Please help me chose between two traits.


Advice


I'm playing an Ifrit sorcerer with the elemental fire bloodline.

I have already chosen the trait Affinity of the Elements.

I need one more trait. These are the two I like the most.
Northern Ancestry or Irrepressible.

Should I go with +1 bump to fort and +2 cold resistance, or +5 leap to will vs charm and compulsion.


Well, 2 cold resistance is pretty pitiful and charm/compulsion effects can remove you from the game or make you hurt your own party.

I'd go with the irrepressible one myself.


Irrepressible sounds pretty dang good to me.

That said, there is definitely some fun roleplay to be had with a Northern Ifrit.

Scarab Sages

Northern Ancestry is not legal for play. It is a campaign trait. So that should make the decision a lot easier.


Kristen Gipson wrote:
Northern Ancestry is not legal for play. It is a campaign trait. So that should make the decision a lot easier.

It is legal. paizo.com/pathfinderSociety/about/additionalResources

PFS additional resources wrote:

Pathfinder Player Companion: People of the North

The kellid, snowcaster elves, ulfen, erutaki, and jadwiga sections of the book are legal for play. The traits on pages 6-13 are only legal if your character is of the same ethnicity as the section with the trait.

Archetypes: all archetypes on pages 24-25 are legal ; Equipment: buoyant harpoon, cloak of the saga keeper, helm of the mammoth lord, hex nail, and mammoth lance are legal for play; Feats: all feats on page 24 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc.: the oracle mystery on pages 26-27 is legal; Roles: all roles on pages 6-13 are legal; Spells: all spells on page 26 are legal; Traits: all traits are legal.


CathalFM wrote:
Northern Ifrit.

If I chose Northern Ancestry, I'd probably go with "one of my parents came from the North." The reason I'm on the fence is that as a sorcerer I'll have a good will save regardless, but a poor fort save.

Two votes for for Irrepressible then.


SSuser wrote:
Kristen Gipson wrote:
Northern Ancestry is not legal for play. It is a campaign trait. So that should make the decision a lot easier.

It is legal. paizo.com/pathfinderSociety/about/additionalResources

PFS additional resources wrote:

Pathfinder Player Companion: People of the North

The kellid, snowcaster elves, ulfen, erutaki, and jadwiga sections of the book are legal for play. The traits on pages 6-13 are only legal if your character is of the same ethnicity as the section with the trait.

Archetypes: all archetypes on pages 24-25 are legal ; Equipment: buoyant harpoon, cloak of the saga keeper, helm of the mammoth lord, hex nail, and mammoth lance are legal for play; Feats: all feats on page 24 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc.: the oracle mystery on pages 26-27 is legal; Roles: all roles on pages 6-13 are legal; Spells: all spells on page 26 are legal; Traits: all traits are legal.

You are correct it is legal, however you can understand his confusion as the link you posted (the archives of Nethys description) listed it as an adventure trait, not as a trait from people of the North (which it is in).


Sure.

CathalFM wrote:
archives of Nethys

I prefer the AoN search feature.

Silver Crusade RPG Superstar 2013 Top 8

CathalFM wrote:
You are correct it is legal, however you can understand his confusion as the link you posted (the archives of Nethys description) listed it as an adventure trait, not as a trait from people of the North (which it is in).

Archives lists both sources, with the most recent source first.

Archives of Nethys wrote:
Source: Reign of Winter Player's Guide pg. 6, People of the North pg. 31

Sczarni

*looks at his copy of People of the North*

That's definitely a Campaign Trait, and Campaign Traits are not legal in PFS. I believe the Additional Resources document is in error.


SSuser wrote:

Sure.

CathalFM wrote:
archives of Nethys
I prefer the AoN search feature.

That's fine, I wasn't criticising, I was only hazarding a guess as to the confusion, apologies if it seemed I was assigning any blame :)

Michael Eshleman wrote:
CathalFM wrote:
You are correct it is legal, however you can understand his confusion as the link you posted (the archives of Nethys description) listed it as an adventure trait, not as a trait from people of the North (which it is in).

Archives lists both sources, with the most recent source first.

Archives of Nethys wrote:
Source: Reign of Winter Player's Guide pg. 6, People of the North pg. 31

My apologies, you are most certainly correct, for some reason when I read that I read it as a single item and thought it was referring to a chapter called "people of the north" within the Winter Players guide. Apologies.


CathalFM wrote:

Irrepressible sounds pretty dang good to me.

That said, there is definitely some fun roleplay to be had with a Northern Ifrit.

On the upside, you can always choose to roleplay being a northern ifrit regardless of what traits you have.

"They tried to use me as a campfire once... Get that marshmallow away from me!"


MrSin wrote:
CathalFM wrote:

Irrepressible sounds pretty dang good to me.

That said, there is definitely some fun roleplay to be had with a Northern Ifrit.

On the upside, you can always choose to roleplay being a northern ifrit regardless of what traits you have.

"They tried to use me as a campfire once... Get that marshmallow away from me!"

Lol, yeah I am currently looking (in boon trading thread) to trade away my ifrit for an undine, but if I don't get a trade I think I might just go down this winter ifrit route myself!

Liberty's Edge

1 person marked this as FAQ candidate.
SSuser wrote:
It is legal.
The Guide says:
Quote:
Your character’s choice of faction opens up additional trait choices presented in Chapter 4 of this guide. These faction traits count as campaign traits—in effect, they are the campaign traits for Pathfinder Society Organized Play. No other campaign traits from any source are legal for characters to choose.

...which trumps Additional Resources. But I believe that AR could be reworded to be clearer in this case.

Shadow Lodge

I think that's actually the other way around; Additional Resources trumps the PFS guide, since that's a specific rule over a general rule.


I'd actually have to agree with Paz on this one for the same specific reason (everything comes down to perspective doesnt it!)

I'd see the "all traits in the book allowed" as very general, while the guides, "no campaign traits" is more specific.

ie I would read it as you can use any traits in this book, but as always you can't use campaign traits.

Just my opinion though :)

Silver Crusade

CathalFM wrote:

I'd actually have to agree with Paz on this one for the same specific reason (everything comes down to perspective doesnt it!)

I'd see the "all traits in the book allowed" as very general, while the guides, "no campaign traits" is more specific.

ie I would read it as you can use any traits in this book, but as always you can't use campaign traits.

Just my opinion though :)

Agreed. It's like the rule that you can't use crafting feats in PFS. If a new crafting feat was introduced in a book, and the additional resources listing for that book said you can pick any feat, that still wouldn't allow that crafting feat.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Please help me chose between two traits. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice