Should there be balance between classes?


Pathfinder First Edition General Discussion

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MagusJanus wrote:
LazarX wrote:
Anzyr wrote:
This is why a straight Fighter 20 isn't the end of campaign BBEG
If you're going to be honest, you'll admit that that's equally true of a straight Wizard 20. He's simply too squishy against a party of end game level. The usual BBEG is something that's going to combine elements of BOTH. Such as an ancient spell casting Dragon or Pit Fiend.
Or a bard who took Perform (Sing), Perform (Dance), Perform (Juggle), and Perform (Mind Screw) that has a lot of goblin minions and loves to juggle glass balls and hide in mazes.

You remind me of the babe.


Khrysaor wrote:
MagusJanus wrote:
LazarX wrote:
Anzyr wrote:
This is why a straight Fighter 20 isn't the end of campaign BBEG
If you're going to be honest, you'll admit that that's equally true of a straight Wizard 20. He's simply too squishy against a party of end game level. The usual BBEG is something that's going to combine elements of BOTH. Such as an ancient spell casting Dragon or Pit Fiend.
Or a bard who took Perform (Sing), Perform (Dance), Perform (Juggle), and Perform (Mind Screw) that has a lot of goblin minions and loves to juggle glass balls and hide in mazes.
You remind me of the babe.

What babe?

Liberty's Edge

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MagusJanus wrote:
Khrysaor wrote:
MagusJanus wrote:
LazarX wrote:
Anzyr wrote:
This is why a straight Fighter 20 isn't the end of campaign BBEG
If you're going to be honest, you'll admit that that's equally true of a straight Wizard 20. He's simply too squishy against a party of end game level. The usual BBEG is something that's going to combine elements of BOTH. Such as an ancient spell casting Dragon or Pit Fiend.
Or a bard who took Perform (Sing), Perform (Dance), Perform (Juggle), and Perform (Mind Screw) that has a lot of goblin minions and loves to juggle glass balls and hide in mazes.
You remind me of the babe.
What babe?

The babe with the power!


Deadmanwalking wrote:
MagusJanus wrote:
Khrysaor wrote:
MagusJanus wrote:
LazarX wrote:
Anzyr wrote:
This is why a straight Fighter 20 isn't the end of campaign BBEG
If you're going to be honest, you'll admit that that's equally true of a straight Wizard 20. He's simply too squishy against a party of end game level. The usual BBEG is something that's going to combine elements of BOTH. Such as an ancient spell casting Dragon or Pit Fiend.
Or a bard who took Perform (Sing), Perform (Dance), Perform (Juggle), and Perform (Mind Screw) that has a lot of goblin minions and loves to juggle glass balls and hide in mazes.
You remind me of the babe.
What babe?
The babe with the power!

What power?


The magic of the Fighter is supposed to be feats, but the Ranger is only 2 behind by 10th level. In our home game we greatly expanded the number of feats a Fighter ends up with but with certain limitations. If you want to check it, see here

http://pathfinderhomebrewrules.wordpress.com/about/

Note: Specifically Changes to the Fighter


Fighters also get more dex bonus out of armor than any class along with it not hindering your speed and reduced ACP. The dex to AC usually gets played down because there's no decent way to rely on dex to hit and damage and strength nets more DPR.

The problems with many class disparity is the inherent nature of the function with stats. Instead of more dex to AC give fighters the wisdom to understand how to better function in armor and allow wisdom to AC while wearing armor and you mitigate a lot of the fighter complaints around "dominate" by creating more internal synergy to balance the weaknesses.


Yes, because making fighters even more MAD is self evidently a good idea.


Orfamay Quest wrote:

Yes, because making fighters even more MAD is self evidently a good idea.

More MAD? Now you wouldn't need dex to AC and get to use wisdom is making it more MAD?

So maybe the issues are just unattainable expectations of the player base who expect every class to do everything with no weakness.

This reduces the chances of getting dominated which is usually the biggest complaint on fighters and grants a higher AC than current standard builds which optimize strength because overkill is always right and not enough into other stats.

The game designers made this game to be balanced while playing an average stat array. Just because people like to crunch numbers, optimize, and min max doesn't mean the whole game is unbalanced and classes are terrible.


Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.


Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.

