
Mark Seifter Designer |

Also what do you think about this combo?
Greater Feint, Greater Trip, Felling Smash, Vital Strike chain
Paired with sneak attack it essentially deals a whole lot of damage in a single attack, with felling smash allowing for the trip attempt, making the enemy provoke an AoO for yet another sneak attack (with basically a +4 to hit)
I actually like it in particular because I love support characters, and this combo seems in particular like great support. It makes the enemy provoke to all your buddies and then gives a -4 on attack rolls and to AC plus also flat-footed for 1 round. What a debuff!

BigP4nda |
BigP4nda wrote:Yeah, that one is a bit more of an edge, since also certain abilities that don't affect creatures like barbarian rage wind up in SA, but I agree that it's more SQish due to a combination of not affecting others, not directly boosting offense, and not having an activation action, which are three benchmarks I tried to use (granted, the land of SQ vs SA is still a place of mysteries to me occasionally).Mark Seifter wrote:After hours spent sweating SA vs SQ, I would agree that fearsome strike is an SA. Statblock format would probably just say "fearsome strike 2/day" or such, and then you'd list out the full text below.And what about Ambush (Ex)? Does that fall under SQ or SA, I would assume SQ since it doesn't actually directly affect any creatures.
And am I correct in my assumption that SQ/SAs that don't do anymore than a simple bonus don't require the reference under the Special Abilities header? It seems to me the only abilities referred to there are ones with ambiguous descriptions, such as arcane bond, wild shape, poison, etc.
If I'm missing something, what, based off general consensus, exactly are the requirements for SQs and SAs to be referred to in the Special Abilities section?

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Justin Sluder wrote:Have you played/ran Shattered Star? If so, any advice for myself as I'm about to start running it for a group that doesn't know much about Golarion?I have played Shattered Star from start to finish. If your group are clever schemers who are ultimately peaceful and rarely kill anything that isn't an evil outsider or an undead, then I can give you some extensive and extremely tailored advice that is less useful otherwise, although Linda changed some stuff in Part 6 I think she said.
I have some experience playing with/running for two of the players in the group, but the rest I've only been in three sessions with. I don't expect them to be peaceful, especially since they're mostly N and CN....

Tels |

BigP4nda wrote:I actually like it in particular because I love support characters, and this combo seems in particular like great support. It makes the enemy provoke to all your buddies and then gives a -4 on attack rolls and to AC plus also flat-footed for 1 round. What a debuff!Also what do you think about this combo?
Greater Feint, Greater Trip, Felling Smash, Vital Strike chain
Paired with sneak attack it essentially deals a whole lot of damage in a single attack, with felling smash allowing for the trip attempt, making the enemy provoke an AoO for yet another sneak attack (with basically a +4 to hit)
He's denied dexterity, not flat footed. Subtle, but major difference.

BigP4nda |

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>_> ahhh, now I'm confused....
Where does Weapon Training go??? It's under SQ for the Ogre Fighter, but under SA for the City Watch Captain. Which is it?
Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.

Tacticslion |

Justin Sluder wrote:Have you played/ran Shattered Star? If so, any advice for myself as I'm about to start running it for a group that doesn't know much about Golarion?I have played Shattered Star from start to finish. If your group are clever schemers who are ultimately peaceful and rarely kill anything that isn't an evil outsider or an undead, then I can give you some extensive and extremely tailored advice that is less useful otherwise, although Linda changed some stuff in Part 6 I think she said.
Please, please, please, please, please do this for me. I would... as a GM... appreciate it. :D
oh, right, the question!
... please? :D
(Feel free to PM me, if you don't want to take up this thread space!)

Orthos |
1 person marked this as a favorite. |

Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.
I am (obviously) not Mark, but speaking at least for myself, I've never cared for the layout of the PRD (old or new) and the search function is subpar compared to d20PFSRD, which I think has a much easier to read layout, better search engine, and is all around easier and more convenient to use, AND also has 3rd-party content, which I use a great, great deal of.
Archives of Nethys is somewhere in the middle of the two, but it has less content than PFSRD and no 3rd-party stuff.
The only time I ever use the PRD is when I'm at work (where both PFSRD and AoN are blocked) or when PFSRD and AoN are down (which has never happened but I suppose it's a possibility).
So yeah, hope that offers some insight from a non-fan of the PRD.

