Legacy of the Stonelords Discussion Thread [EPIC SPOILERS!!]


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The Exchange 5/5

Mike Shel wrote:
Zandari wrote:

A few other minor questions:

F2. The Clockwork Portal - Subtier 7-8 (CR 9). The text says a single CW Mage, but below that it says "hp 102 each", indicating multiples. The CW Mages are CR 6 each, so it seems there should be 3 of these to get to an encounter CR of 9. Should there be three?

G. The Host of Yealek-Vor - Subtier 7-8 (CR 10). The text says Nabasu Demons (plural) but does not specify a number. Should this be singular? Two CR 6s makes the CW Soldiers an 8, added to the CR 8 Nabasu makes a total encounter CR of 10, right?

Understand that the version of the PDF you have now is the playtest version used at PaizoCon, not the one for GenCon. Corrections will be made and the aforementioned twist will add substantial content to the adventure. I'm not sure what John's release date is for the GenCon version, but it's probably 2-3 weeks out.

Mike, I just received the revised version yesterday, and am EXTREMELY pleased by Act 5 (yay!). However, the text didn't change for the Clockwork Mages in Subtier 7-8 of encounter F2, and the Nabasu Demons in Subtier 7-8 of encounter G items I asked about above. Some guidance would be most appreciated!

Contributor

Glen Shackleton wrote:
Mike you did an awesome job. I love your work in general but this special looks like its going to be awesome. Love the part 5 twist.

Thanks for the praise, but understand that John Compton's fingerprints are all over this thing. The part 5 twist was in the assignment outline, so I can't claim credit for the concept. I love it, too!

Mark Garringer also deserves some glory for his help in brainstorming and planning. He will be serving as the overseer for the special at GenCon, only five days away! I'll be wandering around observing the mayhem and helping out if I can.

With that said, I'm going to refrain from chirping in on any specific mechanical issues from now on to avoid confusion. John and Mike Brock have the final word on such matters.

See you all at GenCon!

Grand Lodge 2/5

Mike Shel wrote:
Mark Garringer also deserves some glory for his help in brainstorming and planning. He will be serving as the overseer for the special at GenCon, only five days away! I'll be wandering around observing the mayhem and helping out if I can.

Thanks Mike! It is always a great joy for me to brainstorm cool and crazy stuff with you! It will be an epic for the ages to be sure, and I am honored you wanted me as Overseer.

Is it GenCon yet? I've been practicing walking around the house in a semi-coherent daze after a serious data loss issue at work has kept me working long hours with little sleep for the last 3 days. Or as I like to call it, GenCon prep :)

Contributor

Thanks to all you GMs last night! You did an awesome job. Same for the indefatigable semaphore corps that was the HQ staff. And thanks to Kreighton Shaine himself. You are a fine elf, sir!

Grand Lodge 2/5

2 people marked this as a favorite.

Absolutely amazing time last night, hands down! It's always so awesome to see so many people playing PFS. Walking the room as Kreighton was an absolute delight!

The men and women 'behind the curtain' of HQ taking hand signals and tallying successes made everything happy as if it were magic! Great job by them one and all!

Now, if we could just figure out what this "Sky key" is all about...

Oh, and I guess it was nice that someone wrote the darn thing too ;) Well done Mr. Shel, well done!

Silver Crusade 4/5

By any chance (and maybe I missed it), does anyone have a Word doc of the Tier 1-2 monster stats? The current PDF out on the shared prep is not easy to work with as it really needs, for my purposes, to be edited to reduce the page count (please don't take this as a slight towards the author of that document as I know that takes a bit of work).

I'm GM'ing this at a local con this weekend.

Silver Crusade 4/5

Never mind. I was able to copy/paste the entire PDF into Word and split it out a bit better. It went from 29 pages to 18. I am very grateful to having the resource in the first place! I'll see about uploading my version to the shared GM resources.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Prethen wrote:
Never mind. I was able to copy/paste the entire PDF into Word and split it out a bit better. It went from 29 pages to 18. I am very grateful to having the resource in the first place! I'll see about uploading my version to the shared GM resources.

