Scrying my missing limb.


Rules Questions


Sooo.... I'm the DM, and one of my beloved (evil) NPCss had his hand chopped off, and the party kept it in a jar of alcohol. That NPC survived.

If this NPC tried to Scry his own hand:

1) It's a dead hand, but part of a creature. Will the spell fail?
2) If it succeeds, will he scry himself, or the location of the hand?
3) Does he need to beat his own will save?
4) Can he throw his own loch of hair into the spell to score bonus, in addition to the target being familiar? (-15 to the will save total)
5) If the Jar is on the move, can the sensor fly around 150ft with sight of 10ft?


1) Yes, the hand is an object, so the spell will fail.
2) -
3) You can always intentionally fail a saving throw
4) Yes
5) I'm not sure to understand your question, as you seem to be aware of the rule: "If the subject moves, the sensor follows at a speed of up to 150 feet"

Still, the jar isn't a valid target.

But doesn't your Big Bad Evil Guy know who cut his limb ? He should scry on the party.

If he doesn't, he can always use the divination spell to get the name of the butcher, then use it to scry him. If he really want to have a maximum bonus, he can try to spy on them, infiltrate the party, or simply hire some guys to investigate and steal the useful items.


Sure I can scry the party, but I was curious about that hand.

Can the party tell who the owner of the Scry sensor is?

Stubbs the scryer knows the party quite well too.


You cannot use the spell Scrying to scry on your hand. Your hand is an object not a creature. If you scry on yourself it would reveal you, not your hand. You would need to scry on one of the party members.

Your plan doesn't work as described. However, you can use the spell Locate Object. However, it unfortunately has a limited range, 1200ft at 20th level. So you would first need to be in the general area of the party and the spell could then lead you directly to them.


No they cannot tell who the owner of the Scrying sensor is.

But:

  • If the party has Detect Scrying available they may be able to see/counter-Scry the scryer per the Detect Scrying spell.
    Quote:
    If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you.
  • In addition to Locate Object, Discern Location (if a bit of a high level spell), would yield the current location of the hand ... the hand, of course, may be changing location quickly or not depending on what's going on in the campaign.
  • If I were the NPC I might be concerned the party may be using the hand for Scrying me and take precautions ... a chunk of tissue, aka a hand, is at least as good as having some hair for Scrying purposes if the party was so inclined.
  • Nondetection could be used on the hand to make divination (scrying) potentially fail. While it doesn't explicitly say so in the spell description I think in a home campaign setting it would not be unreasonable to give the hand's owner a bonus to the opposed CL check on the Nondetection (roughly countering the current possessors 'bonus')
  • If smart the party will drop that hand in the nearest lead lined container if they intend to keep it for any length of time which would put an end to most divination attempts to find the hand


Kayerloth wrote:

No they cannot tell who the owner of the Scrying sensor is.

But:

  • If the party has Detect Scrying available they may be able to see/counter-Scry the scryer per the Detect Scrying spell.
    Quote:
    If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you.
  • In addition to Locate Object, Discern Location (if a bit of a high level spell), would yield the current location of the hand ... the hand, of course, may be changing location quickly or not depending on what's going on in the campaign.
  • If I were the NPC I might be concerned the party may be using the hand for Scrying me and take precautions ... a chunk of tissue, aka a hand, is at least as good as having some hair for Scrying purposes if the party was so inclined.
  • Nondetection could be used on the hand to make divination (scrying) potentially fail. While it doesn't explicitly say so in the spell description I think in a home campaign setting it would not be unreasonable to give the hand's owner a bonus to the opposed CL check on the Nondetection (roughly countering the current possessors 'bonus')
  • If smart the party will drop that hand in the nearest lead lined container if they intend to keep it for any length of time which would put an end to most divination attempts to find the hand

Our most experience player has played through 4 campaigns, and been a DM for two. The rest of us, are all pretty inexperienced. So stuff like scrying an NPC has never happened.

Each week we add new complexity, and use more of the ruleset. But tabletop games are something you master over the coarse of a decade we have just realized.

Which is cool.


Contact other Plane may be the spell for finding a severed hand.

Still, it sounds like you just need a reason to carry your plot forward (thinking of Captain Hook here). You may just put it down to "expensive divinations" and carry on. I doubt it would ruin verisimilitude.

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