Nope. The rogue has nothing. Not even good skills. Only 8 a level , but still terrible at skills.

Like I said, the player base has unattainable expectations.


Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.

It's not the monk. That's what it has.


Khrysaor wrote:
Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.

Nope. The rogue has nothing. Not even good skills. Only 8 a level , but still terrible at skills.

Like I said, the player base has unattainable expectations.

An INT based caster starts with 7 a level, ends with at least 15 a level. They also have spells that can greatly enhance or completely replace skills. And that's not even talking about Bards who have 6 a level, spells that greatly enhance or obviate skills (Glibness!) and lets not forget Bardic Knowledge to get multiple skills at once and Pageant of the Peacock with makes your lies about INT checks reality at the low low cost of a single 2nd level spell slot. That's right you can lie your way into being a master blacksmith, professor of extraplanar events, or a high magister of spellcraft. By lying. Through your teeth.


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Anzyr wrote:
Khrysaor wrote:
Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.

Nope. The rogue has nothing. Not even good skills. Only 8 a level , but still terrible at skills.

Like I said, the player base has unattainable expectations.

An INT based caster starts with 7 a level, ends with at least 15 a level. They also have spells that can greatly enhance or completely replace skills. And that's not even talking about Bards who have 6 a level, spells that greatly enhance or obviate skills (Glibness!) and lets not forget Bardic Knowledge to get multiple skills at once and Pageant of the Peacock with makes your lies about INT checks reality at the low low cost of a single 2nd level spell slot. That's right you can lie your way into being a master blacksmith, professor of extraplanar events, or a high magister of spellcraft. By lying. Through your teeth.

And back to caster martial disparity again.

Not every int based caster has a 20 starting stat or puts a favored class bonus into skills. Making exaggerated arguments doesn't prove anything. This is back to optimization causing problems not the class.

A rogue could just as easily have a 14 intelligence for the static 10 points +1 favored +3 from a headband and have 14 points a level. Your continual argument on this topic and across the plethora of "this class sucks threads", as is others, is that another class can do it better so this class sucks. This premise is a fallacy. You don't need to be the best to be good at something.

The goal posts will forever change as the arguments will just be countered by how another class can do something better. Post builds and do real comparisons that have actual meaning and provide a real analysis.


Phoebus Alexandros wrote:


My point is that, if it's done properly, it doesn't feel that way.

Maybe. My experience has disagreed. If you have the optimized wizard and the optimized cleric and the token something for the monk the monk can tell and it doesn't necessarily make him feel badass.

Quote:


To arrive at this, though, you have to reduce the villain to just his class mechanics. I genuinely don't get the point of doing that.

Not at all. You don't have to do that even a little. At the same time though, the stuff that isn't class mechanics isn't tied to class mechanics in the first place. The character's motivation, method of operations, backstory and style are all independent of class, so I don't think it comes into play when you're discussing the class choice. Whether or not he's got fighter on his character sheet though IS just class mechanics.

Quote:


I disagree with that automatic pronouncement. I think the needs of the campaign would determine who the best and worst chassis would be for the BBEG to be built on.

Naturally the needs of the campaign change this... I just can't think of any situation where a fighter is the best choice here. As a raw physical presence on the battlefield he's unimpressive, and as a mastermind his class doesn't support it. He can work as say, the leader of a low level bandit troupe, but not much else.

[quote="
Khrysaor"]This premise is a fallacy. You don't need to be the best to be good at something.

The goal posts will forever change as the arguments will just be countered by how another class can do something better.

Kind of ironic how you talk about shifting goalposts when that was never the point to begin with. More that when other classes do your primary schtick better than without any effort that there's a problem.

But honestly in every thread I've seen your whole game has just been to completely misinterpret stuff like this. Not sure where this vendetta against people who want rogues to be good comes from really.


Khrysaor wrote:
Anzyr wrote:
Khrysaor wrote:
Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.

Nope. The rogue has nothing. Not even good skills. Only 8 a level , but still terrible at skills.

Like I said, the player base has unattainable expectations.

An INT based caster starts with 7 a level, ends with at least 15 a level. They also have spells that can greatly enhance or completely replace skills. And that's not even talking about Bards who have 6 a level, spells that greatly enhance or obviate skills (Glibness!) and lets not forget Bardic Knowledge to get multiple skills at once and Pageant of the Peacock with makes your lies about INT checks reality at the low low cost of a single 2nd level spell slot. That's right you can lie your way into being a master blacksmith, professor of extraplanar events, or a high magister of spellcraft. By lying. Through your teeth.

