Does shield stop all force damage?


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Just hit level 6 on my magus in a game my buddy is running and picked up the Wave of Mutilation arcana.

Wave of Mutilation:
The magus can spend 1 point from her arcane pool as a swift action transforming a single cut of her weapon into a scything wave of energy that tears through her enemies’ ranks. She unleashes magical force in a single sweep of her weapon in a 30-foot cone. Roll damage for her attack as normal except the damage type is changed to force and apply it to all targets in the cone’s area. Her opponents can make Reflex saves (DC 10 + half her magus class level + her Intelligence modifier) for half damage.

Anywho, used it in the first encounter of the night and it was pretty great. So we get to the next encounter and I use it and the enemies are immune... Is there any spell in the game that, at our current level, can give immunity to force damage?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

It only stops what the spell says it stops. i.e. Magic Missile. The fact that there are so few things that stop or mitigate force damage, is why you don't see Paizo building archetypes to optimize it. It's also why I'd never allow any if the third party products that produce "Force Mages" or anything close to them.


Anything with evasion would take no damage from that attack on a successful save.


Where is that Arcana from? I dont remember ever seeing it... How does that interact with Spellstrike? can you hit everyone in a 30' cone with an Intensified Shocking Grasp with that?


The Secrets of the Magus (PFRPG) PDF

A 3pp supplement book.

-S


Oh, that makes sense. In response to the original comment, Any one with Evasion or Improved Evasion. I cant speak for all the options out there though and if you all are using 3PP/old 3.0 splat books than literally anything is possible. Check with your GM and just ask because, hey, if they have a special trick is it available to the players as well? In game it could just be a Spellcraft of Knowledge Arcana check for your character to be aware of it.

If you are encountering lots of groups that are specifically immune to you than you might want to ask the GM why that is, especially if it doesnt make any sense to the story, i.e. there are no survivors from past battles or you are fighting an entirely new enemy. If the GM is planning encounters just to counter this one ability than maybe you should ask to trade it out for something he isnt going to cripple for you anyways.


Sounds like a homebrew encounter for homebrew content (well, 3PP isn't quite homebrew, but it's just as supplemental to the game as homebrew content is, so there's that).

I will point out that everybody is overlooking the OP stating the enemies are immune to the effect. (Improved) Evasion does not grant immunity on a successful save, it simply says the target takes no damage when the proxy occurs. That is by no means immunity; if that were the case, why bother with needing a saving throw?

It's something you will have to grin and bear; not every enemy will have Force Damage immunity, but some may, either due to spells or a racial feature or (sub)type, in which case you'll just have to find a way to bypass it or do your job the old, time-consuming fashioned way.


Did your enemies use a lot of Magic Missiles?


So begins the 3PP arms race. If it's all open you can just go for the nuke option now and publish your own mini product with whatever ability you need in it. There were some old 3.0 feats to ignore resistances and immunities, I'd start with those though since I don't think there was ever a GM counter feat to ignore elemental damage that ignored resistance.


Did you try asking your GM what it was?

Because I can guarantee he'll know better than we will.


The first thing that pops into my head that could do that with no visible effect would be a wall of force. However, that would have other side effects like...you know...not being able to hit them with anything else and them not being able to hit you either. So I'm kinda doubting it.


dose he know its an Arcana if he thinks its a spell he might be using Globe of Invulnerability, Lesser or Globe of Invulnerability.

even if he know he could still have the enemy be illusions, or he could be using Antimagic Field.

In addition there is always spell research. A magic user you are facing might have crated a new Resist Energy spell that can stop force type energy.

There are lots of different ways this could have been done. however I suspect he just dose not like you min maxing with a 3PP and might have gone to them as well to find something to stand up to you.

I would talk to your DM and clear the air. (Remember his job is to challenge the party so the game remains interesting)

good luck


sageann wrote:

dose he know its an Arcana if he thinks its a spell he might be using Globe of Invulnerability, Lesser or Globe of Invulnerability.

even if he know he could still have the enemy be illusions, or he could be using Antimagic Field.

In addition there is always spell research. A magic user you are facing might have crated a new Resist Energy spell that can stop force type energy.

There are lots of different ways this could have been done. however I suspect he just dose not like you min maxing with a 3PP and might have gone to them as well to find something to stand up to you.