Definitely a matter of taste thing - I prepped them as separate pages for speed of access to the critters in different encounters, as there's some repeats at some tiers and I didn't want to take time to consolidate them. There's apparently some issues with the automatically applied templates from HL that lead to glitches, so I'm going to re-prep those docs and see if I can't make them slightly more .... compact .... and more accurate.

Silver Crusade 4/5

TetsujinOni wrote:
Prethen wrote:
Never mind. I was able to copy/paste the entire PDF into Word and split it out a bit better. It went from 29 pages to 18. I am very grateful to having the resource in the first place! I'll see about uploading my version to the shared GM resources.

Definitely a matter of taste thing - I prepped them as separate pages for speed of access to the critters in different encounters, as there's some repeats at some tiers and I didn't want to take time to consolidate them. There's apparently some issues with the automatically applied templates from HL that lead to glitches, so I'm going to re-prep those docs and see if I can't make them slightly more .... compact .... and more accurate.

Regardless, I'm ever so grateful that you spent the time putting all that together. You saved me a huge amount of time! Since I'm more efficient with paperwork in front of me when I GM, I prefer to print it out. There was a ton of whitespace that I was able to eliminate. And, I think I see what you're aiming to consolidate, which is areas where every single immunity gets its own line.

Thanks again!

Grand Lodge 5/5

In A2 Cursed Offerings, does the treasure detect as magical? What would the aura strength be? What school of magic would it be?

Grand Lodge 4/5

So here's my massive question.
Did we travel back in time or did we travel to a separate time bubble?

"What Gutheran did not understand was that in
disassembling the device, he separated the volatile
core from the components that stabilized it. Shortly
afterward, as his children were leading their people
from the sky citadel, the core overloaded and created a
temporal anomaly that expanded outward in an immense
bubble until it collided with the heirs’ pieces. Its growth
arrested, it shuddered and collapsed, phase-shifting
organic matter out of the time stream and imprinting a
memory of the sky citadel on that day. These lost creatures
have remained suspended in another time ever since."

Yet a number of missions suggest that the Pathfinders are still connected to the time stream and their actions in the suspended time affect the present (Duergar traps, stolen gem, etc)... Are these plot holes?

Are we travelling to a separate time pocket, or are we travelling back in time in one connected time pathway?

Scarab Sages 5/5 5/55/55/5

We had a blast with this one. With a resist fire on, the barbarian grappled the magma lord and slammed it to the ground while the party whaled away on it.

Pork is apparently the cure for being turned into a puddle by strange tentacle monsters.

For characters that don't have a means of flight, you can always ride the druid in air elemental form and be thrown at the spellcasting, flying bad guy.

Tried to get a dwarf to leave me brandy in the past to pick up after 1,000 years of aging. Someone drank it in the interim unfortunately.

The party actually refused, on moral grounds, to steal the gems from the statues eyes. I was pleasantly surprised.

Waterball +Dispel magic is a great way to get civilians away from an angry fire elemental.

To check the statue of holy "inspector number 43" I left my darkwood shield with the statue in the past, came back and picked it up later.

We tried to warn the poor magma elemental against not accepting a peace offer. he didn't listen :(

Made friends with some spiders that attacked: they're adorable when all 8 legs twitch. Since we didn't want to leave the area, but still wanted to help our fellow pathfinders, the party had the idea of putting a wayfinder and a note on the spiders that said "I am a shape shifted druid that can't talk. I am taking you to safety. Do not resist" and sent them out to fetch pathfinders. We got a couple of cocoons back. (they were fine after a slow poison or 3)

Grand Lodge 4/5

So, I had a boon question as I was prepping this to run soon. Page 47 in the Final Closing section, it states that if the house manages a Peerless Accomplishment (I assume it means Unrivaled) the PCs get to pick two of the boons, instead of just one that the other victories get. However, the chronicle sheet makes no mention of this and just says to pick one. Which is correct?