Mark Seifter Designer |

Mark Seifter wrote:BigP4nda wrote:Yeah, that one is a bit more of an edge, since also certain abilities that don't affect creatures like barbarian rage wind up in SA, but I agree that it's more SQish due to a combination of not affecting others, not directly boosting offense, and not having an activation action, which are three benchmarks I tried to use (granted, the land of SQ vs SA is still a place of mysteries to me occasionally).Mark Seifter wrote:After hours spent sweating SA vs SQ, I would agree that fearsome strike is an SA. Statblock format would probably just say "fearsome strike 2/day" or such, and then you'd list out the full text below.And what about Ambush (Ex)? Does that fall under SQ or SA, I would assume SQ since it doesn't actually directly affect any creatures.And am I correct in my assumption that SQ/SAs that don't do anymore than a simple bonus don't require the reference under the Special Abilities header? It seems to me the only abilities referred to there are ones with ambiguous descriptions, such as arcane bond, wild shape, poison, etc.
If I'm missing something, what, based off general consensus, exactly are the requirements for SQs and SAs to be referred to in the Special Abilities section?
Hmm...weapon training and such are just bonuses but do tend to appear. I guess usually a lot of them do appear, just quite abbreviated.

Mark Seifter Designer |
4 people marked this as a favorite. |

Mark Seifter wrote:I have some experience playing with/running for two of the players in the group, but the rest I've only been in three sessions with. I don't expect them to be peaceful, especially since they're mostly N and CN....Justin Sluder wrote:Have you played/ran Shattered Star? If so, any advice for myself as I'm about to start running it for a group that doesn't know much about Golarion?I have played Shattered Star from start to finish. If your group are clever schemers who are ultimately peaceful and rarely kill anything that isn't an evil outsider or an undead, then I can give you some extensive and extremely tailored advice that is less useful otherwise, although Linda changed some stuff in Part 6 I think she said.
Ah, then there's still at least one or two big points I can give to help, though it looks like Tacticslion would like me to go longer (which I will when I have more time). Here's the #1 thing you need to see:
When Linda ran it, she fixed the entire thing thusly: The idea is that Xin is rising, sihedron or no sihedron. Karzoug's attempted rise and Ileosa's schemes (both of which are assumed to happened before S*) set it all in motion. Even if the PCs think that combining the sihedron is bad, they might be willing to go after the pieces for a while, even if it's, to quote the wizard in my group's run "To hide at least one piece so well that we ensure that no one can assemble this artifact until we know what it will do. With all due respect, not even you, Venture Captain." To assist in this process, play up that less scrupulous adventuring groups are beginning to find leads on the sihedron pieces now too (the pieces, after so long, are stirring, and they want to be found). Maybe even the Aspis Consortium. Then in Part 4, use the Groetus prophecies, the strangely accurate ones that even predicted the death of Aroden and the end of prophecy, as a vector to explain the oncoming doomsday. After all, it's all about doomsdays. Combined with the PCs likely attempting their own divinations, allow the PCs to realize that Xin's palace is building up pressure to release itself soon, whether they combine the sihedron or not. In fact, combining the sihedron releases the pressure in "only" an enormous tidal wave, and it allows the PCs to have it happen on their own timetable, when everything is prepared for a catastrophe, rather than having something worse happen at an unknown time.

Mark Seifter Designer |
3 people marked this as a favorite. |

Mark Seifter wrote:He's denied dexterity, not flat footed. Subtle, but major difference.BigP4nda wrote:I actually like it in particular because I love support characters, and this combo seems in particular like great support. It makes the enemy provoke to all your buddies and then gives a -4 on attack rolls and to AC plus also flat-footed for 1 round. What a debuff!Also what do you think about this combo?
Greater Feint, Greater Trip, Felling Smash, Vital Strike chain
Paired with sneak attack it essentially deals a whole lot of damage in a single attack, with felling smash allowing for the trip attempt, making the enemy provoke an AoO for yet another sneak attack (with basically a +4 to hit)
Quite correct. I spoke with slightly nuanced inaccuracy, but one that matters.

Mark Seifter Designer |
3 people marked this as a favorite. |

BigP4nda wrote:>_> ahhh, now I'm confused....
Where does Weapon Training go??? It's under SQ for the Ogre Fighter, but under SA for the City Watch Captain. Which is it?
** spoiler omitted **
Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.
I have found issues with all of the online sources, and things to like. PRD is the most accurate, but it's only the RPG line, and the presentation makes look up by book easier but search via browsing harder. d20PFSRD has the best ability to do a browse search through lots of material and solid linking, but removing the flavor, while necessary, takes out a crucial RP component of character building that I enjoy, and the way different materials are integrated sometimes makes it hard to realize the source, especially for newer users. Still, I used to be able to look past that much more, but the new trend of horrendously annoying pop-ups that appear every page and tell me some inane thing that d20pfsrd wants to tell me (over and over and over and over) is obnoxious enough that it might push me over the edge and wean me from ever using the site again some day soon. Archives of Nethys is the best database of rules stuff that covers all the books, period. But it's not always as browseable to me as the others. I'm not sure why.

