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Just played a mod where a certain PC just couldn't seem to do anything right. Had a animal companion that was just terrible. Then we got to a point where she had to make a strength check, and it was a non time critical point so could attempt multiple times. After missing about 5 checks in a row I discovered she was using one of those d20 percentage dice, so only 0-9 were on the die. Things went much better once that die was retired to the dice bag!

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Heh. Oops.
When I first started playing AD&D (just about the time the 1st edition GM's guide came out), all of the d20s I could find were labelled 0-9 twice. Also, all the dice I could find (except, for some reason, for the d4s) had indentations for the numbers, but they weren't inked or painted in. This meant that I would run a pencil through the indentations so I could actually see the numbers. For the d20s, we had to use two different colors to know if we rolled 6 or 16. (I ended up using a red crayon for half of the numbers, and scraping off the surface. Worked pretty well.)
A year or two later, I started seeing actual d10s with 10 sides (amazing... but violating the Platonic purity of our dice collection....), dice that had the numbers pre-inked, d20s with two-digit numbers, semi-transparent pretty colored dice, pretty swirly dice, etc. Kids had it so easy....

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Joe Jungers wrote:Those 12-sided d4s hurt a lot less when you step on them...Yeah I was thinking an alternative to d4s was caltroos but.. that is the wrong order of things. Although the modern ones are a little rounded.
I played a character in a rather tongue-in-cheek "meta" game who used gaming equipment as weaponry. She used a bag of d4's as caltrops.

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Heh. Oops.
When I first started playing AD&D (just about the time the 1st edition GM's guide came out), all of the d20s I could find were labelled 0-9 twice. Also, all the dice I could find (except, for some reason, for the d4s) had indentations for the numbers, but they weren't inked or painted in. This meant that I would run a pencil through the indentations so I could actually see the numbers. For the d20s, we had to use two different colors to know if we rolled 6 or 16. (I ended up using a red crayon for half of the numbers, and scraping off the surface. Worked pretty well.)
A year or two later, I started seeing actual d10s with 10 sides (amazing... but violating the Platonic purity of our dice collection....), dice that had the numbers pre-inked, d20s with two-digit numbers, semi-transparent pretty colored dice, pretty swirly dice, etc. Kids had it so easy....
Actually I remember the LGS selling wax pencils of different colors so that people could differentiate the ones from the tens of those twenty sided dice. It was the norm for us in the 70s and 80s before all those new fangled dice came into vogue!
:)

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Often as a GM in PFS I'll use a d12 in place of a d6 or d4 and do the needed division/substitution when making rolls the players shouldn't know about[like ability damage from certain poisons/diseases or for the timing of certain abilities], in case the players happen to glance over at me[I don't use a screen and only occasionally hide die rolls]. It helps keep players guessing.