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Do a web search for "Approved music of the Third Reich" and you're likely to come up with stuff that sounds "oppressive" and "evil", at least to modern ears.
As for "Melting Pot" check out the album "The Flying Club Cup" by a band called Beirut (Ignore the name, they're not that political) - they have an Indie fusion/World music sound that's pretty funky.

Arachnofiend |

If you're looking for oppressive and evil, you can't go wrong with some doom metal. Here's a beautifully demonic piece for you.

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Please don't do what far too many DM s do and overuse video game or film soundtracks.
Those big chord changes on synthesised stings and brass, the doomy pseudo-Latin chants - it gets boring fast. Why bother using commercial pastiches of music when there are imaginative works which will fit into your game?
For Cheliax, consider the pomp of someone like Bruckner. Mahler, Shostakovich - essentially you want something loud and forthright and oppressive.
For Absolom it's a mix as you say. You can have (Earth Middle Eastern), African 'tribal' rhythmic, European troubadour style or whatever you think might work. I like to use people like Philip Glass for a more Lawful society and stuff like Devo for more chaotic.

The Epic Dungeon Master |

Going against what Captain K. said here, but it doesn't really fit the music she described. It's all orchestrated and mostly free of chants ;). But the music is from World of Warcraft and Guild Wars 2 and mainly consists of environmental and ambient music. None of the over-the-top combat and cinematic tracks.
Quality video game soundtracks are great, if you take the time to filter through them and pick the perfect songs out of them. There's usually a lot of style to them and fit a very particular emotional flare that they want you to feel in different environments.