Mark Seifter Designer |

Mark do Meta magic rods work on Arcane Exploits?
Would you see any problem with making Meta-magic Rings they would do the exact same thing as meta rods.
Exploits aren't spells so the rods wouldn't work on them. Metamagic rings don't seem overpowered (any more so than the rods anyway), but it's fair to say that metamagic rods are underpriced so much for their power that their existence is one of the main enticing features of the Craft Rod feat. If the ring required both Forge Ring and Craft Rod to make (the idea being perhaps that you make a rod and bend it into a ring or something like that), I would see no problems with it at all, though.

Kudaku |
1 person marked this as a favorite. |

Ah, but in that case, they both lose some proficiencies, so it wouldn't stack even with that change, as neither is strictly an increase in proficiencies. I think that's right in their case (indeed, the PDT did dev work on that one due to Gencon crunch of other teams, so I actually wrote Mantis Zealot to replace a less-cool warpriest archetype, and I didn't intend it to stack with cult leader)--this means the GM can choose to allow the two arches together if she wishes, but if she does, she knows going in that she's allowing the weirdly-hopping 11d6 sneak attack that comes from stacking those.
While I understand your concerns with sneak attack, the Mantis Zealot could have really benefited from the class skills (Bluff, Disguise, Stealth, Sleight of Hand) and extra skill points offered by the Cult Leader archetype. It may just be me, but the zealot strikes me as a bit of a blunt instrument for the god of assassinations.
Then again, it takes all sorts to make up the homicidal murder cult. :)

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Lou Diamond wrote:Exploits aren't spells so the rods wouldn't work on them. Metamagic rings don't seem overpowered (any more so than the rods anyway), but it's fair to say that metamagic rods are underpriced so much for their power that their existence is one of the main enticing features of the Craft Rod feat. If the ring required both Forge Ring and Craft Rod to make (the idea being perhaps that you make a rod and bend it into a ring or something like that), I would see no problems with it at all, though.Mark do Meta magic rods work on Arcane Exploits?
Would you see any problem with making Meta-magic Rings they would do the exact same thing as meta rods.
Doesn't the rod also require a free hand where a ring wouldn't? This has come up for the magus in my Carrion Crown campaign on occasion. Just a thought. :)

Mark Seifter Designer |

Mark Seifter wrote:Doesn't the rod also require a free hand where a ring wouldn't? This has come up for the magus in my Carrion Crown campaign on occasion. Just a thought. :)Lou Diamond wrote:Exploits aren't spells so the rods wouldn't work on them. Metamagic rings don't seem overpowered (any more so than the rods anyway), but it's fair to say that metamagic rods are underpriced so much for their power that their existence is one of the main enticing features of the Craft Rod feat. If the ring required both Forge Ring and Craft Rod to make (the idea being perhaps that you make a rod and bend it into a ring or something like that), I would see no problems with it at all, though.Mark do Meta magic rods work on Arcane Exploits?
Would you see any problem with making Meta-magic Rings they would do the exact same thing as meta rods.
Theoretically, taking the ring slot should cover that bit. Of course, I suppose then the problem is with just putting the ring on until you expend it and then tossing it for another copy. Ah daily uses and replacement, the bane of balancing every slotted item out there. Attunement removes that but is generally pretty inelegant. Well, I guess it at least takes a lot more actions to switch out the ring mid-fight.

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Thomas LeBlanc wrote:I have found issues with all of the online sources, and things to like. PRD is the most accurate, but it's only the RPG line, and the presentation makes look up by book easier but search via browsing harder. d20PFSRD has the best ability to do a browse search through lots of material and solid linking, but removing the flavor, while necessary, takes out a crucial RP component of character building that I enjoy, and the way different materials are integrated sometimes makes it hard to realize the source, especially for newer users. Still, I used to be able to look past that much more, but the new trend of horrendously annoying pop-ups that appear every page and tell me some inane thing that d20pfsrd wants to tell me (over and over and over and over) is obnoxious enough that it might push me over the edge and wean me from ever using the site again some day soon. Archives of Nethys is the best database of rules stuff that covers all the books, period. But it's not always as browseable to me as the others. I'm not sure why.BigP4nda wrote:>_> ahhh, now I'm confused....
Where does Weapon Training go??? It's under SQ for the Ogre Fighter, but under SA for the City Watch Captain. Which is it?
** spoiler omitted **
Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.
I'd be happy to hear suggestions sometime on improving the design if you have some ideas (nethys at archivesofnethys dot com) Thanks so much for the compliments! :D

Chess Pwn |

Mark, Do you think the Headband of Havoc only works for Barbarians or anyone that has rage powers?
If it's the later do you feel there would be a "balance" problem to allow it to boost a Skalds level for it's rage powers as a houserule? Would boosting everyone be too much? What about only having it only boost your personal effect?