5/5 5/5 ***** Venture-Captain, Vermont—Peacham

Hi Pathfinders GMs,

I am prepping this to be an Overseer GM at TotalCon next month and I found a discrepancy for the tallying of successes in Act 4. On page 30 it says.

Legacy of the Stonelords on page 30 wrote:
Once the House has accrued a number of successes equal to one-and-a-half times the number of tables, the door crumbles and any remaining constructs cease moving.

On the next page it says the following.

Legacy of the Stonelords on page 31 wrote:
Once the House has accrued a number of successes equal to the number of tables, the door crumbles and any remaining constructs cease moving.

Which one is the true multiplier? I am not sure if it was mentioned somewhere in this thread or elsewhere, but I would appreciate hearing from those of you who ran this.

Thanks!

Dark Archive 5/5 5/5

Bill Tobin wrote:

Hi Pathfinders GMs,

I am prepping this to be an Overseer GM at TotalCon next month and I found a discrepancy for the tallying of successes in Act 4. On page 30 it says.

Legacy of the Stonelords on page 30 wrote:
Once the House has accrued a number of successes equal to one-and-a-half times the number of tables, the door crumbles and any remaining constructs cease moving.

On the next page it says the following.

Legacy of the Stonelords on page 31 wrote:
Once the House has accrued a number of successes equal to the number of tables, the door crumbles and any remaining constructs cease moving.

Which one is the true multiplier? I am not sure if it was mentioned somewhere in this thread or elsewhere, but I would appreciate hearing from those of you who ran this.

Thanks!

You could always ask John Compton which is the accurate measure.

I know there was discussion after Paizocon lost year as to modifying the number of successes needed, but that was many months ago and I have trouble remembering what I did last week.

I'll try and locate my Paizocon 2014 edition of the scenario and see what was indicated.

Dark Archive 5/5 5/5

Ha! Found it!

Ok, the Development language was changed. My original version has the one and a half tables number. The Development section is also the only location of this language.

The text you quoted from page 31 is the accurate measure of success.

Let me know if you find any other discrepancies with which I can help.

5/5 5/5 ***** Venture-Captain, Vermont—Peacham

Jon, Thank you very much! That was a big help! Be well!

Dark Archive 5/5 5/5

Happy to help.

Sovereign Court 4/5

I have a question about the encounter in Area G. I'll be running this soon at the 7-8 tier. I'd just like some clarification on the variability of the encounters.

Initially, PCs have the choice between the standard 7-8 encounter, or a challenging encounter, which uses the 10-11 monsters.

Assuming PCs choose a standard encounter, and complete it successfully, they have the option to move up one step, in which case they fight the 10-11 monsters, or stay where they are, which means GM's choice of re-running the 7-8, or using the 5-6, but doubling the number of monsters. That seems pretty clear.

If the PCs opt for the challenge, what happens when they complete it? Do they have the option to step up even further (to the 10-11 challenge encounter)? That definitely seems like it'd be rough, but I can imagine masochistic players trying for it. Would the new "standard" encounter be twice the 7-8 monsters, with the option to tap out and go back to the standard option for their tier?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

As far as I know, they are welcome to advance higher if they feel up to it. I know I was willing to allow it when I ran.

Sovereign Court 1/5

Jeff Merola wrote:
So, I had a boon question as I was prepping this to run soon. Page 47 in the Final Closing section, it states that if the house manages a Peerless Accomplishment (I assume it means Unrivaled) the PCs get to pick two of the boons, instead of just one that the other victories get. However, the chronicle sheet makes no mention of this and just says to pick one. Which is correct?

Bumping this.

Our GM told us we get two boons. The chronicle sheet says one.

What gives?

Shadow Lodge 4/5

If you got a peerless win, you get 2. It's mentioned in the scenario itself, but not on the sheet. Just go with it if the gm says so.

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