And back to caster martial disparity again.

Not every int based caster has a 20 starting stat or puts a favored class bonus into skills. Making exaggerated arguments doesn't prove anything. This is back to optimization causing problems not the class.

A rogue could just as easily have a 14 intelligence for the static 10 points +1 favored +3 from a headband and have 14 points a level. Your continual argument on this topic and across the plethora of "this class sucks threads", as is others, is that another class can do it better so this class sucks. This premise is a fallacy. You don't need to be the best to be good at something.

The goal posts will forever change as the arguments will just be countered by how another class can do something better. Post builds and do real comparisons that have actual meaning and provide a real analysis.

Favored doesn't really count since anyone can do that and unlike INT based casters who get more spells per day (amazing), higher save DCs (great) and better Concentration checks (nice), all the Rogue gets is 2 more skills. They may start ahead but they are going to fall behind quickly and they are not likely to catch up to the INT caster unless they dumps their physical stats which will in turn weaken their combat effectiveness. Note the INT caster gets skills *and* combat effectiveness for their investment.

I'm not saying the Rogue has to be the best, but if it's the only thing you are "good" at, you should not rank behind Alchemists, Bards, and INT based casters (and Ninjas just to really rub it in) and coming soon Investigators! When they are that far behind at their "best" trait are they really "good" at it?


MagusJanus wrote:
Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.
It's not the monk. That's what it has.

Not even sure if it's worth harping on the Monk anymore; sure, the core Monk is still awful, but that only exists to teach new players to research the hell out of this game if they don't want to get screwed. Nobody who knows better plays the core Monk anymore; Qinggong is the base Monk now, and archetypes like the Sohei and Sensei are really solid.

It's really just the Rogue and the Fighter that don't work.


I really do like Sohei and Zen Archer, going to have to look into Sensei here. Core Monk may be a confused class with no direction, but with Archetypes it's quite solid.


Arachnofiend wrote:
MagusJanus wrote:
Anzyr wrote:
Weaknesses are fine. Being almost entirely made of weaknesses is not. The fighter has exactly 1 strong point; combat. The Rogue has... well... it has... umm... no not skills... no not combat... umm... I got nothing.
It's not the monk. That's what it has.

Not even sure if it's worth harping on the Monk anymore; sure, the core Monk is still awful, but that only exists to teach new players to research the hell out of this game if they don't want to get screwed. Nobody who knows better plays the core Monk anymore; Qinggong is the base Monk now, and archetypes like the Sohei and Sensei are really solid.

It's really just the Rogue and the Fighter that don't work.

I know. That was meant as a joke ;)


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Phoebus Alexandros wrote:
A 20th-level Fighter that is balanced against a 20th-level Wizard begs the question: how does his non-magic skill transcend what is humanly possible, and, if it does, how is it not magic?

Hey, Nethys may have transcended to Godhood through the understanding of Arcane knowledge -

But Irori did it through sheer willpower and self discipline.

Why shouldn't a martial class be as capable of being as powerful as a wizard when the God of martial classes was able to do the same thing as the God of spellcasters but better?


Anzyr wrote:
I really do like Sohei and Zen Archer, going to have to look into Sensei here. Core Monk may be a confused class with no direction, but with Archetypes it's quite solid.

I'm loving my Sensei right now. Insightful Strike and Inspire Courage are a better to-hit enhancement than Flurry could ever hope to be; I took a level of Oracle for Nature's Whispers and got the Guided enchantment so I'm entirely built around Wisdom and Charisma. So now I've got a front-line combatant with strong defenses, a notoriously strong support ability that makes my defenses relevant (Inspire Courage makes me a threat just by existing, after all), and the charisma to be a great party face. I'm useful all the time and it feels nice.


Anzyr wrote:
Favored doesn't really count since anyone can do that and unlike INT based casters who get more spells per day (amazing), higher save DCs (great) and better Concentration checks (nice), all the Rogue gets is 2 more skills. The may start ahead but it is going to fall behind quickly and isn't likely to catch up to the INT caster unless he dumps his physical stats which will in turn weaken their combat effectiveness. Note the INT caster gets skills *and* combat effectiveness for their investment.