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I asked you this before but I figured I toss it out here and see what you think.
Does a druid that wild shape still worry about the encumbrance of carried items?
Does a druid suffer from armor effects if wearing medium or heavy armor then wild shaping?
In 2011, James Jacobs said that wild armor doesn't confer its Max Dex, ACP or ASF when wild shaped, is this accurate? He also said you needed heavy armor proficiency but if you don't have an ACP why would proficiency matter in wild shape?
Is armor while wild shaped considered worn? Is wild armor the same or different?

Mark Seifter Designer |

Mark Seifter wrote:I'd be happy to hear suggestions sometime on improving the design if you have some ideas (nethys at archivesofnethys dot com) Thanks so much for the compliments! :DThomas LeBlanc wrote:I have found issues with all of the online sources, and things to like. PRD is the most accurate, but it's only the RPG line, and the presentation makes look up by book easier but search via browsing harder. d20PFSRD has the best ability to do a browse search through lots of material and solid linking, but removing the flavor, while necessary, takes out a crucial RP component of character building that I enjoy, and the way different materials are integrated sometimes makes it hard to realize the source, especially for newer users. Still, I used to be able to look past that much more, but the new trend of horrendously annoying pop-ups that appear every page and tell me some inane thing that d20pfsrd wants to tell me (over and over and over and over) is obnoxious enough that it might push me over the edge and wean me from ever using the site again some day soon. Archives of Nethys is the best database of rules stuff that covers all the books, period. But it's not always as browseable to me as the others. I'm not sure why.BigP4nda wrote:>_> ahhh, now I'm confused....
Where does Weapon Training go??? It's under SQ for the Ogre Fighter, but under SA for the City Watch Captain. Which is it?
** spoiler omitted **
Mark, why don't people show love for the PRD? Do you miss the old look of the PRD? I did at first, but have grown to enjoy the awesomeness that the web team has created.
I'm not entirely sure why I find it less browseable. That would be an interesting UI study, actually, to ask the people I know why they use each site. For instance, my little brother has problems with his players using disallowed sources because they use d20pfsrd, and I asked him why he doesn't have them use Archives of Nethys and he hasn't been able to explain to me why but he also finds it less browseable.

Mark Seifter Designer |

Mark, Do you think the Headband of Havoc only works for Barbarians or anyone that has rage powers?
If it's the later do you feel there would be a "balance" problem to allow it to boost a Skalds level for it's rage powers as a houserule? Would boosting everyone be too much? What about only having it only boost your personal effect?
So it seems that the bloodrager has the text to make it count as rage for things like this but not skald. I think having it count for the wearer's own benefits (the skald himself or even a non-ragey fellow character who knows she has a skald buddy) is a completely fair houserule, and it's almost surely what I would do in my game, yeah.

Mark Seifter Designer |
1 person marked this as a favorite. |

I asked you this before but I figured I toss it out here and see what you think.
Does a druid that wild shape still worry about the encumbrance of carried items?
Does a druid suffer from armor effects if wearing medium or heavy armor then wild shaping?
In 2011, James Jacobs said that wild armor doesn't confer its Max Dex, ACP or ASF when wild shaped, is this accurate? He also said you needed heavy armor proficiency but if you don't have an ACP why would proficiency matter in wild shape?
Is armor while wild shaped considered worn? Is wild armor the same or different?
Something that covers this is actually on the FAQ queue. But there's a chance that we may have a much more exciting and requested FAQ this time (fingers crossed everyone!)

Chess Pwn |

Chess Pwn wrote:So it seems that the bloodrager has the text to make it count as rage for things like this but not skald. I think having it count for the wearer's own benefits (the skald himself or even a non-ragey fellow character who knows she has a skald buddy) is a completely fair houserule, and it's almost surely what I would do in my game, yeah.Mark, Do you think the Headband of Havoc only works for Barbarians or anyone that has rage powers?
If it's the later do you feel there would be a "balance" problem to allow it to boost a Skalds level for it's rage powers as a houserule? Would boosting everyone be too much? What about only having it only boost your personal effect?
So it works for bloodragers that normally don't have rage powers, and even when they do they can't qualify for extra rage power feat. But the Skald, that gets legit rage powers, can't boost them up. Well I find that odd but I guess it works.

