Fighting dragons: High save rolls or SR?


Pathfinder First Edition General Discussion


As a dwarf ranger with the archetype "Dragon hunter", what do you think it would be best, to have the +4 to the save to rolls given by the racial ability "hardy" + the feat "steel soul", or the racial ability "Magic resistant"?
By tenth level i could get For +20 Ref +19 Wi +17 against dragons or a SR of 15.

What is better, the high save rolls or the SR, since i can cast the cure*wound and the trasmutation spells by myself and since we won't only fight dragons and such?

Liberty's Edge

The saves will be much better, at level 10 a 15 SR will be mostly useless. You might be able to stop a few very low level casters but not much. A reflex of 19 will mean that you can dodge the dragons breath weapon most often and with your evasion you should be doing fine. SR is not often good for players as it can be difficult to get and generally does not scale well (save for a few cases such as noble drow)


Pathfinder Maps, Starfinder Maps Subscriber

SR 15 is really not very high and is easy to beat. I would go for the saves.


SR should imo be minimum 10+level to be useful... So yes, saves wins this1


it really depends how much you expect to be fighting dragons, for me SR15 at level 10 is not great - for example, a CR9 bone devil has a caster level of 12 so it only needs a 3 to beat your SR.

so if i expected to be fighting more dragons than a typical campaign, i might be tempted by the saving throw bonuses.

as a bit of a paradox, an adult red dragon (CR14 so a sturdy test of an APL 10 party) only has a caster level of 7 for his spells, although his SLAs are 17th.

his breath weapon on the other hand is DC24, so that +4 could literally be a life saver vs 12d10 fire damage.

both bonuses are pretty situational, does the save bonus extend to draconic creatures?


on the other hand as a DM i like to sprinkle low level casters into my encounters - not every group of bandits has a caster equal level to the PCs, but can probably muster a 3rd - 5th level sorcerer or something - and SR15 could be fairly useful in that situation.

really depends on your campaign expectations. perhaps ask your GM?


st00ji wrote:
on the other hand as a DM i like to sprinkle low level casters into my encounters - not every group of bandits has a caster equal level to the PCs, but can probably muster a 3rd - 5th level sorcerer or something - and SR15 could be fairly useful in that situation.

SR 15 at level 10, Making that CR5 mage in the group of 30 brigands suck half the time: 350,000 gp.

Making the save 95% of the time: priceless.

For everything else, there's master card.


Falcar wrote:
The saves will be much better, at level 10 a 15 SR will be mostly useless. You might be able to stop a few very low level casters but not much. A reflex of 19 will mean that you can dodge the dragons breath weapon most often and with your evasion you should be doing fine. SR is not often good for players as it can be difficult to get and generally does not scale well (save for a few cases such as noble drow)

Why does everyone forget this: Hardy (and steel soul) protects against spells, spell-like abilities, and poisons. Breathweapons are supernatural abilities, and as such are unaffected. So remember, if it isn't spell or poison related, the saves are: For +16 Ref +14 Wi +13 (I assume; I am not entirely sure where this is all coming from, since I haven't seen the build/equipment).

I will say though- high level dragons also tend to have a ton of spell-like abilities, or cast like a spellcaster. Hardy seems far more reliable, and it is not like SR is protecting you any better.


The SR is a bad choice. It will likely give you some 20-10% resistance vs. Bluffs and it will do very little to save your backside from Dragons.


SR is always bad against outsiders, who almost universally have a higher CL for their spell-like abilities then their CR. Against dragons however, who have few spell-like abilities but cast spells, SR is more useful (as much as SR can be useful) because dragons' CL on their spells is much lower than their CR. To use the example above, the adult red dragon with a CR of 14 only has a CL of 7, so if a 12th level character with 10+level (22, in this case) goes up against it, the dragon will need to roll a 15 or better to beat the PC's SR, a mere 30% success rate.


Xexyz wrote:
so if a 12th level character with 10+level (22, in this case) goes up against it, the dragon will need to roll a 15 or better to beat the PC's SR, a mere 30% success rate.

Unfortunately the OP is looking at SR 15.


Go with the saves.

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