And the rogue doesn't get evasion? Improved evasion? Sneak attack? Improved uncanny dodge? 10 rogue talents to make the character yours?

Why list what else a wizard does and then say the rogue only gets skills? Again your arguments are full of exaggeration and fail to make points.

The rogue doesn't have to invest much in intelligence and maintains a close comparison in skills. This allows the rogue to invest in his combat prowess.

Anzyr wrote:

I'm not saying the Rogue has to be the best, but if it's the only thing you are "good" at, you should rank behind Alchemists, Bards, and INT based casters (and Ninja's just to really rub in) and coming soon Investigators! When they are that far behind at your "best" trait are they really "good" at it?

So you rank behind alchemists, bards, wizards, witches, and variant sorcerers on skills. Are you still good at skills? This is still you arguing they must be the best to have merit.

Ninjas are a rogue archetype by the way. Even if you don't want to believe it the developers have said as much it's just there was enough variation to warrant its own entry. This is also why you can't multiclass a rogue/ninja.

That means they're still better at skills than 14 other classes. I'm still confused why you're not good if you're better than almost 75% of classes. Seems like some serious expectations you have.


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Rogues aren't good at skills though. They may have many skills, but they aren't any better at a singular skill than someone who invested at the same skill. A Rogue isn't much better at Stealth than a Fighter with the same dex who put all his ranks in Stealth... But the Alchemist has the same number of ranks and is packing invisibility extracts to make himself stealthier in a way that the Rogue can't.


Khrysaor wrote:
Anzyr wrote:
Favored doesn't really count since anyone can do that and unlike INT based casters who get more spells per day (amazing), higher save DCs (great) and better Concentration checks (nice), all the Rogue gets is 2 more skills. The may start ahead but it is going to fall behind quickly and isn't likely to catch up to the INT caster unless he dumps his physical stats which will in turn weaken their combat effectiveness. Note the INT caster gets skills *and* combat effectiveness for their investment.

And the rogue doesn't get evasion? Improved evasion? Sneak attack? Improved uncanny dodge? 10 rogue talents to make the character yours?

Why list what else a wizard does and then say the rogue only gets skills? Again your arguments are full of exaggeration and fail to make points.

The rogue doesn't have to invest much in intelligence and maintains a close comparison in skills. This allows the rogue to invest in his combat prowess.

Anzyr wrote:

I'm not saying the Rogue has to be the best, but if it's the only thing you are "good" at, you should rank behind Alchemists, Bards, and INT based casters (and Ninja's just to really rub in) and coming soon Investigators! When they are that far behind at your "best" trait are they really "good" at it?

So you rank behind alchemists, bards, wizards, witches, and variant sorcerers on skills. Are you still good at skills? This is still you arguing they must be the best to have merit.

Ninjas are a rogue archetype by the way. Even if you don't want to believe it the developers have said as much it's just there was enough variation to warrant its own entry. This is also why you can't multiclass a rogue/ninja.

That means they're still better at skills than 14 other classes. I'm still confused why you're not good if you're better than almost 75% of classes. Seems like some serious expectations you have.

... I'm not sure if you genuinely couldn't follow the logic of argument, but presuming you are arguing in good faith, the reason I didn't list evasion, improved evasion etc. is because they are not functions of increasing a Rogues INT. Furthermore, the Wizard *gains* combat effectiveness because of that, while the Rogue does not. And the Rogue is already not good at combat effectiveness, which I'll address in the response to your second point.

Yes, speaking plainly being better then 75% of classes is bad, when that is the *only* thing your class is supposedly *good* at. If Rogues weren't last in terms of combat effectiveness, or if they had buffing and support abilities, or debuffing abilities, then being better then 75% of classes at skills would be ok. But they aren't and thus that is "not ok".


Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...


Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills (at minimum that is 12 skills plus all the crafts you can justify to your GM!) And that's just Pageant of the Peacock. The best part of this... you can use it for straight out intelligence checks, which means a Bard can Bluff it's way out of a Maze. And the Bard is pretty much guaranteed to succeed on that. So... that's a thing.