Mark Seifter Designer |

Mark Seifter wrote:So it works for bloodragers that normally don't have rage powers, and even when they do they can't qualify for extra rage power feat. But the Skald, that gets legit rage powers, can't boost them up. Well I find that odd but I guess it works.Chess Pwn wrote:So it seems that the bloodrager has the text to make it count as rage for things like this but not skald. I think having it count for the wearer's own benefits (the skald himself or even a non-ragey fellow character who knows she has a skald buddy) is a completely fair houserule, and it's almost surely what I would do in my game, yeah.Mark, Do you think the Headband of Havoc only works for Barbarians or anyone that has rage powers?
If it's the later do you feel there would be a "balance" problem to allow it to boost a Skalds level for it's rage powers as a houserule? Would boosting everyone be too much? What about only having it only boost your personal effect?
It's very odd, I tend to agree with you. It's due to bloodrage's final paragraph where it says it counts as rage for a bunch of things including magic items.

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Another question for you Mark. The Furyborn quality allows a stacking bonus when attacking a creature, each time you damage the creature the enhancement bonus of the item increases by 1. How does this interact with the Amulet of Mighty Fists and multiple natural attacks?

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Hi Mark, do you think it would be unbalancing to create a feat for animal companions to give them a size increase if the animal in question can grow to the next size. example the Battle Cat of Cull starts as medium gets a size increase at EL 7 to large takes feat size increase to huge.
I would also require to AC to have 6+HD.

PathlessBeth |
1 person marked this as a favorite. |
d20pfsrd...
and the way different materials are integrated sometimes makes it hard to realize the source, especially for newer users.
*LeSigh*
At the bottom of each page on d20pfsrd, there is a box with a piece of the OGL's section 15, telling you exactly which source the contents of that page are from. If contents from multiple different sources are on one page, they are segregated by source and their sources are indicated individually. (Material from the Core Rulebook is sometimes unsourced).
It's depressing that someone as knowledgeable as you about the game doesn't realize this. It's right there on the page.
Also, d20pfsrd includes FAQs, and calls attention to the fact that there is an FAQ, even if it contradicts the books. For example, if I were to look in the book or prd, I'd have no idea weapon cords are 'now' a move action to use rather than a swift action. However, d20pfsrd notes that there is an FAQ, and links to the FAQ.

Mark Seifter Designer |

Mark Seifter wrote:d20pfsrd...
and the way different materials are integrated sometimes makes it hard to realize the source, especially for newer users.*LeSigh*
At the bottom of each page on d20pfsrd, there is a box with a piece of the OGL's section 15, telling you exactly which source the contents of that page are from. If contents from multiple different sources are on one page, they are segregated by source and their sources are indicated individually. (Material from the Core Rulebook is sometimes unsourced).
It's depressing that someone as knowledgeable as you about the game doesn't realize this. It's right there on the page.
Also, d20pfsrd includes FAQs, and calls attention to the fact that there is an FAQ, even if it contradicts the books. For example, if I were to look in the book or prd, I'd have no idea weapon cords are 'now' a move action to use rather than a swift action. However, d20pfsrd notes that there is an FAQ, and links to the FAQ.
I am well aware of that fact; best not to assume that someone else doesn't know something, even if it hasn't entered the discussion. A better way to phrase it could have been "But what about the Section 15 on the bottom of the page?" or even "Oh come on, it's not that hard; the Section 15 is on the bottom of each page!" which acknowledges its presence and brings it into the conversation without assuming I didn't know it was there (if I didn't know it was there, I would have said it's "impossible to realize the source").
However, I also have data from people like my little brother, whose group mostly uses d20pfsrd and whose players, despite being relatively proficient with the game systemfor their newishness, are either unable to determine the source easily from d20pfsrd or are lying to him (he tells them to ask him if it isn't in the Pathfinder RPG line, and they often wind up uses other elements without asking, and this has happened many times for his group). Based on this and other similar stories, I find it extremely difficult to recommend d20pfsrd as a place to go for new players.
On the side of more experienced players (or myself), it is difficult more so when browsing a list than when on an individual page, and, as I said, that's a negative for my personal use, and a minor one when compared to things like those annoying pop-ups (aagh, there's one for GM's Day now!). In fact, if it weren't for the pop-ups driving me away, I believe that I use d20pfsrd a higher percentage of the time than anyone else I know of at Paizo.

Rogue Eidolon Designer |

Mr. Mark Seifter,
What was that 3rd party thing you did that drew on Persona?
Also, do you think that a setting where all of the spell casting classes are replaced by the occult classes would be viable for easy game play?
Posting as Rogue Eidolon since I have a policy generally not to link my other stuff with my golem-having avatar and everything. It's Ultimate Relationships for the rules themselves and then Imperial Relationships for four "social links" for your favorite Far Eastern Adventure Path.
@Occult casters only—I think it would work. In fact, if you also remove the psychic too and keep only barbarian, fighter, monk, ranger, rogue, paladin, and the other five occult classes, it may be super easy to run at high levels compared to a normal campaign. At that point, for non-combat stuff, the most disruptive ability even at level 17 that I can think of is a medium ability (for in-combat, aura of justice is still pretty disruptive if the bad guys are evil).

