Supporting "classes" Why are the devs so stuck to this idea?


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The point isn't leaving to join a new settlement, but leaving to start one. He has to spend time without any Support.


What I'm seeing here from Tork is:

Our choices and actions have consequences.

Those who try to plan ahead will have an advantage.

And from MANY threads, settlements aren't going to be self supporting. I think we all should get that by now. Why else would there be Nations, except to allow settlements to band together and provide mutual support?

What I'm reading in these discussions is like a laundry list of things I've wanted in other MMO's. Only all piled together in one awesome package. I am eagerly anticipating EE and helping to shape this world before us.

Goblin Squad Member

Kobold Cleaver wrote:
The point isn't leaving to join a new settlement, but leaving to start one. He has to spend time without any Support.

Sort of by definition, there's two ways to start a new settlement: be supported by another PC-run settlement or be temporarily sponsored by an NPC settlement (which probably means you're limited to a lot of Tier 1 (Level 8 maximum?) abilities.)

Which method the level 20 dude ends up using will depend, at least in part, on who his competitors are, people sponsored by other PC settlements or people sponsored by NPC settlements.

Like in the current land rush, I expect most new settlements to be started by more than one company. I don't assume he starts this new settlement with only one company.

Goblin Squad Member

Tork Shaw wrote:

In addition, the choice of which classes to support is made by the settlement, not by Goblin Works. If you want to ensure your class is supported get involved. If you dont want to get involved then you will need to live with the consequences. Pathfinder is a game of agency. Your agency. You, the player. The game extends beyond logging in and killing creatures. If you want to make sure something happens I'm afraid you are going to have to roll up your sleeves and work on it. That is the nature of a sandbox game.

Yes. YES. It is this type of thought that has me excited about the potential for PFO (and of course why I forked out enough money to make most normal people think I was crazy *grins*).

Shadow Lodge Goblin Squad Member

Tork Shaw wrote:
Even in a settlement which specifically EXCLUDES support, i.e. chooses to support the MINIMUM number of things they can, SEVEN classes are still supported. There are only 4 classes in Alpha. There are only 11 core classes in all of Pathfinder.

This is why I'm no longer concerned. The overwhelming majority of Roles can still be supported, with very little effort.

Goblin Squad Member

Guurzak wrote:
FMS Quietus wrote:
I was always under the impression Assassin skills would be under Chaotic alignment. Now as far as evil goes, I've seen people make a case for it being evil and neutral and even good at times. ;)

Assassin skills are definitely on the evil side of the chart. There are lawful evil assassins such as Red Mantis. Chaos is about breaking laws without necessarily being evil, e.g. banditry.

Take a look at this dev blog.

I could see bodyguards taking assassin training to better understand what skills to expect, really an anti-assassin.

Goblin Squad Member

@Tork Shaw,

I'm sorry I didn't get a chance to ask you some of these questions directly at PaizoCon, but Stephen Cheney was able to answer some of them.

In essence, Phaeros (The Seventh Veil) hopes to provide all sorts of Training, and I was wondering what kind of trade-offs we might have to make in order to do that. I think I understand that everything is modular, and what those implications are.

Is there any chance you would consider making Training Facilities that do not Support the Feats they train?

Goblin Squad Member

The fiction for such a thing doesn't make sense: how would the trainer maintain his own skills?

Also, a settlement that wants to offer training for X to foreigners only, but does not support X as members of their settlement, simply doesn't seem like a common enough scenario to justify the work.

Goblin Squad Member

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It's like online surgery courses :)

Goblin Squad Member

Nihimon wrote:
Is there any chance you would consider making Training Facilities that do not Support the Feats they train?

Not a fan of this idea. It'd make it even harder to have an inclusive settlement. Unless you're suggesting having 2 different types of training structures - in addition to all the support structures - at which point the training & support is starting to feel a little convoluted.

Goblin Squad Member

<Magistry> Toombstone wrote:
Nihimon wrote:
Is there any chance you would consider making Training Facilities that do not Support the Feats they train?
Not a fan of this idea. It'd make it even harder to have an inclusive settlement. Unless you're suggesting having 2 different types of training structures - in addition to all the support structures - at which point the training & support is starting to feel a little convoluted.

Yes, I was suggesting a third type.

Goblin Squad Member

Ah I see. I'm not *wholly* opposed to that, just don't want the system to feel too haphazard and clunky

Goblin Squad Member

It's an entirely self-serving request. We want Phaeros to offer all sorts of Training, but recognize that being able to Train and Support everything would be imbalanced. If we can build Training-only (no Support) Facilities at a reduced cost, we can better realize our goals.

Goblin Squad Member

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I think if various buildings all had their own set of "checkbox options" that you selected at construction, it could fit right in. So for every training structure, or bank, or crafting station, or anything, there's a built-in set of minor variations you can choose from with slightly different pros, cons, and costs. Just thinking out loud here!

Goblin Squad Member

<Magistry> Toombstone wrote:

I think if various buildings all had their own set of "checkbox options" that you selected at construction, it could fit right in. So for every training structure, or bank, or crafting station, or anything, there's a built-in set of minor variations you can choose from with slightly different pros, cons, and costs. Just thinking out loud here!

That idea is not too bad. Anything that lets us customize a bit more.

Goblin Squad Member

Lord Regent: Deacon Wulf wrote:
Nihimon wrote:
Gol Tigari wrote:
... limiting settlement class SUPPORT does nothing for this game...

It ensures there's a mechanical correlation (through your Settlement) between your Reputation and your Character Abilities.

I've been around long enough to see that correlation cause problems for folks who don't want to be punished for having a Low Reputation. I have absolutely zero sympathy for them.

I'm still irked by this one. Are you implying Golgotha will have a low reputation threshold?

Nope. Not sure why you'd think I was.


I think he read your post,

Quote:
I've been around long enough to see that correlation cause problems for folks who don't want to be punished for having a Low Reputation. I have absolutely zero sympathy for them.

as an indication that people against Support will have low reputations.

Goblin Squad Member

Kobold Cleaver wrote:

I think he read your post,

Quote:
I've been around long enough to see that correlation cause problems for folks who don't want to be punished for having a Low Reputation. I have absolutely zero sympathy for them.
as an indication that people against Support will have low reputations.

That's a pretty bad lip-reading if that's the case...

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