Arachnofiend wrote:
Rogues aren't good at skills though. They may have many skills, but they aren't any better at a singular skill than someone who invested at the same skill. A Rogue isn't much better at Stealth than a Fighter with the same dex who put all his ranks in Stealth... But the Alchemist has the same number of ranks and is packing invisibility extracts to make himself stealthier in a way that the Rogue can't.

But this is still caster martial disparity. An alchemist gains spell effects through extracts. A rogue could take those talents to get vanish as a spell like ability and do something similar.

The rogue is still better than the fighter regardless of how much better. Being better isn't measures in degrees of better.

Again this is still just non stop moving of goal posts. With no builds for comparison anyone can spout off what a class is capable of and say it's better.


Khrysaor wrote:
Arachnofiend wrote:
Rogues aren't good at skills though. They may have many skills, but they aren't any better at a singular skill than someone who invested at the same skill. A Rogue isn't much better at Stealth than a Fighter with the same dex who put all his ranks in Stealth... But the Alchemist has the same number of ranks and is packing invisibility extracts to make himself stealthier in a way that the Rogue can't.

But this is still caster martial disparity. An alchemist gains spell effects through extracts. A rogue could take those talents to get vanish as a spell like ability and do something similar.

The rogue is still better than the fighter regardless of how much better. Being better isn't measures in degrees of better.

Again this is still just non stop moving of goal posts. With no builds for comparison anyone can spout off what a class is capable of and say it's better.

Builds actually get in the way, since they measure system mastery of the build maker more then anything. It's easier to just look at what the classes can actually do, while acknowledging that doing certain things means trading off others. This is the big advantage to prepared casters, since they don't really have to give up anything to be good a skills, unless you count some gold and pages in a spellbook to be a major trade-off on the level of feat/class ability or even trait.


Khrysaor wrote:
But this is still caster martial disparity.

Well... Yes. It is. Notice how the Fighter and Rogue, considered by many (at least, on these boards) to be underpowered compared to nearly everyone else, have the common trait of "not having spells".

But if you want to take spells out of the picture, consider the Bard. Even without his spells (which can be amazing, btw), thanks to Versatile Performance, he can have as many skill points per level as the Rogue starting at level 6, more at level 10, and they get to use Charisma (which is likely a high attribute on a Bard) with those skills, instead of other, probably lower, stats.


Anzyr wrote:
Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills! And that's just Pageant of the Peacock.

I can play this game too. It's fun!

A rogue can sneak attack better than a bard can.

You guys really can't leave the caster martial disparity alone. Everyone knows this exists. This still doesn't make every class that doesn't cast spells useless.


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Khrysaor wrote:
A rogue can sneak attack better than a bard can.

Oddly enough, the Alchemist is a better sneak-attacker than the Rogue. And is at least as-good with skills.


Justin Sane wrote:
Khrysaor wrote:
But this is still caster martial disparity.

Well... Yes. It is. Notice how the Fighter and Rogue, considered by many (at least, on these boards) to be underpowered compared to nearly everyone else, have the common trait of "not having spells".

But if you want to take spells out of the picture, consider the Bard. Even without his spells (which can be amazing, btw), thanks to Versatile Performance, he can have as many skill points per level as the Rogue starting at level 6, more at level 10.

So what about the cavalier, and gun slingers? Must be terrible at everything they do as well since they don't cast spells. Not even worth playing.

Again with the argument that someone is better than another class. The rogue gains more skills than 75% of other classes. How good do they have to be for people to stop complaining that whatever class sucks because it isn't the best.

Seriously.... Post real builds and make proper comparisons. This isn't even theory craft it's just complaining.


Khrysaor wrote:
Anzyr wrote:
Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills! And that's just Pageant of the Peacock.

I can play this game too. It's fun!

A rogue can sneak attack better than a bard can.

You guys really can't leave the caster martial disparity alone. Everyone knows this exists. This still doesn't make every class that doesn't cast spells useless.

Well yeah. The Skirmisher/Urban Ranger and the Slayer are almost as good at skills as the Rogue while also excelling in combat. A well-built Ranger will usually have some option to participate in any given situation. The Barbarian and the Qinggong Monk are good too though usually for reasons that aren't directly comparable to the Rogue.


Khrysaor wrote:
Anzyr wrote:
Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills! And that's just Pageant of the Peacock.

