Reviving dead Azlanti kings


Lost Omens Campaign Setting General Discussion


I'm running an adventure path and in one of the treasure piles presented, there is a set of vials containing blood from Azlanti kings. My players now want to use these to bring the kings back to life.

What kind of mentality should an Azlanti king have? What kind of power? I'm assuming each would be a high-level mythic spellcaster, right? If not, what should they be?


Over ten thousand years later, what they should be is petitioners long transformed to outsiders with no desire to be resurrected as mortals whose lives they barely recall.

Liberty's Edge

You can't bring back people who've been dead that long. Even True Resurrection (a 9th level spell) only brings back people up to 200 years after their death at most. And that costs almost 27k in gold, for the record (25k if you can do it yourself).

Wish or Miracle might be able to do it at GM discretion, but I'd be inclined not to allow it, personally.

And it depends on what kind of Azlanti they were what stats they'd have. All the Runelords were single-classed Thassilonian Specialist Wizards, for example. And most weren't Mythic.


i read somewhere that mythic stuff was much more common in Azlant ,and Thassilon didn't really have as much power as the old empire.

Also, one of my players is an alchemist and might attempt to clone them.

Dark Archive

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Looking at comperable others from that age, we have:

Shattered Star:

* Xin, ruler of Thassilon: Based on Shattered Star, he was a 20th Level Wizard with no mythic tiers before his death and switch into the reliquary.

Runelords, Wrath of the Righteous:

* Xanderghul, original Runelord of Pride: He is a 20th Level Illusionist with an unknown number of mythic tiers (at least 3, probably several more, as he's noted as stronger than both Alaznist (who has at least 1) and Sorshen (who is stronger than Alaznist, meaning she has at least 2)).

* Sorshen, original Runelord of Lust: She is a 20th Level Enchanter with an unknown number of mythic tiers (at least 2, probably several more, as she's noted as stronger than Alaznist (who has at least 1)).

Wrath of the Righteous:

* Alderpash, original Runelord of Wrath: He is a 19th Level Lich Evoker with no mythic tiers.

Serpent's Skull:

* Savith, the legendary Azlanti hero who took down Ydersius. She was a Fighter 20 / Champion 6.

* Zura, an ancient Azlanti queen who has become the Demon Lord of Vampires and therefore is at least CR 26 and has 10 Mythic Tiers in her realm.

* Aroden, who raised the Starstone from the sea and became a god.

Those are the most notable individuals known from the time, currently, though. I'd think that there were a lot of less-notable kings of Azlant out there. They'd still get the Pureblooded Azlanti race, which would be a bonus, but I'd think most of them would be 15th-20th Level (tending closer towards 20th), mostly spellcasters, but also some others, and only a few would have Mythic tiers. You could certainly have a high-end mythic spellcasting one, but I don't think you should feel like you have to. This is just me making conjectures, though.

Liberty's Edge

Mavrickindigo wrote:
i read somewhere that mythic stuff was much more common in Azlant ,and Thassilon didn't really have as much power as the old empire.

Thassilon split off from the Azlanti when they were still going, and they did jack and s+%+ about it. That argues for rough parity.

And Mythic was more common back then...but more common than 1/10 of 1% is still maybe 2/10 of 1%.

Mavrickindigo wrote:
Also, one of my players is an alchemist and might attempt to clone them.

That only works if the soul is "free and willing to return". I'm pretty sure that's not the case if even True Resurrection won't work.


But, then again, if you want to have resurrected Azlanti kings running around in your game world, go for it!

Given how long they've been gone (i.e. >10,000 years), I'd require a wish or miracle. I'd also say that the king would be somewhere between 15th and 20th level, with some number of mythic tiers. And possibly a template.

I also think that the only reason that he'd want to come back would be to restore some of the might of Azlant, and his goal would be to raise an army and start a-conquorin'. I'd imagine that he'd gain the enmity of the PCs pretty fast... unless they wanted to be his lieutenants!

And, then there's the question of whether a resurrected Azlanti king would still be loyal to the veiled masters...

Wow! This story has potential!


Pathfinder Rulebook Subscriber

True resurrection is already 9th level and can't do it. As for wish,

Quote:


You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)

Nothing good can come of this. :)


Don't dismiss the power of the Plot Device!


I don't want to. You can make me *raspberry*


Lord Gadigan wrote:
Those are the most notable individuals known from the time, currently, though.

Xanderghul was CR 27-28. Sorshen was just below that at around CR 26 (which would be a 20th level caster, 10 mythic tiers, PC wealth, and Azlanti +2 race combined with 25 PB).

Mythic power was indeed more common back in the day of Azlant - there's actually a spell, Sustaining Legend, that was explicitly used by Azlanti leaders on their lieutenants to help them along with regards to mythic power.

I agree that while an Azlanti king could certainly have been a spellcaster, there was no reason that they have to be. They could easily have been a fighter, for example. I think paladins are supposed to have been rare back in the days of Azlant and Thassilon, however.

Dark Archive

I think the most important thing is that they should come back considerably insane.


the power of cthulu compels you, the power of cthulu compels you

the power of cthulu compels you.....

the power of Lord Sheogorath copels you to have a strawberry tart in new sheorth....

my madness aside

has anyone thought of using reincarnate???

get killed and reincarnated as a true azlanti?


Steelfiredragon wrote:

has anyone thought of using reincarnate???

get killed and reincarnated as a true azlanti?

You would need to roll a 100 (GM's Choice) with a GM willing to be nice to you or a 75-89 (human) and then ask for another roll on another table (perhaps the one in the Quests & Campaigns companion) to confirm your race (Keleshite, Taldan, etc.).

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