of suspension of disbelief. Why can the gunslinger fire multiple shots in a round? Well, why does a first level gunslinger's weapon turn into scrap if anyone other than them uses it? Besides, it has been relatively well explained that Golarion isn't Earth, and as such doesn't necessarily follow the same levels of historical setup. Maybe there are wizards who already invented the lightbulb, but figured that mass production of lightbulbs, electricity, and creation of an infrastructure to deliver it would be far less cost effective than an adept casting Light as a cantrip. We don't know, but it would make sense in the context of the setting, wouldn't it?
Yeah. Why go to the trouble of creating the infrastructure to support light bulbs when Continual Flame is 100 gold and lasts literally forever?

100 gold is a bit of a heafty sum for the majority of commoners. Sure, it's pocket change for an adventurer or possibly even a wealthy merchant, but a Pig Farmer earns only 7-26 gold per week and, from that, must pay his expenses (poor would be 3 gp/mo). Presuming said Pig Farmer takes 10 on his roll for an average weekly income of 16 gp/week, he earns 832 gross/yr, less 36 for living expenses, giving him less than 800 gold per year. If he ups his standard of living to Average (10 gp/mo), his net yearly income is about 712/year. So 100 gold for a single Continual Flame light source is, literally, 12-14% of a pig farmer's yearly net income. Sure, it lasts forever, but would you invest 12-14% of your yearly income for a single light source? An electric bulb is cheaper and, though it has a finite life, the "break-even" point is probably farther off than the life expectancy of said pig farmer. Forever is a long time. Maybe an Elf would find the expenditure worth-while, but Elves are magically affine in the first place (and probably for exactly this reason... they outlive mundane technology).


Rate of fire-wise, I've seen a quote from the Revolutionary war that "No man shall be relieved from the Awkward Squad until he can discharge his firelock fifteen times in the space of three and three quarter minutes." Which comes out to 13 seconds/shot. I think Civil War troops were not considered trained until they could shoot 4 times a minute.

That's close enough to a full round action for reloading for me, and that would be effectively a Commoner 1 without any special feats to do so. I don't have problems with a hero being able to do so faster. (Read up on some of the Davey Crocket, Simon Kenton stories for the kinds of things heroes were supposed to have done, and they would have been, what, fighter 2 or 3 in game terms?)

More importantly, mechanically you have very good reasons to go with an iterative attack model than one big hit. The game is designed around one to two full attacks being able to bring down a level appropriate enemy. The trick is maneuvering into position to get those full attacks without dying yourself. Primary damage dealers _need_ to do roughly the same amount of damage in order to be fungible with other primary damage dealers. (I.e. you don't want to lock parties in to bringing either a Fighter or Barbarian, you want to make as many classes as possible fill that role.) So, if you use a single big hit model, you've got to have that hit do roughly as much damage as a full attack. But single attacks are more flexible than full attacks, so the big hitter either needs major restrictions (see charging Cavaliers) or they'll become walking Save or Dies without the option to save.

So, mechanically, guns should be multiple attacks per round unless you want to really bend how the game works.

The problem with Gunslingers, then, is that they can do at least as much as any other full attacking martial, but hit far more often and have far more opportunities to full attack. This is where I think they need to be balanced.

Gunslingers have:
- Full BAB progression
- Attack touch armor class
- Apply their attack stat to their damage
- Make ranged attacks so they don't have to move in order to get full attacks.

I think they've probably got too much going for them. Archers divide their attack stat (Dex) out from their damage stat (Str), attack at normal AC and generally take penalties from cover, and still outdamage martials because they can full attack without regard for where the enemy is.

I like the touch attack mechanic for Gunslingers, it's interesting and different. But I think that combining that with a full BAB progression is what pushes them ahead of other martials. Not only are they always hitting, even with their iteratives, even with cover penalties, but they're getting iteratives at the same rate as land bound martials.

I haven't done the math, but my gut feeling is that if you dropped Gunslingers to 3/4 BAB, I think a lot of the problems would go away. Double Barreled weapons that double the number of attacks made are also a major issue and probably shouldn't exist, or have bigger drawbacks.

If you don't lose your suspension of disbelief when a person can be killed by one sword swing one day, then 3 months later suck up 6 of the exact same sword swings and laugh them off, or be smashed 3 times in the head by a maul that weighs more than he does wielded by a 20 foot tall Titan and laugh it off, I think you should suck it up and not worry about the mechanics of loading and shooting a musket in 1 second.