PathlessBeth |
2 people marked this as a favorite. |
Okay, I can see how that makes sense.
I steer my players away from the PRD because I can't easily tell what source something is from. Sure, they are organized by book, but if I am just linked to a page in the PRD, the name of the book it is from is neither visible on the page nor in the URL.
Also, which source it is from matters, since I only allow two of the books in the PRD, but more than two of the books on d20pfsrd.
(Also, I told all my players how to figure out which source something on d20pfsrd is from, so if they 'don't know' then I know they are lying:P)

Mark Seifter Designer |
2 people marked this as a favorite. |

Okay, I can see how that makes sense.
I steer my players away from the PRD because I can't easily tell what source something is from. Sure, they are organized by book, but if I am just linked to a page in the PRD, the name of the book it is from is neither visible on the page nor in the URL.
Also, which source it is from matters, since I only allow two of the books in the PRD, but more than two of the books on d20pfsrd.
That's a super good point. It's likely a big advantage of Archives of Nethys to someone who allows all Paizo products and nothing else (which I very much don't recommend!) that it has everything they allow and nothing they don't.

Mark Seifter Designer |
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Hi Mark,
Where do you draw the line between gonzo fun and gonzo annoying? Has a game or setting element (official or homebrew) gone gonzo enough for you to walk away from it?
It sometimes depends on the game. I'm used to PFS being pretty silly and kitchen-sinky, but in my home games I like the gonzo to fit with the theme. Like I enjoyed Planescape a lot and even Spelljammer I thought was lots of gonzo fun. But just certain gonzo I don't like, or jars with other things.

Mark Seifter Designer |

Another question for you Mark. The Furyborn quality allows a stacking bonus when attacking a creature, each time you damage the creature the enhancement bonus of the item increases by 1. How does this interact with the Amulet of Mighty Fists and multiple natural attacks?
So it seems like the amulet is going to be granting melee weapon properties to your unarmed strikes and natural weapons. So my claws are gaining those properties, my bite is gaining those properties, etc. They have them now, not the amulet itself, which is not a weapon. If that is the case, then it would seem that each natural weapon builds up its own stacks of furyborn, much like you can enchant them all separately with magic fang.

Tels |
2 people marked this as a favorite. |

Honestly, I can't trust the PRD because it's information is inaccurate, far more so than the d20pfsrd. For example, Paizo's website policy is that it won't update the PRD with FAQs or errata until after a reprint of a book.
So, if I were to quickly reference the PRD about the Ring of Continuation, then I would think that the Ring of Continuation is the over powered item it was when published, instead of nerfed after the FAQrrata.
There's also tons of little tips on the side of the page that offer corrections to published material. Like when there is a misprint and a a huge creature has a CMB of +2 instead of +22. You'll see a [Editor's Note] off to the side explaining that there is an issue, advising to use the correct numbers, but leaving the printed stat block as it was published by Paizo.
Or, how about the feat Glorious Heat, which was originally printed in Faiths of Purity, and then both Mark Moreland and Jason Bulmahn commented about how it was too powerful... Then Paizo reprinted it in it's fully abuseable state in Inner Sea Gods.
Anyone looking up Glorious Heat on the PRD sees it in it's fully powered form without the commentary and suggested changes. In fact,the only 'official' source on the feat is in the Additional Resources bit for PFS which states the changes that d20pfsrd has suggested (grant healing equal to spell level, not caster level).
After all my experience using d20pfsrd, the PRD, and Archvies, I will recommend d20 and Archives over PRD in every situation. I cannot, in good consciousness, suggest the PRD over d20 or the Archvies when it is the less accurate and inferior resource.

Mark Seifter Designer |

Hi Mark, do you think it would be unbalancing to create a feat for animal companions to give them a size increase if the animal in question can grow to the next size. example the Battle Cat of Cull starts as medium gets a size increase at EL 7 to large takes feat size increase to huge.
I would also require to AC to have 6+HD.
I wouldn't recommend it just because with animal growth, that can get pretty big. The Mammoth Rider PrC exists, and that seems to be a good solution for having a ginormous animal buddy. One thing to consider for someone who wants a huge animal pal is to have them pick up something like a wand of animal growth. The best part there is that the animal can even fit in a smaller dungeon by not having the spell up!