I can play this game too. It's fun!

A rogue can sneak attack better than a bard can.

You guys really can't leave the caster martial disparity alone. Everyone knows this exists. This still doesn't make every class that doesn't cast spells useless.

Sneak attack is just "deal more damage". A bard with Pageant of the Peacock will still most assuredly deal more damage then a Rogue. And that's not even touching the fact that the Bards' damage will be more reliable.


Justin Sane wrote:
Khrysaor wrote:
A rogue can sneak attack better than a bard can.
Oddly enough, the Alchemist is a better sneak-attacker than the Rogue. And is at least as-good with skills.

So does the alchemist do everything the rogue does better now? Post a build and prove it.

Liberty's Edge

The issue with Rogues and skills isn't actually that they don't get enough skill points, it's that all they get are skill points.

Bards can get more, but they also (and more importantly) can use Charisma for non-Charisma skills, get large static bonuses to many of them, and have a built-in incentive to be good at Charisma based ones.

Rogues have none of that.

Investigators have the ability to add +1d6 to any skill any time they like. Many of them for free. And can eventually add +1d8 to all of them for free if they work at it a bit. And have built-in incentive to be really god at the Intelligence based ones.

Rogues have none of that.

Inquisitors have a large bonus on all monster lore rolls, as well as Sense Motive, Intimidate and the ability with Archetypes or Inquisitions to use Wisdom for several skills not normally based on it, and have incentive to be really good at Wisdom based skills in general. Plus Track, which isn't bad.

Rogues have none of that.

Heck, even Slayers get significant bonuses to a number of skills vs. their Favored Target, and have Track, which puts them one up on Rogue.

Rogues have none of that, either.

And Investigators and Bards have better Class Skill Lists to boot.

Rogues have Skill Mastery (which is nice)...but only at level 10+ and even then, that's worse than a +5 bonus by quite a bit. They have Trapfinding as well...but so do Investigators, any Slayer who wants, and some Archetypes of various classes, and it's a bit niche as skill abilities go. That's it in the way of bonuses to skills.

A skill character shouldn't just have a large number of skills (anyone with high Int can manage that), they should have bonuses to utilizing those skills. Which would you rather have at level 10, 14 skills at +13 pre-ability or 12 skills at +18 pre-ability? This is a game predicated on a party, some skills will be covered by other people, you don't need to have them all, you need to be really good with the ones you have.

Now, you might argue that the Rogue talents that allow for different uses of skills make Rogue a good skill class. This is incorrect for a few reasons. First, those Rogue talents usually suck, and second the Investigator, Archaeologist Bard, and several other Archetypes also have access to them.

And before anyone brings it up, none of the abilities listed above are a spell or even spell-like ability (though I guess one or two might be supernatural), so the caster/martial disparity (while real) is basically meaningless here.


Arachnofiend wrote:
Khrysaor wrote:
Anzyr wrote:
Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills! And that's just Pageant of the Peacock.

I can play this game too. It's fun!

A rogue can sneak attack better than a bard can.

You guys really can't leave the caster martial disparity alone. Everyone knows this exists. This still doesn't make every class that doesn't cast spells useless.

Well yeah. The Skirmisher/Urban Ranger and the Slayer are almost as good at skills as the Rogue while also excelling in combat. A well-built Ranger will usually have some option to participate in any given situation. The Barbarian and the Qinggong Monk are good too though usually for reasons that aren't directly comparable to the Rogue.

I've never played with a rogue that didn't always have something to contribute. And almost as good is still worse. Being second place is still the first loser.


Khrysaor wrote:
Justin Sane wrote:
Khrysaor wrote:
But this is still caster martial disparity.

Well... Yes. It is. Notice how the Fighter and Rogue, considered by many (at least, on these boards) to be underpowered compared to nearly everyone else, have the common trait of "not having spells".

But if you want to take spells out of the picture, consider the Bard. Even without his spells (which can be amazing, btw), thanks to Versatile Performance, he can have as many skill points per level as the Rogue starting at level 6, more at level 10.

So what about the cavalier, and gun slingers? Must be terrible at everything they do as well since they don't cast spells. Not even worth playing.

Again with the argument that someone is better than another class. The rogue gains more skills than 75% of other classes. How good do they have to be for people to stop complaining that whatever class sucks because it isn't the best.