Offtopic about rapiers:

Kazaan wrote:


3) Small gripe; technically a Rapier shouldn't be listed as a weapon any more than a baseball bat or a hockey stick. It was a sport weapon for the purpose of fencing; not for use in an actual fight. The "street weapon" equivalent of the sporting rapier was called the 'smallsword'. It had a sturdier blade (notice how a fencing foil bends significantly when striking) as well as sharp edges for cutting.

<edit> Removed some snark, added a Crocodile Dundee link. </edit>

Rapiers most certainly were weapons. You might be thinking epees when you talk about sport fencing. Smallswords were purely dueling weapons developed to be the most effective tool for winning a match that simply required you to draw blood in order to win. Rapiers were a sidearm for a time when muskets and pikes ruled the battlefield, they filled the same role pistols do today: Backup weapon, or a weapon to use when primary weapons of war weren't very convenient, like when you're facing muggers on the street.

This chart shows where rapiers fit in the sword hierarchy. Smallswords would be in the upper left corner as "court swords" or "pillow swords." From what I've read, the reaction to someone using a smallsword in a real fight would be something akin to Crocodile Dundee's "You call that a knife?".


Kazaan wrote:
Rynjin wrote:
aceDiamond wrote:
I try to ignore the historically relevant side of the equation because of a healthy dose of suspension of disbelief. Why can the gunslinger fire multiple shots in a round? Well, why does a first level gunslinger's weapon turn into scrap if anyone other than them uses it? Besides, it has been relatively well explained that Golarion isn't Earth, and as such doesn't necessarily follow the same levels of historical setup. Maybe there are wizards who already invented the lightbulb, but figured that mass production of lightbulbs, electricity, and creation of an infrastructure to deliver it would be far less cost effective than an adept casting Light as a cantrip. We don't know, but it would make sense in the context of the setting, wouldn't it?
Yeah. Why go to the trouble of creating the infrastructure to support light bulbs when Continual Flame is 100 gold and lasts literally forever?
100 gold is a bit of a heafty sum for the majority of commoners. Sure, it's pocket change for an adventurer or possibly even a wealthy merchant, but a Pig Farmer earns only 7-26 gold per week and, from that, must pay his expenses (poor would be 3 gp/mo). Presuming said Pig Farmer takes 10 on his roll for an average weekly income of 16 gp/week, he earns 832 gross/yr, less 36 for living expenses, giving him less than 800 gold per year. If he ups his standard of living to Average (10 gp/mo), his net yearly income is about 712/year. So 100 gold for a single Continual Flame light source is, literally, 12-14% of a pig farmer's yearly net income. Sure, it lasts forever, but would you invest 12-14% of your yearly income for a single light source? An electric bulb is cheaper and, though it has a finite life, the "break-even" point is probably farther off than the life expectancy of said pig farmer. Forever is a long time. Maybe an Elf would find the expenditure worth-while, but Elves are magically affine in the first place (and probably for exactly this reason... they...

He's got the ones passed down from his grandpa.

More importantly, while in the long run light bulbs will be cheaper, the first one won't be. Nor will the entire infrastructure needed to get electricity to the pig farmer's hut. No one's going to do the development and infrastructure work for the poor. They're an after thought. Once the cities and rich folk have electric lights, you've got all those sunk costs and the marginal cost of selling more to the masses become viable.
But with PF tech, the rich folk don't need the electric light. They've got Continual flames.


Besides, mass Continual Flame does not cost 100 gp a pop, or even 50. It's made from 4th level spells and Lantern Archons.

Scarab Sages

Pupsocket wrote:
Besides, mass Continual Flame does not cost 100 gp a pop, or even 50. It's made from 4th level spells and Lantern Archons.

Or just Archon-Blooded Aasimar commoners.


I shy away from Crossbows and Firearms because of their ridiculous rate of fire. I even DM a setting where crossbows were not invented yet because of it. Though I do allow them when I run a PF module or AP. I can't suspend the belief on it. I much preferred 2E rates of fire and the PC's normally took their shot and then pulled out a melee weapon.

51 to 77 of 77 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / A Gunslinger By Any Other Name... All Messageboards

Want to post a reply? Sign in.