Mark Seifter Designer |

Honestly, I can't trust the PRD because it's information is inaccurate, far more so than the d20pfsrd. For example, Paizo's website policy is that it won't update the PRD with FAQs or errata until after a reprint of a book.
So, if I were to quickly reference the PRD about the Ring of Continuation, then I would think that the Ring of Continuation is the over powered item it was when published, instead of nerfed after the FAQrrata.
There's also tons of little tips on the side of the page that offer corrections to published material. Like when there is a misprint and a a huge creature has a CMB of +2 instead of +22. You'll see a [Editor's Note] off to the side explaining that there is an issue, advising to use the correct numbers, but leaving the printed stat block as it was published by Paizo.
Or, how about the feat Glorious Heat, which was originally printed in Faiths of Purity, and then both Mark Moreland and Jason Bulmahn commented about how it was too powerful... Then Paizo reprinted it in it's fully abuseable state in Inner Sea Gods.
Anyone looking up Glorious Heat on the PRD sees it in it's fully powered form without the commentary and suggested changes. In fact,the only 'official' source on the feat is in the Additional Resources bit for PFS which states the changes that d20pfsrd has suggested (grant healing equal to spell level, not caster level).
After all my experience using d20pfsrd, the PRD, and Archvies, I will recommend d20 and Archives over PRD in every situation. I cannot, in good consciousness, suggest the PRD over d20 or the Archvies when it is the less accurate and inferior resource.
In this case, accurate is not always the same as correct. I will admit that I didn't use the PRD very much before working here for exactly the reasons you describe (because it won't have the correct ruling); I use it now most often when I want to search a book to see what was written there without referencing the physical book because it's a more accurate representation of the book (by which I mean, for better or for worse, it contains the exact text in the book). This is not necessarily a feature that is useful for someone who isn't a game designer, though.

Tels |
1 person marked this as a favorite. |

Tels wrote:In this case, accurate is not always the same as correct. I will admit that I didn't use the PRD very much before working here for exactly the reasons you describe (because it won't have the correct ruling); I use it now most often when I want to search a book to see what was written there without...Honestly, I can't trust the PRD because it's information is inaccurate, far more so than the d20pfsrd. For example, Paizo's website policy is that it won't update the PRD with FAQs or errata until after a reprint of a book.
So, if I were to quickly reference the PRD about the Ring of Continuation, then I would think that the Ring of Continuation is the over powered item it was when published, instead of nerfed after the FAQrrata.
There's also tons of little tips on the side of the page that offer corrections to published material. Like when there is a misprint and a a huge creature has a CMB of +2 instead of +22. You'll see a [Editor's Note] off to the side explaining that there is an issue, advising to use the correct numbers, but leaving the printed stat block as it was published by Paizo.
Or, how about the feat Glorious Heat, which was originally printed in Faiths of Purity, and then both Mark Moreland and Jason Bulmahn commented about how it was too powerful... Then Paizo reprinted it in it's fully abuseable state in Inner Sea Gods.
Anyone looking up Glorious Heat on the PRD sees it in it's fully powered form without the commentary and suggested changes. In fact,the only 'official' source on the feat is in the Additional Resources bit for PFS which states the changes that d20pfsrd has suggested (grant healing equal to spell level, not caster level).
After all my experience using d20pfsrd, the PRD, and Archvies, I will recommend d20 and Archives over PRD in every situation. I cannot, in good consciousness, suggest the PRD over d20 or the Archvies when it is the less accurate and inferior resource.
Ah, I see, you're using accurate in reference to the published words, an not necessarily the official words when using FAQs/errata or corrections. Similar to why SKR uses it instead.

thegreenteagamer |
1 person marked this as a favorite. |

I just want to say I like and appreciate how you've been going out of your way to knock out official FAQs, and even answering questions "semi-but-not-actually officially", being that you're a designer, but you know, not in official capacity thereof. It just shows a real passion for the community, and makes it really look like Paizo cares about keeping up with it's fans.
Do you think we'll ever get a ruling on the interaction between bloodrager and Dragon disciple? You know, the "is a draconic bloodline required" and more importantly, "does it advance the bloodrager bloodline like it does the sorcerer bloodline" questions?
ACG has been out quite a while, and I did see a lot of FAQ tags for that one. Maybe not as much as the universal dice increases, but it's not like this should be as hard to answer. One requires a complex formula design, the other a couple of yes/no answers.
Please don't take that as a negative judgment overall of your progress; I have no idea how getting FAQs answered is done, so I'm in no position to judge, obviously, but...why does it take so long to answer simpler questions, like those? The dice increases one I can understand, because as has been stated, it's a complex formula, but some seem like "well, this would be easy to clarify, why isn't it?"
Like slashing grace. RAW it's almost worthless for non-swashbucklers, without finangling loopholes to get dex to attack with a one-handed weapon, like sawtooth sabers or whatnot. Sure, you can houserule that it works with light, but why wasn't it addressed with either a "oops, it should work with light, too, we'll fix that later" or a "it was intended to only really be applicable to swashbucklers, and shall remain one-handed only"?
Basically, if it's a binary solution, why does the process take so long?

