Chillsabre |
I have a game where players butchered up a dragon's corpse to bring it to town to have a blacksmith arrange it into gear. They tore it up in pieces to bring it with them.
However, a player now realises he could have raised the dragon back as an undead skeleton but the corpse was butchered and parts were cut off grossly which means they detroyed part of the skeleton itself.
Would make whole allow them to fix the skeleton back as an object or is it too late?
Splendor |
The Gentle Repose spells says...
Target: corpse touched
Duration: 1 day/level
Saving Throw: Will negates (object)
Since the target is a corpse and it states that the target gets a will save (object), a corpse is considered an object.
Make whole 'heals' d6 damage per caster level, up to 5d6 damage. The DM could rule that the dragon has the same number of HP dead as it had alive, so you may need multiple castings (or just a bunch of mending spells).
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Side note - The craftsmen who is making items out of the dragon hide only needs the hide, mostly intact. A couple mending spells should be enough to repair the hide (without having to repair all the fleshy parts) to a usable condition.
Joex The Pale |
DESCRIPTION
You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing it with sufficient flesh that it can be animated as a zombie rather than a skeleton. The corpse looks as it did when the creature died. The new flesh is somewhat rotted and not fit for eating.
Emphasis mine. I would say that the bolded section could easily be expanded to include the scales being unfit for armor. Sorry guys, no dragonscale factory corpse for you. :)
Chillsabre |
The Gentle Repose spells says...
Quote:Target: corpse touched
Duration: 1 day/level
Saving Throw: Will negates (object)
Since the target is a corpse and it states that the target gets a will save (object), a corpse is considered an object.
Make whole 'heals' d6 damage per caster level, up to 5d6 damage. The DM could rule that the dragon has the same number of HP dead as it had alive, so you may need multiple castings (or just a bunch of mending spells).
---
Side note - The craftsmen who is making items out of the dragon hide only needs the hide, mostly intact. A couple mending spells should be enough to repair the hide (without having to repair all the fleshy parts) to a usable condition.
That's a good idea thanks!
Joex The Pale |
Mending wouldn't do it, and looks like Make Whole won't either. Mending just repairs breaks and cracks, but all the parts need to be there. Make Whole functions as Mending, just with more hit points restored. These two spells could restore a battle damaged hide, or a corpse hacked apart for transport, but they couldn't replace missing hide.
Purify Food and Drink looks like it would work with the meat to make it edible. (Although as a person I would have a problem with feeding people purified meat from a rotten corpse! o.0) But as a way to make the hide of the corpse usable for item creation? I would have to say no to that one.
The spell Restore Corpse looks like it was designed to aid necromancers in creating/altering undead, not allow a party to kill one dragon and use it to outfit an entire army with Dragon Scale armor. Although having local cleric to kill a cow and feed his village with it for months during a crisis would be an acceptable alternate use, I suppose. :D
Joex The Pale |
Can you cast Make Whole on someone's Dragonhide armour and turn it into a dead dragon instead of a repaired armour?
No. You would merely repair the armor. Otherwise, whenever you used the spell, you'd turn paper back into wood, steel back into rock, cloth back into wool, etc. That would be a cool spell, but it would be far higher level than Make Whole.