Seriously.... Post real builds and make proper comparisons. This isn't even theory craft it's just complaining.

Cavalier have massively better combat abilities and gun slingers built right can almost be on part with wizards.

But both are better than the rogue.


Khrysaor wrote:
Justin Sane wrote:
Khrysaor wrote:
A rogue can sneak attack better than a bard can.
Oddly enough, the Alchemist is a better sneak-attacker than the Rogue. And is at least as-good with skills.
So does the alchemist do everything the rogue does better now? Post a build and prove it.

Here build:

Vivisectionist Beastmorph alchemist with the Eternal Potion discovery and a single potion of Greater Invisibility (hi thar Summoner!). That's all the build you need to compare.


Khrysaor wrote:
Arachnofiend wrote:
Khrysaor wrote:
Anzyr wrote:
Justin Sane wrote:

Khrysaor, I think you missed the point. Yes, Rogues have plenty of skill points per level, but that isn't the only thing that makes a good skill-monkey. Total skill bonus also matters, and Rogues have nothing to help that.

Consider Climb. A level 10 Rogue can easily have +14 Climb. A Wizard, who dumped Strength down to 7, has +8. Who is better off? The Wizard, obviously, thanks to Overland Flight. Or Fly. Or Spider Climb. Or Dimension Door. Or...

And the Bards is better at Bluff then the Rogue and by extension all INT based skills! And that's just Pageant of the Peacock.

I can play this game too. It's fun!

A rogue can sneak attack better than a bard can.

You guys really can't leave the caster martial disparity alone. Everyone knows this exists. This still doesn't make every class that doesn't cast spells useless.

Well yeah. The Skirmisher/Urban Ranger and the Slayer are almost as good at skills as the Rogue while also excelling in combat. A well-built Ranger will usually have some option to participate in any given situation. The Barbarian and the Qinggong Monk are good too though usually for reasons that aren't directly comparable to the Rogue.
I've never played with a rogue that didn't always have something to contribute. And almost as good is still worse. Being second place is still the first loser.

This is a team game that relies on individual players being able to assist the team in a variety of different situations. I'd rather be a switch-hitting Ranger and be second place in everything than a Fighter who can hit really hard but is entirely useless in every situation that isn't solved by hitting things really hard.

Besides, weren't you the one who was arguing earlier that the Rogue not being as good at skills as other classes didn't make the Rogue bad?


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Khrysaor wrote:
Justin Sane wrote:
Khrysaor wrote:
A rogue can sneak attack better than a bard can.
Oddly enough, the Alchemist is a better sneak-attacker than the Rogue. And is at least as-good with skills.
So does the alchemist do everything the rogue does better now? Post a build and prove it.

That's... Not what I said. At all. Please don't put words in my mouth.

PS: This is my personal opinion, no offense intended, but... You're sounding overly defensive, which makes it seem you're starting to get frustrated with this discussion. The Rogue has been around for a long time now, long enough to have it's faults dissected in detail. None of us are personally attacking you when we mention those faults (well, with some deplorable exceptions, unfortunately, but that's the nature of the Internet), nor should you feel held responsible for the Rogue's shortcomings.

Silver Crusade

Khrysaor wrote:
Justin Sane wrote:
Khrysaor wrote:
A rogue can sneak attack better than a bard can.
Oddly enough, the Alchemist is a better sneak-attacker than the Rogue. And is at least as-good with skills.
So does the alchemist do everything the rogue does better now? Post a build and prove it.

Ooh, this should be fun. What's the requirements? What level, point buy, any any other relevant factors. Proving Rogues weak against Alchemist is a bit of a hobby of mine.


What Justin Sane said.

Please note, these are just objective factual statements we are making. If the Wizard or Cleric was the class with faults and shortcomings we would talk about those instead, however in Pathfinder that is not the case. That's part of gaining system mastery, being able to sort through the system's information and note the strengths and weaknesses of each part of it. I couldn't claim the Rogue was weak if I couldn't identify why other classes are strong.


Deadmanwalking wrote:

Yes, classes should be balanced.

No, that doesn't necessarily mean martials should be able to do everything spellcasters do, or vice versa.

I will add that spellcaster should not be able to do several of the things they can easily do at the * Blood money* moment

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