Mark Seifter Designer |

I just want to say I like and appreciate how you've been going out of your way to knock out official FAQs, and even answering questions "semi-but-not-actually officially", being that you're a designer, but you know, not in official capacity thereof. It just shows a real passion for the community, and makes it really look like Paizo cares about keeping up with it's fans.
Do you think we'll ever get a ruling on the interaction between bloodrager and Dragon disciple? You know, the "is a draconic bloodline required" and more importantly, "does it advance the bloodrager bloodline like it does the sorcerer bloodline" questions?
ACG has been out quite a while, and I did see a lot of FAQ tags for that one. Maybe not as much as the universal dice increases, but it's not like this should be as hard to answer. One requires a complex formula design, the other a couple of yes/no answers.
Please don't take that as a negative judgment overall of your progress; I have no idea how getting FAQs answered is done, so I'm in no position to judge, obviously, but...why does it take so long to answer simpler questions, like those? The dice increases one I can understand, because as has been stated, it's a complex formula, but some seem like "well, this would be easy to clarify, why isn't it?"
Like slashing grace. RAW it's almost worthless for non-swashbucklers, without finangling loopholes to get dex to attack with a one-handed weapon, like sawtooth sabers or whatnot. Sure, you can housewife other works with light, but why wasn't it addressed with either a "oops, it should work with light, too, we'll fix that later" or a "it was intended to only really be applicable to swashbucklers, and shall remain one-handed only"?
Basically, if it's a binary solution, why does the process take so long?
Basically, every FAQ is going to be a discussion among the PDT, and that takes time no matter what. What will generally happen is that someone (usually me) will generate briefs for many different possible FAQ topics that have a bunch of FAQ clicks and collect the FAQ briefs together. If the problem is too hard, the brief will take a long time to generate. Otherwise, the brief will be easy to generate. Out of those briefs, we will present options for each week's FAQ, and due to the regularity and pace, we can get a commitment that we will do one. Generally Jason selects the best brief for the week out of the briefs and then the PDT discusses it completely. We're only done when everyone agrees, and if we can't all agree, then we choose another brief instead and we think on that one some more. Once everyone agrees, then someone (usually me) adds the FAQ and tries to find a relevant non-locked recent thread (or as best as possible in that regard) to post a link as PDT.

Mark Seifter Designer |
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At long last...
I sense a disturbance in the Force...it is as if 566 FAQ flags cried out in joy and were suddenly silenced.:
Size Changes, Effective Size Changes, and Damage Dice Progression: I'm confused by how to increase and decrease manufactured and natural weapon damage dice when the weapon's size or effective size changes. There's a bunch of different charts, and I'm not sure which to use.
When the damage dealt by a creature’s weapons or natural attacks changes due to a change in its size (or the size of its weapon), use the following rules to determine the new damage.
• If the size increases by one step, look up the original damage on the chart and increase the damage by two steps. If the initial size is Small or lower (or is treated as Small or lower) or the initial damage is 1d6 or less, instead increase the damage by one step.
• If the size decreases by one step, look up the original damage on the chart and decrease the damage by two steps. If the initial size is Medium or lower (or is treated as Medium or lower) or the initial damage is 1d8 or less, instead decrease the damage by one step.
• If the exact number of original dice is not found on this chart, apply the following before adjusting the damage dice. If the damage is a number of d6, find the next lowest number of d6 on the chart and use that number of d8 as the original damage value (for example, 10d6 would instead be treated as 8d8). If the damage is a number of d8, find the next highest number of d8 on the chart and use that number of d6 as the original damage value (for example, 5d8 would instead be treated as 6d6). Once you have the new damage value, adjust by the number of steps noted above.
• If the die type is not referenced on this chart, apply the following rules before adjusting the damage dice. 2d4 counts as 1d8 on the chart, 3d4 counts as 2d6 on the chart, and so on for higher numbers of d4. 1d12 counts as 2d6 on the chart, and so on for higher numbers of d12.
• Finally, 2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10.Damage Dice Progression Chart
1
1d2
1d3
1d4
1d6
1d8
1d10
2d6
2d8
3d6
3d8
4d6
4d8
6d6
6d8
8d6
8d8
12d6
12d8
16d6
But which FAQ will rise to become the new king of the FAQs? Find out next time on the next episode of FAQ Friday!