I would talk to your DM and clear the air. (Remember his job is to challenge the party so the game remains interesting)

good luck

I don't think that makes sense either. Globe of Invulnerability states it blocks spells or spell-like abilities of level X or lower (it's a very powerful spell), and this Arcana doesn't have a specific spell or spell level associated with it. So it can't possibly be blocked unless the Globe of Invulnerability spells also block Supernatural effects as well (which I assume the Arcana in question is, since it doesn't cite a spell its mechanics follow or are designed from, a key difference between a Supernatural and Spell-Like Ability.

Illusions would allow saving throws to disbelieve once interacted in such a manner. All that was said was "It's Immune." Sanctuary would make more sense, if only because of the ambiguity of how a GM runs the "can't be attacked" clause, as many would definitely run it as "attack to no effect."

Spell research is possible, and given that the OP referenced a 3PP ability, it's definitely within the realm of possibility. But, if the enemies can cast it and have a spell book, the spell should be transferable.

I will say that it's probably a homebrew/3PP subject, but whether it's something he simply made up or is something he's ignoring for whatever reason, we won't know until the OP comes back in and gives us an update. More information would definitely help us in solving the problem...


So the pathfinder-sourced ring of forcefangs is out? At 8k gp, it's not really out of the ballpark.


kadance wrote:
So the pathfinder-sourced ring of forcefangs is out? At 8k gp, it's not really out of the ballpark.

Read the fine-print carefully...

Ring of Force Fangs wrote:

This band negates any force spell or force spell-like ability targeted at the wearer. Doing so gives the ring a number of charges equal to the spell level of the incoming force effect. The ring can hold a maximum of 9 charges.

If an incoming force attack would charge the ring beyond this limit, the ring does not negate the attack or gain charges, and the attack affects the wearer normally. On command, the wearer can use the ring’s charges to cast magic missile, unleashing one missile (1d4+1 force damage) per charge but no more than five missiles per round.

The ring only works if the Force effect is from a spell or spell-like ability. The Arcana in question, I assume is neither of these, and is most likely a Supernatural effect (since it does not duplicate a spell's effects or says it creates an effect 'as the spell').

So by RAW, the GM is either cheating the OP with this ring (doubtful, considering it can't really even be properly calculated, given the mechanics it possesses), or the GM simply isn't using it, and instead is usingg something that simply has an innate immunity to Force damage. Giving the GM the benefit of the doubt since the OP isn't bashing him or pointing out an obvious failure of GMing, and that the game already consists of 3PP/Homebrew content, it's safe to say that the enemies being immune is a result of the latter, not the former.


Or he COULD be using that, and simply misunderstood how it worked (ignorance, not malice). A lot of people don't really distinguish between SLA and Su in some cases.


Rynjin wrote:
Or he COULD be using that, and simply misunderstood how it worked (ignorance, not malice). A lot of people don't really distinguish between SLA and Su in some cases.

That still doesn't add up though. It absorbs the spell level of the given Force Effect into the ring, and stores it for an eventual later use. It caps off at 9 spell levels, at which point it no longer absorbs those Force Effects. That is hardly the same thing as having immunity to Force Damage.

Two things need to be brought up for this item to be a feasible explanation:

1. Is it a spell (or an effect like a spell) with the [Force] descriptor? If not, then it doesn't apply to the given effect, period, end of discussion.

2. What is the level of the spell being cast? It's important to know since this generates spell level charges to be fired at later, and if it absorbs enough, the ring stops absorbing effects altogether, regardless of what level they are. The Arcana doesn't list a spell level, so how much does it grant? 1? 2? 5? 10?

It's not specified as to what spell, type of spell, or even what spell level the Magus Arcana is, and there is certainly no [Force] descriptor applicable to it, since those only apply to spells, which the Magus Arcana has proven it's not, since it doesn't have a spell level.

Unless the GM is handwaving these questions or simply isn't concerned about it, there's no reason these questions will not pop up in the game when it's referenced, and at that point it will lead to the GM homebrewing a ring that simply makes you immune to Force Damage, something which even this reference here won't help to alleviate.

It's a much easier and more conceivable (and respectable) answer to simply say it's a special homebrew/3PP subject that only those special snowflake monsters get, and the OP will have to grin and bear it, since there's nothing else amounting to it.

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