
Albion, The Eye |

Hello people,
I am playing in a game that is about to go Mythic and am seeking for some advice on how to go about it, since my experience with those rules and powers is very limited.
The character is a mix between a couple of things, mainly panning out as the Ranged support archer and arcane caster. The idea is entering into Eldritch Knight, and then Arcane Archer.
At level 2, he looks something like this:
Race - Elf
Feats
- Point Blank Shot (level 1 Ranger - Trapper)
- Breadth of Experience (level 1 GM Bonus feat, and I am a sucker for knowledge skills on my characters)
- Precise Shot (Level 1 second GM Bonus feat – yep, I know, our GM rules :D)
- Scribe Scroll (level 2 Wizard – Teleportation School)
My plan is to eventually make him a Ranger1/Wizard5/EK10/AA4, focusing on ranged bow damage and arcane spells that do not rely as much on save DCs, since even though his Int is quite high at 18, I won’t probably have the feats to increase spell level DCs, etc. So he would be focused more on buffing his archery, buffing his companions, an eventual summon, and battlefield control.
We are now going to add a Mythic Tier to the characters, and it would seem to make perfect sense to go Dual Path, since effectively those are his two main roles (shooting arrows and casting spells) – Champion and Archmage.
And this is where I am getting bogged down:
- For Mythic Feat I selected Dual Path;
- For Archmage Arcana and Champion’s Strike, I chose Wild Arcana (seems just too good to pass), and Distant Barrage (because of the cover and concealment parts) – though on this second one I am really also looking at Sudden Attack. Can’t decide though.
- The Path Ability is where I am REALLY struggling – I like a LOT of them:
*Arcane Endurance is just CRAZY if coupled with Wild Arcana
*Coupled Arcana seems to have a nice synergy with the Teleportation School Power
*Enduring Armor – I don’t know…
*Flexible School seems to have a lot of potential
*Impossible Speed is great
*Legendary Item has so much potential, but I may skip it for the sake of simplicity
*Mythic Spellcasting seems almost like a no brainer (maybe with Haste, or Mage Armor, or..? But the thing is that I am still only level 1 in Wizard, so how effective would this really be?)
*Perfect Preparation confuses me, does it mean I automatically get access to all the Arcane Spells, or simply I keep the number of ‘Known’ spells as if they were written into my spellbook, but without actually needing one?
As you can see, there are a lot of doubts running around rampant in my head, so any input would be valuable in assisting me with a decision.
Thoughts?

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I looked at Perfect Preparation.. it sounds like you still have to "learn" them like a wizard normally does, but if you know them, then a spellbook doesn't really mean anything.
I guess you could argue that you do the regular process of adding a spell to a spellbook, but you could just learn from a scroll and ignore the spellbook part.
Are you planning on going high level/ tier with this character? Speaking from experience, if you aren't a front-liner, your AC will NOT matter. I am just about to finish a mythic campaign and even with an AC of 70, I'm still getting hit. Mythic has been a lot of fun, but I'm definitely ready for the campaign to be over.

Caimbuel |

I disagree, with 17th caster level and 17 BAB it would be equal in either.
Another Sites guide to mythic that is fairy well done IMO. YMMV

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I disagree, with 17th caster level and 17 BAB it would be equal in either.
Another Sites guide to mythic that is fairy well done IMO. YMMV
I missed the part where he listed going Eldritch Knight, woops!

KahnyaGnorc |
Do Champion Base Path and Archmage Dual Path, the difference being you get Champion hp per tier instead of Archmage (small difference, but still).
If you are going to be shooting more than casting, I'd pick abilities more from Champion than Archmage, with the reverse if you plan on casting more than shooting.